The First Encounter Assault Recon

First Encounter Assault Recon (F.E.A.R. for short) is the biggest and most infamous of the war groups on ROBLOX. The history of the group is filled with controversy. F.E.A.R has gained a lot of criticism for being the largest clan on ROBLOX and the high amount of new members entering the clan. Also for it's former use of free models in their facilities. The First Encounter Assault Recon was created as a fan group by SONICTHEHEDGEHOGXX for the game F.E.A.R. However quickly transformed into a wargroup due to its increasing popularity due to offering a 'VIP' with his Island Resort. The group also achieved tens of thousands of members when the well known Roblox Administrator Telamon joined the group in 2010. F.E.A.R. Has held the title of the largest group on Roblox since 2010. F.E.A.R. was awarded the Most Active Group award at the 2013 Roblox BLOXcon. They are the second group to ever win this award, after Vortex Security at the Roblox Game Conference 2012.

Leadership


Although F.E.A.R. is hated by many users, it's currently the largest group on ROBLOX, of which some ROBLOXians believe it is due to filling it up with alts. It is generally assumed that SONICTHEHEDGEHOGXX's largely popular places have laregly influenced the recruitment as well as the highly popular F.E.A.R. Recruitment Center. Some of the larger military groups, such as UCR, Frost Clan and Nightfall Clan have allied with F.E.A.R. to prevent a large-scale war, however inter-clan relations have transformed to include side-by-side trainings and assistance at allied forts. Other war groups have tried to "destroy" this group, but lacked the power and the prominence to do so. However, several of F.E.A.R.'s allies have gone to war with F.E.A.R. before. RAT, UCR, and FC all fought F.E.A.R. in a huge war in 2010, which lead to a standstill with no official war victor. F.E.A.R. ended it's 3 month war with The Grand Imperium on December 29, 2012. It resulted in F.E.A.R.'s conditional defeat with an official statement issued by second in command BrianK2355.

Historic High Ranks
The First Encounter Assault Recon has had several well known High Ranks come and go. These high ranks have devoted their loyalty and time to FEAR. They also greatly supported, as well as made positive and effective changes to the clan. Some of these great men include, but not all, Ploober33, Moolah60, The13thHippie, Honeymonster111, DoctorCooper, BrianK2355, JasonIIII, Aces1ayer (formerly known as Aceslayer111), 0amazingman0, Lejam7890,  Shagabash, Duckdude1123 (now known as Quackless and several others. These members have often joined FEAR from their very first days on ROBLOX, due to the clans vast popularity. The clan has servered as the foundation of many of these individuals careers on ROBLOX, and most of the old members have either quit Roblox, or continue to server the First Encounter Assault Recon.

Military ranks
These are the stated ranks within F.E.A.R.; there are 16 ranks total.

Recruit 【REC】
Recruit is the starter rank, the majority of the group members has the rank of Recruit.

Private 【PVT】
These members are still low ranks, but they have proven to the group that they have skill and potential. To become a Private, members must train and meet the requirements for a promotion during a training session. The Commander people to this rank for simply putting on their uniform and making F.E.A.R. their primary clan.

Corporal 【CPL】
One rank above Private. These are generally more mature, smarter. Players must train and meet requirements for a promotion during a training session to achieve this rank.

Specialist 【SPC】
These members have proven that they are willing to be loyal to the group, and they have what it takes to excel within F.E.A.R. Players must train and meet requirements for a promotion during a training session to achieve the rank of Specialist.

Sergeant 【SGT】
These soldiers are trained to lead squads and don't hesitate when faced with decisions. They can begin to command lower ranks. Players must train and meet requirements for a promotion during a training session to become a Sergeant.

Lieutenant【LET】
Members of this rank are specially trained to face the most vigorous decisions and training than any other infantry rank. Players must train and meet requirements for a promotion during a training session to achieve this rank.

Captain【CPT】
Soldiers of this rank need to make big decisions in short time, and are vigorous in combat. This is the maximum rank you can earn by training. This is the last low rank. Players must train and meet requirements for a promotion during a training session to achieve this rank. Another way to earn this rank is to enroll in and graduate from a secondary division known as F.E.A.R. School, owned by DoctorCooper.

Major【MAJ】
Majors are well skilled soldiers who are given permission to lead patrols to defend and protect F.E.A.R.'s bases. They can also lead raids on enemy bases as well. Majors are usually selected by higher-ranking members.

