Community:Madattak/Innovation Labs

Innovation Labs, sometimes referred to as Innovation Research Labs, is an underground neo-futuristic research facility created by madattak and Rolijok, which is located in an unknown desert.

Built since ~2010, it is Innovation's primary facility, focused on various field of testing Zero-G, hovercars, food, coffee, cloning, genetics, and other science-y testing, all of which are powered by a nuclear reactor core. It is madattak's most-visited experience. The experience faced a decline in the number of users since mid-2015, and the experience is no longer present on the front page. The exact reason the experience faced the decline is unknown. In 2016, the experience averaged just 250 visitors. That had declined to just over 100 by 2018, and 50 by early 2020. Then, it declined rapidly again to an average of 30 people from 2020 to 2021.

Following the release and rise of the Innovation Inc. Spaceship and Innovation Arctic Base, the popularity of Innovation Labs had declined significantly, with the Arctic base taking the helm as the underground facility with the most daily visits.

This experience is currently being revamped. The release date is unknown.

Sectors
The Innovation Research Labs is divided into numerous sectors.

Sector A (Lobby)

 * You will spawn in a small entrance lobby leading to a staircase, which overlooks the main lobby itself.
 * The main lobby comprises the Innovation Hub entrance (which is actually in maintenance), security checkpoint, reception area, security room, and clothing shop.

Security Room

 * A room exclusive to Innovation Security members. Security can initiate an entrance lockdown from there, and they can also get weapons to fend zombies off.

Canteen

 * A small cafe for members and visitors alike.
 * A door in the Canteen leads to "The Machine", which exaggeratedly makes special coffee comprising of 50% Science, 45% Coffee, and 5% Sugar.
 * A machine in the cafe that produces burgers and telamon heads.

Sector B (Food Labs)

 * A small laboratory where food is being tested, possibly research for producing food with the use of artificial means.
 * Includes a taco teleporter and burger producer. (These are also available as furniture for visitor laboratories in Innovation Inc. Arctic Base.)

Sector C (Genetics)

 * A test chamber where genetics and biological transformations are done.

Sector D (Classified Area)

 * A classified section of the facility, with a cloning machine.
 * It was added for the Jurassic World Roblox event, with dinosaurs and more things.

Sector E (Core)

 * A circumferential shaped reactor core with a cooling fan beneath it, viewed at the safety of the control room.
 * The core is used for testing its power on victims.
 * At high temperatures, the core will initiate a corruption, leading to a meltdown.

Sector F (Portal Room)

 * An area with a portal on one end that visitors can go through to a few other locations.


 * The Portal Room is almost a direct replica of the one in the Garry’s Mod map gm_BlackMesa_Sigma.

Hover Car Room

 * A large chamber that is identical top to bottom used for hovercar testing. There is a dark tunnel that slopes down and back into the room.

Zero Gravity Room

 * A room connected to the centrifuge chamber for zero gravity testing.

Centrifuge

 * A large machine used for training astronauts. Also known as a High-G machine.

