Board Thread:ROBLOX help and discussion/@comment-4196050-20171208150623/@comment-35062802-20180623011653

DreamIsland wrote: Anthro is officialy dead. We don't see anything related to Anthro in Roblox Studio's files. There's character.rbxm, characterR15.rbxm and characterR15v2.rbxm. The folder has been deleted.

Anthro has been reworked into a new update for R15. Which only adds "Body Type" and "Proportions". "I’m just going to use a script to force all characters to use the old mesh in my games. Maybe in the future I’ll use anthro, but right now it’s just kinda cutting up shirts/pants at the joints in odd ways and making joints look lumpy." -ChadTheCreator Well if you think Anthro was officially dead? When in reality, it looked like this:

I'm sure, Roblox reduced bendy limbs for Anthro update. Khodin is comparing how old R15, new R15 and Maxed out Body Type r15. Keep in mind, DevForumers were dissapointed, after R15V2 has incompatible meshes for elbows and knees, causing it R15 model doesn't blend anymore on actual PC and avatar profile image, unless you set to max on BodyType in Studio will bring bendy limbs back.

Proof (Credit to Khodin):