Community:SuperEvilAzmil/Noob VS Zombie

Noob VS Zombie is a real-time strategy game made by SuperEvilAzmil. It has over 1 Million visits and 32,000 favorites. The game reached the front page at 10K+ visits and then earned 200K+ more visits when it made its journey through the front page of the games. The game is rather popular, with over 200 players playing in the game in its peak time in its lifetime, and 20+ in the current peak time, although around 40 players are expected to be playing the game at a given current time. The game was privatized sometime during 2017.

Cancelation of Noob Vs Zombie 2.0
NVZ (Noobs Vs Zombies 2.0) was discontinued* and made private during the first few days in March 2017, from what information has surfaced, NVZ was privated due to roblox's Filtering Enabled / Experimental Mode engine update, breaking a vast amount of the game.

Video (s) that have surfaced of the current state of the game show that when attempting to play the game, the countdown to start a round is non functional, and without modification, the game is completely unplayable.

When considering Azmil's current development priority, it's extremely unlikely the game will ever get publicly released again.

However, in the future, there is a possibility for a Noob VS Zombie: Modernized game. It would act similar to NVZ 2.0 with recent asset coming from his current (as of 2021) project, Overhaul (the largest update for his current game, The Zombie's Onslaught).

Gameplay
At the beginning of a round of the game, players are automatically assigned into either the Noob or Zombie team depending on how many players are on each side after spawning into the game at their team base and wait for about 1 minute to prepare to fight the other team, at which point a barrier surrounds the entrance of the base preventing players from going outside and attacking the opposite team. While waiting for the round to start, players, with enough coins, the currency in the game that are available in increments of 25 and are obtained by collecting them on the ground of the battle area, from treasure chests that can spawn once in a while at the battle area, and from defeating enemies, can purchase some tools that the player can use to combat the opposing team or support his/her own team team, such as a pistol, which costs for 500 coins, and a healing staff, which costs for 250 coins, from the shop GUI that can be accessed by going near the shopkeeper at the base and pressing the Shop button that appears at the bottom right corner. Other than a shop, there is a machine that allows the player to either dona te coins to other players who are in his/her team, if there is any, or deposit and/or withdraw coins into the player's bank for later use in other games. Both the shop and coin machine can be accessed at any time. There is also a Magic Regenerator at the base that will quickly regenerate the player's magic to use abilities in select weapons when in close proximity with the Magic Regenerator. Finally, there's a catalog that lets the player purchase consumable items using ROBUX (Catalog items in the Tool section). In the bottom left of the player's screen, there is a Change Server tab, Reset tab, Regen Tool tab, and finally a Play Other Games tab.

After the waiting time finishes, the barrier will lower and regular Creeps of the team, which consists of melee and ranged NPCs, will begin to spawn at the base, charging towards the nearest enemy. At this point of time, a few spawner buttons can be pressed to spawn some extra support, with the support including an airstrike, which sends in a few airplanes to launch missiles at the nearest enemy from the base, and a suicide bomber creep, which runs head-on towards any nearby enemy and attempt to make contact with it in order to damage or kill the targeted enemy in an explosion, killing itself in the process. In addition to these spawner buttons, there are also a few more buttons that spawn a Boss Creep, which are very powerful AI-controlled vehicles that can attack the enemy team with heavy firepower and easily gain a large advantage for the team the creep is in under certain conditions, if the player that presses the button has enough coins needed for the deployment. However, once a boss creep is deployed, it can not be returned or refunded into coins if it is destroyed.

In the battle area, which is a spacious rectangular brown ground where most of the battles would usually be taking place at, players can expect to see many small gold coins that are scattered throughout the area that provide 25 coins each per coin collected by clicking on it without wielding a tool. During the course of the round, 3 treasure chests can occasionally appear randomly in the middle of the area, with one that is colored brown with gold metal parts yielding 750 coins and the other two that is black providing random bonuses for the player that collects it, such as 1,000 coins, five Pills of Healing, full magic restoration, and 125 healthpoints worth of healing. This mysterey chest also has a chance to make you lose 75 hitpoints, so this chest isn't all good. A special type of treasure chest can appear more rarely than the two chest types, which is the golden chest that provides the player who collects it 1,250 coins. On the shorter side of the battle area, 3 defensive stationary AI-controlled turrets lay on each side of the base that faces each other, covering the front side of it and is progressively stronger as it is nearer to the base. The turrets yield some coins to whomever destroys it as a reward, which are increased with the stronger ones being destroyed

The objective of the game is for players to try to destroy the enemy team's base building (Town Hall for Noob team or Brotherhood of Scythe building for the Zombie team) before their own building is destroyed by the enemy. However, the 3 turrets that stand in front of the building makes completing the objective harder to accomplish to make the game last longer. Destroying all 3 enemy turrets is a feasible and highly required objective to complete to advance towards the main objective, as it removes the defenses, making the building more vulnerable to attack. The building, although defenseless, is covered with a forcefield until all turrets are destroyed. Once it is removed, the round can be finished by destroying the building.