Meltdown
If the reactor core's temperature reaches 2000 °C, the core will start a corruption, temperature will heat up rapidly, and the facility will self-destruct.
 * 1) Core status: STABLE - TEMPERATURE OPTINUM (899 °C or 1650 °F).
 * 2) A minor alarm will sound at 900 °C or 1652 °F.
 * 3) Core status: STABLE - CAUTION: TEMPERATURES REACHING SAFE LIMIT (900 °C - 1299 °C or 2370 °F)
 * 4) Another minor alarm will sound at 1300 °C or 2372 °F.
 * 5) Core status: STABLE - UNSTABLE - WARNING: TEMPERATURES EXCEEDED SAFE LEVELS (1300 °C - 1649 °C or 3000 °F )
 * 6) A major alarm will sound at around 1650 °C. (Sound doesn't play as of now likely because the audio for the alarm was copyrighted.)(A reference to Star Gate.)
 * 7) Core status: OVERLOAD - UNSTABLE - DANGER: CORE GOING SUPERCRITICAL! DIMENSIONAL WARP IMMINENT (1650 °C+ or 3002.000 °F+)
 * 8) "All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown." (2000 °C or 3632.000 °F)
 * 9) A giant laser beam will shoot out of the core, breaking the glass and possibly hurting anyone in the control room.
 * 10) "4000 Degrees Kelvin (Portal 1 Soundtrack)" by Kelly Bailey plays. (this audio was removed because of copyright and was replaced with "Atomic Disaster").
 * 11) The Insta-Teleport will no longer be accessible.
 * 12) Numerous power outages will occur prior to the first announcement.
 * 13) Lockdown doors activate simultaneously.
 * 14) A zero gravity wave will initiate, degrading the field of vision of visitors.
 * 15) "Warning: Core Overheating. Nuclear Meltdown Imminent." 
 * 16) A loud explosion sound is heard, and explosions will fire throughout the facility.
 * 17) All remaining survivors in the facility will be exterminated by a deadly moving wall, referred as a "lava wall".
 * 18) "Our Team Of Highly Trained Nanobots Are Now Fixing The Facility..."
 * 19) * The facility will self-repair itself and the core temperature will go back to normal.

Freezedown
It's been rumored that around -2000 °C or -3632 °F, an event such as a "freezedown", the opposite of a meltdown would occur. However, this is currently unconfirmed and there is no known evidence of this happening. The freezedown rumor may have been started by security members trying to stop newer visitors from starting meltdowns.

Escaping
There are ways of escaping the meltdown.
 * Running Away: Simply leaving by going to the Innovation Hub (Innovation Hub is now closed for maintenance), or quitting the experience.
 * Desert Escape: An escape vent located in front of the door to "Sector B: Food Lab". Appears after numerous explosions. If the roof in front of this lab blows instead of the wall, it will be a signal that the correct escape route is the Cave Escape.
 * Cave Escape: Located at the Emergency Showers, in "Sector C: Genetics".
 * Hiding Showers: You can attempt to evade the explosions by hiding in the emergency showers in Sector C. Be warned that there is one explosion that will trigger in the left side of the emergency showers.
 * Glitching: You can actually survive using a glitch, go to Sector A (Lobby) and sit down on the blue seats. By doing this, the final explosion will not affect you. (In 06/05/2018, it was mentioned that this glitch was fixed, but it still isn't).
 * Portal Escape: The glass for the emergency button will open. You can press the button and the portal starts to run but not so stable. The portal starts to turn red as the first phase and shoots laser beams. The portal room door will then close saying,"LOCKDOWN". Soon two lasers start firing at the portal to stabilize it. At this point, there is a loading screen that will go off its GUI, continuing through its control panel. Eventually the color turns yellow. Once the lasers are done shooting it, a brick will move left and right, changing the portal's color black. This will also stop the beams shooting. Now you can go through the stable portal and it leads to a desert.
 * Going back to spawn: If one manages to walk to spawn before the explosions start going off or survive those before the final explosion and get there in time, that would [kinda] count as escaping(I have tested this several times, but the core explosion still kills me even when I am at spawn). If one resets, it's not escaping as it could count for the explosions.

Events
This experience has only held one event, that is the 2015 Jurassic World Event.

Biological Hazard (Zombies) Announcements
These announcement voice clips originate from the video game Black Mesa, a modern remake of Half-Life. The announcements are those of the Black Mesa Announcement System, or colloquially “the VOX”.


 * Sector C Announcement: *Emergency Logon* "Warning! Unauthorized biological reports, detected in: Sector C"
 * Sector D Announcement: *Emergency Logon* "Security officer reports, men down in: Sector D. Medical help required."

Core Meltdown Announcements
These announcements originate from Portal 2’s announcer character.


