Community:Ozzypig/Fisticuffs!

Fisticuffs! is a punching game created by. The objective of the game is to punch and knock-out as many opposing players as possible within a certain time limit.

Gameplay
Before a round starts, the game randomly chooses a map and a gamemode. There are two gamemodes.
 * Free-For-All: All players fight each other over a period of time.
 * Team Deathmatch: Players are separated into four teams: red, blue, yellow, and green. All kills are added to the team's score. If the teams are imbalanced, a random player from a larger team will occupy the missing place to balance out the teams. The team with the most kills by the end of the round wins.

There are two actions used during a fight: punch and block. Punching deals damage to enemies in front of a player. When a player lands a hit on another player, blocking can be executed, stunning the puncher and leaving them vulnerable to any punches dealt directly at them.

Power-Ups
Power-Ups spawn at the center of the map. Punching a power-up will transfer the respected effect to the player (some being a limited time). The power-ups are:
 * Green Plus Sign : Heals a significant amount and regenerates some health over time as well.
 * Yellow Up Arrow : Increases damage for the next punch by a significant amount. If a blocked enemy is hit, the puncher will not be stunned while the effect is consumed.
 * Blue Shield : Blocks the next hit inflicted on a player. If a blocked enemy is hit, the puncher will not be stunned while the effect is consumed.
 * Red Arrows : Go faster for a few seconds.
 * Light Blue Snowflake : Slows people who get punched for a few seconds.

Events
On April 1, 2016, Ozzypig changed the punching animation to kicking animation. In addition, Ozzypig renamed the game "Kicksticuffs". Ozzypig also joked that the punching animations would return on March 4, 2016.

On December 16, 2016, Ozzypig updated the game to be Christmas-themed for the 2016 holiday season.