Gamer Robot/Elemental Battlegrounds

Elemental Battlegrounds is a game made by the development group Gamer Robot, created on December 5, 2016. It is the sequel to Elemental Wars.

Gameplay
This game is a fast-paced, sandbox, skill/level based magic fighting PvP game, where the player uses Elements which consist of various spells to battle and defeat their enemies.

This game is the sequel to Elemental Wars, a game which was created 2 months before Elemental Battlegrounds.

The two games showing similar abilities, controls and more. Aspects of Elemental Wars were moved over to Elemental Battlegrounds, such as Elemental medals, spell concepts, elements themselves, and more.

Joining for the first time, you start off with 150 diamonds, enabling you to buy one of the starter elements in the shop. Using the starter element of your choosing, you can gain shards and diamonds by finding them, levelling up, or getting kills. Shards allow a player to purchase new spells for an element. You can also gain diamonds, which are used to purchase elements, or fuse elements.

You level up by using spells to gain EXP. Different spell types can vary with how much EXP they give, and gamepasses can amplify how much EXP a spell gives per cast. There is a top 10 leaderboard in the game, and levelling up to top 10 will result in you appearing on the leaderboard. Several spells require an exceptional amount of skill to get used to using, an example being Poison Needles (Grass). There are also skills that are rather easy to pick up, an example being Plasma Missiles (Plasma). The more you level up, the more EXP you'll require to level up each time. After reaching level 40, you'll be automatically teleported to a 40+ Standard map, where there's no level limit, and any player can be present in.

In Elemental Battlegrounds every time you increase a level, you receive a "stat point" with you can use to increase one of 6 traits:

(all stats start at 50 stat points, and spent stat points can be reset through a 75 R$ purchase. This resets the stats back down to 50)

Note: To max stats, you will need to reach level 300, which requires around 750 thousand shards.

Speed: Your character's walkspeed. At a max of 100 stat, it is about 32 (base is 16). This includes increases to how fast you move around when falling. Sprinting increases this speed even further, to about 36.

Health: Your max character hitpoints. At a max of 100 stat, it is exactly 1500 (base for this game is 1000).

Stamina; Your max Stamina points. At a max of 100 stat, it is exactly 1500 (base is 1000). Stamina is used for sprinting (CTRL toggle) and the movement abilities (double tapping the directional keys). It is also used to block attacks, utilizing a formula in which to block, the user consumes twice the stamina in exchange for halving the damage. For example, to block a 200 damage attack, reducing it to 100, you'd need 400 stamina. Stamina is also used in conjunction with Angel Body's teleportation/flip ability.

Power: The damage done by your moves. At a max of 100 stat, it increases the damage you do to an enemy by 13%. This does not increase the time an opponent's movements are inhibited with spells that do so, and does not increase the time an opponent is blinded with spells that do so. This attack boost even when maxed, stacks with the attack boost granted by the Fire element's ability to increase damage. At base Fire's first spell does 18 damage/hit. With max stat and Increase Damage ability, it does 32 damage/shot.

Defense: The number of hitpoints you lose when attacked. This stat is the opposite of Power. At a max of 100, this stat essentially cancels out an enemy's max power stat. No matter what attack move an enemy player does, their moves will always do some amount of damage if they land. With that said, with max defense, the damage is noticeably less.

Mana: Your max Mana points. At a max of 100 stat, it is exactly 150 (base of 1000) Just as with Health and Stamina, this also seems to increase how much mana you recover. At a max of 100, you could use the Fire Element's first spell over and over (every time it cools down) and never run out of mana. If you charge it and use it, you've already recovered the mana it used by time it casts.

The Standard map, used by new players, and 40+ players, is a large map with varying terrain. In the center, there's a large flat, sandy area, with a semi-large boulder in the center. As the map moves outwards, the terrain usually increases in altitude, and at the borders of the map, there are invisible walks, intended to block stray spells or players from being flung out of the map. There are multiple safe zones, a 1v1 arena, two caves, a large mountain, and high in the sky above the center of the map lies an invisible baseplate players can stand on, if they can make it up, Notably, some spells cannot function properly on said baseplate, examples being Earth's Blast, Accumulated Spikes. It's far from the spawns (safezones), and relatively unknown, making it a good spot for AFK farming, or messing around with friends.

"Sansing" is a technique used to kick certain players out of a server. It typically involves the use of Genesis Ray (Time) and Disorder Ignition (Chaos). A player who gets sent to the sans map will be unable to rejoin, unless a person from the server they were kicked from has their joins on or has the victim added.

Elements
The elements you can unlock in this game include:


 * Fire
 * Water
 * Grass
 * Wind
 * Earth
 * Nature
 * Storm
 * Gravity
 * Light
 * Darkness
 * Time
 * Nightmare
 * Phoenix
 * Aurora
 * Sound
 * Explosion
 * Chaos
 * Dragon
 * Lava
 * Ice
 * Plasma
 * Crystal
 * Spirit
 * Void
 * Spectrum
 * Space
 * Reaper
 * Illusion
 * Acid
 * Angel
 * Slime
 * Technology
 * Creation
 * Solar
 * Sans (Unobtainable)

These elements are not ordered.

Special Element: Sans

Sans is a special element that was awarded to two tournament winners (AxisZ). It can be temporarily used by a normal player by finding the sans skull and going to the sans map, where you will have the element until you leave.

Maps
Elemental Battlegrounds has multiple maps for users to play on. They include:


 * Standard - Multi-terrain, large battleground map.
 * Light (requires level 40 or more) - Desert Themed map.
 * Fire (requires level 80 or more) - Volcano Themed map
 * Water (requires level 120 or more) - Rainy, fantasy kingdom themed map.
 * Grass (requires level 200 or more; where you level up with 10,000 shards, once you hit max EXP at level 225.) - Jungle, large tree, mushroom village fantasy-based map.
 * Heaven (requires gamepass) - Floating Islands based map.
 * Tournament Map (Closed) - Modified Mega Standard
 * Mega Standard (Closed) - Standard but scaled up.
 * Sans (Secret Map) - Dark and gloomy with Undertale references.

Mega maps were colossal maps which typically had multiple 1v1 arenas and allowed for over 20 players to fight in one map. The current server cap for a normal map is 11, with an exception of 12 for Grass map.

Survival can also be considered a map, although it is a gamemode. Survival is a shrunk, modified version of Standard to accommodate the NPC spawning. AFK farming is a common practice in Survival, as the user can safely AFK and respawn without a safezone or player attack hindering their ability to cast spells, killing npcs, passively gaining shards, exp, and diamonds.

Heaven is a special map where, depending on player count. shards and diamonds will rain down on the two islands and inside of the cave. The void is an immediate threat on this map, so the ability to ascend rapidly is somewhat needed, in case you get knocked off one of the islands.

Events
The only event that Elemental Battlegrounds has been a part of is ROBLOX Battle Arena 2018, which released new elements into the game. Sound was a key element during this event, having been obtainable via a quest.

Game Staff
The staff/developers of Elemental Battlegrounds are as follows:


 * Plokster (Artist)
 * mygame43 (Owner)
 * Guashiem (Admin, ban handler, developer)
 * norperz (Developer)
 * Anubis (Developer)
 * Robson (Developer)