Lieutenant Major【LTM】[ Deleted Rank ]
This rank is used as a filter, for those who have been suspended, and or are under inspection. User SONICTHEHEDGEHOGXX created this rank as a filter between the ranks of Colonel and General, however due to conflict he repurposed this rank space. This rank will be removed once ROBLOX adds a 'Remove Rank' feature.

Officer【OFF】
The last middle ranking position in F.E.A.R., these users are clever and know their tactics. They do not usually engage in infantry based firefights though. They do help command and organize troops while High Ranks are not in a specific raid or defense server.

Warrant Officer【WTO】[ Deleted Rank ]
The position of Warrant Officer is considered the first high ranking position within F.E.A.R. These members are given the privilege and the responsibility to host wall trainings, trainings announced on the group wall, as opposed to the group shout. They are also expected to monitor the Officers, and train them to achieve the high ranking positions. To become a Warrant Officer, members must be voted in by higher ranks.

Lieutenant Colonel【LTC】 [Deleted Rank]
The Rank of Lieutenant Colonel is the first rank where you are able to Down Grade "Demote" Other users. They are also able to join F.E.A.R. Military Police. This rank is an honor to have and an extremely hard rank to earn.

Diplomat【DIP】
These members are not considered low ranks, medium ranks, or high ranks. Members of this rank are either high-ranking members or leaders of a group that is allied with F.E.A.R. However, these members get the same amount of respect that any high ranking F.E.A.R. member would get.

Colonel【COL】 [ Formerly General Rank ]
An extremely prestigious and respected rank, members of this rank are expected to assist the lower ranking members. They are expected to host trainings for lower ranking members periodically. The high ranks must vote a member into this rank.

General 【GEN】[ Formerly Leader Rank ]
Very close advisors and friends of the leader of the group. They are able schedule Trainings at their own discretion. These members also have the power to promote and demote other soldiers. To achieve this rank, one has to be a dedicated F.E.A.R. Member. Members are usually voted into this rank by those ranking General+.

Prime General【PEN】 [ Deleted Rank ]
Prime General rank was created in requests of some of the two biggest reformers of F.E.A.R., Lejam7890 and DoctorCooper were the one requested for this rank in order to show more power since they would fight all the time. This rank was taken off because of the demotion of Aceslayer111, and the only 3 people to ever have this ran kwere Lejam7890, DoctorCooper, and Aceslayer111.

Vice Commander 【VCO】
This rank is the most elite and respected rank besides that of the Commander. Only three members can have this rank. These are the Second in Command of F.E.A.R., the Third in Command of F.E.A.R., and Sonic's alternate account. Members of this rank are selected by the Commander himself.

Commander of F.E.A.R.【COM】
The presidential seat of F.E.A.R. SONICTHEHEDGEHOGXX is the first (founder) and current Commander of F.E.A.R.

Divisions
These are the main divisions of F.E.A.R., most owned by SONICTHEHEDGEHOGXX. All of these divisions have access to certain tents at Fort Alianor II. Some of these divisions are criticized because their names were also copied from a video game, and many have extremely overpowered guns at F.E.A.R. bases. There are many more un-official divisions in F.E.A.R., but only the most important and well known are listed below.

F.E.A.R. High Command
The most respected and prestigious of all the F.E.A.R. divisions, this division is for the high-ranking members of F.E.A.R. only. Members of the High Command Division are some of the most loyal and respected members of the group. Acceptance into this division means that members are loyal to the group, and they are very knowledgeable about F.E.A.R. These members are often called on to answer questions that lower ranking members may have concerning the group. To get in, members must be the rank Colonel+ in the main division. In this division, members may discuss top secret information, and meet to discuss and make important decisions.

Armacham Technology Corporation
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Responsible for the technology within F.E.A.R. Their name and logo are both copied from the video game, F.E.A.R. They are some of the most highly gifted when it comes to building and/or scripting. In addition to the developers, there are prestigious artists that are in the group. Some members of F.E.A.R. who are extremely skilled in combat are let into the group to protect the developers and to ensure that ATC's projects remain top secret. Notable members of Armacham have been Unclear and Alkia. The most prestigious artist is blobmista4. Currently the Armacham Technology Corporation focues their efforts on deliving Alianor III and a new F.E.A.R. Recruitment Center.

