Community:Stixxal/Get a snack at 4 am

get a snack at 4 am, abbreviated as GASA4, is a single-player adventure game where the player's self-conscious wakes them up to get a snack at 4 AM. It was created by. It is a re-imagination of a game close to the same name, get a snack at 3 am simulator (GASA3), also made by Stixxal. GASA3’s long-awaited remake, get another snack at 3 am (GANSA3) was released on August 5, 2021. GASA4 has many references to famous games as well as memes plastered everywhere in-game. There are 14 endings and eight sub-endings in the game.

Gameplay
The gameplay first consists of the player waking up in their bedroom at 4 AM, after their self-conscious informs them about their starvation. They will advise to be sneaky and to go find a late-night snack. After this, the player is free to explore the different locations, meet the NPCs, complete different tasks, witness rare occurrences and trigger different endings.

Endings
In the game, there are 11 necessary endings required to getting to the finale of the story. They are listed below.

Chips
"Get any chip ending". Can be achieved by opening the bag of chips on the kitchen counter anywhere in the house and eating it. "Father Figure" will then be woken up, who will scold the player for eating loudly. If done outside the bathroom or bedroom, Dad will show up when heading up the hallway. If done in the bathroom, Dad will be awoken immediately. If done in the bedroom, Dad will take a while to enter.

Sleep
"Go to bed". Can be achieved by eating the chips while in the bedroom or outside and going back to bed quickly. If done before Dad walks in the room, the ending is achieved. This ending can also be achieved by eating the chips outside of the house or in the store and going back to bed.

Toothpaste
"Drank toothpaste". Can be achieved by solely drinking the toothpaste found in the bathroom. If this is done when drinking orange juice beforehand, another ending called the Ultra Death Ending is achieved instead.

Ultra Death
"Died by drinking orange juice then toothpaste". Can be achieved by doing exactly as said beforehand. By collecting 30 dollars and buying the orange juice from "a general convenience store", then coming to the house and drinking the toothpaste will transport the player to an empty black space called the “Void” with an NPC called Dummy, and later the plot and end of the game.

Shoplifting
"Stole from the store". Can be achieved by taking any item from the store and leaving with the item without paying. This will result in the player being killed by the Cashier and given the ending. Different dialogue is given depending on how many times the player steals, though the ending is only needed once.

House Fire
"Set the house on fire". Can be achieved by setting any item on the stove and turning it on. Instead of lifting the item when the ding is heard from the stove, leaving it longer will start a fire until the entire kitchen is in flames and will trigger the ending.

Freezer
"Get locked in the walk-in freezer". Can be achieved by waiting for the Cashier to go on his indefinite break, and then going behind the counter to enter the walk-in freezer. Upon entering, the door instantly locks and the player can not leave, cuing the ending. The player has to try to actually open the door or else the ending will not occur.

Breakfast
This is the ending with the most ways of achieving in. Different breakfasts can result in different endings, but all give the player said Breakfast trophy. The different options are as follows:

Bronze | "Create a bad breakfast"

 * NO!!! - Placing Orange Juice and Colgate.
 * Literally just sodas -  Placing two sodas of either kind.
 * Almost Breakfast -  Cooking the Egg correctly and placing it with a Soda of either kind.
 * Breakfast? -  Placing anything else.

Silver | "Create a decent breakfast"

 * Epic Breakfast -  Placing the bag of Chips and a Soda of either kind.
 * Decent Breakfast -  Placing the Egg without cooking it with the Orange Juice.

Gold | "Create the perfect breakfast"

 * Perfect Breakfast -  Cooking the Egg correctly and placing it with Orange Juice.
 * Pergfect Breakfast -  Placing the Cooked Egg and Orange Juice in the opposite spots.

Orange.
"You picked up the orange." Can be achieved by picking up the orange found in the kitchen.

Flooded
"Survive the soda flood". Can be achieved through a long chain of events. By placing eight sodas (seven can be bought from the store, and one can be found in the house's fridge) in the vending machine found by the parking lot of the store, the vending machine will move to the bedroom in the next runs (it is then able to spew out eight sodas for $1 each). Afterwards, a rat named Ratty (confirmed in the Extras area) in the sewer can be interacted with. Following giving the rat in the sewer ten sodas, the game claims that it gives the player a bad feeling. Upon starting the next playthrough, the soda flood begins as soon as the player walks outside. Heading inside of the freezer with the Cashier will cue the ending following dialogue.

Get a snack at 4 AM
After getting all the mandatory endings (the Breakfast Ending is only needed once), the player needs to do what they would do to get the Ultra Death Ending. There is different dialogue before getting the ending.

