StyLiS Studios/Phantom Forces

Phantom Forces is a first-person shooter game made by StyLiS Studios (litozinnamon, shaylan007, AxisAngles, and Buddyism) and closely resembles Battlefield 4. It currently has over 138M+ place visits, and has officially released, with beta concluded on December 11, 2016, also the day of a large UI update. The game has positive feedback from the ROBLOX community with a 255-15 dislike ratio. Phantom Forces is widely considered as one of the best scripted and well-made games of all time on ROBLOX. It is the 2nd fastest popularity rate only to be topped by MeepCity.

Trivia
Phantom Forces was voted and won Game of the Year for the 2015 Bloxy Awards.

It features over 40 different customization items, including guns, attachments and skins. There are currently 7 maps and 3 game modes (Team Deathmatch, Flare Domination, and King of the Hill).

The reason why Phantom Forces was created because StyLiS Studios had members who are needing money to pay for college education.

During April Fools 2016, the game was renamed to "AIMBOT FORCES" and Aimbot was sold for 100 ROBUX.

During April Fools 2017, the maps were put upside down and many weapons became overpowered.

The game is very popular, as the interest rate ranges from 5,000 to 10,000 users playing the game daily.

Team Deathmatch
A race between teams to 200 kills, or the highest number of kills when the time limit is reached.

Flare Domination
Flare Domination was the second game mode to be added to the game. There are three capture points (A, B and C), which give you points. The more capture points your team owns, the faster your team's score increases. Similar to capture the flag. The first team to reach 200 points wins the round.

King of the Hill
The latest game mode that has been added to the game. Both teams (Phantoms and Ghosts) start with 600 points. The game mode runs on a "health" style system; when a team controls the hill, the opposing team loses points. The first team to lose all their points loses the round.

Crane Site
Crane Site was one of the original maps of the game. Its iconic crane (hence the name) was featured in one of the original thumbnails for the game. Depending on the game mode, the crane can be one of the most useful spots on the map or useless. Skilled players will usually farm kills off of people who camp on the crane. The original Crane Site map also contains buildings with cramped staircases, making them perfect spots for knife fights.

Crane Site Revamp
Essentially the same as Crane Site, but contains a few new structures such as a new factory-like building and a refinery of sorts. Additionally, the map is equipped with two cranes on opposite ends of the map. It's much bigger then the original crane site and is in a snowy environment instead of a desert.

Desert Storm
One of the most intense maps of the game, Desert Storm is known for its alleyways and trenches, as well as its initial lighting scheme. There are a few sniping spots from inside buildings, but it is easy to be exposed. Streets have two-storey buildings lining them, making the map perfect for trapping a group advance. The trench in the middle of the map allows navigation to almost any part of the map easy without experiencing much resistance. However, the staircases leading to the trench are steep and a player with a knife can easily jump you without being seen.

City Mall
The City Mall map is a more recent maps in the game. It is made up of a 2-story building, not including the ground floor and the roof. Just like the Crane in the Crane Site, the roof can be a valuable asset depending on the game mode. The roof is easy to camp on and it's really not hard to keep control of all the ladders/staircases that are in the map. The lag issues with this map have been fixed.

Metro
The map Metro consists of a subway and 2 large corridors that lead into a central hub, along with advertisement boards up along some parts of the map. It contains side routes which allow for spawnkilling, ambushing, distracting the other team for your team to do the objective. However, player spawns are usually VERY far from the actually "Fighting Zone" of the map, and notorious for causing players to lag, as it is an "Closed Battlefield" system, compared with other maps, in which they are mostly open (save for the building fighting, I.E. City Mall, while the fighting takes place inside most of the time, fighting can happen in the mall's courtyard.) Since it is a big map, sniping CAN be used, but it is usually hard to do so mainly because there is many cover for players to avoid snipers. Side routes in the upper floor can lead to spawn camping for one team. Also, the players that take the side routes usually equip rifles or carbines to disrupt the enemy team more.

Ravod 911
This map is likeley based off of Zavod 311 from Battlefield 4. It plays out exactly the same, minus a few crates and tanks in the Team DeathMatch area of Zavod 311 (Russian: Завод 311 "Factory 311"). It is set in an abandoned Cold War-era Soviet tank factory and the forested area around it. The map is centered around the C,D and E flags of Zavod 311. It consists of of a hill and 3 huts on the Ghosts spawn, and the 2 assembly towers near the Phantom spawn. Players can climb up to the top of these two towers, and there is also an exploit to get the very top, which isn't actually accessible. The map also features a tunnel system, which is accessible on both sides of the towers, and runs through the ground in between. Lot's of players snipe on the hills and the two assembly towers. This map features a lot of action like its Battlefield 4 counterpart, and is almost identical, except fort he name (Ravod 911) and missing a few decorative features.

Base Luna (for ROBLOX Universe) This map takes place in space and on the Moon. Teams are spawned in different rocket launch areas or on the surface of the Moon. Players also has the ability to jump high because there is no gravity.

Weapons

 * Below is a list of all obtainable weapons (in order of unlocking them):

Assault Rifles (Assault Class)

 * AK-12
 * AN-94
 * AS-VAL
 * SCAR-L
 * AUG A1
 * M16A4
 * G36
 * AUG A2
 * FAMAS F1
 * AUG A3
 * L85A2
 * AK-47
 * AKM
 * AK-74
 * M231
 * HONEY BADGER

Personal Defense Weapons (Scout Class)

 * MP7
 * UMP-45
 * MP7
 * P90
 * MP5
 * MP5SD
 * MP10
 * MP5/10
 * AUG A3 Para

Light Machine Guns (Support Class)

 * Colt LMG
 * M60
 * AUG HBAR
 * MG36
 * L86 LSW
 * SCAR HAMR
 * RPK
 * RPK74M60_machine_gun.jpg

Sniper Rifles (Recon Class)

 * M200 Intervention
 * Remington 700
 * BFG .50
 * Mosin Nagant

Carbines (All classes)

 * M4
 * M4A1
 * G36C
 * L22
 * SCAR PDW
 * SR-3M

Designated Marksman Rifles (Scout and Recon Classes)

 * MK-11
 * SKS
 * Dragunov SVU
 * SCAR-SSR
 * VSS Vintorez

Battle Rifles (Assault and Support Classes)

 * SCAR-H
 * AG-3

Shotguns (Assault, Support and Scout Classes)

 * KSG-12
 * Remington 870 MCS

Pistols

 * M9 Beretta
 * Glock 17

Rapid-Fire Pistols

 * Glock 18
 * M93R
 * TEC-9

Magnums

 * MP412 REX
 * Deagle .44

Sawed-Off Weapons

 * Serbu Shotgun
 * Obrez

​Basic
W / Up : Forwards

W (Double tap): Sprint

S / Down : Backwards

A : Left

D : Right

Left : Turn left

Right : Turn right

Q : Toggle ADS (Press again to untoggle)

E : Spot enemies (on your screen)

R : Reload

P : Toggle cursor

F : Knife

F (Hold) : Equip knife

G : Grenade

G (Hold) : Cook Grenade (Will detonate within 5 seconds)

V : Switch fire modes

C: Toggle through crouch (Stand, Crouch, Lie)

1 : Primary

2 : Secondary

3 : Melee

F5 : Return to menu

Spacebar : Jump/Mantle/Spawn

Mouse
LMB : Fire

RMB : ADS

Scroll Up/Down : Switch weapons