Community:ZolarKeth/Starscape

Starscape is a sci-fi game on Roblox. In the game, you explore hundreds of solar systems, mine ores, fight other players, participate in faction warfare, or just go anywhere.

Factions
Starscapes has 3 different warring factions and 3 more non warring factions.

Description:
The Lycentian Federation is the oldest of the three major spacefaring civilizations of the galaxy. The two habitable worlds of Lycentia form the backbone of the galaxy's first major superpower and the only truly democratic nation. Border wars with the Kavani early in its history and more recent conflicts with the Foralkans have solidified the Federation against the two other superpowers. Though the Federation has stagnated in recent years, its enduring and its idealistic citizenry has withstood the test of time and are prepared to defend its storied homeland against any invaders, no matter the cost.

Capital: Lycentia

Staging grounds: Vesox, Liro

Description:
The Kavani Mandate was once a small technocratic nation situated entirely around its claim to the First Mandate, a sparsely-populated region geographically centered on the home system of Kavani humans: Vanos. For centuries it existed as such, protective of its borders and systems but isolating itself from the galaxy at large. Within the past century, the Mandate underwent a period of reform, shedding its isolationist ethic and culminating in its annexation of the region it claims as its Second Mandate. The reawakening of the Kavani has given Lycentian strategists cause for alarm, and tensions between the Mandate and its rivals have never been higher.

Capital: Vanos

Staging ground: Lisin, Uaspogar

Description:
A century ago, the Foralkan Empire did not exist. The ambition and drive of a single fleet admiral changed all of that, transforming the single-system vassal of the Lycentians into a powerful military force. After a peace accord with the Lycentians recognizing its existence, the Empire became integrated with the galactic economy and solidified its place in the galaxy not simply as a military threat, but as a complex and enduring nation to be reckoned with. Though its expansion has slowed in recent years, the Foralkans have continued to test the borders of both the Lycentians and the Kavani through repeated incursions into their claimed territory.

Capital: Hippa

Staging ground: Polma, Metuar Xin

Description:
The Core System Security Cooperation, known to most as CoreSec, is a non-governmental entity that operates the Citadel and monitors secure systems of the galaxy to facilitate diplomatic relations and ensure some semblance of order and peace for galactic citizens. It maintains a monopoly of the galaxy's cloning network, using the profits from the service to fund its operation.

Capital: The citadel

Description:
The Interstellar Trade Union is the galaxy's largest commercial and industrial operation, accounting for approximately half of the galactic trade and mining revenue. Union ships have permits to operate in territory controlled by every major galactic power, with taxes imposed on their mining and shipping operations to generate revenue for the factions.

Capital: The harbor

Description:
The Syndicate is a clandestine, privately-held trade and military organization operating out of Wild space. Little is known by the public about it's internal function, but Syndicate freighters are often seen roaming the less secure parts of the galaxy, transporting assets for the organization

Capital: Syndica

War mods
(Incomplete)

Anomalies

 * Asteroid field (AT)
 * Graveyard (BF)
 * Asteroid field (AL)
 * Comet (CM)
 * Drone hideout (DH)
 * Wrecked spice platform (SP)
 * Monument (MT)
 * Wormfole (WH)
 * Frontier outpost (FO)
 * Axnit field (AA)
 * Narcor & Red Narcor field (AN)
 * Venexium anomaly (VX)

Hauling
Hauling can be divided into two different kinds; spice hauling, and supply hauling.

Spice hauling
Spice hauling in itself can be divided into two different kinds.

WH-FO
By scanning for a wormhole anomaly near a frontier outpost one can go through the wormhole with valuable spices only sold at Frontier Outposts and deliver them too stations.

Normal Spice hauling
If the player buys spice in areas where it is more common it is cheaper and if you sell them in areas where it is farther away it is more expensive so by transferring spices from places where it is common to places where it is not it is easy to make a profit.

Supply hauling
Supply hauling can be seperated into three types; syndicate supplies, trade union supplies and faction supplies.

Faction supply hauling
In order to do faction supply hauling the player should go to a staging area with a hauler and pick up supplies to deliver to a contested system headquarters. If enough faction supplies are delivered then. a new claim will turn into an outpost which can turn into a garrison and eventually a stronghold. In addition to delivering directly to the system headquarters other things such as capital shipyards in the systems, generator defenses, hangars, and more can be built.

Trade union supply hauling
In order to haul trade union supplies the player must go to the harbor to pick up trade union supplies which can then be delivered to contested system headquarters.

Syndicate supply hauling
Syndicate supply hauling is much like trade union supply hauling but more risky since the player must travel through either unsecure or wild space in order to get to Syndica and back.

Mining
Mining can usually be divided into two different categories which are casual mining and anomaly mining.

Casual mining
Casual mining is mining asteroid fields and whatever you find in there.

Anomaly mining
Anomaly mining is done by finding an anomaly and mining it until all that is of use is gone and then moving on to another anomaly.