Board Thread:ROBLOX help and discussion/@comment-4196050-20171208150623/@comment-35600177-20181019124637

Yoyedits wrote: Isn't Rthro is just another rig type alongside R15 and R6?

Rthro's main focus seems to highlight the scaling of player's avatars. I think someone on the dev forums showed their R6 compared to Rthro and it doesn't look that bad honestly. It works fine with clothing, packages that already exist (for the most part it's alright, but the knees look a bit odd and once in a while you'll get a package that just looks odd with Rthro enabled), and accessories and all that fun stuff.

Heres the scaling for the rig types now: R15 and R6: 5 studs tall Rthro = 5 to around 6.25 studs tall, depending on the player's choice of scaling (according to CodeWriter on the DevForums)

Not a bad update at all. I just wish people don't see just the new packages and associate that with just being Rthro, because it isn't. And nobody will be forced to use it, it'll be there on the side if you wish to use it, just as R15 did. New players would have Rthro enabled by default, but if they want to use R6 or R15 then they can switch at any time if they want to. Can't stop any of the front page games from using it, since I'm sure Roblox will try to force those games to enable Rthro alongside R6 and R15.

I dub Rthro as "R15 2.0" with that full array of scaling options hehe Well, I partly agree that it is not a so bad update but if Roblox enables Rthro along The R16 and R5 avatars then it will become chaos.