Board Thread:ROBLOX help and discussion/@comment-4196050-20171208150623/@comment-35062802-20180704140104

DreamIsland wrote: Ok, Anthro was the codename of a update for R15. How Anthro looked was a sort-of "Package". We don't know if (the sort-of "Package) is still under development. "I’m just going to use a script to force all characters to use the old mesh in my games. Maybe in the future I’ll use anthro, but right now it’s just kinda cutting up shirts/pants at the joints in odd ways and making joints look lumpy." -ChadTheCreator

And if you really did, making the bendy limbs don't go blend, due to Roblox replaces old R15. Well if you think Anthro was officially dead? When in reality, it looked like this: BlockyAnthroWide V2 I'm sure, Roblox reduced bendy limbs for Anthro update. Khodin is comparing how old R15, new R15 and Maxed out Body Type r15. Keep in mind, DevForumers were dissapointed, after R15V2 has incompatible meshes for elbows and knees, causing it R15 model doesn't blend anymore on actual PC and avatar profile image, unless you set to max on BodyType in Studio will bring bendy limbs back.

Proof (Credit to Khodin): See any difference?

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