Weapons & Tools
Some weapons and utility tools can be purchased from the shopkeeper at the player's base to help him/her to engage their enemies with an advantage. There are also catalog items that can help the player in the short run:
 * Pill of Healing: Cheap tool that heal the consumer by 25 healthpoints. One use per tool. Costs for 75 coins apiece or found as a random reward in the black mystery treasure chest in 5 pieces.
 * Healing Salve [Available in Noob VS Zombie V3.0]: Restores a total of 100 healthpoints over 10 seconds (10 healthpoints per second). One use per tool. The healing effect is cancelled out when the user takes damage.
 * Clarity Potion (Coming Soon): Restore 50 Magic (also called Mana) over 20 second (2.5 Magic per second). One use per tool. Magic restoration is dispelled when user take damage.
 * Blood Bag (Coming Soon): Weaker version of Healing Salve. Restore 50 healthpoints over 20 second (2.5 healthpoints per second). One use per tool. Dispelled when user take damage.
 * Windforce: Taken from Sword Fight on the Heights (SFOTH), pushes hit enemies away from the user and deal 22.5 damage per slash. Costs for 375 coins.
 * Darkheart: Taken from SFOTH, steals 7.5 healtpoints from any hit enemies and deals 23.75 damage per successful hit. Costs for 625 coins.
 * Medic Staff: Support tool that heal any injured ally, including players and friendly NPCs, by 20 healthpoints per click on a targeted character. Costs for 250 coins.
 * Pistol: Modern ranged weapon. Similar to Bow but with a 0.5 second cooldown time per shot and deals 15 damage per shot. Does double (2x) damage upon successful hit to an enemy's head, dealing 30 damage. Costs for 500 coins.
 * Sharpshooter: Similar to Pistol in function. Has a longer range (175 studs) and more damage per shot (20 hitpoints). Deals triple (3x) damage upon a successful hit to an enemy's head, causing 60 damage instead of 20. Costs for 750 coins.
 * Shotgun: Ranged weapon that does 25 damage to enemies inside a spreading 12.5 stud radius on target. Deals double damage on closer range, effectively increasing to 50 damage, making it useful for eliminating enemies at close range without fleeing from them due to the damage multiplier. Costs for 1,000 coins.
 * Uzi: Fully automatic ranged weapon that has a low amount of damage per bullet and range but makes up for the disadvantages with a high rate of fire. Deals 30 damage per second, but damage is doubled when it is dealt to the head. Costs for 1,000 coins.
 * Ultimate Claw: Allows player to strike rapidly using claws with 0.5 second attack speed, has twice the range of the regular sword and deals 25 damage per slash. Preesing E teleports the user forward in a straight line that the character is facing by 50 studs. Costs for 1,000 coins.
 * Detonate Staff: A quite powerful weapon that can damage multiple enemies in one hit within its radius. Does 5 damage per touch of projectile. The regular weapon's attack is simply throwing a small energy orb that detonates shortly after, but users can use a special power called Super Massive Explosion that simply deals 50 damage by pressing the E button while targeting the mouse at a specific area. The weapon is especially efficient at taking down boss creeps in some hits using the regular attack. Costs for 1,250 coins.
 * Offenport Arm Crystanon: This weapon has two modes of firing: Offensive (Damage) and Support (Heal). It can be clicked and held by the user to charge the weapon in order to increase its efficiency. When fully charged, a sphere, at the barrel of the weapon, will shine. Releasing the mouse button afterwards will shoot a crystal that is proportional in size to the length of the charge on a target. The user can switch to Heal Mode and vice versa by pressing the E key. It deals 25 and 100 damage/heal on a minimum and maximum charge, respectively. Costs for 1,750 coins.
 * Greatsword: One of the most powerful swords in the game, with 30 damage per hit and 3 times the range of a normal sword. Does 2x damage to any Gold & Platinum VIP player, making the damage dealt being 60 damage, which makes it easier to counter a Gold/Platinum player in at least 5-6 hits depending on the type of VIP the player has. Unlike other weapons, which usually have either 1 or 2 abilities, the Greatsword has 3 abilities. Costs for 2,500 coins, and is currently one of the most expensive player-held weapon due to its 3 abilities and the fact that it will deal increased damage to Gold and Platinum VIP players, who are rather tough to defeat using regular weapons.
 * Fireball [E]: Shoots 2 large fireballs and deal 50 per hit with medium explosion radius.
 * Strike Mode [R]: Activate to Strike Mode, simply attack a targeted enemy (Left click) and deal 75 damage with large explosion radius.
 * Rapid Slash [T]: Slash rapidly with 20 damage per hit. 200 total damage dealt per 10 slash.
 * Spikeravage: [Y]: User will do crazy-like rage to unleash many spike out from the ground. Dealing 100 damage to enemy in huge radius and sit.
 * Scythe of Darkness: Another powerful melee weapon in the game. It is a large scythe that deals 25 damage per regular hit with the ability to knock down enemies it hits, has increased range in comparison to a normal sword, and, like its similar cousin, the Greatsword, has 3 abilities. The Scythe of Darkness, just like the Greatsword, costs for 2,500 coins due to its ability to knock back enemies it hits and its 3 abilities. Its strength was weakened in an update in November 28.