 * Meltdown Announcement 1: "All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
 * Meltdown Announcement 2: "Warning! Core overheating. Nuclear meltdown imminent."

Pinewood Builders

 * Like its Pinewood counterpart place, Innovation Labs has faced several instances of criticism over repetitive claims from Pinewood members saying that its labs copied Pinewood Computer Core.
 * This however is in the same way rebutted by Innovation members as the vice versa, pertaining to Pinewood as the one who is copying.
 * While most people would claim that both groups copied from each other, this is most likely false as both groups simply share similar video-game influences, such as the Portal, Half-Life, and SCP series.

Security

 * Many users have expressed annoyance with Innovation Security’s attempts to prevent them from blowing up the core.
 * The Innovation Security subgroup was, however, tasked to do this as a measure of balance and to maintain an element of the mechanics within the labs.
 * More recently, Security have been instructed not to prevent visitors from triggering a meltdown, limiting their job to zombie control and crowd control.

Meltdown

 * As mentioned above, two announcements about the core meltdown are from the video game Portal 2.

Facility

 * The facility is somewhat inspired by the Black Mesa Research Facility from the Half Life series, and the Aperture Science Enrichment Center from the Portal series, both created by Valve and taking place within the same fictional universe.
 * While crawling through the vents, one can find a vat of toxic goo, which may be a reference to the large chamber of radioactive waste in the Half Life chapter "Blast Pit".
 * The hallway leading to Sector C strongly resembles the Black Mesa Advanced Biological Research Lab in the Half Life chapter "Questionable Ethics".
 * The airlock right before the hallway to the reactor resemble the airlock just before entering Black Mesa's Sector C in the Half Life chapter "Anomalous Materials".
 * The coolant tank is very similar to the one that appeared in the Half-Life: Blue Shift chapter “Power Struggle”.
 * Two of the monitors in the reception area are references to Portal 1 and 2.
 * On the notifications screen, "Dr. Madattak to Sector B Robotics immediately for the switching on of the Genetic Lifeform and Disk Operating System." which references GLaDOS, the central computer core in the Portal series.
 * On the screen that says "Important Announcement", the style of the interface is similar to the style used in Portal 1 and 2's ending credits.
 * As mentioned above, when a zombie is present in the facility, two “VOX” announcements from the video game Black Mesa will play.
 * Throughout the facility, there are many small panels in the shape of fire alarm switches. Further inspection reveals that it is in similar nature to a fire extinguisher container (fire extinguishers filled with explosives are commonly found under the panels) in that it is a small red container with easily destructible glass for the front, and also has the Innovation logo and the message "IN CASE OF NOT ENOUGH SCIENCE BREAK GLASS" written on it. Clicking on these panels causes the voice of Doctor Insano saying "How does it work, you may be asking? How?! With science, of course!" After this plays, the switch will explode. While having a tiny blast radius, it has enough force to send anyone near the epicenter of the explosion out of the map.


 * When clicking on Shedletsky within the vents, he says the iconic sentence "Madattak why you do this?", this originated from a livestream where John teleported a taco with the particle teleporter.

Bugs and Glitches

 * There's a glitch if you walk carefully in the Core to a wall to the first pillar that you will not be shot by the Core's radiation.


 * If you stand on an “Explosion button” and activate it, you could be launched outside the labs.


 * (Only for security members) If you get tased and you equip your gun/shotgun, you will be flung out the labs.
 * The core can sometimes be stuck at unstable with a temperature at 1702 or 3095 degrees. This can be very annoying when it comes to making meltdowns.
 * The core overload alarm no longer makes sound. Its most probably because the audio for it was copyrighted. This will probably be fixed soon unless they intentionally removed it or don't want it back.
 * Sector B escape no longer opens correctly. Only the outer wall opens. To open it, you have to push and jump at the same time (But this has to happen after the escape door explodes).
 * For some reason, many of the badges cannot currently be obtained.