Tutorial:Rich and Fame From Your Experience

If you want to create a good/successful experience on Roblox, then you need the following:


 * Building skills
 * Scripting skills
 * Creating skills

Building skills: Pretty self-explanatory, building skills are one of the two key-components to any experience. The skills for these include anything to do with creating Parts, Terrain, and Meshes, to modeling them.

Scripting skills: Pretty self-explanatory as well, scripting skills are the second key-component to creating a successful experience, along with building. Scripting can be the hardest component to creating any experience, which is one reason that many people reuse the same style of experience, whether it be an obby, a name-that-character, etc..

Creating skills: If you have neither building/scripting skills, then you need creation skills. This involves choosing free-models, from parts to scripts, to add to your experience along with creating a thumbnail, passes, and badges. You may also need skills of removing viruses from free-models.

We will use JuliusColesV2 as an example. We will use the three basics: building, scripting, and creation skills, to determine JuliusColesV2’s developing-abilities.

On a scale from one to ten, we will determine each skill. JuliusColesV2’s building: 2/10

JuliusColesV2’s scripting: 0/10

JuliusColesV2’s creating: 4/10

With the information above, we can see that JuliusColesV2 would use free-modeled scripts and models to complete a experience. However, since he is not that good at creation, he will likely choose a famous experience to copy off of. These experiences are commonly-hated, but attract certain audiences. But, a question still remains, how can he get so many place visits even though most people already know the truth?

How to keep visitors inside your experience
How exactly can you get rich/famous from your experience? The answer is fairly simple. Since nearly half of Roblox users are under the age of 13, then you need to attract those people. What exactly attracts children though? Just like a children’s book, we need the experience to comply with the following:


 * Easy-to-understand mechanics
 * Progressions
 * Bright colors

These are essential to getting many into your experience.

Easy-to-understand mechanics
If your experience's mechanics are not easy to understand, chances are, users will leave your experience due to the confusion on what to do. But, you can’t just make your experience too easy either, or they will leave still. If the mechanics are easy-to-learn but hard-to-use, then some people will leave your experience. If its mechanics are easy-to-understand and easy-to-use, you will likely keep the large majority of visitors for a substantial amount of time, but this will depend on if there is anything to overcome, any challenge. This leads to our next; progression.

Progressions
Think of a video game you play a lot. For example, the franchise Pokemon. If you have played Pokemon, then you understand that there are lots of things to accomplish in it, the main thing being high levels. This started a famous word in the gaming area, known as “grinding”. Grinding is a verb, in which the player stays in certain area(s) to continually increase their levels until they decide to stop. Pokemon is notorious for grinding. It gives the players something to look forward to, and even better, at certain levels your little Pokemon can change, known as evolution. What does evolution do? Well, lets see what happens during evolution, in the next area, bright colors.

Bright colours
Bright colours seem pretty harmless, right? If you answered yes, you’re correct. Bright colours are pretty harmless, but they can change the point of view dramatically. For instance, animation vs live action. Bright colours catch the eye more than its competition. but, this doesn’t mean to just throw (or paint in this case) random colours and expect people to come. The colours must be coordinated. In simple terms, the colours must look good with each other and not just a hot mess.

What to do/not to do
You may watch YouTube a lot. And you may have seen a “review” type of video. Many YouTubers have videos titled this way, in which they review an experience, most of them being negative. Seems pretty mean, but, don’t just see it as that! Many people watch these videos for entertainment. For instance, many YouTubers dislike seeing many badges (5+), especially when they involve meeting the creator, or when they’re not working properly. Some of these types of videos are for informing, others are for entertainment, maybe even both, but these review videos can help a lot more than one may think.

So, this can already give you some ideas:


 * Make few badges (preferably one to three, depending on the experience)
 * Make sure the badges are working properly, don’t involve meeting the creator, and can be obtained through regular experience-mechanics
 * Don’t make unnecessary badges or passes

And, that’s just from the badges and passes. Many YouTubers also dislike seeing the same idea over and over again, along with (just like most others) free-model usage. And, he wants the experience's title to match its mechanics. Though this may not be seen from them, but make sure that your thumbnail also matches the experience and its mechanics.

This way, you can avoid negative comments, such as: "misleading", "broken", "free-modeled", "pay-to-win", etc.. Remember, try to choose the mostly-negative reviewers to try to completely avoid any negative comment. But, also try watching rather-positive reviews, so you can get an idea or glimpse on what you need to add. This will lead to our next section rather smoothly.

Advertisements are extremely important. Unless you are a well-known YouTuber, company or social-media-consumer, chances are people won’t know your experience even exists. Luckily, Roblox allows us to advertise our game using, well, adverts! There is an extremely-high probability that you have read through the group wall of a group-owned experience, or the comments for an item in the catalog, and found at least one comment requesting users to visit their experience. People refer to these messages as “spam”. The spam on Roblox is so numerous that there are more spam-messages on Roblox than spam in hundreds of thousands of peoples' emails (without any of them being trashed for a year). That is a lot of spam! So, it shouldn’t be surprising that spam is hated, closely to the point where two people will reply to just one spam message.

The spam messages seem bad, right? If you said yes or no, you are correct. Spam may seem bad to some, but it is completely free, which is why many people do it. Some spam messages even trick others into reposting them, sometimes because said messages claimed reposting would result in the reposter receiving an award. But, depending on if you want positive or negative fame, all depends on where you advertise it. If you advertised it on group walls/catalog comments, then chances are your experience won’t be as-liked as if you had made an actual advertisement. Then your experience won't receive as much negativity.

Inside the experience
The next part is what’s inside the experience. Now, what exactly does that mean? What that means is that you need to make sure you made your experience, rather than someone else. For instance, your experience can be copied from WTOR and uploaded onto your profile, but that doesn’t mean you made it. In this case, 1dev2 created the experience, not you. And, this isn’t just about the experience, it can also be for models, scripts, thumbnails, etc. In other words, don’t steal other users' work. If you did, someone can immediately figure it out and tell everyone they know to avoid your experience, and give the experience a dislike. And anyone that that person told could do the same thing; this can be called the “nuclear fission effect”.

Note that if you did take something from another user, be sure to give credit. As aforementioned, somebody can figure it out and can dislike your experience. “Well, why would someone dislike my experience just because of one no-credit-given free-model?”, you may think. On Roblox, people will look for an excuse no matter how big or small it is.