F.E.A.R. Replica Forces
thumb|75px These are the most highly skilled fighters in F.E.A.R., created by Armacham Technology Corporation to protect Venezia. Their name and logo were both copied from the video game, F.E.A.R. The Replicas are born, raised, and currently reside on the planet Iratus. This division is led by the Director of War, LordNobody,and Advisor of War, Andrew2899lee. To enter you must read the acceptnce procedures in the .

F.E.A.R. Military Academy
These are current majors in F.E.A.R. The majors in the academy undergo phase training, which cover obedience and maturity, combatant skills, as well as leadership. After phase training, one must pass an individual interview with the Overseer of the Military Academy. The purpose of the Military Academy is to create the future leaders of F.E.A.R., and the only way to obtain the rank of the Officer is to go through this Academy. General Andrew204, as the Director of Training and Education, oversees the Academy, along with his supervisors.

F.E.A.R. Honors Division
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Only the most skilled F.E.A.R. members are eligible to join this exclusive division. Those members of F.E.A.R. who've shown endless loyalty and years of experience, as well as impressive skills can be accepted into the Honors Division. Members must have the rank of Lieutenant+ in the main division, and must be in F.E.A.R. for a minimum of 8 months. Players then take an exam, which is graded by a high-ranking member of the main division. They are then allowed access into the Honors Division. Currently the Honor's Division is lead by Colonel 0amazingman0.

F.E.A.R. Military Police
thumb|75px The job of the Military Police is to enforce the laws set by the F.E.A.R. Supreme Court. They are also expected to arrest people at F.E.A.R. bases that do not abide by the rules set in place. They are another extremely elite division. The members of this group are extremely respected. To get in, players must be an Major or higher within the main division. Their primary focus is to maintain defenses at one of the primary forts such as Alianor II, Cryo, and Terra. Currently the Military Police is lead by the Chief of Police; General Iroctheworld.

SecondaryDivisions
Often working in the background of F.E.A.R. events, secondary divisions as comprised of smaller task forces that do specialized tasks in FEAR. Though most are unofficial divisions, all active and well used secondary divisions are viewed, just as important as any main division. The most active and relevant secondary divisions are listed below.

F.E.A.R. Intelligence Department


 Tasked with the collection of all internal and external clan related Intelligence, the F.E.A.R Intel department is headed by HyperiousHylian and maintains a strong foothold in all FEAR related events. In recent months, the F.E.A.R Intelligence department has been called on for special missions and information regarding hostile clans. Specific details are classified.

F.E.A.R. Supreme Court


 Comprised of agents from the main divisions, Military police, Armacham and replica forces, the Supreme Court deals with all legal issues that occur in F.E.A.R. Headed by Iroctheworld and his staff of justice members, the courts continue to advance and improve the legal system of F.E.A.R. on a day to day basis.

F.E.A.R. Special OPs


 Constantly undergoing reform, the F.E.A.R. Special Ops was shut down for a large period of time during the summer of 2013. After the eventual shutdown of Advanced operations and other outlying divisions, the massive 37000 member group was re-made and is currently undergoing its final stages of reform. Tasked to handle basic operations, members who advance into Special Ops will be given tasks similar to Replica Forces.

F.E.A.R. Salvus Guard


 Headed by Disav0w (Colonel), Salvus Guardsmen are tasked with the protection of all FEAR high ranks. Acceptance into Salvus is strictly invitation only, but FEAR members have been know to have a higher chance depending on the status of their profile look. Additions to the guard have been major in the past year, including a probation rank for guards in training. The Salvus Guard uniforms and tactics are designed of the Octavian Star Empire, though major changes have been made to fit FEAR needs. On November 29 after 5 months of work, the Guard became an official unit of FEAR with the acceptance of the FEAR Commander, Sonic.

F.E.A.R. Weapons These weapons are all found at F.E.A.R.'s current main base, Fort Alianor, as well as forts Terra and Cyro.

G2A2 Assault Rifle
This is F.E.A.R.'s primary gun. It is usable by members of F.E.A.R. only at F.E.A.R. Bases, but all players at Fort Cryo and Alianor 2.0 spawn with this gun. There are three versions of this gun that have been released. The first version was released at Alianor 1.0, the second at Alianor 2.0, and the third version was introduced at Fort Cryo. It fires 30 shots per round. The G2A2 is good for mid-ranged shooting, and has minimal damage. The G2A2 Assault Rifle can be a deadly weapon in skilled hands, and in combination with the Mark IV, can be comparable to any combination of F.E.A.R. weapons.

