Community:MXKhronos/Rise of the Dead

Rise of the Dead is a post-apocalyptic story mode Roblox game developed by.

The game was once in a legacy version until in 2017-2018 when experimental mode changes broke the game, in which it gave Khronos the opportunity to entirely remake the game.

Melee
Survival Knife: A quick and lightweight knife. It deals 100 damage per swing and 0.5 second cooldown. Prisoner Boss has 30% chance to drop melee after death.

Machete: A heavy-duty zombie killer and deals 240 damage with a 0.8 second cooldown. This melee has heavy attack with dealing 480 damage by charging it up. Players can defeat Zricera Boss to get melee on Saturday and Sunday.

Spiked Bat: A baseball bat with barbed wires wrapped around it. 200 damage it deals per swing with 0.8 second cooldown. It has 100% chance to drop from Vexeron Boss in Saturday and Sunday.

Crowbar: A regular crowbar dealing 200 damage (early damage was 400). This melee can be obtained in Sector F, Unclassified Crates.

Pickaxe: Construction-grade pickaxe in apocalypse, deals 300 damage with a 0.5 second cooldown. It has 23.08% chance to drop from Zomborg. Players can throw pickaxes by pressing right click.

Sledgehammer: Construction-grade sledgehammer in apocalypse, deals 800 damage with a 1-second cooldown. It can bought for 1950 gold in gold shop or obtained from Tomb Raid with 49.46% chance. It has ability to perform spin attack, that randomly occur.

Jack's Scythe: Jack's very own scythe, this is first event melee. It deals 280 damage with a 0.8 attack speed. It is obtained at end of Missing Body mission by killing Jack the Zombie.

Naughty's Cane: An enormous hook with red and white stripes lining the weapon. Deals 320 damage. The Naughty Cane was obtained by opening the Christmas Present 2020 with a 2.55% chance (No longer).

Chainsaw: Cutting through zombies has never been easier. Deals 420 damage, has extremely fast attack speed. Melee's blueprint can be obtained from Genesis Crate with a 33.34% drop rate.

Shovel: A gardener's trusty shovel. Good for digging graves and maybe sand on the seabed. Deals 400 damage with a 0.3 second attack speed. It drops from Vein of Nekron on Mondays, Thursdays and Sundays.

Throwables
MK2 Grenade - Throwable weapon, does 5% of the enemies' max health on explode, minimal damage is 100. Can be obtained from Tick Zombies or during horde attacks.

Sticky Grenade - Sticky version of MK2 Grenade. ''Sticks to surfaces thrown on. Does 5% of the enemies' max health on explode, minimal damage is 100.'' Can be obtained from Bloaters or during horde attacks.

Broom Spear - Throwable weapon, chipped out from a broom stick. Does 2% of the enemies' max health on impact, minimal damage is 100. Does not consume on throw. Can be obtained from Bandit Helicopter in Saturday and Sunday. Players can use it as melee or a throwable.

Pistols
P250: 15 rounds, deals 20 damage. It is starting weapon found on W.D Bridge when starting game. Players can refill ammo for free. It's impossible to delete gun  in inventory.

CZ75: An full-automatic pistol with 14 rounds, deals same damage as P250. Blueprint for weapon cost for $200, or weapon for 100 perks. Crafting requires 60 Metal Scraps and takes 2 minutes to complete. CZ75 has built-in damage rev, that revs up and does more damage the less ammo player got in magazine

TEC-9: An full automatic pistol with 24 rounds, deals 25 damage. Players can get blueprint dropped 75% from Fumes or purchased for 150 perks. Crafting requires $700 and 80 Metal Scraps and takes 2 minutes to complete. Despite the weapon description states weapon is semi-automatic, it is fully auto pistol.

Desert Eagle: Semi-automatic pistol with 9 rounds, deals 50 damage. Chance of dropping from Corrosive is 75%, or players can buy itself weapon for 150 perks. Crafting requires 500% and 120 Metal Scraps and takes 2 minutes to complete. It is known as handcannon in description of this weapon.

Dual P250: Blue-tier double pistol with 15 rounds on two pistols (30 rounds) and deal 35 damage. It is obtained by Zricera (extreme boss) as a drop in Wednesday and Friday as a blueprint. Crafting requires $7,500 and 300 Metal Scraps.

Revolver 454: Blue-tiered revolver with 8 rounds and deals 260 damage. Hector Shot drops blueprint with 75% chance.

M9 Legacy: Exclusive blue-tier pistol with 15 rounds and deals 65 damage. If players played Legacy Version, they will get pistol, another way getting are through gifts during Christmas 2019, drop-rate chance is 1.666%, however, it is unobtainable now.

