Board Thread:Game development/@comment-38509051-20190415232145/@comment-34227627-20190512194523

BundleofYoy wrote: It is not a bad update. It is simply misunderstood. Essentially, it allows developers to create an in-game event/championship in their game; if Roblox is contacted about it (and the game gets accepted into LiveOps), then the game will be put in a section on the front page for 24 hours (1 day). Players who play these games will earn an in-game reward (such as a good sum of currency or a decent in-game item). '''Roblox will not be making items for these games because there will be TOO MANY items for them to make for a bunch of games which will only be featured for a day. It is simply unrealistic.''' Think about it: 365 days x a bunch of games = the total number of catalog items Roblox would have to crank out at lightning speed. This would mean items that look very bad would be seen more often. I believe this is a logical reason to why they won't be providing items for developers to use. Also: 'you get to choose which game you want to get a reward from. Unlike the current monthly and yearly events, you are not forced to play a game you don't like for an item you may like.'Oh, and most of the games that are featured in events usually fall in obscurity after the event ends just because people want to get a free item from the game rather than play the game. My reaction to this update is mixed. The good thing is that I do not have to worry about events, and the bad point is that we will not have anything else to do at Roblox without the seasonal events (Egg Hunts, etc).