User blog:LordOfSpaghetti/What Not To in your own Roblox Game

This blog is going to be on what you SHOULDN'T do in your Roblox Game. Note that this blog doesn't mean you CAN'T MAKE A GAME, I'm only saying what things that you MUST avoid when making one.

KM (Killing Machine) Spawn/Dead On The Start
This basically refers to mainly dying instantly as soon as you start. This happens whenever there are usually enemies near the start, giving the Players an micropixel second to even react, which as bad since they don't know what to expect/do in a game before playing. If your going to make a game about defeating enemies/a defense game, make it so that the Players aren't immediately killed by the incoming enemies or make a simple lobby.

Random Unanchored parts
Whenever an part is unanchored, it mainly becomes movable, meaning players and push it around or if it is in the aire, it will fall. This will never look good on your built areas if some parts aren't anchored, so please, double check or playtest your game before uploading it on the platform. Some exceptions I will make for Unanchored parts would be Ball Pits.

LITERALLY NOTHING
Believe it or not, there are actually some non-Joke/unironic games that actually add on nothing to the place. As seen in one of Remainings videos, Finding The "Best" Game in Roblox, there is a game where there is a baseplate with literally nothing at all. The world is your oyster, my future developer, make a disaster game or a Zombie survival game or an Obby game, there is no one stopping you from doing any sort of crazy ideas you have.

Slapping on random things/free models or WHAT IS THE IDEA??
Unless your making a joke game (at least have a topic), just pasting a bunch of free models all over the place with absolutely no context isn't a good sign. An example would be placing a bunch of cars with a race track and a bunch of noobs with swords and you need to fight them, but if you want to use free models, at least use them in a way that is fitting and consistent.

Game that looks like its from the late 2000s (2006-2009) and early 2010s (2010-2014)
Unless you're making it a style/tribute, Games that I consider they look like from those periods are: Games like these, although reek good memories from old Roblox, its suggested to not do this too often.
 * Use old free models.
 * Uses no materials.
 * Uses old music
 * Has no goal.
 * Uses non-professional morphs.

Game that promotes hate/grudge against someone/something
Look, we know they're bad but, why. Why would you want to waste a few hours of your day making a game that promotes hate on a certain someone. Anyways, never make a game like this, it wastes time and it is at the same levels as Hate Art.

Game that bandwagons on trends
Back then when Among Us was a huge thing, there were many, many, and I mean MANY, games based on Among Us from "Imposter" to "Among Us Zombies". Although they seem to do very well as of this day, and are still very memorable to even be considered dead, I still suggest you to not make a game just for the sake of bandwagoning on the trend as one day it might die soon. Remember to the fate of DropBlox, a game based on Fall Guys.

Game that only consists of Free Models
The Roblox Community says to NEVER use Free Models, but I digress as you can use them very minimally. Go ahead, throw a Happy Home in there or probably a Jeep, but do not ONLY use Free Models, as the player base may find your games as lazy. Try out some scripting lessons from AlvinBlox or TheDevKing, learn how to build a map on your own or even look at the scripts in free models and learn from them.