Class:Workspace

The Workspace class represents the physical area in which a game mostly takes place. It has no actual physical boundaries, but there are technical boundaries, as heading too far away from the origin (0, 0, 0) will cause floating-point inaccuracies to occur, and rendering will, quite literally, get shaky. Heading too far away will not render anything at all, and you will be left with black screen. The Workspace is mostly used for housing the environment of a game. Other objects that may appear later are stored in. All the visible parts in a game must be put in the Workspace. Scripts, while usually put in, will also run if they are put in the Workspace. The Workspace class inherits from.