Board Thread:ROBLOX help and discussion/@comment-25283537-20150125174444

Clone relesed a video and some screenshots on his twitter showing this update.he made a pastebin regarding the update:

#WARNING: This is a prototype build. It is not a representation of the final smooth terrain product. Things will probably glitch, but its neat to look at nonetheless.
 * 1) See the disclaimer by the developer here:sw
 * 2) https://gist.github.com/zeux/30a84c34225c47c2aa3e
 * 3) To install the smooth terrain build, go to this url:
 * 4) http://setup.gametest5.robloxlabs.com/RobloxStudioLauncherBeta.exe
 * 5) When you generate terrain, you'll notice right away that the terrain is exactly the same.
 * 6) This is because the new terrain and the old terrain are completely different systems.
 * 7) You'll have to convert it to the smooth terrain format.
 * 8) Keep in mind that once its converted to smooth, it cannot be undone.
 * 9) To convert the normal terrain into smooth terrain, select the plugin in the terrain toolbar with the circled X, and then press Convert.
 * 10) The stamper tool plugin and smooth terrain plugin are the only plugins that will work with terrain once it is converted to smooth.
 * 11) The following APIs are available in this build. The brush APIs are temporary and will not be available in the final version.
 * 12) game.Workspace.Terrain:BrushAdd(Vector3 position, float radius, CellMaterial material)
 * 13) game.Workspace.Terrain:BrushExpand(Vector3 position, float radius, float amount)
 * 14) game.Workspace.Terrain:BrushPaint(Vector3 position, float radius, CellMaterial material)
 * 15) game.Workspace.Terrain:BrushShrink(Vector3 position, float radius, float amount)
 * 16) game.Workspace.Terrain:BrushSubtract(Vector3 position, float radius)
 * 17) game.Workspace.Terrain:FillBall(Vector3 center, float radius, Material material)
 * 18) game.Workspace.Terrain:FillBlock(CoordinateFrame cf, Vector3 size, Material material)
 * 19) game.Workspace.Terrain:FillRegion(Region3 region, float resolution, Material material)
 * 20) game.Workspace.Terrain:ReadVoxels(Region3 region, float resolution)
 * 21) game.Workspace.Terrain:WriteVoxels(Region3 region, float resolution,Array materials, Array occupancy)
 * 22) Screenshot_84.png 
 * 1) game.Workspace.Terrain:FillRegion(Region3 region, float resolution, Material material)
 * 2) game.Workspace.Terrain:ReadVoxels(Region3 region, float resolution)
 * 3) game.Workspace.Terrain:WriteVoxels(Region3 region, float resolution,Array materials, Array occupancy)
 * 4) Screenshot_84.png 