Boid Studio/Darkenmoor

Darkenmoor is a game created by Boid Studio. Each round, one person will become one of three different types of monsters. The humans can play in one of two ways. Each clock collected around the map removes five seconds from the game. Humans can have two different abilities at one time. These abilities vary based on what is equipped. By default, sprint is the only one equipped, while the second slot is randomized. If no abilities are equipped, both slots are randomized each round.
 * 1) The humans team up and attempt to kill the monster, or
 * 2) The humans try to survive and speed up the game time by collecting clocks.

Cogs
Cogs are the main currency of Darkenmoor. Cogs are used to purchase Tomes, Amulets, and Forbidden Boxes. Cogs can be purchased with Robux or won in-game.

Time
The game starts out with five minutes on the timer, but the time can change depending on what occurs during the game. Clocks, which can be collected by humans, will remove five seconds from the time. Clocks can be smashed by the wraith, however, adding five seconds to the time. Five seconds is added whenever the ghoul freezes someone.

Doors
Doors around the map play a big part in the game. Every ten seconds, half of the doors around the map close while the other half open. This door change is affected by the time schedule (read Time). Doors prevent both players and the monster from going through, unless the player has the Skeleton Key ability.

Human Tomes (Abilities)
Abilities are temporary boosts which can be used in-game. They last for 0-5 seconds and have a cooldown of 7-30 seconds (depending on the ability).
 * Sprint (will not be in a random slot, must be equipped) - Speeds the player up by 60% for three seconds. Cooldown seven seconds (Free).
 * Evil Eye - Shows the player where the monster is for five seconds. Cooldown ten seconds (500 cogs).
 * Forcefield - Protects the player from all damage for four seconds. Cooldown twenty seconds (350 Cogs).
 * Decoy - Creates a fake copy of the player for five seconds that runs forward. Cooldown eight seconds (350 Cogs).
 * Rage - Speeds the player up and increases attack damage for five seconds. Cooldown thirty seconds (300 Cogs).
 * Skeleton Key - Unlocks or locks the door the player is looking at. Cooldown ten seconds (500 Cogs).
 * Rest - Heals the player 50 HP when standing still. Cooldown twenty seconds (250 Cogs).
 * Cloak - Turns the player invisible for three seconds. Cooldown twenty seconds (750 Cogs).

Human Amulets (Perks)
Amulets are perks which give the player extra boosts which last permanently.
 * Health - Boosts the player's max health by 25% (200 Cogs).
 * Noisy - Grants the player 50% more Cogs, but makes a lot of noise in-game (200 Cogs).
 * Speed - Boosts the player's walk speed by 25% (200 Cogs).
 * Human Vision - Allows the player to see friendly humans through walls (400 Cogs).
 * Clock Vision - Allows the player to see clocks through walls (400 Cogs).
 * Clock Master - Heals 10 HP when a clock is collected.