Community:VyrissDev/Survive the Disasters 2

Survive the Disasters 2 is the sequel to VyrissDev's Survive the Disasters!. It has the same objective as the original game except there's many new mechanics to the series including new disasters, maps, shop, etc.

GUI
Survive The Disasters 2 uses a GUI separate from ROBLOX's. The GUI has a ranked scoreboard, a menu button, a countdown timer, and will notify players of disasters.

To the right is an example of the unique GUI style developed by V_yriss. It subtly adopts elements from the Super Smash Bros franchise, using vector silhouettes accompanied by its striking text

Ranks
One of the most coveted features of the game is the player's rank. The rank is displayed boldly on the leaderboard to display to the server the particular player's experience in the game. It basically gives a general idea of how skilled that player is. All players start off with the 'F' rank by default. As they progress, it increases to E, D, C, B, A and S in that particular order, each with increasingly difficult standards to acquire the next rank. Players who excel the 'S' rank have a number (formerly Roman numerals) depicting how many ranks above the regular 'S' they have accomplished. There are also Skill Ranks used to determine the skill of the player. All players begin at Bronze Rank, then they make their way to Silver, Gold, Platinum, Diamond, and Masters.

Bosses
Boss disasters are disasters that use a single NPC that will try to wreak havoc on the players. They are signified with a "Boss Battle!" notification. They usually have much higher health than most of the other enemies and does multiple attacks. Most of them have a duration of 60 seconds long.

Danger Modes
These modes are signified with a "Warning!" notification. They are about as rare as boss disasters.
 * Mystery Disaster: Fog sets into the map and a random disaster are chosen.
 * Hyper Disaster: A much harder version of its regular counterpart.
 * Double Trouble: 'Two random disasters chosen at once.
 * Triple Threat: Three random disasters chosen at once.
 * Impossible Disaster: This only occurs in Hardcore Mode. It's much a harder version of both Hyper and normal counterparts. While it is called "Impossible Disaster," it's technically not impossible if players use the correct time management and skill to survive.

Hardcore Gamemode
This mode didn't exist in the previous Survive the Disasters game, Being Limited to S-Rank players. All normal rounds turn into Hyper rounds and all hyper rounds of the normal gamemode turn into Impossible rounds.

Bonus Rounds
Bonus Rounds are events that appear every 28 rounds and give all players a chance to get extra coins and EXP. It generally required teamwork from others. These rounds do not affect the player's streak, neither losing or winning. All of these Bonus Rounds will have a duration of 90 seconds.

User Interface
The server leaderboard contains:
 * Survivals: the total survivals a player currently has
 * Coins: how much coins the player currently has
 * Streak: how many survivals the player survived in one session (counter resets when the player resets during an active round or dies)

Disaster Memos: It shows how many current memos does the player have. More information on the memos can be found above.

Achievements & Stats: It shows the stats of the player based on how far they accomplished on the game and what achievements they have won. It also shows what rank they are on, and how many EXP they need to get to the next rank.

Trivia

 * The Black Mage is based on one of VyrissDev's old avatars.
 * There used to be another Danger Mode called Quadruple Threat where four random disasters are chosen, but it got removed in version 1.24 to reduce the game's difficulty.
 * It was also a part of the Survive The Disasters 4 April Fools' update along with Quintuple Threat and Triple Triple Threat.
 * Pizza Dude and Volcano are blacklisted from Mystery Disasters as of version 1.37.
 * Players who purchased a game-pass from Survive The Disasters! will be transferred into this version of the game.
 * As of version 1.33, both Gravity and Fusion Coils have an Anti-Gravity strength which means whatever the player jumps, it reduces the strength of both coils. The strength can be revived when it isn't used or player stay on the ground for a bit. This feature is now removed as of version 1.40.