User:Bruce98553/Dragon Bladers

The Dragon Bladers are an elite stratified organization of swordsmen and monks. During the early 2006 year, they organized together into a unified group in order to respectfully encourage peaceful connections of early players. However, later in the 2007 year is when new and old players emerged in bringing bad influential behavior to the young-aged children. They developed a new way of violent competition called sword fighting to mock the feebly skilled players, which was more than enough for the monks to handle. For over months in the same year was when the techniques that are precisely created to withstand numerous other fighting-styles was born - Draganrekto (龍的藝術). Not only that, Dragon Bladers resisted temptations of new monks that view its superior strengths to enhance their way of stubbornness. This finally gave the rise of the Seven Swordsmen, whom are the seven best-trained, mature warriors of the early Roblox times. They hold seven of the prime main powers of Draganrekto's glorification in order of Fire, Water, Nature, Lightning, Solar, Poison, and'' Yin/Yang. ''Each of them consists of their own styles that are beneficial in defeating most foes. Although, the seven of the warriors do not stay forever on Roblox and will eventually come to the period of leaving. When this happens, they carry out the tradition of blessing upon a new swordsmen to claim their place and throne. They are not the averagely skilled sword fighters, they are the Dragon's blooded swordsmen.

Draganrekto (龍的藝術)
The formation and technique of Draganrekto is based upon movement, angular turns, and strategic planning. It is one of the hardest and best sword-fighting art to learn in Roblox; however, in order to find a trainer is the most difficult. Unfortunately, there are not many Dragon Bladers still playing Roblox in this time period, in so makes the capability to learn such an art nearly impossible.

Draganrekto has been studied for about six years and is updated frequently to adapt to new Roblox physics. Most players that study the art are known as "monks", whom obey the laws to never mock a player during his/her defeat. Monks that do not obey are forced to leave without hesistation and are withdrawn from future training sessions.

Most of the training for Draganrekto is basic control of movement by having a legitable reaction time. For example, a blader with a better control of their stroke movements have a higher advantage compared to a blader with less control of where to move when needed. In order to train control, monks demonstrate a strength in skill with obstacle courses, because courses require a strong control to keep from either falling or dying. Daily obstacle course practices improve sword-fighting stance, precision, and endurance that keeps the player acknowledged of their key controls. Also, the Draganrekto art is performed by using a cursor setting called Mouselock. Mouselock helps the blader to see surprise attacks and have better angular turns to offer a powerful defensive system.

Although sword-fighting does require a strength in movement, it also requires some basic form of angular turning. The invention of angular turning was developed by multiple previous players; however, Telamon was the first to master it. Later on, the Dragon Bladers eventually began their significant add-on to their new art with mostly angular turning and rotation. The first style created with the add-on was Lightning, in which later was given names of Lightning Slide and Lightning Blade. Afterwards, they figure that classic sword-fighters that do not use any techniques but key visualization have a somewhat advantage over them, because of their defense by moving back. To resolve this problem, the monks created a weapon called the Dragon Blade Spin, in which was developed to defend off from non-moonwalkers. The spin was eventually performed multiple times for testing and was revised multiple times as well. Eventually, it was finalized to the point of mastering that gave its powess in its role to become one of Roblox's most famous weapon. However, multiple teachings have been modified and gave differences between the old Dragon Blade Spin and newly profound ones used by numerous sword fighting groups.

The Dragon's Vision
Imagine a chicken egg that lays on top of a half-inch thick rock slab and under an inch thick wooden slab. Now if you were to cut the wooden slab in the middle with a sword/knife, most times it will not break the egg. Why is that? Also, if you were to throw a piece of paper in the air then slash it with a knife, the paper will be cut at the point of contact; however, if you were to lay it on the ground and then slash it, it will not cut the paper. Why is that? This is everything that supposedly goes through a Dragon Blader's mind at all times of severe violence. During a one-on-one match, they envision all parts of the Robloxian body that will go to a certain point of space that will eventually lead to their victory. There are around 10 parts of the body that they study and in which the parts that do the most damage is where tactics will be formed. Unlike some players, they do not do incomplete lunges that means effortless nothing because it does not even make sense in battle. They actually will lunge at any specific point, even if it was a failed attempt, in order to strike the part that will lead to their win. Referring back to the previous examples, a moving matter will do the most penetration than if it was to be stationary. Likewise, a player that lunges at the torso once at an AFK player will not penetrate the health enough to successfully beat the opposing player. So, in order to defeat the AFK player, they must actually move the sword to any horizontal or vertical direction for a one-shot kill and in which goes back to the moving-matter law. This type of law has been studied since 2007 when the early monks developed the Draganrekto style.