Community:Stickmasterluke/Deception Infection

Deception Infection is a horror game created by . The game is a variation of Last-Man-Standing, with the goal of the Humans to spot and kill the Infected within their ranks, while the Infected are tasked with decimating the Humans by turning them over without being identified.

Gameplay
In Deception Infection, every player in the server will be teleported into the map after an Intermission (a countdown that will start a new round when it gets to zero) and they will all spawn with XM8, and the person infected also starts with an Infect tool, which is used to infect others within the team. If you're a human, you earn points every time you kill an Infected. If you're Infected, you get a point for infecting others. At the end of every round, the surviving team will all earn a point.

Infected - The infected team will only start out with one player. This one player's job is to infect everyone with his Infect tool, which is a very close range melee weapon. They also spawn with an XM8, but killing anyone with it will result in a penalty. Killing is not your mission - infecting is. The XM8 is really used to damage players (but don't kill them) or to trick others into thinking you are a clean human.


 * Be aware that: The Infected have no differences that mark them as Infected. They look just like a Human, and as such, extra vigiliance is necessary. The Infected is supposed to infect everyone to win without blowing their cover of being a diseased enemy, or you will be shot. Cover is the key.

Humans: Humans are normal, and they're not infected. Their job is to use logic and spot the infected enemy and kill all infected people to win. If you are infected, you are no longer one of the humans and killing the zombies are disabled.


 * Be aware that: If you kill an teammate, it is called "murder." As a punishment, you will be also be killed and you will lose 2 points. If you have -5 points, you are automatically kicked from the game.

Scanners - Scanners are hidden across the map in rooms. Stepping into one will scan you. After a few seconds, the results will say if you are infected or not. Don't jump around in the scanner a lot, or it will have an error. Scanners can be used multiple times, but when they are shot a few times, they tend to break.

Doors: Doors are lockable gates that can be closed for protection. This door can only be opened from the inside, and getting out and locking it at the same time is impossible. The controls for the door (locking and unlocking) is held by a switch from the inside. Doors can be broken from the outside by firing at it. Breaking down just one door will cost you a lot of bullets, though. Be careful.

Pipes: Through main passageways are pipes that occasionally turn down towards the ground. These pipes can be shot to cause water to leak across the floor. While normally harmless, the Infected can use their tool to infect the puddle, causing any Human to walk across it to turn Infected.

Timer: A timer counting milliseconds will start counting down to zero. The timer starts somewhere at 15,000 - 50,000. When it gets to 9000, a flood will start and anyone that is underwater will lose health and start to drown. The flooding water will also remove cardboard boxes, an obstacle in the game that can be broken with bullets. If the timer runs down to 0, the Infection wins by default.

Points and Upgrades
Between or during rounds, you can use accumulated points to upgrade your weapon and other stats. These are respectively, Speed, Health, Damage and Clip Size. Each stat can be upgraded a total of three times, and each one requires a total of fifteen points to max (Sixty to max all of them).

Speed: This increases how quickly you can walk, from 13 to 19. ​Health: This increases how much damage you can take before you get Bloxx'd ​Damage: This increases how much damage each round your gun delivers when it hits. ​Clip Size: This increases how many rounds you can fire before you have to reload.
 * Upgrading from 1 to 2 will cost 3 points, and will increase your walkspeed from 13 to 15.
 * Upgrading from 2 to 3 will cost 5 points, and will increase your walkspeed from 15 to 17.
 * Upgrading from 3 to 4 will cost 7 points, and will increase your walkspeed from 17 to 19.
 * Upgrading from 1 to 2 will cost 3 points, and will increase your health from 100 to 120.
 * Upgrading from 2 to 3 will cost 5 points, and will increase your health from 120 to 140.
 * Upgrading from 3 to 4 will cost 7 points, and will increase your health from 140 to 160.
 * Upgrading from 1 to 2 will cost 3 points, and will increase your damage from 22 to 29.
 * Upgrading from 2 to 3 will cost 5 points, and will increase your damage from 29 to 39.
 * Upgrading from 3 to 4 will cost 7 points, and will increase your damage from 39 to 43.
 * Upgrading from 1 to 2 will cost 3 points, and will increase your clip from 10 to 12.
 * Upgrading from 2 to 3 will cost 5 points, and will increase your clip from 12 to 14.
 * Upgrading from 3 to 4 will cost 7 points, and will increase your clip from 14 to 16.

Trivia and Tricks

 * While puddles present to be annoying obstacles, it is impossible to close off an area of the map with them, as every main section is connected by two or more hallways. Because of this, it is not necessary to walk through a puddle to get from one place to another.
 * If your computer can draw the outlines of players in the map, a good trick is to zoom out and above the map, as it allows you to see where everyone is at any time. Although some consider this to be unfair, Stickmasterluke has made no attempt to stop this from happening.
 * While all upgrades are possible, decide early on what should be upgraded first and stick with it. Often, players upgrade weapon damage before anything else as it allows them to swiftly and efficiently kill the Infected without having to worry about reloading as much.
 * Players may also choose to focus on speed first if they prefer to win via infecting everyone or running away from infecteds.
 * Always be mindful of how many rounds you have left before you have to reload. Reloading takes quite a while, and when you're being chased, every second counts. While not as important for the Infected, bullets can still prove to be quite useful in trapping and controlling the map.
 * Pipes, scanners and doors can be broken. By breaking these, the Infected can decide where the players have to go for safety. Doors keep people from hiding, and scanners prevent Humans from directly finding out who is Infected. Destruction is your best friend, and use it to your advantage.
 * Most players troll people by teamkilling, though this is limited as killing a human or infected on infected killing results in both players' death.