YXCeptional Studios/Tower Of Hell

"One of the hardest things about the game was testing out the obby sections along with making all of them compatible with one another. The best part about testing was racing my friend (now the Owner) all the way to the top."

-, Co-Owner

Tower of Hell is an obstacle-course game created by YXCeptional Studios. The game is a tower game where players jump on blocks and try to make it up to the end of the tower. It is similar to a multiplayer obby.

The players have 8 minutes to beat a randomly generated tower (which generates a new tower every round). Anytime someone beats the tower, they have to touch a door, which doubles the speed of the timer when touched. It does this every time a player touches it.

The game is somewhat derived from 'Kiddie's Tower Of Hell' (created by Co-Owner of Tower of Hell ), an obby game where players must face multiple different 'towers' with no checkpoints. The game has since been renamed to 'Obren's Inferno: Reborn'

Stages
The list of the stages in the game are found below.

Easy
balance (dark grey), balls (blue), branching out (brown), catch zone (brown), corner catch zone (brown), crossing stairs (purple), dots (pale blue), dragons walk (green), flames (orange), i'm blue (blue), overcomplicated (grey), phantom (purple), pixels (dark blue), plates (red), rescale (beige), scattered (brown), shapes (green), simplicity (neon green), slippery snake (green), smashing (marroon), split decisions (pink), staircase (purple), swirly path (red), tango (yellow), the spinning duo (turquoise), tick tok (yellow), trapped slope (light blue), ways (purple), which one (muddy pink)

Semi-Easy
amazon bridges (green), bullseye (red), checkerboards (yellow), chevron jumps (light pink), choices (light blue), crimson dive (red), don't jump (brown), dotted line (yellow), drop (dark blue), eternity (light blue), hole in one (blue), math (brown), no (red), purple jungle (purple), purple tower (purple), red cylinders of doom (red), ringularity (light green), ripple (light blue), secret agent (muddy pink), skyfall (light blue), somethin (turquoise), spiked up (orange), spiked up (orange), spiky cylinder (muddy pink), the block (light red), the terror (yellow), wall wedges (green), walls (pink), windmills (purple)

Medium
aectic (dark purple), animus (light blue), aura (green), barrier breach (cream), blades (turquoise), bridges (dark blue), can't stop (pale green), circle climb (yellow), combined (turquoise), combined (turquoise), cylinder chaos (red), hard boi (yellow), karma (beige), life on the edge (red), loose bricks (blue), mountains (blue), neon balls (bluish grey), one side (pink), overlapped (purple), parallel (orange), purple trees (purple), red on red (red), rubix cubes (light blue), run around danger (blue), saturn (yellow), sloppy jumps (grey), steep (light blue), summit climb (pale blue), the death blocks (dark blue), the spinning circle (blue), triangular (orange), turn around (purple), twister (light blue), violet violence (violet), vortex (dark blue), ways (purple), yxle terror (light blue)

Semi-Hard
all around (grey), criss cross (orange), dizzying paths (grey), double spinner (pink), hanging bridges (purple), hole in the wall (brown), movement (green), pain (red), spinner (green), spinning (pale green), springs (beige), the message (violet), the spinning circles (blue), trenches (neon green), wall climb (dark green)

Hard
boardway breakaway (beige), contrast (grey), hexagon havoc (muddy pink), inversion (green), no gravity (purple), up (light orange), wall hug (red)

Very Hard
neon hell (black), orbit (yellow)

Corrections and additions
If you have noticed anything missing or obviously incorrect about this ranking list, please put your correction/addition in the space below (by editing the page):

Abstract
This section was made by coco7777777 and the color is bright red. This is currently the first level in alphabetical order.

Directions
The player starts the section with only two ladders to go up leading to a long block. You end that path by jumping and you have two ways to go but they are symmetrical so you don't have to worry. At the top there is yet again two paths that the player has to go through yet again leading to a slanted block with kill parts that the player has to jump over to get to the finish. The player starts with blocks on the walls. The player has to jump on those leading to some square blocks and jumping on those. And just like Abstract, it leads to a slanted block, this time longer with kill parts on it.

Aectic
This section was made by SulakeGames and the color is (TBA because the model is offsale) This is the second level in alphabetical order.

Combined
You can skip the small blocks by jumping onto the last one from one of the platforms

Updates
11/18/2018: Some new sections such as Checkerboards, Pulsar, Bullseye, Aura, and Triangular were added.

Around 12/25/2018 (Christmas): Biggest update made to the game, but it is unknown what was added or changed.

6/18/2019: An update added 22 new sections, totaling up to 150 sections.

7/5/2019: This update added 2 more commands for VIP Servers, they are /mod [modid] and /remove.

8/2/2019: This update added pro servers, which are twice as long than normal servers. However, they reward three times the amount of coins for completing compared to normal servers.



