Community:Gl0in2/Dungeon Delver

Dungeon Delver is a game created by two users called and. It was first created on November 10, 2011. It is an isometric randomly-generated dungeon crawler. The players' objective is to beat a dungeon by killing hordes of enemies, collecting treasures and killing a boss.

As of October 2, 2016, Dungeon Delver  was last updated on 12/30/2015. It has achieved over 2M+ visits and 56k favorites with an estimate of 17k thumbs up and 1.4k dislikes.

Due to Roblox's updates over the years, the game slowly broke to the point it was no longer playable. is rescripting and expanding on it with his new version. He has permission from to remake the game but no word yet from.

Classes
When creating a character for Dungeon Delver, you have to choose a class. The list below is a list of classes you can choose from, each having their own type of weapon to wield and perks.
 * Warrior: Wields large two-handed weapons or smaller ones combined with a shield. Uses "Fury", which the Warrior can gain by dealing and taking damage. They can then use this Fury to fuel their larger and deadlier attacks.
 * Paladin: Uses deadly weapons up close, as well as magical spells to support their allies, while wielding banners that increase the morale of their followers, making them a valuable support in all groups of adventures. Uses "Favor", which they gain by dealing damage to foesin the name of their Gods. Favor might then be used to fuel the Paladin's abilities, whether it is to heal an ally or smite a foe.
 * Hunter: Hunters uses a bow and arrow or a crossbow, while keeping a dagger nearby for the closer approaches. They can use different kinds of deadly traps and abilities to cripple their enemies before entering the battle for the final strike. They excel at breaking their enemies' defenses. They use Stamina, a slowly regenerating but slowly depleting resource that fuels all of the Hunter's abilities.
 * Mage: Mages wield staves, as well as spell-tomes and a wide variety of spells. They have a large arsenal of spells they can use to blast their foes at a distance, which makes them formiddable glass-cannons that can easily deplete the health of an enemy. Uses "Mana", a quickly regenerating but also quickly depleting resource, that allow the Mage to fire burst of magic and their foes.
 * Necromancer: Necromancers face their foes with ungodly spells, and summon dark, twisted beings to aid them. These beasts can be a good distraction for allies, and makes Necromancers a valuable teammate. Uses "Souls", which increases when the Necromancer uses abilities. Too much Souls makes Necromancer's spells unusable.

Dungeons
There are two options on which dungeon you can choose from. One is the server dungeon, where people on the server can join the dungeon anytime and work together. The second one is the private dungeon, where you can set the difficulty of the dungeon and will create a dungeon based on your level.

At the spawn of the dungeon, there will be a friendly NPC that will sell you items for gold.

Whenever you go to a section of a map, a lot of enemies will spawn on the first time. Any time after will only spawn one monster, sometimes none. Whenever you kill an enemy, it will have a chance of dropping a random item, with random perks and for a random class, or some gold.

Sometimes, there will be chests. Chests will often have something valuable in it, such as a lot of gold or a valuable item.

To finish the dungeon, you must find the boss dungeon. The boss dungeon is where the boss is, which is a powerful enemy, in an enclosed room. When the boss dies, it will drop a lot of random items and gold and you complete the dungeon.

Home
Home is where you spawn when you selected a character or you left a dungeon. It's shared with the server. The features that Home includes are:


 * Dermond (Blacksmith): Will give you the ability to craft armor and weapons using raw materials, salvage items (in other words, salvaging items to their base materials), and repair items to 100 durability.
 * Christie: Switches your character to other available characters.
 * Bill: Gives you grilled ham for the price of gold.
 * Stash: A second inventory at base, meaning you can store other items you're not interested in salvaging there.
 * NPCs: They will give you quests. Upon completing a quest, you will gain a set amount of gold and EXP.

Gold
Gold is earned via drops from a killed enemy or a chest. Gold is mainly used in repairing and buying items from NPCs. The amount of gold you can gain can be increased if the user is wearing an item that gives Bonus Gold.

Experience
Experience is earned by killing enemies. With enough experience, you will level up. Experience is used for unlocking abilities for your class or to equip high-leveled items.

Badges
By earning badges, you get titles. Titles are used as a cosmetic effect for your name.