StyLiS Studios/Phantom Forces

Phantom Forces is a first person shooter game made by StyLiS Studios (Litozinnamon, shaylan007, AxisAngles, and Buddyism ). It currently has over 32M+ visits.

[[File:127744f14ec074a0c56898327e023a3e.png|thumb|220x220px| StyLiS Studios Owner

☀litozinnamon ]]Phantom Forces was voted Game of the Year for the 2015 Bloxxy Awards.

It features over 40 different customization items, including guns and attatchments. There are currently 7 maps and 3 game modes (Team Deathmatch, Flare Domination, and King of the Hill).

Team Deathmatch
TDM is a race to 200 kills. Each team must kill opposing players whilst not dying themselves.

King of the Hill
KOTH is the latest game mode that has been added to the game. Both teams (Phantoms/Ghosts) start with 600 points. The game mode runs on a "health" style system; when one team has the hill, the enemy team loses points. The first team to lose all 500 points loses the round.

Flare Domination
Flare Domination was the second game mode to be added to the game. There are three capture points (A, B and C), which give you points. The more capture points your team owns, the faster your team's score increases. The first team to reach 200 points wins the round. This gamemode is based off of Domination from both Battlefield 4 and Call of Duty.

Crane Site
Crane Site was one of the original maps of the game. It's iconic crane (hence the name) was featured in one of the orginial thumbnails for the game (along with the AUG A1 and other guns). Depending on the game mode, the crane can be one of the most useful spots on the map or useless. Skilled players will usually farm kills off of people who camp on the crane. The original Crane Site map also contains buildings with cramped staricases, making them perfect spots for knife assaults.

Crane Site Revamp
Essentially the same as Crane Site, but contains a few new structures such as a new factory-like building and what seems to be a refinery of sorts. Additionally, the map is equipped with TWO cranes, often resulting in sniping wars from across the map.

Desert Storm
Probably one of the most intense maps of the game, Desert Storm is known for its alleyways and trenches; as well as it's intial lighting scheme. There are a few sniping spots from inside buildings, but it is easy to be exposed. Also, streets have two-story buildings lining them, making the map perfect for trapping a group advance. The trench in the middle of the map allows navigation to almost any part of the map easy without experiencing much resistance. However, the staircases to leave the trench are steep and a person going prone with a knife can easily jump you without being seen.

City Mall
The City Mall map is one of the most recent maps in the game. It is made up of a 2-story building, not including the ground floor and the roof. Just like the Crane in the Crane Site, the roof can be a valuble asset depending on the game mode. The roof is easy to camp and it's really not hard to keep control of all the ladders/staircases that are in the map. The map is notorious for lagging because of the amount of breakable glass in it. The map has the MOST breakable glass in the entire game.

Metro
The map Metro consists of a subway and 2 large corridors that lead into a central hub, along with advertisement boards up along some parts of the map. It contains side routes which allow for spawnkilling, ambushing, distracting the other team for your team to do the objective. However, player spawns are usually VERY far from the actually "Fighting Zone" of the map, and notorious for causing players to lag, as it is an "Closed Battlefield" system, compared with other maps, in which they are mostly open (save for the building fighting, I.E. City Mall, while the fighting takes place inside most of the time, fighting can happen in the mall's courtyard.) Since it is a big map, sniping CAN be used, but it is usually hard to do so mainly because there is many cover for players to avoid snipers. Side routes in the upper floor can lead to spawncamping for one team. Also, the players that take the side routes usually equip rifles or carbines to disrupt the enemy team more.

Weapons
Another similarity to the Battlefield games is the amount of weapons and their actual accuracy. Below is a list of each weapon (In order of unlock)

Assault Rifles (Assault Class)

 * AK-12AK-12.jpg
 * AN-94
 * AS-VAL
 * SCAR-L
 * AUG A1
 * M16A4
 * G36
 * AUG A2
 * FAMAS F1
 * AUG A3
 * L85A2

Personal Defense Weapons (Scout Class)

 * MP7Replica_hk_mp7_d.jpg
 * UMP-45
 * MP7
 * P90
 * MP5
 * MP5SD
 * MP10
 * MP5/10
 * AUG A3 Para

Light Machine Guns (Support Class)

 * M60
 * AUG HBAR
 * MG36
 * L86 LSW
 * SCAR HAMR

Sniper Rifles (Recon Class)

 * M200 Intervention
 * Remington 700
 * BFG .50

Carbines (All classes)

 * M4
 * G36C
 * L22
 * SCAR PDW
 * SR-3M

Designated Marksman Rifles (Scout and Recon Classes)

 * MK-11
 * SKS
 * Dragunov SVU
 * SCAR-SSU
 * VSS Vintorez

Battle Rifles (Assault and Support Classes)

 * SCAR-H
 * AG-3

Shotguns (Assault, Support and Scout Classes)

 * KSG-12
 * Remington 870MCS

Pistols

 * M9 Beretta
 * Glock 17

Rapid-Fire Pistols

 * Glock 18
 * M93R
 * Tec-9

Magnums

 * MP412 REX
 * Deagle .44

Sawed-Off Shotguns

 * Serbu Shotgun

​Basics
W / Up : Forwards

S / Down : Backwards

A : Left

D : Right

Left : Turn left

Right : Turn right

Q : Toggle ADS (Press again to untoggle)

E : Spot

R : Reload

P : Toggle cursor

F : Knife

F (Hold) : Equip knife

G : Grenade

V : Switch fire modes

1 : Primary

2 : Secondary

3 : Melee

F5 : Return to menu

Spacebar : Jump/Mantle/Spawn

Mouse
LMB : Fire

RMB : ADS

Scroll Up/Down : Switch weapons

Trivia

 * The game is heavily based off of Battlefield 4, a popular first person shooter created by DICE and published by EA.
 * PF includes a large amount of features from the game, although very squished due to Roblox' limitations.