Boid Studio/Darkenmoor

Darkenmoor is a round-based action survival horror game created by Boid Studio. Players play as humans and a monster, using their magical abilities and wits to defeat each other.

Gameplay
Each round, one person will become one of four different types of monsters. Humans start with 100 HP, and can play in one of two ways. Each clock collected around the map removes five seconds from the game. Humans can have two different abilities at one time, which the exception of the 'Thaw' ability. These abilities vary based on what is equipped. By default, sprint is the only one equipped, while the second slot is randomized. If no abilities are equipped, both slots are randomized each round.
 * 1) The humans team up and attempt to kill the monster.
 * 2) The humans try to survive and speed up the game time by collecting clocks.

Cogs
Cogs are the main currency of Darkenmoor. Cogs are used to purchase Tomes, Amulets, and Forbidden Boxes. Cogs can be purchased with Robux or won in-game.

Time
The game starts out with five minutes on the timer, but the time can change depending on what occurs during the game. Clocks, which can be collected by humans, will remove five seconds from the time. Clocks can be smashed by the wraith, however, adding five seconds to the time. Five seconds is added whenever the ghoul freezes someone.

Doors
Doors around the map play a big part in the game. Every ten seconds, half of the doors around the map close while the other half open. This door change is affected by the time schedule (5–10 seconds). Doors prevent both players and the monster from going through, unless the player has the Skeleton Key ability.

Human Tomes (Abilities)
Abilities are temporary boosts which can be used in-game. They last for 0–5 seconds and have a cooldown of 7–30 seconds (depending on the ability).
 * Sprint (will not be in a random slot, must be equipped) - Speeds the player up by 60% for three seconds. Cooldown seven seconds (Free).
 * Evil Eye - Shows the player where the monster is and shows the monster where all players are for five seconds. Cooldown ten seconds (500 cogs).
 * Forcefield - Protects the player from all damage for four seconds. Cooldown twenty seconds (350 Cogs).
 * Decoy - Creates a fake copy of the player for five seconds that runs forward. Cooldown eight seconds (350 Cogs).
 * Rage - Speeds the player up and increases attack damage for five seconds. Cooldown thirty seconds (300 Cogs).
 * Skeleton Key - Unlocks or locks the door the player is looking at. Cooldown ten seconds (500 Cogs).
 * Rest - Heals the player 50 HP when standing still. Cooldown twenty seconds (250 Cogs).
 * Cloak - Turns the player invisible for three seconds. Cooldown twenty seconds (750 Cogs).
 * Thaw - Thaws any frozen player they are standing next to. Cooldown four seconds. This ability can not be purchased, and will only be present when The Ghoul is the selected monster.

Human Amulets (Perks)
Amulets are perks which give the player extra boosts which last permanently.
 * Health - Boosts the player's max health by 25% (200 Cogs).
 * Noisy - Grants the player 50% more Cogs, but makes a lot of noise in-game (200 Cogs).
 * Speed - Boosts the player's walk speed by 25% (200 Cogs).
 * Human Vision - Allows the player to see friendly humans through walls (400 Cogs).
 * Clock Vision - Allows the player to see clocks through walls (400 Cogs).
 * Clock Master - Heals 20 HP when a clock is collected.

The Wraith

 * 260 Max Health
 * Clock Smash - Smashes a clock, adding five seconds to the time and healing for 5 health. Cooldown 3 seconds.
 * Fake Clock - Places a fake clock, glowing purple for monsters and blue for humans (looking normal). When a player touches the Wraith's clock, it will jumpscare as Dark Mass monster. Cooldown 20 seconds.
 * Battle Cry - Speeds the monster up by 33% and increases attack speed by 35% for 5 seconds. Cooldown 20 seconds.

Minion
When a player has died by Wraith, a player will turn into Minion monster.
 * 50 Max Health
 * Sprint - Speeds the player up by 60% for three seconds. Cooldown 7 seconds.
 * Rest - Heals the player 50 HP when standing still. Cooldown 20 seconds.

The Ghoul

 * Heals 3 HP every 5 seconds.
 * Cold Gaze - Reveals all other humans for 5 seconds. Cooldown 10 seconds.
 * Blizzard - Slows down other humans for 5 seconds. Cooldown 25 seconds.
 * Teleport Stone - Sets a teleport stone which can be warped back to. Cooldown 10 seconds after teleporting, and 3 seconds after placing a teleporter.

Dark Mass

 * Dark Bullet - Shoots a bullet forward, damaging and blinding any users. Cooldown 5 seconds.
 * Blink - Teleports through a wall or closed door. Cooldown 10 seconds.
 * Hour of Darkness - Closes and locks all the doors in the map for seven seconds. Skeleton Keys cannot open these doors. Cooldown 30 seconds.

Bad Banana

 * Tentacle - Pulls a player towards you, can be used on walls and ceilings. Cooldown 5 seconds
 * Peel - Places a banana peel that trips humans. Sound effect will play and it will reveal you to the monster. Cooldown 3 seconds
 * Throwing Knife - Throws a knife dealing 50 damage. Cooldown 15 seconds

Deathpacito
Deathpacito is based off the roblox meme Despacito.
 * Tentacle - Pulls a player towards you, can be used on walls and ceilings. Cooldown 5 seconds
 * Blink - When you select it, it teleports you the direction you are looking in.
 * Peel - Places a banana peel that trips humans. Sound effect will play and it will reveal you to the monster. Cooldown 3 seconds

Original Idea
"The Darkenmoor Mansion was originally the lobby, and the door would open into a map where players would use lugers to try and kill the original wraith. It still turned into more of a hide and seek so I wanted to give the players something they could do instead of just hide. Antiboid changed the map to be inside the Mansion with lots of cool random generation stuff. Somehow we ended up doing clocks as a obtainable to make surviving easier. Then by accident we invented the door swapping mechanic. Antiboid was making doors that would be open/closed with constraints, and I thought it would be interesting to make the routes change during the round so that you could escape or be trapped. But there was a huge problem with that. Straight RNG meant that we ended up with a lot of rooms where all doors were in the same state so you would get trapped. But I finally came up with an algorithm that went room by room and made sure at least 1 door was different per room so you will never be trapped in just one room unless someone skeleton key'd. It was one of my most proud creations"

- Sethalonian, Founder .

Trivia

 * In the lobby, there is a fountain with the developers of the game on it, as well as six dead skeletons.
 * On October 11, 2018, Darkenmoor was featured on a Roblox instagram post.
 * Darkenmoor has been featured in the Hallow's Eve (2018).