Board Thread:Off Topic/@comment-35278406-20180628073341/@comment-35998649-20190305223354

Oumaji Rider wrote: Roblox is a failing, crashing company who did not expect to have such a massive influx of players. In the end, they've become greedy as hell, like EA, making changes for the worse of the mayority of Roblox players, but that will get them rich like pigs. Untrue; Firstly, yes, Roblox was initially unprepared because they weren't sure if it would even attract anyone to play; however, as time went on and the playerbase grew much larger, they adapted to prepare for any big waves of new users. Secondly, Roblox has to pay a lot of money out to developers who use DevEx(~30 million total to developers as a whole on Roblox in 2017) basically out of their own pocket, not to mention paying for bills (can't imagine that electricity bill), staff, server maintenance, supplies, website upkeep & domain upkeep, rent for the building that they are in, sponsors, and other expenses that may randomly come up. There's also the many toys they have to pay Jazwares to produce, if you've forgotten about that.

They get a mixture of their money from investors and the userbase purchasing BC and Robux. If anything those investors are making HUGE BANK right now by literally throwing their money at Roblox and then cashing even more out. It's pretty insane, really. There's no way to speak out publically in Roblox now. No comments. No forums. Hoards of scam bots flood whatever's left of free speech. Tags have spread out horribly, there's barely any damn glimpse of exact words that do not just turn into incomprehemsible lines and lines of tic-tac-toe boards. Speech in Roblox is extremely faulty, and communication between players that once made the community great with it's own memes, inside jokes, game culture, ect. Is almost if not completely gone. 50% Or more of Roblox's community is now made up of kids that are 9 or less years old. Now I'm not saying this is bad for the community or that they're not supposed to play; but it has affected the community in terms of speech and sharing. It's always been like this from the beginning. A lot of the developers nowadays were like 9 or 10 when they started on Roblox.
 * 1) Even though I also wish that the forums would stay, they were very toxic in the 5 years prior to it being removed.
 * 2) The scam bots are from greedy individuals who are arguably more greedy than Roblox themselves.
 * 3) The filter is not perfect but it's a whole lot better than what you could say in Club Penguin or even Animal Jam. Those two games make Roblox seem like it has the "free-est" of free speech.
 * 4) What are you talking about? There's always players in a lot of games where they are still communicating, joking around, and having a good time with each other (I am NOT talking about the ones where they purposefully make their character look stupid for "memes" and spam "still chill still chill". I'm talking about classic, innocent fun. Even people doing that dumb "Hit-or-Miss" meme still counts because they really don't understand the song's lyrics at all.)

And I'm sure there are some parental controls that Roblox has in place that turns off the in-game chat (as well as Xbox players not even having the chat to communicate with). Kids may even simply not know how to chat in-game (and I think that the chat is - by default - minimized on mobile devices).

Kids may also just be shy or a bit scared to talk to other kids online (you wouldn't want to embarrass yourself in front of strangers, right?) Just as I said before: People are talking less and less. Small kids normally barely talk. You will see hoarNds of bacon and pancake hairs that don't utter out a single word in the most popular games in Roblox directed straight towards them and them only. Silence is contagious. Less people talk if they don't see anyone else doing it. See above for my answer to the players being silent in-game. I personally don't talk that much in-game because I have nothing to say at that moment (I'm not going to randomly say "Hi everyone" when I join to have nobody respond within 30 minutes of me being there. I'm also just an awkward person and don't really know what to actually talk about with other people. I'm sure the awkwardness is the same for many other players as well). The most popular games on Roblox focus on exploiting small kids to gain masses of robux. Notice how they're all childish and simple, yet they stay up for so long thanks to eventual updates and small additions. Technically all of the older Roblox games have exploited children... without Robux in mind of course, because there was no DevEx at the time. I could argue that Shedletsky's Sword Fights on the Heights exploited many people to play Roblox for a longer period of time; because (at the time) a lot of people were playing it for hours a day, they may tell their friends about it and spread Roblox via word of mouth (FREE advertising FROM small children = little to no expenses paid by Roblox corp!!!!!!) But of course, this is just natural for us. If we like something we naturally try and share, show, or tell others about whatever it is we like.

Now, if we have profit in mind (Robux), then we have to consider a young developer: This developer loves to play Roblox and wants to make his own game! Great, all he has to do is make his game for free from Roblox Studio and then publish it! After that, he has to at least throw in some small amount of money (whether it means buying some Robux to advertise the game or buying OBC to meet a requirement for DevEx) and wait for the game to slowly rise. A perfect example (at the moment of typing out this comment) is Firework Simulator by. Even though it's a simulator, it's quickly rising and, without a doubt, this guy will definitely get some decent profit from the game. Especially hearing success stories such as Badimo and alexnewtron will help inspire a young developer to actually create a game and try to make it successful.

The only place I now look for games to play now, is my own homepage. With genres of games being removed for some reason, and it was not long until the only thing one could see in the main page was games that looked like some Youtuber's clickbait titles. Catchy thumbnails are good for clicks from a developer standpoint. The front page games aren't even that clickbaity; they're just very flashy or stand out from the rest AND they actually do represent what the game has to offer (even if it means grinding a ton to get whatever it's featuring).

I don't really understand the genres being (somewhat) removed. It was pretty useful to use that to find a certain type of game that one could play. We've talked about small kids. But jesus christ, let's not talk about the edgy teens outside of these games. Whenever you're not trapped inside a server full of bacons, you're in an argument with some extremely toxic person. So you've got two communities in Roblox now... The one that never talks and is exploited by massive games, and the one that is toxic and rude. Not to mention many of these teens are the ones making the scam bots and exploiting Roblox's trade system & limiteds. You think Roblox is greedy? Check again; many of the current traders are usually involved in buying/selling their limiteds for literally real cash (against Roblox's TOS btw. Roblox allows for the selling of limited items for Robux only via the Roblox website).

You missed out on saying anything about PGers and those that sell Roblox accounts for real cash. Those people are also greedy; why would one even steal someone else's account and then proceed to sell it for a profit? Makes no sense to me unless you like making money. What has become of Roblox? What has become of our little, tight community, with the classic blocky low-res sounds and the bad-looking gui. Roblox has evolved to meet modern standards. It is now one of the top 100 visited websites WORLDWIDE (based on Alexa ranking) and it isn't going to stop there. It's going to keep increasing, so if you want a small community to talk to you need to find one that matches your interests in Roblox (assuming you will still stick around on Roblox).

And do you think Roblox would even be passable as a game in today's gaming market if it stuck with pre-2009 graphics, physics, and UI's? I assume no. It doesn't look attractive at all in today's standards. I can't remember such a thing as an argument with another player in old-school Roblox. You're a lucky one then. I would see and have a lot of arguments with other players back then, usually over small and stupid stuff. We're just kids and they are kids, not much can be done about that. Now all they care about is cash. If Roblox never cared about cash, they wouldn't even have made it past 2007. Roblox is ruined, it's not coming back. Uhhh, it's still here...? They love the developers a lot more than any other part of the community because the developers are using Roblox as it was intended in the first place; creating something and sharing it to the world.

Oh yeah, if Roblox never allowed its playerbase to make their own games, assets, etc., then it would've just gone into irrelevancy and potentially die out and sold to some random company 10 years ago. As long as Roblox Studio exists (which BTW is VERY in-depth and allows for so many amazing creations to be created in there) then Roblox itself will exist.