Cinder Studio/Super Striker League

Super Striker League is a Roblox game developed by Cinder Studio. It is based on the real life sport, soccer.

Powers

 * Power: Increases pass and shot power
 * Speed: Increases the player's base movement speed
 * Defense: Reduces cooldowns and stamina used by tackles/dekes, and reduces how long the player gets knocked down for

Trinkets

 * Sprint Stamina Saver: Reduced stamina used by sprinting
 * Sprint Speed Up: Faster sprint sno lolme
 * Fast Stamina Regeneration: Stamina regenerates more quickly
 * Shot Damage Boost: Increased damage dealt by regular shots
 * Power-Up Damage Boost: Increased effectiveness of power-ups (longer knockdowns, more damage to goalie)
 * Heavy Hitter: Stun players longer when hitting them
 * Curveball Boost: Increased possible curve when shooting the ball
 * Rebound Speed Boost: Speed boost after taking a shot on goal
 * Steal Speed Boost: Increased speed boost when stealing the ball
 * Super Duration Up: Increased Super duration
 * Skillshot Power Boost: Increased power and damage dealt by skillshots
 * Super Strike Power Boost: Increased power and damage dealt by Super Strikes
 * Stamina Penalty Down: Decreased penalty for repeatedly using defensive moves
 * Fast Pass Charging: Charge passes to full power more quickly
 * Super Stun Reduction: Decreased stun time while super is active

The ball
The ball can be five different colors (with the addition of being blank): purple, red, orange, yellow, and white. Each color progressively increases the player's chances of getting the ball inside of a goal. For example, a blank ball will be less likely to go into the goal rather than a yellow ball. Due to this, white balls usually easily score a goal up close.

The color of the ball can change its trajectory, as a higher-tier ball will, for example, have a much faster kick which can go higher and have a large curve, while a lower-tier ball will usually be slow and not change its trajectory much. White balls especially have insane curves, which usually allow for easy long-range goals. The color of the ball is affected by the amount of kicks and passes done to it before it is reset. Once a ball achieves a higher tier, it will not go down until a goal is scored. The potency of the kick/pass also influences how much "level" it gains from it, which is why a supercharged kickball will always turn white after the kick is done, as it has the maximum possible kick potency in the game. At higher levels, a purple ball will usually easily score a goal as the items allow for stronger kicks even at low ball levels.

Kicking
In this game, kicks can be charged by holding the kick button for long enough. The higher the kick bar is when the player kicks, the more stamina it will drain from the goalie, and the more stun it will cause to other players and the more likely it is to get in the goal. The player can still dodge while in the middle of the kicking animation, which seems to be the only way to stop it without getting tackled. Fully charging a kick will grant the player a skillshot, which stuns players or the goalie for a long time and makes them lose stamina. If the player is supercharged while this happens, the player will enter a Super Strike.

The Super Strike will always be shot in the middle of the goal and will be blocked, taking away roughly 75% of the goalie's maximum stamina and leaving them stunned for a long time, allowing for an easy goal if the attacking team gets the ball. If their stamina is below 75%, the ball will always go in. Once the ball is blocked, it will go in the direction of the position of the original kicker. The player can curve kicks by holding A (for a left curve) or D (for a right curve). This usually does not do much in regards to helping the player score a goal percentage-wise, but it can allow the player to avoid hitting the goalie or other opponents directly.

The kick will always go in the direction the player is pointing at with the camera, however strength matters for if it will or won't reach the desired position. The player can kick up into the wall above the opponent's goal while curving the ball to do a super high pass, which usually allows other teammates to get the ball faster and from further away, compared to a pass. Kicks will only work at full strength once the player is in the opponent's half-field. Otherwise, they will work as a glorified pass.

Passing
Passing, unlike kicking, can be done while moving, but also can not be canceled after started. The more charged it is, the stronger the pass will be. Usually, it is better to pass in front of the player's teammates rather than behind them, as they will be moving forwards or will need to tackle the ball forwards to guarantee invincibility. Much like kicking, the ball's direction and height are determined by the player's camera, however passes can not be curved.

Goalie
The Goalie's speed is influenced by their stamina. The lower their stamina is, the slower they will react to kicks, which makes it easier to score goals on them. However, shooting straight at the Goalie will always have the Goalie block the shot, unless they're stunned. If the player gets inside of the opponent Goalie's area, they will tackle and leave the player stunned for a while, then kick the ball away, ignoring any invincibility. If the player gets inside their own Goalie's area, they will take the ball from them and kick it away. The player can take advantage of this by luring the opponent Goalie to one side by dodging in one of the corners into out of the Goalie's area, which will leave them in a poor position to block a shot in the opposite side. The goalie will always kick away balls inside their area in a straight line, and the height and strength of the shot vary according to how close to the goal the ball is.

