User blog:NauticalBall/Roblox Game Review: Zombie Rush

Zombie Rush is one of my favorite games, and it has been for years. So, in this review, I'll be covering Zombie Rush, my opinion on it, its pros and cons and other important topics.

Gameplay Zombie Rush, for starters, is being developed by HomingBeacon. It has a simple and easy premise, where the player runs around many maps and kills zombies. That's it.

you can level up and widen your arsenal of guns. Zombie kills are also tracked in the Leaderboard. The gameplay is simple and easy to understand, especially for starting users. Certain maps allow players to jump higher, as they are space-themed.

I really enjoy this game, but it has become prevalent that it is dying. Zombie Rush is slowly losing players month after month, and I believe that within the next few years, Zombie Rush will fall into obscurity behind Project Lazarus and Zombie Attack. This, in my humble opinion is inevitable, as there really isn't much content available for Beacon to add.

Playerbase So I decided to review the players this time around. Zombie Rush has a relatively quiet playerbase, as most servers have not said a word in the chat. This can be excused by the fact that most are console players, and those cannot chat, for the most part.

The players aren't usually very cocky. Most are nice, chill and overall friendly.

Other

The game's design is simple yet effective, mixing modern build styles with classic build styles. This mix is in no way an eyesore.

The maps are well made and very well balanced. The maps are not difficult to navigate. They are, in fact, the exact opposite.

One big criticism have is that you can't see where you are going. To effectively eliminate a horde, you have to pan your camera away, so you can't see where you're going. This really isn't a problem on Beacon's behalf, but I think this issue could be solved by locking first person.

My huge criticism for this game is its monetization. It's overbearing. I don't blame Beacon or VertexArray for trying to make money off a game. If you can't make money, why develop? In a nutshell, Zombie Rush has a lot of gamepasses that cost a TON of money. I, in my own honesty, have shelled out money to Zombie Rush, particularly to get the Railgun.

Conclusion Zombie Rush is in NO WAY a bad game. I enjoy the concept. It's fun, but it sorta dies out after a while. It loses its charm, but I will always come back to Zombie Rush. It's one of those games that stays around and never goes away.

Rating

Gameplay: 8/10 (it's interesting, has a lot of variety, and is fun, but it becomes lackluster after a while.)

Interface: 5/10

Monetization: 0/10 (not a fan)

Overall: 7.6/10

I think Zombie Rush is a better game than Zombie Attack, but I have yet to try Project Lazarus. In all honesty, Zombie Rush is an amazing game. It has such potential, but, as with many roblox games, chooses monetization over optimization.

This is NauticalBall, professionally known as 1nt3rf4c3, signing off.

--NauticalBall (talk) 21:46, July 28, 2019 (UTC)NauticalBall