 * Death Wave [E]: Knocks any enemies in a large semicircle range back a far distance while dealing 75 damage.
 * Offenport Charge [R]: Aiming the mouse over an ally/enemy and using the ability will heal/damage them at the full charge of the Offenport Arm Cannon, respectively.
 * Siphoning Leech [T]: Aiming the mouse over an enemy and using the ability will drain health from the targeted enemy and carry the drained health over to the player as healing.
 * Chaotic Slam [Y]: User will slam on ground and cause explode on the target, throw those enemy inside target area and make them sit. After this. Golem will arise that can obey the user. Use Scythe's Golem Control Gui to control them.
 * Soulblaster Staff: A powerful staff that deals 25 damage and increases its damage by 1 for every enemy that is killed using the staff. The staff has 4 abilities, 1 more than the Greatsword. User can hold up 50 soul. It costs for 2,750 coins, effectively being the second most expensive player-held weapon, tied with the Steellancer.
 * Corollaries Shock [E]: Electrocutes nearby enemies and can damage multiple enemies if they are present Deal a damage on how much soul is collected. This ability is strongest against largest group of enemy.
 * Soul Bomb [R]: Fires a large dark projectile that deals splash damage and can damage multiple enemies.
 * Life Purge [T]: Deal 0.25 damage per lost health (Example: Player has 50/200. Deal 12.5 damage). Great for ending enemy player. A purple flashing selection box on player indicating the wielder of this weapon is good to go to kill a player with this ability.
 * Soulblast [Y]: Cause a user majority rage and release a deadly burst on how much soul is collected. Deal 20 damage per burst. The enemy that get closer will hit harder. Requires 10 kills to use. With 50 max souls, this ability can kill about 3 players and 2 Boss Creep.
 * Steellancer: A giant lance with many spikes on it. It deals 30 damage and has 4 abilities. It costs 2,750 coins, just like the Soulblaster Staff. This weapon mainly benefits from short cooldown times for attacking.
 * Shockwave [E]: Release wave of electric to deal 75 damage to enemy who's in its path. Additionally, it deal 0.5 extra damage per missing Magic.
 * Lance Hook [R]: Fires a hook towards the user's mouse pointer at a limited range. If it hits an enemy, it will start hurting them, the damage increasing with a farther distance from the enemy that was hooked. This ability is lethal and can guarantee death of the target if used correctly. This ability is not only doing a damage, but it can absord over 50 Magic while target getting hurted by the hook.
 * Spike Barrage [T]: Shoots a barrage of spikes from the user's Stellancer that each do 5 damage and will hit targets at random. This ability is strongest against one enemy.
 * Lancing Frenzy [Passive]: For every 10 kills the user get, his/her Lancing Frenzy ability is leveled up, the top level being 3, meaning that 30 kills are needed for the ability to activate. Lancing Frenzy is automatically activated, as it is passive. If the user's Lancing Frenzy move level is at least one, he/she will have a 10% chance to deal 75 damage (Critical Hit) to an enemy, and the longer the user fight his/her enemy, the faster the attack speed is of the Steellancer, but this is cancelled out when the user switches focus to another enemy by attacking it.
 * Anti-Sorcery Bow: A futuristic bow that is very deadly against player who consuming a lot of Magic. It rapidly shoot the arrow that inflict 15 damage.
 * Energy Arrow [E]: Player can switch from normal Arrow to Energy Arrow to deal 25 damage and destroy 5 target's Magic. Cost 5 Magic per use. Press E again to cancel using this ability and switch it to normal Arrow again.
 * Anti-Magic Field [R]: Grant a shield to user and nearby ally. Shield will prevent them from affecting weapon's magic attack.
 * Last Word [T]: Once a target is affected, it is delayed for 5 seconds, then afterwards dealing 1 damage per missing Magic and Silence (temporarily prevents target from using any ability) but if target player uses an ability while affected by this ability, the target player instead takes 2 damage per magic spent.
 * Magic Purge [Y]: Most deadliest ability against a hard-magic-spender. It deals 1.5 damage per missing Magic to the target and any nearby enemy. If the target has 0 Magic, it deals up to 225 damage, killing non-VIP players instantly.
 * Carbony: This item enables the player to upgrade a purchased Gargantazugoria boss creep into a stronger variant of itself as the Super-Gatazu, which has more abilities, has more health, and deals more damage. Costs for 750 coins.
 * Stronghold Blueprint: This item can only be purchased by a Gold & Platinum VIP player. It allows the player to build a stronghold that has 4 turrets that do small amounts of damage and it sends out healing waves every few seconds that heal 10 healthpoints to nearby allies. This structure can also spawn large amounts of creeps with unlimited range every 5 minutes. Stronghold has 2000 HP (Same as Town Hall/Brotherhood Of Scythe). It costs 3,750 coins, making it the second most expensive item in the shop.
 * 5 Pills of Healing: A pack of 5 pills that can be used to heal for 25 health points.
 * Refill Magic: Self-explanatory item; a potion that will completely restore the player's magic for weapons that utilize it for abilities.
 * 1000 Coins: Adds 1000 coins for the player to spend in the game. Costs for 50 Robux.

