Talk:Genre/@comment-3526389-20171125002835

I believe ROBLOX removed genres due to their greed. Genres allowed users to narrow down games to ones they would be more likely to play. They also allowed users to find less popular games more easily, this is what I believe motivated ROBLOX to remove genres. Before, a developer could make a game for a less popular category, for example, Naval, and have a better chance of people finding the game. Now, the most popular games have a monoply and will likely continue to grow, which ROBLOX is happy with, as games like Jailbreak encourage ROBUX purchases. With the removal of ads, newer, less established developers, and new games, likely will require the purchase of ads with ROBUX, which ROBLOX is probably hoping for. This is another greedy update done by ROBLOX, I guess they are trying to compete with lootcrates, but don't be surprised if they get rid of the catolague completely, and force us to buy crates for a chance at "random" hats or clothes. I doubt they would even make that truly random, instead they would make sure that rarer hats are almost impossible to get.