User blog comment:Alienation999/Did DevEx kill the Ticket?/@comment-28674679-20160606212849

" hated acts", I would like to know when roblox first commited a 'hate act', and why you know these acts were motivated by hatred of their users, the ones that make them money (NBC makes *far* more money than BC, just btw)

So the low rates of exchange pre-13 were because we hadn't had things like iOS introduced, and there was only one type of BC, with very few ways of game devs getting hold of R$. There were also less limiteds to sink R$ into, and so they didn't increase in value. But the reason iOS, Android and now console would have a negative affect on the value of R$ is because these people aren't using the full site, they are  just interested about playing the game. In pre-13, as Roblox, as far as game play is concerned, was catagorically worse, so the people that played it were more hardcore, and thus interested in more of the site, meaning they spent the tix they had. iOS users are less likely to do so.

And then, equal amounts of tix were being spent, the logic doesn't really carry here. It just took longer for them to be able to get to spend their money. Also, the same thing is applicable to Robux, so, the point here is totally invalid. Infact if you consider It was R$10 - 100 TIX, you'd expect it to level at around 10 tix to the R$ if this was actually a driving force behind it. Evidently, it wasn't.

A very small percentage of R$ get's DevExed, All I have to say about this one. Inflation was caused by an explosion of NBC players, player rates doubling from 15-16, meaning more tix, proportionally less hard core players so proportionally less BC and so less tixs. Dev Ex is not a driving factor.

You should probably employ critical thinking before you write things which make you look silly like this :P