VIP T-shirts
There are 5 VIP classic T-shirts that are available for the game that provide some advantages to the user when used correctly. They are the Bronze, Silver, Gold, Platinum, and Diamond VIPs. The Bronze, Silver, Platinum, and Diamond VIPs are sold by TheCrestedOne, whereas the Gold VIP is sold by imknexman. The benefits for each of the VIPs are:
 * Bronze VIP- Currently costs for 14 Robux. Provides the player with 225 health instead of 200 and an increased walkspeed of 22.
 * Silver VIP- Currently costs for 25 Robux. Provides the player with 250 health, a walkspeed of 25, and an exclusive DarkAge Assassin Crossbow weapon.
 * Gold VIP- Currently costs for 70 Robux. Provides the player with 300 health, walkspeed of 30, an exclusive Knights of Redcliff: Battle Axe weapon that knocks down enemies, and access to the Stronghold blueprints, which allow the player to build a defensive Stronghold building that attacks enemies from long distances and spawns a mob of creeps every 30 seconds. However, gold VIP users will be more suspecible from the regular attack of the Greatsword, receiving double the damage that is normally dealt with the hit, making the hit increased to 60 hitpoints, which allows the sword to kill a Gold VIP player alone in at least 5 hits
 * Platinum VIP- Currently costs for 150 Robux. Provides the player with a total of 325 health, or additional 125 health from the normal health of 200, double the normal walkspeed of 32, upgraded starter sword and bow weapons, the ability to call in a nuclear missile that deals a very high damage upon impact after being charged for a certain amount of time in one life, and, like the Gold VIP, access to the Stronghold blueprints and vulnerability to the Greatsword's regular attack, though the slight additional health will enable a Platinum VIP player to endure 5 hits from a Greatsword alone and still survive, unlike the Gold VIP.
 * Diamond VIP- Currently costs for 200 Robux. This VIP hasn't been released yet, but it will be in NVZ 3.0. It will provide the player with 400 health, 40 walkspeed, allow for buying Strongholds, Nukes, and also an upgraded sword and upgraded bow. This VIP will also provide the player with a Scythe of Darkness. More features will be added later.