Submachine Guns
MP5: 64 rounds, deals 22 damage. This gun can be bought on shops costing for 300 perks, blueprint for weapon costs for $1,500. Also, It is obtainable from zombie drops. Crafting costs 160 Metal Scraps to create MP5.

MP7: An fully automatic weapon with 64 rounds and deals 26 damage. Zpider boss drops this MP7 Blueprint with 75% chance, or can be purchased on safehouse shops for 300 perks, $2,500 as a blueprint.

CZ-Scorpion Evo 3: 32 rounds, deals 50 damage. This blueprint can be in Unclassified Crate, Sector F. Crafting requires $27,000, 10 Perks, Level 60, 180 Metal Scraps and 1 Metal Pipes.

Vector X: An elite sub-machine gun with built-in criti receiver and a suppressor. 32 rounds, deals 9 damage. Crafting requires: $20,000, 20 Perks, Level 380, 100 Metal Scraps, 40 Glass Shards, 20 Metal Fragments, 3 Vector X Parts

Shotguns
XM1014: 12 rounds, deals 30 damage. Weapon can be purchased for 250 perks, or blueprint costing for $500. It has chance to drop by zombies in starter area. Crafting requires 100 Metal Scraps.

Sawed-off: Sawed-off variant of R870 with 8 rounds and deals 45 damage. Blueprint for gun costs $950, or itself weapon for 250 perks. Players can defeat Tanker Boss to get weapon blueprint.

Mariner 590: Blue-tier shotgun with 12 rounds and deals 90 damage. This gun can obtained from Vexeron Boss in Wednesday and Friday.

Rifles
M4A4: Assault Rifle with 30 rounds and deals 30 damage. The gun can be bought for 500 perks or blueprint as $5,000.

AK47: 35 rounds and deals 36 damage. For crafting weapon resources are required: 250 Metal Scraps and 30 Wooden Parts. AK47 costs for 500 perks in shops, or $7,500 as blueprint.

FN FAL: 20 rounds, deals 42 damage. It can be obtained from Bandit Helicopter as blueprint in Thursday and Friday. Crafting requires $33,300, 10 Perks, 100 Level, 100 Metal Scraps, 20 Wooden Parts and 1 Metal Pipes.

SR-308: Aka. Saritch .308. Purple-tiered Battle rifle with 36 rounds, deals 65 damage. Has a special type of receiver, that has a chance to fire a critical shot. Weapon's blueprint can be obtained from the Unclassified Crate, Sector D with a 33.233% chance, while SR-308 's parts are obtained as a reward from Vexeron with a 66.667% chance in Hard mode. Crafting requires $50000, 20 Perks, Level 280, 100 Metal Scraps, 40 Wooden Parts, 6 SR-308 Parts.

AWP: Sniper Rifle with 7 rounds and deals 420 damage. This gun can be purchased for 500 perks, blueprint costing for $10,000. Crafting requires: 300 Metal Scraps and 50 Glass Shards.

REC-21: High power, light weight tactical sniper rifle. Deals 650 damage and has 12 rounds. REC-21 blueprint can drop from Railways Reward Crate at 20% chance. Crafting requires: $45000, 10 Perks, Level 120, 300 Metal Scraps, 1 Metal Pipe, 100 Glass Shards.

Heavy Machine Guns
Minigun: Rotary Machine Gun with 128 rounds and deals 20 damage. The Minigun can be bought for 1000 perks. Blueprint has chance of dropping by Shadow Boss after defeating. Crafting requires: $1,300, 150 Metal Scraps, 2 Metal Pipes, 1 Battery and 1 Electric Motor and takes more minutes to complete.

Desolator Heavy: Design inspired by the Negev LMG, the Desolator Heavy is a machine gun firing heavy rounds with built-in rapid fire enabled, that increases accuracy and RPM as you fire longer. Deals 31 damage. Blueprint can be obtained from the Notorious Prison Reward Crate in Prison Raid with a 19.74% chance. Crafting requires: $35000, 10 Perks, Level 100, 200 Metal Scraps, 1 Metal Pipes, 1 Electric Motor.

Pyrotechnics
Flamethrower: 200 fires, deals 2 damage and stacks up to 50 damage. Zomborg will drop Blueprint for gun after defeating Boss. It can be bought on shops for 1000 perks. Crafting requires: $2,000, 70 Metal Scraps, 30 Glass Shards, 1 Gas Tank and 2 Metal Pipes.

Explosives
Grenade Launcher: 6 rounds and deals 420 damage. Blueprint can be obtained after killing The Billies Boss. Crafting requires: $5,000, 100 Metal Scraps, 1 Electric Motor and 1 Metal Pipes.

