Community:Egroce/The Mirror

The Mirror is a single-player psychological horror game created by. Designed to simulate strange-face-in-the-mirror illusion, the player is set in an experimental chamber where are ordered to dim the lights and stare closely at the mirror for a long time. Over time, illusions and distortions form in the player's mind, building up stress within them which eventually can be punishing.

Stages/Test Results
Warning: This section contains spoilers of the game. Press the "Expand" button to read.

Each stage represents the amount of illusion and distress in the player's mind. As the player keeps staring at the mirror in dim light, which is required to progress the stages, more illusions appear and the player becomes more traumatized.

If the player looks away from the mirror, or the lights are brightened again, the illusions, except for the player's interpretation of the reflection, disappear, yet the player's distress remains. The progress runs from where it ended if they dim the lights and stare at the mirror again.

With the exception of the final stage, the player is free to leave the chamber and stop the experiment anytime, where they'll receive test results based on their distress and be kicked out of the server.

"Subject forfeited experiment"
This is the initial stage, when the player hasn't experienced any illusions yet. The player identifies their reflection as "You".

"Subject seems normal but appears to be slightly troubled"
After approximately 10 seconds, in the reflection, the door creaks open. The player's head starts to twitch.

"Subject shows signs of stress"
After approximately 1 minute and 20 seconds, black moss appears hanging on top of the walls. The player can hear screams. They also become confused about the identity of their reflection, calling it "Me?" at first then "Who?", "Someone", or "Something". (The player must move their cursor for the text changes to occur.)

"Subject appears to be highly anxious"
After approximately 2 minutes, the room turns red, the player's vision becomes shaky, and a black figure starts flashing behind their reflection. The player is unable to perceive their reflection, calling it "Nothing", "No-one", "Void", or "Null". At this point, the player cannot handle it anymore and feels the urgent need to escape. The text "Get Closer" is changed to "Please stop", "Brighten the lights" to "Stop the madness" too, "Dim the lights" to "Please no", and "Leave" to "Escape".

"Subject displays signs of severe trauma"
After approximately 2 minutes and 45 seconds, blood starts leaking from the top of the walls and a dark figure flashes behind the player in the reflection. The player cannot identify their reflection as human anymore, calling it "Animal", "Beast", "Creature", "Cryptid", "Monster", and "Unrecognizable".

"EXPERIMENT CANCELLED: Subject suffered heart attack after exposure"
After approximately 3 minutes, the player cannot leave the mirror. In the reflection, a dark version of the player rises up from the floor. It flashes the Creepy Bunny hat, before slowly walking to the player's reflection. Ultimately, the player blacks out and the noise stops. They soon receive the results that they have suffered a heart attack, ending the experiment, and are kicked out of the server.