Creep
Creeps are AI-controlled characters (Noobs/Zombies) that are programmed to move and target towards any nearby enemy who are in the opposite team in its range and attack using their weapons, with the melee creeps charging towards said enemy and ranged ones firing their weapons from their distance. All creeps are programmed to charge in towards the nearest enemy turret that stand in front of the enemy team's base or the base itself if there are no turrets and/or enemies that are in front of the base.

The list below shows the types of regular creeps with their names and appearance being appropriately matched for the team that they are in.


 * Noob/Zombie: The Noob/Zombie is a melee creep that wields a sword that deal 10 damage. They have 100 health points, the same as a regular player. Since they can only attack at a very close distance, the creep usually charges head-on towards its enemy until the enemy dies, at which it will carry on its attack towards another enemy, or until the creep itself is killed


 * Gunner/Blunderbusser:  The Gunner/Blunderbusser is a ranged creep that uses a pistol and a blunderbuss respectively. They can shoot enemy from a short distance and deal 7.5 damage, slightly less than that of the melee creep by 2.5 healthpoints. They have 75 HP, which indicates that this creep is easier to kill than a melee creep, as it trades off its damage and health for the ability to deal damage at a longer distance.


 * Tank/Ballista:  The Tank/Ballista is a siege creep that is spawned individually once in a while during the game. It shoots an artillery shell/explosive arrow projectile (depending on the team that the siege creep is in) that deals 37.5 damage maximum within its range, easily killing an enemy ranged creep in at least two shots and a melee in three alone, and has a small explosion radius per shot, allowing multiple enemies to be damaged. The Tank/Ballista has 175 HP, being hardier than the regular creeps, but still rather weak in comparison, as persistent firepower can overpower it, more so with multiple amounts of attack with the regular attack of the Detonate Staff.


 * Suicide Bomber:  The Suicide Bomber is a creep that can be spawned by clicking on the green button for spawning it that is inside the base. The button has a cooldown after it is pressed, taking some time to turn green. It deals a large amount of damage at 75 hitpoints worth of damage at maximum, easily killing a ranged creep in one hit, and creates a large area of explosion upon death. When it touches a nearby enemy, it explodes, killing itself in the process, and if the affected enemy is killed by the creep, it creates another explosion.

Boss Creep
Boss Creeps are some of the most powerful and deadliest creep that can be purchased by players via a button that allows purchase with enough points. Every Boss Creep has some ability to eliminate its enemies fairly easily, though they can eventually be defeated in some cases. They have an extremely large amount of HP, allowing it to endure more brutal damage than regular creeps, although they are all are vulnerable to certain weapons. One of these weapons are the Detonate Staff, because it can deal a very large amount of damage once its projectile damages the Boss Creep.


 * Floating Fortress: The Floating Fortress is a flying "Support" Boss Creep that is armed with two laser turret that deal 22.5 damage for its three shots, which is 7.5 damage in one shot. It is invulnerable to any melee attack, due to it being in the air, thus melee weapons usually can't reach the ship and renders them rather useless for defeating the creep. The Floating Fortress can spawn a Melee Creep (Noob/Zombie, depending on the team) below itself every 30 seconds. It have 750 HP. [Costs 1500 coins per hire]


 * Mecha-Tanker DX-5: The Mecha-Tanker DX-5 is a large Boss Creep that is a giant tank with a large minigun and a robot arm. Its rapid-fire minigun has a long range and deal 90 damage per 20 shots, equaling to 4.5 damage in one shot. In addition to a minigun, the Mecha-Tanker DX-5 has a railgun, which charges for 5 seconds and release a large laser beam that stretches out all the way to the end of the map and deal 87.5 damage, effectively slaying any ranged noob/zombie creeps who are in the area of the laser and leaving melee ones and players who do not have increased health severely damaged, with players using VIP having better chances of survival after being hit by the laser. It has 1000 HP [Cost 1750 coins per hire]
 * ODIN: The ODIN is a very large "Damage-dealer" Boss Creep that is a robot dinosaur with a giant axe on its back. ODIN is able to use its head to attack opponents and cause knockback. After being heavily damaged, ODIN will enter Rage Mode, making him immune to magic.
 * Roar: ODIN will roar and cause damage to nearby enemies
 * Fire Breath: ODIN will open its jaw and spew out fire, burning enemies alive.
 * Axe Slam: ODIN, when his Mana bar is filled up, which can be done by healing ODIN, may slam its gigantic axe into the ground, instantaneously dealing a large amount of damage in a big area.
 * ODIN was able to eat alive any low-health enemy near it. Source