The Finale
After getting the "Get a snack at 4 AM" ending at least once and/or remembering five notes scattered around the game (which is optional), rejoin the game. You will spawn in the Void, and by interacting with Dummy, they will talk about there being an error because of information overload and that money and items will not work, except for the orb in the store. The player will then teleported outside the house. Go to the store and steal the orb. An “error” regarding to the Cashier missing and failing to execute the Shoplifting Ending will appear. Rejoin the game and interact with Dummy. Dummy will ask the player to throw the orb away before being teleported to the store. Throw the orb into the magic trash can. The player will see another "error" regarding to the player now being corrupted and failing to throw away the orb. Rejoin the game again and the player will see the game is corrupted. Go to the store and interact with Dummy. After dialogue plays, revealing the player to be in the Cashier's point of view, a textbox will appear, telling them to follow the road. After traversing the road while the Cashier and Dummy have a dialogue, an obby needs to be completed. At the end, Kyu, a cube similar to the orb, will appear. Kyu is looking for the orb, who’s name is revealed to be Orby. Kyu will explain how they are an entity who fixes anomalies in worlds (games), and that they detected an anomaly in this game, which is why they are here. They noticed that this game can't even handle one player without slowly breaking. The only reason it did not break immediately is because of Orby. Orby and Kyu used to be partners, but Orby got trapped in this world. Kyu did not notice until Orby started to corrupt the world entirely, causing giant glitches and bugs. Dummy asks what is going to happen to the world, if the only thing keeping it together goes away. Kyu proposes to replace the data storage function that Orby was doing with Cashier. Depending on if the player remembered the five notes or not, either Cashier or Dummy will take Orby's place.

Optional Endings
Along with the main 10 endings, there are five optional ones that can be found.

Insomnia
"Waited until the sun rose". Can be achieved by staying awake until the clock in the bedroom reaches around 6:25 AM. It will be obvious the time is approaching when the east side of the map begins to have a yellow-green glow. This is the only optional ending to give the player a trophy. The trophy appears on the the player's nightstand.

Drowned
"Find a way to survive!" Can be achieved by drowning during the soda flood in the Flooded Ending instead of getting in the freezer with the Cashier, either outside or inside the house or the shop. (The flood will kill the player as soon as it reaches halfway up the face of a normal sided Roblox character, no matter how high the player is.)

Dad
"Don't wake up dad." Can be achieved by flicking on the light in the bathroom or directly waking your father up in the bathtub.

...
“Get every ending.” Can be achieved by doing what you would do to get the Ultra Death Ending again before getting the Get a snack at 4 AM Ending. After consuming orange juice and toothpaste, the player will be transported to the room where Dummy is. Since the player has already been here, Dummy will instead give out a hint about one of the possible endings.

Death
"you died. (that actually wasn't supposed to happen.)" Can be achieved by resetting or dying in an unusual way.

Trophy Occurrences
Solar Eclipse (1/100) - The moon is replaced with a solar eclipse. Purple Guy (1/75) - A 2D decal of William Afton from the Five Nights at Freddy's series appears in the store parking lot along with a 2D purple car, and plays a random FNAF parody song when interacted with five times.

Gaster (1/100) - A door will appear at the dead-end next to the bathroom which upon opening reveals a black room with a mysterious character from Undertale, speculated the be W. D. Gaster, the former head scientist in Undertale, standing in the middle. Interacting with Gaster or walking into him will cause him to disappear, much like in Undertale, making the game say "What was that?"

Giant Moon (1/100) - A much larger version of the moon replaces the moon. Giant Solar Eclipse (1/1000) - A massive solar eclipse replaces the moon.

Non-Trophy Occurrences
Snow - All of the foliage turns white.

Tiny Car - A tiny car appears in the parking lot of the store.

Aurora Borealis - The regular fog is gone and the sky is lit up with the colors of the northern lights and galaxy.

Mailbox - The mailbox emits red sparkles, allowing it to be opened to reveal a letter with a random phrase each time such as "stop opening and eating the chips theyre so loud!1!1", or "Thank you for playing the game!".

Autumn - All the foliage turns orange, and there is some orange leaves that fall from trees.

No Moon - The moon disappears.

Sometimes, the "Cash" can change to epic points, cat pictures, smiles, bobux, cahs, moolah, and cash (no capital c.) There could be more but these are the ones that are currently known.

Sometimes when the player wakes up, there might be a Golden Freddy head that pops up when the player walks towards the door. It will disappear after a few seconds.

Sometimes, when entering a door, there will be a message, later revealed to be from Orby, saying "i’m trying my best." or "i hope Kyu finds me."

Sometimes, when joining the game, Herobrine, a community-made creepypasta originating from Minecraft, will be standing outside the living room window.

Sometimes, the sign above the store labeled 'open 24 hours' will change to 'open (random number from 2-23) hours'.

Sometimes, the armchair and the sofa or the house's roof will change colors, for example pink, grey or blue.

Sometimes, there will be a black figure outside the bedroom window. It is rarely seen.

Sometimes, trees will disappear from the map.

References to pop culture
 Undertale:  Mystery Man (Gaster, thought to be W. D. Gaster)

Team Fortress 2: Blu team spy in the fridge at the house and in the walk-in freezer at the convenience store.

Five Nights At Freddy's: William Afton (Purple Guy), Freddy Fazbear's head in the freezer, Freddy plush under the bed

JoJo's Bizzare Adventures: The Stand Arrow from Part 4 in the freezer behind the fallen shelf. "A Stardust Man Appears" and "Kira Yoshikage's Theme" plays in the store. King Crimson's Time Skip plays while switching between night and day and can sometimes say Diavolo's lines after time skipping/erasing data.

