User blog:Frozenreflex/Personal Want-To-See's

No need for some elongated intro, things I want to be added to ROBLOX, cut to the chase. I honestly don't think anyone important will see this, I just want to put it here because why not.

Jigglebones
Jigglebones would just make the game visually more appealing and give developers more options when making cloth or tails. If you've ever played a game on the Source engine, you likely know what I'm talking about. Jigglebones, in lament's terms, allow stuff to jiggle without animating it specifically to do so. In more complicated terms, it makes bones able to move around according to movement of the object and physics and stuff and not according to a predetermined animation. I'd mostly like to see this so that tail accessories can move around. Because of course I use a tail in my character.

Bending Meshes
ROBLOX does one thing that no other game engine ever does: it doesn't bend it's models to make movement, which is both performance and visually imparing. It doesn't look good to see your character's arm snap off of the joint to get correct movement, and it takes more performance to calculate polygons and physics on every single part. It is also harder to make packages for it as it takes much more time to split the meshes appart.

(more coming soon i need to do homework lol)