 * Gargatazugoria: The Gargatazugoria is a very large and slow "Tanker" Boss Creep with a three-barrel mortar, artillery barrage, and the ability to boost itself in a straight path, though it is normally very slow. It is the fourth most expensive item in the shop, after His Evolved form, which costs an extra 750 coins. The Gargatazugoria has the ability to damage or eliminate multiple enemies. as its three-barrel mortar will deal 20 damage per shot with a moderate-sized explosion radius. It will occasionally use its boost ability to crush, knock down, and/or kill any enemy who is run over by the Gargatazugoria. During the boost, a large amount of walkspeed is added to its slow regular speed and deals 5-75 damage for every hit made with running over an enemy. The Gargatazugoria also uses its Artillery Barrage ability with unlimited range to eliminate its target. It will also charge said ability for approximately 10 seconds, then launch a large cluster bomb. After the cluster bomb is detonated, it will split to 25 smaller bombs that will deal 15 damage each in its moderate explosion radius. The Gargatazugoria has a 25% chance to use some of its abilities. Also, after half of its HP is gone, the Gargatazugoria will have a 50% chance to use some of its own abilities, which is boosted from the typical 25%, and activate to the Rage Mode, and deal double damage in crushing its enemies. Also, a small message will appear at the start of Rage Mode, notifying all players of the activation: "WARNING: Gargatazugoria is in Rage Mode, Beware!". The Gargatazugoria has 1,500 HP (Twice as much as that of Floating Fortress's HP, which is 750 HP) [Costs 2500 coins per Hire]


 * Super-Gatazu: Gained from evolving the Gargatazugoria using Carbony, which costs for 750 coins. This Boss Creep is extremely difficult to be defeated due to it having a large amount of HP and some upgraded abilities. With its massive feet, it can double damage taken to any enemy who touches its Massive Feet. Super-Gatazu has 2,250 HP, 50% more than the Gargantazugoria [Costs 3250 coins per Hire (2,500 for Gargatazugoria + 750 for Carbony)]
 * Run & Squash (Similar to Afterburn Rush): Super-Gatazu will run toward the enemy to crush it using its feet.
 * Stomp: Super-Gatazu will unleash a large earthquake that cause enemies who are caught in the vicinity of the earthquake to sit, vibrate the enemy player's camera and deal 125 damage. However, sound generated from this ability is very noisy, so this can, on a high volume, hurt the listener's ears.
 * Gigantic Beam (Similar to Mecha-Tanker DX-5's Railgun): Super-Gatazu will charge its gigantic beam for 10 seconds and then release it in a very long-ranged straight line. Causes 100 damage.
 * Jump: Due to Super-Gatazu having legs, it can jump toward and backward from its targeted location for about 150 studs. A one-hit kill can occur to the player regardless of how much health he/she has if the Super-Gatazu lands on the player.
 * Rage Mode: Boost chance to use ability by x2 and x2 crush damage. Activated after losing 50% health.
 * Super Rage Mode: Boost chance to use ability by x1.5, x4 crush damage and boost channelling ability by 50%. Also, it enables itself to use its ability rapidly at once (Example: Super-Gatazu will shoot 2 times using Gigantic Beam per ability).

Tips/Hints

 * Making a last hit to a very low-health enemy is a great way to earn some coins, as it counts the attack the player made that kills the enemy to reward the player who dealt it.
 * Stay behind your creeps to avoid being attacked by the enemy creeps, although you should be aware of any enemy players who may try to attack you instead of your creeps.
 * When you health is close to be empty, retreat to the base and use Medic Pad to heal yourself, consume some Pills of Healing if you have some, or have some player(s) in your team heal you to full health, either with the Medic Staff or the healing mode of the Offenport Arm Cannon.
 * When you die, either by an enemy player or creep, you'll lose 100 coins, so try to stay alive to ensure that you keep your coins, unless you have less than 100 coins, whereas you wouldn't lose any coins.
 * If you see the Golden Chest, use the Ultimate Claw's Blink Ability to help you reach there before anybody else.
 * Stay together with your allies; it makes it easier to defeat the enemies.
 * When you see an enemy player who is near death, ignore the enemy creeps and chase down the wounded enemy to earn 200 coins by killing them. Using a ranged weapon such as the Offenport Arm Cannon is a great way to finish off the player for the reward.
 * Use the Greatsword to eliminate a Gold/Platinum VIP player with more ease, but be aware that its abilities won't deal double damage to them unlike the regular attack.
 * One of the best methods of taking down a boss creep other than sustained attacks is using the Detonate Staff's regular attack, as it deals more damage to bosses than normal in comparison to the regular creeps. (Detonate Staff updated, now it does 5x as less damage to Boss Creeps as other creeps/player).
 * To save your coins from being useless when you want to go out of a server, either deposit all of your coins into the bank for later use at another time or donate the rest of your coins to your teammates.
 * It is usually better to invest your coins into weapons first rather than boss creeps, as it has a long-term use in the server and can be used for as long as the player is in the server, unlike the boss creeps, which can only be used in a single round and can be destroyed.
 * Floating Fortress is a great lane-pushing Boss Creep due it can spawn creep and take down several enemy creep using regular attack. But Super-Gatazu is poor lane-pushing Boss Creep due it target any enemy that go near it.
 * Soulblaster Staff can hold up 50 souls.
 * Save up some Magic for ganking enemy player.
 * Steellancer's Hook can absord Magic from player so if the user running out of Magic, the user can hook at the player for a Magic.
 * Steellancer's Max level of Lancing Frenzy will have about 0.25 second attack speed, making a Steellacer user can defeat 1 Boss Creep in less than 1 minute.
 * Using Anti-Sorcery Bow's Anti-Magic Field while getting hooked by Steellancer user will disjoint Steellancer hook.