Mark IV
A smaller pistol, all players at any F.E.A.R. fort spawn with this gun. It fires less shots per round, and it was originally introduced at Alianor 2.0. At Alianor 2.0, this was the only weapons that the raiders of the base received, now raiders are armed with the G2A2, along with the Mark IV. Although it has been criticized for holding less ammunition and having a low fire rate, the damage done per shot with the Mark IV is much greater than any weapon (excluding the MK50) that F.E.A.R. members have to use.

G3A3 Burst Rifle
A high powered rifle, the Burst Rifle was originally released in Fort Cryo. It is available in the armory of Fort Cryo, so that all users can access it if they can get in the base. It fires 10 shots per round, and only takes two shots to kill. Although it is a relatively new weapon, it has been criticized for being overpowered, and the fact that it is a lot easier for F.E.A.R. members to access the gun. In early 2013, the burst rifle was nerfed and is currently rated to be comparable to the Mark IV. This weapon is available to all FEAR members who are a part of the FEAR Honors Division.

MK50 Sniper Rifle
Another new rifle introduced at Fort Cryo, it is used for long ranged assault. Like the Burst Rifle, it is located in the armory of Fort Cryo. The design of the gun is reminiscent of the design of the F.E.A.R. Hammerhead, which was a gun at Alianor 2.0 that was accessible to the F.E.A.R. Replica Forces only. With a two - three hit kill on any part of the body and one hit kills for headshots, this weapon system has been dumbed down from its previous stage of “One shot, one kill”. FEAR members in the Military Police have access to this firearm.

Demolisher
Originally introduced at Alianor 2.0, the F.E.A.R. Demolisher is limited to use my members of Armacham Technology Corporation and F.E.A.R. High Command only. The Demolisher is one of the most powerful firearms out of all of FEAR's weapons. After heavy debate, the demolisher over went a major nerf. Clip capacity was changed from over 300 to 100, damage was changed from 25 to 5 and the spread of the weapon was amped up. These modifications created a weapon that is now comparable to the Hammer Head and MK50.

Hammerhead
Another extremely powerful gun originally introduced at Alianor 2.0, this weapon can only be used by members of the F.E.A.R. Replica Forces Division. A good long-distanced gun, the Hammerhead kills users quickly thanks to its extremely fast fire rate and high ammo count. After reports of Overpowerment, the Hammerhead was nerfed to be comparable to a combination of raider weapons. It is currently the 2nd most powerful weapon in the F.E.A.R. armory.

F.E.A.R. Bases
All of these bases are located on Sonic's profile, and have once served as the headquarters for the group.

Recruitment Center
thumb|300px|The F.E.A.R. Recruitment CenterThe F.E.A.R. Recruitment Center was the first official base for the group, being constructed in early 2010, around the creation of the group. The Recruitment Center attributed for a lot of F.E.A.R.'s early members, and was one of the main reasons they achieved the title of the largest group on Roblox when it did. Despite it's popularity, the base has been heavily criticized since its creation. A majority of the base's vehicles were free modeled; this caused many users to accuse Sonic of being an unskilled builder. Also, the fact that the base was built in favor of F.E.A.R. members was another common complaint. This was shown with code doors that gave only a select number of players access to weapons. Throughout its history, the base has been re-mastered multiple times. The current version is the third major rendering of the base, having been built in late 2010 - early 2011. However, a common feature in all renderings of the base was a walled compound with a modern building located inside. The building contained a weapons room, meeting room, rally room, labs, and offices. The Recruitment Center is no longer in use within F.E.A.R., as Sonic now rents the base out to other groups for recruitment purposes. A fourth version of the recruitment center is being created by user SleepDeprivation and will be released in the summer of 2013.

