User:Fleebe/Jupiter Five/Jupiter Studios/Jupiter Research Laboratory + Core

Jupiter Studios Laboratory (JSL for short) is a facility inspired by Innovation Research Labs and Pinewood Computer Core.

Its project is permanently dead and the game might be uncopylocked.

Thermonuclear Event (planned)
The thermonuclear event might be JSPP's meltdown.
 * 1) Core status starts at STABLE (Normal temperature) and at temperature as 50oK.
 * 2) Core status hits STABLE(Caution, temperature hitting safe limit!) at 500oK.
 * 3) Core status hits CRITICAL(Warning! Temperature high!) at 1000oK.
 * 4) "Warning. Reactor core is at critical temperature." announces throughout the status and at the beginning.
 * 5) The Last Stand plays throughout the status.
 * 6) "Caution, core is at critical temperature, activate fans to cool it down." repeatedly announces until K. ABOM status.
 * 7) Core status hits OVERHEAT(Caution! Temperature really high!) at 4000oK.
 * 8) "Warning: Core overheating. Nuclear meltdown imminent" announces throughout the status and at the beginning.
 * 9) 4000 Degrees Kelvin plays throughout the status.
 * 10) The core emits a strong orange glow.
 * 11) Core status hits K. ABOM(Attention! Core temperature awoke King Abomination!) at 7000oK.
 * 12) The internal core gets set on fire (becomes too hot) and cannot be entered anymore. Everyone inside the internal core burns immediately.
 * 13) "Alert! Core has gone supercritical! Meltdown imminent!" replaces the critical temperature warning hint.
 * 14) "ALERT! High core temperature has awoken King Abomination!"
 * 15) Alarms activate. Admin control equipment slightly malfunctions.
 * 16) Horror plays and stops.
 * 17) Core status hits MELTDOWN(Evacuate facility at ALL COSTS!) at 10000oK. Event begins.
 * 18) "All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown." announces shortly after MELTDOWN.
 * 19) "Please evacuate the building through an exit immediately!"
 * 20) Rockets can now be launched, rockets with people inside can only be launched.
 * 21) ??? plays.
 * 22) "Explosion imminent. Evacuate the facility immediately."
 * 23) "Reactor Explosion Uncertainty Emergency Preemption protocol initiated: This facility will self destruct in two minutes."
 * 24) The self destruct timer begins. The panels display "EVACUATE NOW!", shortly after that, they will show the explosion timer, starting at "2:00.00".
 * 25) "Warning! Core power unable to reach facility; power outage!"
 * 26) The power goes out, and everything goes dark including the alarms. The self destruct timer temporarily goes offline.
 * 27) "Emergency power activated!"
 * 28) The alarms display again, but faint enough to not give off a good supply of light. Everyone gets flashlights.
 * 29) The giant alarm on the mainframe activates. The light given off looks like the symbol of a nuke. Lockdown activates, and the core containment doors shut, blocking the orange light.
 * 30) The self destruct resets and goes back to 2:00.00.
 * (0:30.00), "Activate emergency coolant to save the core (30 seconds until explosion)" displays as the hint.
 * 1) Emergency coolant can now be activated.
 * 2) Debris begins to fall down from the ceiling of the core room, crushing some people in there.
 * 3) If emergency coolants are not activated, these emergency coolants skipped and countdown continues until T-0.
 * 4) (Emergency coolant event) "Emergency coolant activated!"
 * 5) We Count on You, Mario! plays.
 * 6) "Self destruct aborted." Alarms deactivate when this announces, including the giant alarm. Lockdown doors open up.
 * 7) "Launching nanobots to fix the facility... Codename OPERATION NANOMACHINE."
 * 8) "Caution!"
 * 9) "Coolant pipe leak!"
 * 10) "Coolant cannot reach core!"
 * 11) "Self destruct re-initiated."
 * 12) Shadow Peach plays.
 * 13) Alarms re-activate.
 * 14) Lockdown doors shut suddenly, killing people under them.
 * 15) Self destruct re-initiates as "3:25.00". "Your last chance to escape" displays as the hint.
 * 16) (00:30.00), "Coolant is still here. Re-activate emergency coolant in Coolant Rod #1 or #3 to save the core. (30 seconds remain)" displays as the hint.
 * 17) (Emergency coolant event 2) "Emergency coolant (#1/#3) activated!"
 * 18) Previous emergency coolant event is the same as this for the first 3 mini-events.
 * 19) "Alert! Hacker attack!"
 * 20) "Coolant is being wasted due to being poured into the outer core!"
 * 21) "Self destruct re-initiated..!"
 * 22) Shadow Queen's True Power plays.
 * 23) Alarms re-activate.
 * 24) Lockdown doors shut even more suddenly, releasing a shockwave near them that knocks away people nearby and killing people under the doors.
 * 25) Self destruct re-initiates as "3:50.00". "Your true last chance to escape" displays as the hint.
 * 26) (00:30.00), "There's still coolant! Activate Coolant (#3/#1) to finish off this meltdown! Security systems activated and leak protection activated. This WILL work!"
 * 27) (Final emergency coolant event) "Emergency coolant (#1/#1) activated!"
 * 28) Once again, like its previous 2 events, the 1st 3 events will be the same as this.
 * 29) An explosion sound is heard.
 * 30) "HOW DID THIS HAPPEN? HAS SCIENCE GONE TOO FAR?!"
 * 31) "Coolant pipes are destroyed!!!!!!"
 * 32) "Self destruct re-initiated."
 * 33) Ultimate Travesty plays.
 * 34) Alarms re-activate.
 * 35) Lockdown doors close down but fail to close completely, leaving people with a chance to get past lockdown doors.
 * 36) Self destruct re-initiates as "4:00.00", "Your final chance of escape!" shows as the hint.
 * 37) (2:00.00), "ALERT! Launch silos malfunctioning, rockets are coming down!" displays as the hint.
 * 38) The rockets that launched suddenly fall down and make a safe landing onto their pre-launch spots.
 * 39) Panels in Launch Silos display "GET OUT OF THE LAUNCH SILOS! - COLLAPSE IMMINENT" display after all rockets land down.
 * 40) 30 seconds after that, the launch silos room collapses and kills everyone inside it.
 * 41) "Remaining survivors, please evacuate through escape pods or the surface exit immediately!" displays after the collapse.
 * 42) Timer resets to "500", and below the hint displays "Your final chance to evacuate!".
 * 43) The Final Finale plays
 * 44) T-0; The core explodes, of course. The core blows up into a huge nuke that first targets the admin control room and the core room, and then obliterates the lobby.
 * 45) The Final Finale ends. The server shuts down.
 * 46) All players will be rejoined into different server.

Meltdown Event (current)

 * 1) Temperature 5000o K, "Attention, core temperature too high, activate cooling equipment." announces.
 * 2) Temperature 10000o K, Meltdown begins.
 * 3) Brazil plays.
 * 4) "All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown"....

Thermofreeze Event (planned)

 * 1) Core status "COLD" at 0o K.......

Fire Event (planned)

 * 1) Fire coverage status 50% - "Fire coverage percentage too high. Please prepare for emergency evacuation" displays.
 * 2) Fire coverage status 80% - "BURNING" is set as the core status.
 * 3) Fire coverage status 100% - "!FIRE!" is set as the core status.
 * 4) "May I have your attention please; a fire emergency has been reported in the building. While this is being vertified, please leave the building by the nearest exit. Do not use the elevators"
 * 5) Adventure's End plays......