Trivia

 * The game, according to the description, is inspired by Defense of the Ancients (DotA) and League of Legends, two popular real-time strategy games.
 * Gatazu is a short way of saying/typing Gargatazugoria, a large boss creep.
 * This game has a Fan Group, simply called the Noob Vs Zombie Fan Club. It is currently owned by SuperEvilAzmil.
 * The Noob/Zombie and Gunner/Blunderbusser creeps has a Ragdoll script that activates upon its own death, with its body flailing around in response to how it is moved when it dies
 * TheCrestedOne, one of the 2 users who sells VIP classic T-shirts for the game, once had his Builder's Club (BC) membership removed due to not renewing it on time. Because of this, the Bronze, Silver, and Platinum VIP T-shirts are unavailable to purchase at the current time. Currently, TheCrestedOne has gained his membership back, so his VIP T-shirts are currently available.
 * The player will earn 200 coins from killing any enemy player, but killing SuperEvilAzmil, the game creator, will yield 375 coins (a 175 coin bonus from the regular kill reward) instead due to SuperEvilAzmil being a tough fighter on Noob VS Zombie and able to know tactics in this game.
 * A player's character that has no VIP powers applied has 200 HP and 20 walkspeed in the game, making creeps harder to kill them, yet are rather suspecible to more powerful players that use VIP, especially the Gold/Platinum/Diamond VIPs.
 * This game is recommended for players who have some prior knowledge of action real-time strategy games, though players who are new to this game can experience it.
 * The player's character will yell "ROBLOXXXXX!!!!!" when using the Greatsword's Rapid Slash ability, which is reused from a gear. Many of the sounds used in the game are actually reused from many gears, including the Medic Staff using the sound effect of ominous chanting from the Wizards of the Astral Isles: Rat Plague Summoner gear.
 * The Golden Chest was removed in the update that adds the Uzi, Scythe of Darkness, and the Bank due to the Bank system being added into the game. This change was implemented to prevent players who have gained lots of coins from the Golden Chest from storing the coins for later use, as it can cause an imbalance on the advantage of the two teams when the stored coin is used later, especially when it is saved up for the boss creeps and/or the powerful weapons, such as the Greatsword and Offenport Arm Cannon. In the current update of this game. Golden Chest re-added and worth 1250 Coin.
 * Noob VS Zombie V2.0 will be upgraded to Noob VS Zombie V3.0 in the near-future and will include the planned features:
 * Main Menu
 * Watch live game.
 * Add CPU Hero (AI Player). Including Wildage Zathard (Durable/Tanker Hero), Diaven (Carry Hero), Cybergolem (Support Hero), Chaos Zombie (Carry Hero), Obsidian Lord (Damage-Dealer Hero), etc.
 * Add game mode (including Classic, Domination, Co-op Bot)
 * Single Player Campaign. There are 5 Worlds in this single player gamemode. Include ROBLOX World, Westland, Volcanic Island, Space Station and Katuri Planet. Each world will face 1 of new Evildoers Hero and 1 Boss Battle. People who beat the Single Player Campaign can play as Zombie King in any multiplayer match.
 * Lobby's Store (where player can purchase Licence, Crafting item, new weapon, etc.)
 * Town Hall/Brotherhood Of Scythe buildings being changed to Headquarter (HQ)
 * Improved AI Script for creeps and towers. Also, adding Pathfinding System for a creep, making a creep smarter for finding a path to reach their enemy.
 * Every team's base has a Level 1 Tower, Level 2 Tower, pair of Level 3 Towers, 3 Level 4 Tower (near HQ), 2 Barracks, 5 Building (this serves no purpose other than rewarding 100 coins to the player for destroying this) and Headquarter.
 * Remodel of Noob/Zombie Tower
 * Remodel of Siege Creep
 * New map
 * Matchmaking
 * Party (Private game)
 * Revamp of weapons and addition of consumable items and weapons with 3 regular and 1 ultimate ability. Player can only choose 1 weapon.
 * Leveling system
 * Item drop system (Only occur at the end of match), Including Common, Uncommon, Rare, Mystical and Legendary.
 * Teams can earn a Mega Creep for destroying all of the opposing team's Barrack.
 * When all Level 3 Towers are destroyed, Barracks and Buildings are vulnerable to attack and when all Towers are destroyed, the Headquarter becomes vulnerable to attack (Removal of the ForceField surrounding it), but can retaliate enemies with its built-in turret.
 * Revamping of gameplay to resemble DOTA 2.
 * And more...
 * On November 28, 2013, a magic system is utilized into the game, preventing abuse of the abilities system that is present in some of the more powerful weapons. The player has a maximum of 150 Magic that is used for the abilities and can recharge 1 point slowly, but can be recharged more quickly when the player is at a designated magic recharging station at the player's base.
 * SuperEvilAzmil is currently updating to the Noob VS Zombie to V3.0. It's taking about 4-7 month (almost 1 year) to finish, but according to the title, the progress is stalled for the time being.
 * This game has a script that give a ForceField to player that have over 5000 Ping (Lag) so other player can't kill them while lagging. When the user have below 500 Ping, the ForceField will be removed. Without this script, it will be unfair for laggy player.
 * Game Creator, SuperEvilAzmil, have a Creator perk beside VIP perk, having 400 HP, 40 Walkspeed, All VIP Weapon and control Super-Gatazu

