Community:Hyperant/Rise of Nations

Rise of Nations is a world domination strategy game based off Hearts of Iron (HOI4). Developed by as a side project, it was first made on November 14, 2018 as Earth Simulator. The actual development of Rise of Nations started on January 8, 2019. This game is similar to the Hearts of Iron series, with similar sound effects and music. Sound effects were also taken from Europa Universalis IV, primarily the scorching effects.

History
In the first stages of this game when it was originally called "Earth Simulator", players would spectate over a globe where they could move around. They could also launch nukes from anywhere, but they didn't do anything.

Later in development, Hyperant changed the entire aspect of the game, renaming it to "Country Simulator". This would later become Rise of Nations. It was very limited, but constant updates made it better and better.

Updates
The following list consists of updates with notable changes from January 12, 2019 to now.

Servers
The game has a list of servers in which players can select and join one. The server list can be sorted in 3 ways; name, player count, and year. Players are also able to create a new server, which will require more players that also chose to do the same. There is also an option called "Quick Join" which let players join a new server quickly without having to search through the server list or create a new one.

In-game
Once the player joins a server, they are given a list of countries that are not yet taken. They must pick one of the countries to continue. Some of the top-ranking countries require XP to be chosen.

In order to purchase troops, buildings, etc., players must have treasury which is shown on the bottom left of the HUD. Players will also need resources, some of which are essential for making certain buildings and units.

Moving units
At the beginning of the game, all countries start off with few infantry units, the amount of each depends on their cities' population. The owner can select and move one of them to a different location by clicking. Multiple units can be selected by holding down left click. They can also be merged into one by selecting and clicking on a location. If the player does not want the units to automatically be merged, they can select the units and set "Auto Merge" to off. Multiple paths for troops can be created by holding down shift and clicking on one location and then another. Land troops can suffer from attrition if they are not near a friendly city. If troops get to an ocean, they will convert into a ship transport to be able to travel through water, which cannot suffer from attrition at the expense of increased upkeep cost.

Attacking other nations
For a player to attack or declare war on a nation, they must justify a war against it. The fastest way to do this is by selecting on one of their cities, clicking their flag, and then clicking "Justify War Goal". If the player wishes to take all land of the nation, they can select "Conquest". Otherwise, they can select "Subjugate" to try and make the nation their own puppet. The justification will take time, depending on the player's ideology, distance and the nation being declared war on. Two justifications at maximum can be processed simultaneously. After their justification has been completed, the player can declare war.

Views
The player can use the options: Political, Diplomatic, Terrain, Ideologies, and Factions to change their view. Political will give each nation a different color. Diplomatic colors the selected nation green, as well as coloring its allies blue, puppets cyan, non-allies in war together semi-transparent green, factions yellow and enemies red. Terrain shows the terrain from green as most soft to red as most rough. Ideologies give nations a color based on their ideology, which will either be red if communist or socialist, blue if democratic or liberal or black if fascist or nationalist. Factions give nations a color based on their faction. Each nation in a faction will have the same color but with a slightly different tone.

The player can also open up a list of resources by clicking the Resources button. Clicking one of the resources will show cities that are producing that resource with a number above them, which shows their production rate in units.

Technology
Players can strengthen their nation by upgrading its Technology which can improve almost any aspect of their nation such as Infantry. However, upgrading requires Research Power, which is gained over time.

It can be found by clicking on the flag and then clicking on Technology.

Resources
There are 16 resources and 14 of them currently have a use.


 * Aircraft Parts — Required for producing aircrafts and aircraft carriers.
 * Aluminum — Required for producing Aircraft Parts.
 * Chromium — Required for producing Aircraft Parts.
 * Consumer Goods — The demand for Consumer goods is 1 Consumer Good = 1 million population. If the demand has been met, the nation will be given a 25% stability boost.
 * Electronics — Required for building Radar Stations and producing Consumer Goods.
 * Copper — Required for producing electronics.
 * Gold — Required for producing electronics.
 * Fertilizer — Required for producing Consumer Goods.
 * Phosphate — Required in producing fertilizer.
 * Diamond (has no use)
 * Motor Parts — Required for producing Tanks.
 * Tungsten — Required for producing Motor Parts.
 * Steel — Required for producing Motor Parts, Tanks and Capital Ships.
 * Iron — Required for producing steel.
 * Titanium — Required for producing Aircraft Parts and Steel.
 * Uranium — Required for producing Enriched Uranium.
 * Enriched Uranium — Required for producing Nukes.

