Board Thread:ROBLOX help and discussion/@comment-4196050-20171208150623/@comment-26397550-20171215145357

CalimTheCrystalGem wrote: Anzu-TLK wrote:

CalimTheCrystalGem wrote: burn it

burn it burn it

anthro is cOMPLETLY out of the style of roblox

I guess it could be used for realistic games?? if it actually gets added and ppl can freely set it in and out it will be rlly weird seeing blocky characters walking with bacon-haired hyper-realistic humans The newer prototypes aren't really out of the style and even the initial prototypes weren't really. The prototypes shown at RDC are less detailed and realistic than packages already on the site (which only get by their realism because of their adherence to the regular proportions).

Anthro is not the end of Roblox. Games with R6/R15 and Anthro will likely not exist, it will be separated and not the default. It is a feature to offer more development options.

But its also something that is clearly bad. Anthros are really off when you compare them to literally anything off in ROBLOX. I really just hope that anthros won't be roaming around with blockies at the same time.

The only thing I see good about anthros is that ROBLOX can do some realism if they ever need to (which they don't) and is that if they get added we might be able to bug around with body pieces.

Imagine an avatar that has the chest of an anthro and the rest is blocky. beautiful Again it is unlikely that Roblox will even allow the feature for Anthro and R6/R15 games to have all body types available in them, it is not suitable for the platform and it is meant to be a set for development that requires it. Calling it "clearly bad" is just pretending it's going to be the end of Roblox, when it's not. For the most part you won't even notice or possibly care about it as long as you don't play the games that use it. But some games might be using it in your interests (I wouldn't be surprised if Q-CLASH switched to the system since they've had to code new joints themselves currently).