AT4 Rocket Launcher : Perfectly designed to annihilate hordes and hordes of zombies. Deals 960 damage. AT4 Rocket Launcher blueprint can be obtained by defeating Zomborg Prime, while weapon's parts are obtained as reward from defeating Hard Mode Zricera. Crafting requires: $60,000, 20 Perks, Level 400, 400 Metal, AT4 Rocket Launcher Parts.

Bow
Tactical Bow: 1 arrow, 32 in reserve, it deals 2000 damage. Blueprint can be obtained by completing 3 parts of side mission, Vindictive Treasure from Victor. Crafting requires: $55,000, 10 Perks, Level 100, 50 Metal Scraps, 10 Wooden Parts and 6 Tactical Bow Parts.

Skilltree
Skilltree is the game mechanic in Rise of the Dead. Skills can be earned by leveling up weapons. The skill tree is broken down into three sections:  Authority (aka. Offensive), Endurance (aka. Defensive), Synergy (aka. Teamwork). As of 1.4.4, it has 11 available skills.

Authority (aka. Offense) Demonstrates power and ability to control. Aggressive/Offensive skills which benefit aggressive lone wolfs in combating the environment and enemies.

Endurance (aka. Defense) Increase agility and stability, defensive gains for the lone wolfs to take more and endure longer in the environment or against enemies.

Synergy (aka. Teamwork) Gain tremendous benefits working as a squad, gaining both offensive and defensive skills as long as the group stays together.

Skills
As of version 1.4.5, there are 11 available skills that can be upgraded. The effectiveness of these skills depends on the number of times the skill is upgraded. Each skill can be upgraded 5 times and costs 5 perk points per upgrade, meaning that a total of 250 skill points are required to fully upgrade all skills.

The upgrade format each skill will be like this (Lv1 / Lv2 / Lv3 / Lv4 / Lv5)
 * Skills under Authority
 * Night Owl (Stealth) - Reduce range of enemy detection by (10% / 23% / 36% / 49%/ 75%) for the  first (1 / 1.8 / 2.6 / 3.41 / 5) minutes of the night.
 * Trained in Arms (Accuracy) - Increase equipped weapon's accuracy by (10% / 15% / 20% / 25% / 35%).
 * Agile Recovery (Faster recovery from debuffs) - Movement impairment debuff duration reduced by (15% / 20% / 25% / 30% / 40%).
 * The Swordsman (Melee damage) - Increases melee damage by (10% / 15% / 20% / 25% / 35%).
 * Over Heal (Medkit over heal) - Heal over max health by 35 + (10 / 18 / 26 / 34 / 50) health.
 * Weak Point (Higher critical damage) - Shooting weak points increases the damage by 2 + (0.1/0.25/0.4/0.55/0.85) times.
 * Skills under Endurance
 * Morning Bird (Regeneration) - Gives players (0.5 / 0.8 / 1.11 / 1.4 / 2) health per second for the ( first 1 / 1.8 / 2.6 / 3.41 / 5 minutes of the day).
 * First Aid Training (Efficient Healing) - Using medkits are (10% / 20% / 30% / 40% / 60%) faster.
 * Efficient Metabolism (Increased duration of food) - Increases the duration of food by (15% / 20% / 25% / 30% / 40%).
 * Engineering Degree (Faster workbench construction) - Decreases the time required to build blueprints by (15% / 20% / 25% / 30% 40%).
 * Remarkable Resilience (Fast Recovery when heavily damaged) - Regenerates (20% / 23% / 26% / 29% / 35%) of max health when the player falls below 15% health.  2 minute cooldown
 * Toughening Up (Life-leech for Armor) - When your armor is more then 0, every percent of damage dealt to your enemies recovers (0.01 / 0.02 / 0.03 / 0.04 / 0.05) armor points. Costs 20 points per level. Damage that exceeds 100% will still count for armor regen, no kill like overkill.
 * Skills under Synergy
 * Requesting Backup (Increased healing with squads) - When a player drop below 35% health, heal up to 50% / 55% / 60% / 65% / 75%) the health of the squadmate with highest health.

Enemies
Zombies are an enemy in Rise of the Dead. They are the most common enemy encountered within the game and serve as an early form of money as well as loot drops. It is rumored that they were created accidentally by one of experiments, Project [REDACTED BY BIOX].

Bandits are enemies, who steals food from survivors and killing them if they do not give them what they want, to doing experiments on humans who get captured, under order by Bandit Leader, Zark.

Cultists are enemies in Rise of the Dead, cloaked in black. After completing 1/3 of Vindictive Treasure, the player is "hunted" by the Cultists. The Nekron Mask which was stolen on 1/3 of Vindictive would appear to be a consequential and dangerous item to the Cultists, as said on a "Cultist Note".