Talk:Nickguletskii200's GUI Introduction

Well, I'm sorry to tell you that your picture is wrong. The origin is in the upper left corner. Also, an x-offset of -55 moves the object left, not right.

And you didn't give enough info on UDim2. Well... I guess you gave all the info, but you didn't elaborate or give many good examples. I left the paragraph feeling undereducated. :P

Also, I would write that some guis can work in workspace, because doing so is barely supported by the devs, and it's likely to break. Just tell people everything has to go in a ScreenGui. :P

-Blobbyblob

Oups...
Yeah, I will fix that straight away, I think I have uploaded the wrong image :/

Close...
Uhh... you may want to redo the image altogether. Make it look like a rectangle with two sides, and they meet in the upper left corner. It becomes considerably less confusing that way. :P

Also, that first picture still has 0, 0 in the lower left. Starting from the top, it goes 0, .2, .4, .6, .8, 0. xD

-Blobbyblob

What do you mean"
"Uhh... you may want to redo the image altogether. Make it look like a rectangle with two sides, and they meet in the upper left corner. It becomes considerably less confusing that way. :P"

Sorry, I don't understand what you mean.

Change the Picture
Change the picture so the axes converge in the upper left. It's sending mixed messages right now.

0 __.2__.4__.6

.2 |

.4 | etc, etc.

.6 |