Tackling
Tackling the ball, whether it is alone or being held by an opponent player, will always grant the player slight invincibility and hit opponents on contact for a short while, but it will then leave them vulnerable for attacks. The less stamina the player has, the longer it will take them to recover from a failed tackle. Tackling can be used to get in position for body-blocking opponent balls, though the player will be heavily stunned afterwards. Passing the ball forward and then tackling allows the player to tackle opponents in front of them and hit their opponent, however this can be easily foiled if the opponent tackles the player with the ball before they do.

Dodging
Dodging gives the player temporary invincibility in the path the player takes to dodge, however they can get totally vulnerable for a few moments in the final position of the dodge, which can allow opponents to hit them before their opponent has a chance to dodge again. For the regular dodge, the player can dodge up to 3 times before their stamina runs out. After that, it is heavily recommended to pass the ball to a teammate or just kick it away so it takes longer for the opponent to retrieve the ball. Dodging can also be used to trick the goalie into moving to a favorable position for the player. However, this does not always work and only works in certain positions near the goalie. Sometimes the player will be better off kicking it straight into the goal.

Stamina
The less stamina the player has, the more susceptible they are to getting stunned. Even if skills require high stamina to use, as long as the player has a bit of stamina left, they can use them. However, if a skill depletes the player's stamina, it will take much longer for them to recover. Stamina is mainly used by sprinting and dodging. It is mainly replenished by waiting and not using stamina, but can also be replenished faster by items, stage hazards and supercharging.

Supercharge
After the player's supercharge bar is full, they can activate supercharge mode. It grants the player boosted speed, faster stun recovery, stamina regeneration, ball strength and ball-level gain per kick, making goals easier to achieve and dodging easier. By charging a kick fully, it allows the player to enter a super strike. More information about this can be found in the Kicking section of this article. Supercharging does not make the player invincible, and they can still be tackled or attacked during it.

Common items

 * Strikez Cola: Gives the player increased speed and stamina regeneration for a short while, allowing the player to catch up to opponents or run away from them easily.


 * Bomb: Explodes when it hits the ball or opponents. The explosion can hurt allies and even the player, and it can also blow the ball away. It has short throw range. If it misses, it will stay on the field for a while until an opponent touches it or the ball hits it, and if that fails to happen, it will disappear.


 * Giant Boulder: Hits a single opponent it comes in contact with, and sometimes more if players are close together enough. It travels by the ground and can be blocked by allies. It can push the ball away at incredible speeds due to its strength. If it misses, it will ricochet off of the walls and stay on the field for a while until an opponent touches it, and if that fails to happen, it will disappear.


 * Triple Boulder: Hits opponents up to 3 times by shooting 3 small balls in a row. It is less strong and has less stun than the Giant Ball, but can still push the ball and usually hits more people. Much like the giant ball, each ball, if it misses, will ricochet off of the walls and stay on the field for a while until an opponent touches it, and if that fails to happen, it will disappear.

Rare items
Rare items only appear if the game is at a major disadvantage.


 * Invincibility Star: Increases the player's speed and grants invincibility to most hazards with exception of Goalie tackles, and will hit back opponents who try tackling the player.


 * Triple Bombs: Throws 3 bombs in a cone-shaped arc in front of the player, operating the same as the normal bomb in that regard. It can easily hit allies or the player because of it, so its use is usually recommended for clusters of opponents rather than single opponents.

Egg Hunt 2020
Super Striker League participated in the Egg Hunt 2020: Agents of E.G.G. event. Players could have obtained the Supercharged Striker Egg in this game.

RB Battles Season 2
Super Striker League participated in the RB Battles Season 2 event. Players were to play a special 1v1 mode called Goalbusters to complete the RB Battles Challenge and obtained the "RB Battles - Super Striker League Winner" Badge in order to later unlock the Winner's Wings.

Metaverse Champions
Super Striker League participated in the Metaverse Champions event. (As of May the 8th) Players needed to win 1 match in a public lobby to collect Spark Kilowatt's mystery box.

Credits
The following users were credited for Super Striker League.


 * - Lead Developer, Scripter
 * - Builder
 * - Builder
 * - Artist
 * - Animator
 * - Clothing Designer
 * - 3D Modeler
 * - Music Composer
 * - Additional Dance Emotes