Underground and Underwater Bases
The F.E.A.R. Underground and Underwater Bases were two different forts that were released in Summer 2010. Both games hit the front page on multiple occasions, and aided in F.E.A.R. becoming Roblox's largest group by the first half of 2010. The Underground Base was released first; it currently has over 800,000 visits. There are two versions of the base. The first was located in a desert. It contained an elevator leading to the underground terminal. The underground sector contained a lobby, which was connected to an office, laboratory, subway, and secret room. A hallway off of the lobby led to three different wings of the base. The rightmost wing contained an armory. The center wing contained another underground train station hub, a jail, and control rooms. The leftmost wing contained several dirt tunnels, as well as stairs leading to the second floor. Upstairs, there is a passageway that leads to the control rooms in the train station, as well as a cafeteria, barracks, a meeting room, a computer room, and an air conditioning unit. The Underwater Base has been retired, and the Underground Base has been turned into the Chaser Legion Recruitment Center.

Fort Alianor
thumb|300px|Fort Alianor 1.0.



thumb|300px|Fort Alianor 3.0Fort Alianor is the current headquarters for F.E.A.R. and all of its divisions. There are three versions of this fort, with version 2.0 being the current version in use, and 3.0 expected to be released soon. Alianor was originally F.E.A.R.'s first and only raid-able fort, until the release of Fort Cryo. The first two versions were built during 2011, but released during different times that year. Alianor 1.0 was released during early 2011, whereas 2.0 was released on December 23, 2011. Fort Alianor III is expected to be released in 2013. This is not only one of the most technologically advanced forts in F.E.A.R., it is also the most well liked. This fort was also the first fort built by the F.E.A.R. division Armacham Technology Corporation. The first version of Alianor was located in a hilly environment, with the main building being flat. The second version is located in a mountainous terrain, with the main building being a modern tower, and containing armories for each of the official F.E.A.R. divisions. The third is located on an island with three large waterfalls, a small waterfall, and a large lagoon. It also has division tents, as well as a hanger and helicopter pad. Although this base is the most liked F.E.A.R. fort to date, many members criticize this fort for being unfair, full of lag, and being exploited often. The design of the fort is inspired by that of R.A.T.'s primary fort, Fort Celeste. Alianor 3.0 will most likely be released after Venezia as a part of the Revival Project.

The third version of the fort is a revamped version of the fort on a larger scale. According to the storyline that was in the video description of the trailer, Alianor II was destroyed after an ambush by R.A.T., followed by a tsunami. Alianor III follows a similar design to that of Alianor II, with both being located in a tropical valley climate. However, there are several notable differences between Alianor 2.0 and Alianor 3.0. In Alianor 3.0, the base is located on a series of cliffs that surround a lagoon (where Alianor 2.0 is submerged). Two fields, which hold the base itself, are separated by a waterfall. Despite the differences between the two bases, there are several similarities between Alianor II and Alianor III. The third version of the fort contains weapon tents, as well as a building that is similar in style in that of its predecessor. Alianor III will include up to 60 different guns scripted by the Armacham Technology Corporation. Fort Alianor III is currently in the Pre-beta phase.

Recently, the FEAR attempted to make history, by putting their fort on the front page of games, something a clan had never done before. Close to 14 servers were filled. But unfortunately, near the end, exploiters stormed the servers, quickly bringing the number for 14 to 8, then,5, and picking off the remaining four one by one until the last one fell. They were an estimated 16 players away from their lofty goal.

Fort Cryo
Fthumb|300px|F.E.A.R.'s Fort Cryo.ort Cryo is F.E.A.R.'s newest fort, being released August 17, 2012. Fort Cryo is named after the multiple cryogenic tubes located throughout the base. Located within the frozen tundra of F.E.A.R.'s homeland, Venezia, this base is more fair than Alianor to raiders in several ways. Raiders and F.E.A.R. spawn with the same weapons, and have access to the same weapons. Unlike Fort Alianor, the high divisions of F.E.A.R. do not spawn with better weapons. The base is a fairly easy raid, with raiders having to complete a simple obby hidden in the mountains in order to get into the base. Raiders spawn in a cave at the back of the map. A wall divides the raider base from the combat point. In between the F.E.A.R fort and raider base, there is a combat area. This area contains the entrance to the frozen obby, as well as some shields to hide and shoot behind. Two bunkers are located in this area, as well as the spawns for F.E.A.R. and their allies. Behind the walls is the actual F.E.A.R. base itself. The base is carved into the mountain, and divided into three floors. The first floor contains a picture room, with an open atrium lobby and an armory. The second floor contains the capture point and some cryogenic tubes. The third floor contains some offices, a cafeteria, a clinic, and a meeting room. There are two buildings located outside the main base, one of which contains some cryogenic tubes, and the other contains a radar room. There are also several cryo tubes throughout the base. Fort Cryo also contains some new technology, such as a snow GUI, and a unique capture point that freezes FEAR once Raiders win a raid. It is currently considered the new headquarters of F.E.A.R. Fort Cryo currently has over 600,000 place visits, and over 19,000 favorites.