Noob VS Zombie V3.0
Noob VS Zombie V3.0 was set to be the next update to 2.0, but never came, likely due to being too ambitious or due to azmil losing enthusiasm on the project. However, with this entry in the series, an extreme lack of information becomes apparent with little to no documentation on the game. As such, it is difficult to talk about under a wiki page without making numerous incorrect assumptions.

The following will showcase old screenshots taken around 2016-17, around the time of Super's first attempt at 3.0. From what can be inferred, NvZ 3.0 appears to more resemble that of its inspirations: DOTA and League of Legends. The UI contains various elements that resemble that of as said inspirations. Due to lack of information, it cannot be said what exactly the gameplay would look like.

What appears to resemble a title screen can be seen in this image. On the left, there is a sort of chat. For what purpose this chat serves, it cannot be said due to lack of information.

Various gamemodes and other forms of matchmaking can be found here.

Glitches

 * A message that says "A Town Hall has been destroyed! Zombie Team win the match" when the Zombie team destroys the Noob team's Town Hall building cannot disappear from the player's screen. This glitch occurred very rarely.
 * A rare glitch can occur in which a regular creep's ragdoll corpse can knock away a player's character with an extremely high speed to the point that it can send the character out of the area and killing it in the process, due to the physics that are applied in Roblox involving the collision of two solid objects exerting a ridiculously high force that it can knock one of the objects awar from the other.
 * A current fixed bug is that the Boss creep is immediately destroyed after it is hired via a button, This glitch happened very frequently. The creator of the game, SuperEvilAzmil, had some difficulties trying to fix the bug on a few attempts. He blames ROBLOX for the bug, claiming that a newer ROBLOX update cause this glitch to occur. One of the primary complaints made by players on this game during the time of the bug is this. It was finally successfully patched by SuperEvilAzmil from a suggestion on tackling the bug made by a user named someonedie. (Boss Creep bug hasn't been COMPLETELY fixed, but the glitch happens less frequently).
 * A current glitch that occurs when players can change the fire rate of the weapon in the shop called "UZI" which can make it very overpowered. This glitch occurs when players click rapidly with the mouse at the same time when the bullet is traveling. [FIXED]
 * A extremely rare glitch when players can cause their shotguns to go at extreme long ranges and attacks everything on the map. This glitch is extremely rare.
 * A current glitch where players can swing their sword at a long range. This glitch randomly happens
 * Super-Gatazu's Jump Ability can cause itself to fly off the map. This glitch caused by the server's lag . This glitch is caused when Super-Gatazu's Jump Ability is used more than once in the same rapid succession
 * Super-Gatazu's Massive Feet can cause a hit player to fly off the map.
 * Bank, used for donating coins to a player on the same team, can't list 2 or more players in the GUI. [FIXED]