User:AbdulBeydoun/Rails Unlimited

Rails Unlimited is a world railway simulator that broke ground on February 14, 2017. Through the past year since groundbreaking, the game as well as the developers have been through a lot, which can be defined in several ways. The lead developer is Abdul_Dubai, and the secondary developer, also known as the lead scripter, is Drolerina.

'''Rails Unlimited is currently in BETA, with a temporary paid-access price of 25 R$. There is a rough estimate for when this stage will complete and the game will release for free; presumably around Q1 2018.'''

History
Rails Unlimited's history is split into three segments, referred as 'Phases'.

Phase I - Startup Saga
Rails Unlimited was formed on February 14 in a small public Discord server created by Abdul_Dubai. Abdul formerly owned and managed a server for a semi-rivaling railway simulator known as Terminal Railways. He also developed assets and trains for said game and was subliminally nominated as secondary developer. A conflict arose between him and several other developers in Twin-Rail, the group that managed TR, causing Abdul to retire and taking his trains with him.

After leaving Twin-Rail, Abdul's progress for DevEx which was at halfway, came to a harsh stop; he was no longer on the payout board. Unsure whether to continue playing ROBLOX simply as 'just another normal player', Abdul fell into a mild depression for the next few weeks. It wasn't until February 12 when he decided to create a competitor to Terminal Railways to prove that 'one of these days, the tables will turn', so he said. A server on the social app known as Discord was created, under a code name known as "Terminal Railways Public Discord Rebuild" so as not to give away anything. Abdul invited several of his closest friends, whom of today, still greatly support him and Rails Unlimited entirely.

The server was kept small, at a cap of around ten or twenty members at a time. After assuming everything was clear, Abdul announced that he was going to create a new train simulator to brutally compete with TR. Several names were tossed around, eventually hard-landing on Rails Unlimited, which became the official branding of the server and everything else that would follow in the future.

Physical groundbreaking hit when the map was under construction. This map was known as "Phase I" and the plans were split into quadrants, the first being track-laying. The first ROBLOXDev tweet that introduced Rails Unlimited as a publicly-viewable project showed a large terminal train station called Taunton. Upon seeing the tweet, people had mixed thoughts, as some thought it was just another train simulator that would flop, or simply a ripoff of TR. Another developer, Supersnel11, assisted with some scenery items and tracks. Things went smoothly for a bit until Abdul started to realize that things weren't coming out as planned, so he went on a hiatus for an entire month, avoiding most of ROBLOX entirely, setting Super as the new lead developer. The supporting players became worried, as they didn't know what would become of RU next...

Phase II - High-Gear Saga
Abdul eventually returned to reclaim ownership on Rails Unlimited. Supersnel11 delayed the switch by almost a month because 'he wanted to own the group until his BC ran out'. During this period, Abdul was acting as a side developer, helping with the new map that was created after the old one was retired. The development team made a lot more progress in this one, with three new trains expected to run; an ATSF ALCo RS-2, an early American steam locomotive, and a fictional diesel train which would serve as the official mascot much later on. Super finally handed the group back to Abdul, who decided the second map wasn't in the 'right gear' and demanded that it was to be cleared and started new once more, much to the others' expense.

Along the way, there were some instances where conflicts as bad as what happened in Twin-Rail would occur, almost driving Abdul to the darker side of life.