Community:SnakeWorl/Team Fortress 2

Team Fortress 2 is a Roblox recreation of Valve Corporation's Team Fortress 2 (known commonly as TF2).

Prior to a December update that is applied to the game, the place had a total of 8 VIP classic T-shirts, with the purpose of awarding its respective Badges along with the value of in-game funds provided with the T-shirts. However, the December update removed these abilities and unlocked all the remaining unlockable items in the game, because the creator, SnakeWorl, had lost the privileges of Builders Club on Roblox.

To this day, the game is broken due to changes in the Roblox engine and a lack of actual updates to the game.

Overview
This place contains items and hats that are present and similar in design to the actual Team Fortress 2, such as the Dead Ringer, which is an item that can be used by the in-game class called the Spy, in which the player can 'feign death' with the item activated by taking damage from an enemy, which can leave out the corpse of the player and possibly trick the opponent of the death of the player, while the player becomes cloaked for approximately 8 seconds.

The game also has scripted functions for actions in gameplay that are present in Team Fortress 2, such as a backstab, in which the player can instantly kill a player by attacking from behind with the Knife and its other variants, which are used by the Spy, rocket jumping, in which the Soldier, another in-game class, can propel himself by jumping and shooting down at the ground using the Rocket Launcher, stickybomb jumping, in which the Demoman, yet another in-game class, can propel himself using the Stickybomb Launcher in a similar manner, and sentry, dispenser and teleporters, which are buildings that can be build by the Engineer, which is an in-game class. This is (one of) the only TF2 game on ROBLOX with an actual weapon system. The game also has a random drop system, which can randomly drop scrap metal or weapons; there is no crafting system for making scrap metal yet, and as such, only a system to make a random weapon or hat is present in the game. The game has a scripted map changing system that prevents the server from playing the same map over and over again after a certain amount of time elapses.

The game includes weapons leading up to the ones present in the Pyromania Update (such as the Pretty Boy's Pocket Pistol and the Beggar's Bazooka), although the weapons and other items from the Triad Pack are, as of December 30, 2012, absent from the game, along with their respective badges, including Flying Guillotine, a throwable cleaver that can cause bleeding on hitting an enemy for the Scout, and the Huo-Long Heater, a Minigun that is capable of creating a ring of fire around the player that can burn any enemy who is in the range of the ring and dealing fire damage for the bullets. In addition, items from the Mecha Update has not yet been added into the game, including the 3 weapons included in the update, the Loose Cannon, a weapon for the Demoman that can detonate its projectiles in 2 seconds or less and knock back any enemy players it hits without bouncing off a surface, the Rescue Ranger, a weapon for the Engineer that can repair friendly buildings with its single large projectile and haul buildings from a distance at a cost of some metal, and the Vaccinator, a weapon for the Medic that can provide resistances to 3 different damage types, which are bullet, fire, and explosive. Other items are still missing from the game, such as nearly all of the Medic's unlockable melee weapons and many of the hats from the actual Team Fortress 2.

Mann Co. Store
The game features a store similar to the real Team Fortress 2, in which the player may buy and earn in-game funds by buying certain T-shirts that are present in the description of the place, though the T-shirts can be found in Narutoworl's user profile. Items and hats can be purchased in this shop using the funds that the player has obtained. The game saves the player's items and weapons via a badge system, because Data Persistance could not hold all the values for weapons and hats. (However Data Persistence is still used for Scrap Metal and the Mann Co. Store's money system).

Unfortunately, due to the December update for the game, the Mann Co. Store can no longer be accessed, because the update made all the weapons and hats available for all players, regardless of whether or not the player had purchased any item in the shop.

Gamemodes
The game has several different gamemodes:


 * Attack/Defend, a gamemode which involves either attacking as BLU or defending as RED;


 * Capture the Flag, which is basically capture the flag from the other team flag (briefcase) and bring it back to your team's flag (briefcase);


 * King of the Hill, both teams fight to hold the only control point for as long as possible.


 * Payload, BLU team pushes a cart which has a bomb on it while RED is trying to stop the bomb from going up.


 * A separate Place was made for a gamemode called Versus Saxton Hale. In this gamemode, one player is selected to play as a "boss" named Saxton Hale, the CEO of the Mann Co. Store. The player playing as Saxton Hale will have buffed health and the ability to super jump, but are restricted to using melee. All other players will receive weapons and are able to select a class, as they can in the original place, though the weapons that the player will use may have some buffs and/or modifications regarding the function of the weapons. This gamemode is still titled as Beta and it is uncertain whether or not it will be updated again, although no work has been made in the place so far, other than being in beta.