Robux

ROBUX (singular ROBUK, plural ROBUX) or ROBUCK, stylized as R$, is the sole currency on ROBLOX. Introduced on May 14, 2007 as a replace of ROBLOX points, ROBUX is known as ROBLOX's primary currency by the community and staff; all ROBLOX-created non-free items within the catalog are sold in ROBUX.

Earning ROBUX
Prior to the 2007 release of Builders Club and Tickets, users earned 10 robux daily as a log-in reward and 1 per place visit.

Through premium membership
Players who purchase BC, TBC or OBC receive daily robux allowance. Users in a Builders Club membership earn 15 ROBUX, while those in Turbo Builders Club or Outrageous Builders Club earn 35 and 60 ROBUX respectively. Players also receive a 100 ROBUX bonus for the first-time purchase of a premium membership.

Through Developing
Thankfully, this feature hasn't been diminished yet. When creating a game, it's essential to include game passes and some type of gear in store, which is supposed to make the gameplay more interesting. When a visitor, purchases it, the creator wouldn't receive the exact amount of ROBUX, due to the marketplace fee placed on the transactions.

Through Groups
Yes. ROBUX can be earned via groups. If a group is successful enough and it has sold many virtual items, all the ROBUX will get stored in the "Group Funds" section, which can be distributed among other members because of their participation.

ROBUX Scams
Since poor ROBLOXians, are desperate for ROBUX, (considering the items you can spend them on) anonymous hackers have created random message bots that send messages like:

"Hello. As appreciation for playing 'SOMEGAME', you have been qualified to receive a ROBLOX game card code for Thousands of ROBUX Instantly for free. Redeem your game card instantly, simply go to 'SCAMSITE'. No information or download is required!"

The bots are often the default player model when you make a new account (pal hair and 2.0 package), showing that they were made specifically to send scam messages.

ROBLOX influences people to click the Report Abuse button on these players. And if it's a website, email the website to info@roblox.com.

Purchasing ROBUX
ROBLOX released the ability to purchase ROBUX through their website on September 26, 2008. The Guest feature was released on the same day. The ability to purchase ROBUX through the ROBLOX Mobile App was released on December 11, 2012. ROBUX can also be purchased through a ROBLOX Card. ROBLOX Cards can be purchased at many stores in the USA, Canada and England, such as GameStop, Walmart, f.y.e, Target, and Sainsbury's. Users with an active premium membership will receive an additional ROBUX bonus if they purchase ROBUX. Users who do not own a credit card can use Rixty, which allows them to purchase gift cards and use CoinStar machines to change the spare change into ROBUX. At the moment, Rixty does not work outside of the US.

Currency Exchange
With the November 2008 release of the RoblEX currency exchange, players were given the ability to exchange Tickets into ROBUX and vise-versa. The RoblEX's exchange rate is based off user demand and typically hovers around 1 ROBUX for about 17 tickets for market orders. However, on April 14, 2016, the currency exchange was shut down following the removal of tickets, the secondary currency.

Developer's Exchange
The Developer's Exchange (DevEx) was released on October 1, 2013. This feature allows developers who meet specific qualifications to exchange ROBUX into real-life currency (USD) on a monthly basis. In order to qualify for DevEx, users must be currently enrolled in Outrageous Builders Club, have earned over 100,000 ROBUX, have a valid PayPal account, and be a verified account. Currently, developers earn $200 per 100,000 ROBUX exchanged through DevEx.

ROBUX value
The value of ROBUX has increased since its initial release. With 3,297 ROBUX, a ROBLOX Blog article declared Miked as one of the wealthiest ROBLOX players. Today, many users have upwards of 40,000 ROBUX in their accounts without being considered by the community as wealthy.

Current theories about the dramatic shift in ROBUX value are embedded in the idea of supply and demand. Supply and demand are typically inversely related, and the balance of both establish the equilibrium price.


 * 1) As more users log into ROBLOX, ticket supply increases. This increase in supply creates a surplus of tickets, which therefore lowers the value of them. As a result, the ticket to ROBUK ratio increases (more tickets are required to "purchase" one ROBUX through the currency exchange).
 * 2) By selling most of their items in the catalog for ROBUX and incentivizing users to exchange ROBUX for real-life currency through the Developer's Exchange, the demand for ROBUX has increased. This increase in demand compared to a minimal increase in the supply of ROBUX creates a shortage of ROBUX. As a result, the ticket to ROBUX ratio increases.

According to the Developer's Exchange, 400 ROBUX is equal to $1, while a 2013 blog post announced that one ROBUX equal to one penny.

ROBUX usage

 * For 100 ROBUX, users in a premium membership can create groups.
 * For 500 ROBUX, group owners can create a clan for their group.
 * For 1,000 ROBUX, users can change their username.
 * Users can upload thumbnails for their places. An image thumbnail requires 10 ROBUX, while a video thumbnail requires 500 ROBUX.
 * Players can purchase items in the catalog for varying amounts of ROBUX.
 * You can bid for an advertisement for your games, clothing, groups or models for different amounts of robux.
 * Users can buy game passes and developer products in different games.
 * You can create a new rank for your group for 25 R$ each.
 * You can upload an audio for 100 R$.