Community:Aurarus/Be a Parkour Ninja

Be a Parkour Ninja is a game created by the user Aurarus. In Be a Parkour Ninja, the player will go onto the battlefield, having 2 weapons and a utility. The player can fight other players in an ongoing PvP match. Its fast gameplay will keep players alert and prepared if they want to stay alive.

On March 5, the game temporarily closed because of exploiting issues. On the first line of the description of the game, it said "Don't worry; I'm gonna make it filtering enabled and open it back up again." This meant that Aurarus is was planning to open the place back up again in the near future. The game is now opened back up.

Gameplay
The game is solely based on PvP with a K/D ratio. There are cosmetics though, including the desert rouge pack and cyber ninja pack. This type of gameplay can be compared to Sword Fight on the Heights. However, with a versatile selection of tools and utilities, players can choose their way of killing others. Maps are designed for players to move around the map with ease while dodging player's attacks.

Tools
When players spawn, they are equipped with three tools. Their main weapon (Katana or Heavy Sword), smoke bomb, and kunai. Players can choose their main weapon of choice and cosmetics before jumping into battle. All players are required to have the tools listed above, However, it is possible to obtain both a heavy and katana in a session.


 * Katana - The katana is a melee weapon when upon click, players swiftly swing in front of them, damaging other players on contact. Continuously swinging a katana without unequipping will lower the player's movement speed in the air and on the ground over time. The first swing never decreases movement, so players can combine a swing and a dodge to hastily slash their opponents. It takes 3 swings to kill a player at full HP. Some swings can do more damage depending on the right circumstances.
 * Smoke Bomb - The smoke bomb is a utility, which upon use creates a white puff of smoke. Enemies who were in radius of the explosion as the bomb was casted are blinded with a white screen before fading away. Players can easily see through their own smoke bomb outside of it but have trouble seeing other's. Additionally, players hit with a smoke bomb have their movement speed decreased in both the air and on the ground for a short duration of time. The smoke bomb does no damage.
 * Kunai - The kunai is a ranged weapon with near infinite range and a medium cast time. It is the main weapon of most players and used at a range to stay out of harm's way. It takes 3 shots to kill a player at full HP. Kunai will stick to surfaces and players upon contact but do not have any use.
 * Heavy Sword - The heavy sword is a melee weapon when upon click, players swing it across themselves, damaging other players on contact. The Heavy Sword attack  goes in a circle around the player and it takes 3 to 4 seconds to perform it. If the sword swings around a player twice, they will take double the damage and die. Interestingly, when a heavy sword is winding up it slows players falling and movement speed, and when it swings players get a short boost in whatever which direction. Players can combine this with a dodge to lunge forward at great speeds over a long distance. Additionally, the heavy sword still "swings" even when it's not equipped. Players can abuse this by equipping their sword, clicking, unequipping, and equipping again to have its hitbox still active during the unsheathing animation. Combining this with a dodge creates a much deadlier and extended version of the technique seen with the katana.

Controls (PC)

 * [ Q ] - Dodge Left
 * [ E ] - Dodge Right
 * [ X ] - Dodge de Backwards
 * [ C ] - Toggle Clone/Substitution. When dodging and Clone/Substitution is toggled on, players create a temporary clone at their place before they slide. Clones turn into a log and explode with a small puff of smoke shortly after being damaged or over time. The clone will walk and jump in the direction the cloner was moving towards while dodging. If the player was still, the clone will stand still and jump in place.
 * [ SPACEBAR ] Mid-air - Double Jump. Players can only double jump once before touching the ground or wall jumping. Double jumping will give the player a lot of momentum.
 * [ SPACEBAR ] Next to vertical surface - Wall Jump. A wall jump will boost the player up and can be performed repeatedly in quick succesion. Wall jumping will allow the player to double jump mid-air again without touching the ground.
 * [ SPACEBAR ] Near ground mid-air - "Triple Jump." Right before touching the ground, players can press the spacebar to jump mid-air and allowing them to double jump again. This can be thought of as a wall jump.

Maps
There are 3 maps in this game. (no there are technically 4)


 * Forest - A map towered by trees and a valley below with a few structures
 * Canyon - A map with tall cliffs everywhere with structures
 * Jungle - A remote map similar to Forest but with a beach and a tall waterfall on a mountain in the back
 * Night Jungle - Same as Jungle but its darker and full of cloud like objects at ground level (This is the rarer variant of Jungle)

Killstreaks and Awards
The game gives players special katanas for having a high enough AVK (average killstreak).

Awards Given for AVK
By having a AVK of 10, you get the green katana (Grass), AVK of 25, the golden katana (Lantern), and AVK of 50 gives you a purple katana (Night Reaper). There is also a personal best killstreak, which shows you the top 10 killstreaks you went off on. There's additionally a global leaderboard which compared your AVK to others around the world.

Official Be A Parkour Ninja Discord
https://discord.gg/FZaZhrf