Talk:List of Lua viruses/@comment-27160012-20180924152900

Once I figured out how to scan each imported model for viruses, using my own scripts, they quickly become a non-issue to me. I simply pasted the script below to console to strip-search models:

I am also in a mindset to quickly boot players from team build places that I own, if they import their own models that contain viruses. Never had to do that since nobody wants to piss off someone who looks like a black Gandalf and has already scripted jets, nukes, vote ban systems, etc.

When a place is hopelessly infected, I just remove all of the models I have scanned and declared clean, replace the old game with a new empty one, and then re-insert the rescued models. I never did that since I never had to though.

The only time I saw viruses was when I was briefly involved in someone else's place development. Not a big fan of teamwork, usually, but I just did the owner a favor by scanning and eradicating unwanted scripts completely.

Now studying for cybersecurity at an institute, but still have survivor's guilt from seeing other places get overwhelmed and not doing something more about that.