User blog:TyphoonTycoon/Adventurers Of Trailblade Roblox Studio Development

I am currently developing an RPG, (or adventure) game just entirely based on cutscene movies and quests which show more story of the world as they develop their skills.

There will be no level system at all as the stats will encourage people to kill more creatures and do more quests.

What is currently inside the game?

 * INT (or intelligence); this stat will increase only from doing quests, once it does increase then it will be able to increase spell damage
 * STR (or strength); this stat will increase each time you defeat 100 creatures. It increases your weapon damage each 1 strength
 * CHA (or charisma); this stat will increase your chance of getting better rewards from quests or stealing from NPC's. It will only increase from using cosmetic items found in certain areas
 * Khagaz Village (10% finished); this village is the area you will spawn in if you select the TSU option
 * Teleport Selection; see start of the video
 * Dragonkin (test monster); successfully shoots fireballs at the player
 * Cash (or Shillings); Base cash of the game

What is planned for the game?

 * Quests; I am currently adding the first quest to find a yellow shard which will increase your intelligence by 3
 * A backpack; Quite easily explained, anything you are holding
 * Weight & Size; this decides how much you can hold
 * Tradeskilling; The base of the game, all players must create their own items from materials found in the area's they explore.

What am I trying to avoid?

 * Too many microtransactions (I do not want those people in my game who bash new players because they have lots of money. Anyone who does this will be blocked from entering the game) and I don't want it to leech peoples Robux. There will be expansions which allow areas for those who bought the gamepass but expansions become free after a certain amount of time.