Community:Vikatikki

Vikatikki is a user who registered in 2009. He is well known for his BRF series (Build, Roleplay, Fight). He has Finnish nationality. Vikatikki met a few friends before starting BRF—Catmando, Earth100, Guido14, and Lightsmasher, to name a few.

His original BRF, BRF I, was inspired by the BFL series by Sean. BRF I was not very famous.

However, his 2nd BRF, named appropriately as BRF II became famous in late 2009. It featured many teams, locations, secret areas and morphs. To date, it is still popular. In early 2011, Vikatikki left ROBLOX. However, during the summer of 2011, he returned. However, as of some time in 2012, Vikatikki's blurb read "~The Red Lich~ has left the building" leading to suspicions that he had quit.

BRF II
BRF II was released sometime during the summer of 2009. Within the game was a river that separated the Desert and the Human Empire from the Chaos Demons. The game featured and features the following teams:

Northmen Tribes
Tall native-like people atop a mountain. They wear the pelts of wolves' heads over their head. The most northern team. Under their mountain is a gigantic secret area.

Were-Wolves
A discontinued team. They were the most southern team, living in a large cave. Believed to have been used for a popularity boost to get the game popular.

The Dwarven Fortress
An underground kingdom of dwarves, slightly south of the Northmen Tribes. Their entrance has silver pillars, and a winding path down.

Orcs and Goblins
They are along a pass separating the Northmen Tribes / The Dwarven Kingdom from everything else. Atop a small plateau that is hollow.

Desert Dwellers
A league of nomads in the desert of unknown race, though are presumed to be human. Their spawn-point is along a large canyon in the desert.

Demonic Doombringers
Demons who reside along a river of lava flowing from a volcano. They live underground near the Dwarves, they are surrounded in a cavern filled with lava.

Human Empire
A group of humans forming a kingdom. They are across the river from Almer and the Horngar Khanate. There is a teleporter connecting it to the so-called, 'Elven Island'.

Lizardmen of K'selli
A race of reptilian humanoids, who are found in a secluded area connected to the outside world through a small path next to Almer. They have green skin with brownish plates and a bone-like head.

The High Elves
Elves, living near the coast near Sharkmen, Demarr, and the Dark Elves. They usually claim the so-called 'Elven Island', which is right off of their coast.

The Horngar Plains
Not much is known of this team, other than it is located along the river area on the Almer side. It is a fairly new team, only released in early Spring 2010.

Tribes of Eques
Located behind the Human Empire and next to the Desert on a strip of grasslands only accessible by a large stone arch. Inhabited by centaur-like beings which have more health and speed than regular people, it is usually warlike.

Dark Elves
The main entrance to the Dark Elves is through a cave, similar looking to the entrance to Demarr, underneath of the giant trees. It is inhabited by elves, of course, although there is some genetic differences between High Elves and Dark Elves, an example being that Dark Elves are equipt with better sight and hearing but High Elves are renound for their speed and agility. (Also, there is a mildly secret tunnel leading from the desert canyon to the Dark Elves.)

Legion of Demarr
Located in a crypt near the Sharkmen and High Elves. When you enter the Crypt, which is barely big enough for a person to get into, steep stairs go down into a misty stone cavern with a few pillars built by an ancient unknown race, or at least that's what most assume. Inhabited by Human migrants and Undead beings it is renound to its skill with the dark arts, not just magic, but the dark side of magic.

Secret Areas
There is a tunnel through an ice pool on the Northmen Tribes' mountain, that leads to a large cave. In the corner of this cave is a hole, which drops into a cavern four times the size of the large cave. This cavern can also be reached by a secluded path in the North-West corner from the Dwarven Kingdom entrance. The large cavern has multiple building sets in it.

The large canyon in the desert, at the northernmost side, has a tunnel leading to a secluded cavern with a building set in it.

There is a place in the desert where the ground is NoCanCollided and a kill brick trap is below, waiting for its next victim.

BRF III
BRF III or 🌳 Aethalfos: Realm of the Divines after it was renamed, features two sub-places. Shard I and Shard II. Unlike BRF II, Vikatikki created an extensive lore, which, sadly, is rarely used by non-admins or people who are not friends with an admin. It has featured 16 teams over its time, two of which no longer exist.

Lore and Locations
BRF III takes place on an unnamed continent. It features multiple human-based teams with varying social structures and technologies. It is assumed to be in the Northern Hemisphere of whatever world it is on since the North is cold while the south is a desert and a swamp.

In the desert, which compensates for a large percentage of the game's land, there is a large canyon called the "Rift" or the "Chasm". At the southern tip of the canyon is the entrance to a place known as "Sekh-Dis". Dis is believed to mean something along the lines of Hell (see Dis.) Its inhabitants are known as the Sekh-Dis'ii (See The Sekh-Dis'ii). To the east of the canyon is a city surrounded by a moat. This city is Zenech, and is the capital of the Zenecchi Federation, a human nation (See Zenecchi Federation). To the west of the desert is a swamp and a foggy area. The swamp is home to a race of reptilian humanoids known as the Lizardmen (See Lizardmen). The swamp is reachable only by the foggy area, which includes a crypt. The back of the crypt can be walked through, and leads to the underworld (See Undead Hordes). To the north of the swamp and foggy area is a forest with a gigantic tree in the middle, of which Elves live in (See Elven Grove). The forest thins as you head east, into the grasslands. The grasslands contain no team, but in some rocks, in the grasslands, the entrance to Dis can be found (See The Dis'ii). Near the east-most point of the grasslands is the entrance to the Holy Empire. (See Holy Empire). On the grasslands, to the East of the forest, the grass gives way to stone, heading north. From a small intersection of locations, you can head to the Merkir (See Merkir Alliance), to Mount Coldheart (See Northmen), to the Dwarves (See Underkingdom), or continue North to the snowy area. The snowy area in the south has faint grass and is home to the exiles of the Holy Empire (See Hargenni Coalition), but in the north, there is a canyon of nomads (See Gerontaria).

Hargenni Coalition
According to lore, the Hargenni Coalition was founded by exiles of the Holy Empire, including its prince and a mad scientist. Technology was typically steampunk, and this team was popular with the game's admins. Catmando changed the name to "The Fancymen" several times to reflect this.

More information coming soon.