Community:Cheedaman/BEAR *

BEAR *, formerly known as BEAR* and The 2nd Game, is a survival horror game that was created by the user Cheedaman during September of 2020.

Early Stages
The development of BEAR * started on March 16, 2020. Cheedaman, the creator of BEAR stated that BEAR * or known as BEAR 2 at that time was said to release on April 2020, but however BEAR * was delayed due to someone stealing assets from the game. Then later on, Cheedaman stated that BEAR * will release on September 20th, 2020. Then near BEAR *'s release, BEAR (Alpha) received a small update showing a countdown for BEAR * in the Lobby. Then on September 20th, 2020, BEAR * was released to the public.

Alpha
The Alpha Version of BEAR * is the version that was first released to the public. In early Alpha, the Lobby was brownish and yellow coloring instead of a blueish and greenish coloring that is shown today. There was no Obby in the Lobby, so there was no way to get Quidz will waiting for the next round. Also, in early stages of the game, your Roblox avatar scaling can be whatever you want instead of the game scaling you, and as a side note in the tunnel way there wasn't any B.O.B. eyes that would stare at you. But when the 2020 Halloween Event came and past, the Lobby was left a blueish and greenish color style and the B.O.B. eyes from the Halloween Update stayed. Then the game would scale you came a little while the Halloween Update finished.

Gameplay
In BEAR *, there are three roles that the game selects for you and there are seven Game Modes to change how the round works and functions.

Roles
Survivor: As a Survivor, you must complete puzzles, survive BEAR, and survive the round to win.

BEAR: As BEAR, you must kill all Survivors within the round's time limit.

Fighters: As Fighters, you must defeat a Raid Boss using their weapon(s) while fending off its attacks, defeating enemies and a Mini-Boss to prevent them from getting in the way, and surviving the round within the time limit. If a Fighter wins a round, they will receive (TBA) Quidz, a badge, and a skin for defeating the Raid Boss. If a Fighter loses a round, they will receive 10 Quidz, but they won't receive the badge, the skin, and Quidz for defeating the Raid Boss on time.

Game Modes
Classic: In a Classic round, BEAR is randomized between whichever players are in the server that has a high BEAR Chance. BEAR must kill all Survivors within the time limit, while Survivors must complete puzzles whiling avoiding BEAR and survive the round. If BEAR fails to kill all of the Survivors within the time limit, the Survivors win. If BEAR manages to kill of Survivors within the time limit, BEAR wins.

Double Down: In a Double Down round, it is basically the same as a Classic round but with the exception that there are two players that are chosen as BEAR and there is a larger reward for winning as a Survivor. The time limit in this Game Mode is at 5 minutes.

One Bounce: In a One Bounce round, one player is a Survivor, while the rest of the players are BEAR. The Survivor now has 300 stamina instead of 100, thus extending the time the Survivor can sprint. The time limit is shorter and there is a larger reward for winning as a Survivor wins. The player still has 100 health during this Game Mode.

Infection: In an Infection round, it is basically the same as a Classic round but with the exception that when a Survivor has 0 health, instead of dying they will be turned into a BEAR for the rest of the round. The BEARs must infect all of the Survivors into a BEAR while the Survivors must avoid getting infected for the rest of the round. The time limit in this Game Mode is at 5 minutes.

Escape: In an Escape round, it is basically the same as a Classic round but with the exception that there is now an exit in the map and the Survivors have to do seven puzzles to escape the map, while BEAR has to kill all of the Survivors and to prevent them from escaping. When the exit is open, BEAR will receive a substantial speed boost and BEAR is now able to see where all of the Survivors are at by a white marker is placed above the Survivors heads. The time limit in this Game Mode is increased to 7 minutes.

Boss Battle: In a Boss Battle round, players have to defeat a Raid Boss by using their weapon(s) while avoiding its attacks and its minions while surviving the round within the time limit. The Raid Boss could either have one or two phases during the battle. If the Raid Boss has two phases, the round will be kind of easy when the Raid Boss is at its first phase which the Raid Boss will summon some minions and will do some attacks to the players. Once the Raid Boss is in its second phase which will only activate if the Raid Boss health is low, will make the Raid Boss do more than one attack at once and will begin summoning more minions causing the round to be harder.

Waves: In a Waves round, players have to survive 10 Waves while fending off enemies by using their weapon(s). In each wave, new enemies will start to spawn in, and more enemies will be spawned increasing the difficulty of each wave and decreasing the chances of surviving. When Wave 5 starts, a Mini-Boss will be spawned, and players have to defeat it while avoiding its attacks or else it would get in the way of surviving the round. When Wave 10 starts, a Raid Boss will be spawned, and players have to defeat it while avoiding its attacks and fending off its minions within the remaining time limit to win the round.

Trivia

 * When BEAR * wasn't released to public, it used to be called "The 2nd Game", and the old description used to be "soon my friend".
 * BEAR * was originally supposed to be BEAR 2 but it was changed to BEAR* when the game released, but later after it was then changed to BEAR *.
 * The reason for this small title change may been of Roblox's poor moderation.


 * When BEAR * was about to release, there was a delay in the BEAR (Alpha) timer where the game would release 3 minutes early and not at the 0 Seconds mark.
 * If you brighten the 4th thumbnail with BEAR in Yoricks, you can see B.O.B. face in the kitchen room.