Talk:Lag/@comment-24354262-20131229181259

I hate lag >.<

I reccomend to you pput less Decals and textures and scan the number of bricks.

Script of scan number of bricks (I scripted!!!!):

count = 0 function getAllChildren(place,table_) for i,v in pairs(place:GetChildren) do    table_[#table_ + 1] = v    getAllChildren(v, table_) if v.ClassName == "Part" or v.ClassName == "CornerWedgePart" or v.ClassName == "TrussPart" or v.ClassName == "WedgePart" then count = count + 1 print ("Count:", count, "/ 10000") wait(0) end end end

children = {} getAllChildren(game.Workspace, children) --It will scan all the Workspace print ("Result:", count, "Bricks") if count > 9999 then print ("Warning: too many bricks, please, reduce it.") print ("Remove", count - 10000, "bricks.") else print ("Free space:", 10000 - count, "bricks") end

Warning: Open output for read and put script on code bar!

Sorry if you think it's an spam, i just want to help.