Units
Units are the most important feature in the game. They can be used to take control of a nation and for defense. There are 3 main types of units: Infantry, Air and Naval.

Infantry units
Infantry units are the most commonly used units in the game. There are 4 types. To build 10k Infantry, you need 10,000 Manpower (10,000 ManPower -> 10k Unit of Active Infantry)

Infantry
Infantry are the core of the game since they are cheap to produce and they are fairly effective.

Tanks
Tanks are more expensive, but far more effective against facing Infantry.

Anti-Aircraft
Anti-Aircraft are primarily used against Air units but very weak against other units.

Artillery
Ranged units suitable for bombarding Infantry and Naval units but very weak in a direct battle.

Fighters
The fighter grants aerial superiority and they are very strong against other air assets. Decent against other fighters.

Attackers
Attackers are essentially air assets that are good for ground support against infantry and tanks.

Bombers
Air assets that can strike long range targets such as cities to cripple the economy and kills infantry and tanks easily.

Frigates
Cheap ships that are mass-produced and are good for delaying infantry crossing the ocean to provide time for destroyers to respond. Weak against other naval units but makes it up in numbers.

Destroyers
The bulk of the navy, good at destroying infantry and submarines but very weak in a direct confrontation with a battleship and a carrier. Also good against air units if used in numbers.

Battleships
Hunks of steel that will win a direct confrontation with a destroyer and frigate. Deals massive amounts of damage to ground units along the coast due to its range being larger than a destroyer. Carriers will be trouble for the mighty battleships due to their large range and submarines are a major weakness for the battleships. Good against air units.

Carriers
The pride of the navy whose range surpasses the battleships thricefold and deals damage overtime to units in its range due to its air assets. Submarines are its major weakness and they will die quickly to the units.

Note: Carriers must be escorted always by destroyers and submarines to ensure its safety.

Submarines
Boats that can submerge into water and deal massive amounts of damage to battleships and carriers. Weak against frigates and much weaker against destroyers.

Ideologies
There are 3 types of Ideologies, each with a minor version of it. They are: Democracy, with Liberalism as the minor; Communism, with Socialism as the minor and Fascism, with Nationalism as its minor. Each Ideology has its strengths and weaknesses.

Formable nations
Some countries can have formable nations. They are usually past countries of a country, but some are unions.

Other known formable nations

 * Iraq → Assyria
 * Japan → Japanese Empire
 * Russia → Soviet Union
 * Austria → Holy Roman Empire
 * Argentina → Rio de la Plata
 * Greece → Byzantine Empire
 * Greece -> Spartan Empire
 * Turkey → Ottoman Empire
 * Iran → Persian Empire
 * All of North Africa, the Middle East except Israel → Islamic Caliphate
 * Netherlands, Belgium or Luxembourg → Benelux
 * Latvia, Estonia or Lithuania → United Baltic Federation
 * Any Nordic country → Kalmar Union
 * Taiwan → Republic of China
 * Poland or Lithuania → Polish Lithuanian Commonwealth
 * Serbia → Yugoslavia
 * Ethiopia → Ethiopian Empire
 * Honduras, El Salvador, Guatemala, Costa Rica or Nicaragua → Central American Republic
 * Italy → Roman Empire
 * India → Maurya Empire
 * Pakistan → Mughal Empire
 * Indonesia → Srivijaya Empire
 * Any South East Asian Country → South East Asian Federation
 * Kazakhstan, Tajikistan, Uzbekistan or Turkmenistan → Turkic Khaganate
 * South Africa → Greater Union of South Africa
 * Egypt → Mamluk Sultanate
 * Mexico → Mexican Empire
 * United Kingdom → British Empire, North Sea Empire
 * Bahamas → Pirate Republic
 * Syria → Palmyrene Empire