User:Gloriousryan/Attrition: gloriousryan's Ultimate guide to the Attack Helicopter

Weapons
Left Mouse fires the helicopters minigun at a high rate of fire and is very accurate at close to medium range and very effective against infantry

Right Mouse fires a barrage of 4 missiles at a target with high precision, low precision at very high speed or rotation. Very effective against all targets but you have to have direct or near direct hits for effective damage. Takes around 20-30 seconds to reload

Keeping the Helicopter alive
In the attack helicopter, you have a health system based on a percentage, in the breakdown of damage of the helicopter, it will be represented by the loss of percentage in the helicopter's health.

RPGs: Depending on the type can do 50% to 100% in damage on the helicopter per hit

Tanks: Can do %50 to %80 damage in one hit with main cannon and each machine gun bullet does 1% damage

Anti-Air Jeep: Does 3% damage per hit but at a very high rate of fire

Attack Heli:1% per main machine gun hit and missles doing 30-50% damage each

Transport Heli: the Main gun does 1-2% each hit, same with side guns

MG: 1% each hit, high rate of fire

RPK: 1% each hit, high rate of fire

Rocket Artillery: 30%-40% each hit, high rate of fire

As you can see, avoiding exposives is crucial to maintaining high health, they can be easily avoided with good awareness and high speed during attacks or movement over enemy territory. Most vehicle's explosive attacks can be easily avoided with high speed and high altitude.

During dogfights, missiles can be easily dodged with fast movement and good placement(more detail later in the guide)

Avoiding Damage
The most common damage is small arms fire from RPKs and MGs after attacking or moving in close proximity to an enemy point. It is difficult to avoid this kind of fire as it's hard to spot, the best strategy is to move away and up from the source of it.

EX: Holding D and W and banking left

This type of movement is hard to lead and most shots will fall short or go in the wrong direction.

Falling into the habit of dodging small arms fire is necessary because even though it does little damage it builds up over time and makes you more susceptible to being taken out by a single stray rocket.

Foot Mobiles
Most players on foot can be easily taken out given you position yourself right.

This Advice is for groups 4 or smaller without Anti-Air support Vehicles

The fastest way to kill foot mobiles is with at least one rocket directly on their position if you approach at a low altitude you can easily sneak up on a target and aim for a few seconds before barraging.

If you choose to use your minigun the same approach can be taken however the best way to attack is at a close/medium range aiming around the head level or above while slowing rotating around the target(s) to avoid RPGs

Vehicles
Jeeps: Regular jeeps can be taken out by trailing the helicopter at a lowish altitude behind it, the main gun should be able to destroy the jeep or incapacitate the driver with 10s of consistently hitting machine gun fire. 2-3 Missles will insta-kill a jeep and is likely to kill all occupants.

Anti-Air Jeeps: The best way to kill AA jeeps is to get the jump on them, to avoid getting melted by its attack you have to approach it at near ground level to fly beneath it's firing angle. Missle barrages are the best way to take them out and like the jeep will explode when hit with 2-3 missiles. Tip: if you are under fire by a AA jeep it is best to cut altitude fast and move sideways from the source.

Tanks: Unlike the AA jeeps you can hover almost directly over a tank and you are outside its range due to the angle it can fire at. Tanks are near impenetrable to minigun fire but will go down after 8-10 missiles. The best way to take out a tank is to be patient and wait until you can accurately hit the tank with a full barrage.

Rocket Artillery: Easiest vehicle to kill, be patient and stay above and behind where it's aiming. 2-3 Missles will take care of it

Howizter: Same as above applicable for all vehicles.

Attacking Points
A When approaching A it is best to approach from the sides or from a side where the enemy controls the outer point. When going in for an attack make sure to fly low(about or just under the top of the hill) and when you are a few seconds from reaching A you increase altitude and pitch down in order to get the best view of the base.

TIP: When flying over A don't stop moving, only slow down if you're going for a precise barrage on a vehicle

Once you're in a position to fire start firing your missiles a second before your cursor would be directly on the target. You do this so that you don't accidentally overshoot your target.

If there is an AA Jeep on the hill make sure to take that out first before you make any additional attack runs.

Attacking B and C
Much like A, approach from the sides or the back. If there is a low amount of players hanging around feel free to hover a bit and use your minigun to take care of players and then missiles when necessary. If this point is on the enemy's side of the map make sure to be aware of anything behind you.

Attacking the Enemy's Base
If you push the enemy team back into their base you should  only  attack players and vehicles outside and beyond the general area of the base. It's not a rule but it's considered rude to farm/camp players as they spawn or as they move

Dogfights
You're bound to encounter another helicopter pilot when you do it's best to approach them from behind and above them. The greater the height advantage you have the harder you will be to hit.

Always lead your shots and never let off your minigun as it will do most of the work. Missiles will have a hard time finding their target due to the nature of helicopter movement. Save your missiles until you are in close proximity to the helicopter and the enemy is slowed down or stopped.

When you are moving around make sure to always be circling and to be cycling going up and down. The goal is to not allow the enemy to land any shots and escape his or her line of sight so you can get a better position on them.

NEVER ignore another helicopter, if they get a good enough advantage on you they can easily shoot you down or bring you very low quickly.

General Tips
If you are being targeted it's best to fly away for a bit and let the enemy get distracted on something else before you attempt another attack

Do not chat while in the helicopter, it's not for safety sake but because it bugs out the UI in the helicopter until you respawn.

If you shoot down another attack helicopter, artillery, or some other expensive piece of equipment expect the owner of such vehicle to be angry and make persistent attempts to shoot you down.

Patience is more important than you think. Waiting for the right moment is the difference between blowing up someone and pissing them off and getting RPG'd because you missed.

Don't get angry, it screws up your game and you don't have fun.

If at first when you enter your helicopter the UI doesn't show up and you can't fly re-enter and it should work, this is around inside their main base. Any players that engage you are free game, however.