Some criticisms of this fort are similar to those of Alianor 2.0. The fort is criticized for having more lag than Alianor, despite less bricks. Map balance is also a big negativity about Fort Cryo, along with the fact that the guns and knife tend to healthglitch (HG) a lot. These issues were addressed within a recent update, which includes taking bricks out of the guns to reduce lag, as well as introducing division tents to Fort Cryo, similar to those at Alianor 2.0.

Planetary systems & RP elements
(Everything in this section is basically roleplay to F.E.A.R. members and other clans of interest.)

Venezia and it's outer lying planets including home planet Venezia, Iratus, Lympha, Sicca, and Alsuis are all apart of the Venezian Solar System. Venezia is the most prominent, rich, and most visited vacation spot in the known galaxy. Most of F.E.A.R.'s economy is based on Venezia and Sicca and a lot of resources are taken from Iratus, Lympha, and Alsuis for Venezia and it's other planets. With the removal of the FEAR 2nd in command, BrianK2355, the main forts and HQ's for all planetary systems were discontinued. Other than Venezia, all other systems are in the works of being disowned, but continued by a handful of FEAR supporters.

Venezia


Venezia is the home planet of F.E.A.R. and the basis of where government is perceived as well as most of its economy and interest of living. It is one of the most visited places for vacation and is one of the most peaceful spots in the known galaxy and has never been actually attacked. With peace comes dark times, as at one time Venezia was becoming dirty and unclean, and soon Venezian manufacturing had to be totally closed off and put onto Sicca. After this Venezia was reformulated to be beautiful again, with the help of Armacham Technology Corporation which was initiated because of this problem. Soon Armacham Technology grew into making most everything that dealed with technological advancements, and became a secretive group of scientists and engineers. Now today Venezia is still prospering with advancements in technology, good community, and a prospering military.

Sicca


Sicca, one of the most renounced planets in Venezia, it was transformed into a factory based planet and where most of the criminals and war prisoners go for jail or manufacture goods for Venezian planets. Most anyone who lives on the planet is known to be a criminal or prisoner of war and will serve there until seen fit to leave the planet. Though in many cases cities were made there and a lot of Venezians had traveled there to live, though most of which can't afford homes in Venezia and travel there to look for opportunities there. Trashy, wasted, and very terrible place to live, it is still a good place where many deals of things are made before making it to Venezia and are consumed or used by them. It is home of Innovative Industries which is another sub-division that is open to amateur engineers and scientists that is not secretive in any way. Due to the departure of BrianK, forts a part of this planet are no longer raid-able.

Lympha


Lympha is a planet of jungles and where most food and resources are found and shipped to Sicca to be manufactured and sent to Venezia. Lympha is known for having the forts Terra and Alianor located on it (no Alianor is not located in Venezia) and it big on for protecting it's resources and land from being attacked. A lot of military presence is on this planet, and it is where normal F.E.A.R. members are put for training and development. Lympha is a very wet and similar to Venezia, but Venezia seems to have more water than land and Lympha has more land than water making it more possible for resources and growing of food. Due to the departure of BrianK, forts a part of this planet are no longer raid-able.

Iratus


Iratus is most know for being a volcanic and very warm planet to live on, and is recommended for people only in Replica Forces, the elite division of F.E.A.R.'s military. As there are some people on Iratus, most are there to live out their lives away from Venezia and into becoming a Replica or just like the hot weather which is almost unlivable in. Due to the departure of BrianK, forts a part of this planet are no longer raid-able.

Alsuis
Alsuis is known for its freezing, near uninhabitable temperatures and extreme terrain. Located in FEAR's outer rim system, this planet remains the first line of defense for FEAR and its allies. With only one mountain fortress on the surface, anti, planetary defense systems keep large invasion forces away but will suffer to smaller attack groups. Little is known about the geography of the planet due to its harsh conditions, thus FEAR members stationed here are required to remain indoors for the majority of their stay. Due to the departure of BrianK, this fort planet is no longer raid-able.