Friday Night Funkin': Pictures in the house of Boyfriend, Mid-Fight Masses’ Worship plays in the store, Whitty’s Lo-Fight theme plays on a higher pitch in the store.

Minecraft: Herobrine, trash can makes the noise of Nether portal.

(Nameless Ending)


Stixxal's Twitter comment: to kill you or something like that. strangely, a bit of this ending is still in the game but goes unused. the first bit of dialog is still here!

PaperMan (Dummy)


Stixxal's Twitter comment: also found unused is a guy named "PaperMan". idk when he was added but he was supposed to be a rare event. he does not have any dialog associated.

Sleepy Weepy statue (Texture)


Stixxal's Twitter comment: ALSO ALSO (kinda) UNUSED is a sleepy weepy statue that spawns in the kitchen. i say unused because literally nobody has this because you need to encounter sleepy weepy in the original gasa3. just wanted to show it off because i doubt anyone will see it anyway

Normal Flood (Ending)


Stixxal's Twitter comment: ALSO also ALSO unused is a normal flood rare event. it literally doesn't do anything, the map is just flooded. this was actually a thing in the gasa4 prototype and i suppose i planned to add it back in, but its likeness was replaced with soda flood.

Unused GUI


Stixxal's Twitter comment: there was also an unused gui saying that cashier was missing. i think this was supposed to be used when trying to trying to throw orby away in the Finale or when you get the bad ending.

Gun (Item)


Stixxal's Twitter comment: and last but not least... no, i will not be adding this.

Trivia

 * Players have the option pay five Robux to donate in the gamepasses description and unlock an extras area explaining everything, and even some scrapped ideas.
 * There are two 'premium' trophies that are only obtainable from gamepasses outside of the game. These are the Get a Snack at 3 AM trophy and you're in a walk-in freezer and the door is locked trophy, and the gamepasses are named "unlock day" and "tip" respectively. These trophies have a spinning chip packet and spinning 'freezer', as well as messages expressing gratitude towards the purchase.
 * The Gaster trophy flickers on and off.
 * The tiny red car that sometimes appears in the parking lot of the store is a reference to the car that would have appeared in the garage of the scrapped house idea.
 * If the player buys the donation gamepass, they will get pixel glasses on their character.
 * If the player got the original speedrun badge before the 3.8 autoplay update, the player would get a special speedrun trophy that's much larger, golden, and emits sparkles.
 * The player can egg the Cashier's car by buying the egg from the store and interacting with the car. However, Cashier does not acknowledge this until update 3.9.
 * During the Finale, Dummy references Minecraft when Kyu appears by saying, "Huh, it's a cube. Like that weird popular block game that people play."
 * If the player gets all requirements for the "wanna see me speedrun?" badge, before the Get a Snack at 4 AM ending, Dummy will have extra dialogue, this dialogue being: "And you did it rather quickly. Are you trying to get an achievement or something?" Dummy then says with slowed dialogue, "It would really suck if this extra dialog detracted from your time. HAHA."
 * Due to the rename for Roblox games to experiences, during the Finale Ending, Kyu says, “Oh, they're called experiences now. Apparently Roblox can’t use the g word anymore." Dummy will then say, “Wait, I’ve said the g word multiple times, are we gonna get in trouble?” To which the Cashier replies, “hopefully not.”
 * According to a loading screen, GASA4 was supposed to be released on Halloween (presumably Halloween 2020) but Stixxal procrastinated.
 * There is a hidden area at the corner of the invisible boundaries box near the store. To get there, the player has to go up to it and squeeze through it, revealing a character called "Sleepy Weepy". He would have been an antagonist in GASA4 but was instead only makes a cameo. He appears in the first game, get a snack at 3 am simulator, with a one in a million chance of spawning. This is confirmed in the extras zone.
 * Sometimes, after getting the Get a Snack at 4 AM ending, the title screen will say “got a snack at 4 am” instead of the usual “get a snack at 4 am”.Got a snack.jpg
 * Sometimes, the title screen can change to “get a snack at a late hour”, although the abbreviation above will still say “GASA4”.
 * In day mode, when going to the road and looking up, the player is able to see the Hell Valley Sky Trees from Super Mario Galaxy 2.
 * By pressing against the wall of the store and waiting for Cashier to go on break, the Cashier can push the player's character through the wall and into the store. If the player then enters the freezer while in this version of the store, they are taken to a test room.
 * Dummy appears to be looking at a map for the entire game on their TV.
 * The magical trash cans seen throughout the game make the sounds of a Nether portal from Minecraft.
 * In the corrupted version of the world, there will be no trophies or the vending machine near the store, even though the game is almost complete.
 * Some loading screens give hints about endings, such as “don’t stay for too long” (Insomnia Ending) and “why don’t you just go back to sleep” (Sleep Ending).
 * Orby and Kyu are canonically dating.
 * There is a glitch that, when playing as Dummy, gives the player the colors of a Roblox noob.
 * There is furry artwork on the backside of the freezer door (visible by sliding through a 1-stud wide gap in the invisible wall to the left side of the store)