User blog:RBlitzwolfer/Criticism for ROBLOX Dodgeball


 * ROBLOX Dodgeball: The game where you throw dodgeballs at your enemies to win. While this is a really simple and fun game, it also has its downsides too. Being a well experienced user with the game, there are some things I find annoying about the game.


 * Today, I'm going to talk about the things that I hate about ROBLOX Dodgeball. Take note that it doesn't mean I hate playing ROBLOX Dodgeball (I love it!) and it's just my opinion.

Intermissions and Aftermath

 * One thing I hate about at the end of every game is the analysis of your gameplay. The analysis shows you your knockouts, hits, and throws. It also shows you the amount of certz you gained, the achievements you gained for that round, and the experience you have earned. Personally, this is very annoying as I don't care about the analysis and I am forced to sit here until it ends. When it does end, the round is already going to start, leaving me no time to shop or change what I have in my inventory.


 * You might make the counterargument that you can visit the shop when you die or just before the round starts. However, if I do that, I will have to wait for another round to play the game again. Personally, it's very time-wasting considering I want to play the game and not wait for one.

In-Game Obstacles

 * The next problem I'm about to address is obstacles. You might be wondering: "What obstacles?" I mean your allies blocking your way and the dodgeballs on the floor.


 * You might argue that "You can just move out of the way so that your teammate is not blocking you!" That is a very vaild point, but it's a very fast paced game and you'll expect players to be moving unpredictably. You might think that your teammate is out of the way, but when you throw it, your teammate might accidentally move into the path of your dodgeball.


 * Now, you are wondering how dodgeballs laying around the field is somehow an obstacle. Usually, when you throw a dodgeball and it hits a dodgeball on the field, the thrown dodgeball will ricochet off of it. Let's paint a scenario. You throw a dodgeball at an enemy. Due to the dodgeball going in an arc-path, it will sometimes hit the ground and will roll towards the enemy. However, a dodgeball that nobody has picked up yet will block the dodgeball. You might note about throwing the dodgeball higher, since it will not roll towards the other unoccupied dodgeballs and will instead hit the intended enemy. This is much harder to land, as you can only hit an area if the arc is higher instead of a path when rolling it.

Solutions

 * Make the analysis at the end of the round skippable.
 * Make the intermission more longer. It won't hurt if the intermission is longer, even by a few seconds.
 * Make thrown dodgeballs on their team pass through their teammates.
 * Make dodgeballs non-collidable and anchored when they are turned red and halt to a complete stop.