Talk:Roblox on Linux/@comment-37979654-20181230030856/@comment-35998649-20181230032431

Or, maybe it's because they don't see many casual users wanting to play Roblox on Linux. MacOS and Windows are much more widely used than Linux.

John also talked about console and Android ports (which they have successfully done already) over a Linux port, despite the Linux port supposedly being mostly complete at the time. The most logical reasoning to that is there's a much bigger pool of new players to dig into for Android and console ports rather than a Linux port.

Also, keep in mind that John already left the company after saying this, so even if he wanted to he doesn't have much say in their day-to-day business.

It does strike to me as odd as to why they wouldn't just go ahead and continue working on and even finishing the Linux port if it was "95%" complete.