Story experience

A story experience is a type of experience with a set storyline of varying lengths. Typically, they are in which visitors are grouped together and must complete obstacles and challenges together to overcome an antagonist. These experiences are normally based around the Horror genre. At the end of the story, visitors will receive one of many outcomes, which usually consists of at least a "Good" ending and a "Bad" ending. The first experiences with this style to achieve a large visit count were Contamination created in early 2009 by CoderQwerty, Roblox Evil 5 created by brickman637 in late 2010 and Undead Nation created in late 2008 by Exeplex. The genre died at some point until it was revived by Camping created by in September 2018.

History
Many of the early story experiences were usually based on a Zombie Apocalypse setting. Undead Nation is one of many popular apocalyptic zombie survival story experiences to gain traction. Many other story-based experiences such as Datine's Reason 4 Life Trilogy and Contamination are considered to have helped paved the way for other story experiences.

In mid-2018 an experience called Camping was created by SamsonXVI and became a huge success. Due to this, many spinoffs were created by other developers in order to cash in on the success of this new style of experience.

Varieties
As well as the typical kind, there has also been an introduction to low-effort story experiences, where the scenes are typically placed to the right of each other and require the visitor to walk or use a conveyor belt to progress in the story. These story experiences are generally satirical and written in incomprehensible or hard-to-comprehend English, as well as including pop culture and meme references and poorly built scenes.

A popular character that is commonly used for these stories is "Su tart" (a misspelling of "Stuart"). He is normally depicted as a Bacon Hair noob with a Chill face and will go on nonsensical adventures. Creators of these experiences will typically create multiple parts of a storyline for comedic purposes aimed at a younger audience.

Format
The general format of a story experience begins with a lobby where players must join the queue for the story (typically in a way that relates to the story's plot, such as a school bus for a school-related story). When enough visitors enter the queue, they will be taken to the game where they are introduced to a protagonist who acts as a guide. The story begins with a seemingly normal and innocent storyline. Eventually, something unexpected will happen and the antagonist is introduced. Visitors must then escape the antagonist in order to live, completing obstacles and challenges whilst working together.

The way that obstacles and challenges are completed will change the overall outcome of the situation, resulting in different endings to the story. Users who are interested in seeing all endings must visit the experience multiple times, performing different actions each time. Furthermore, visitors who die or are eliminated while in the story are usually teleported back to the lobby or are given a short time window to purchase a respawn; in both situations, they must try again to complete the storyline, unless they purchase the respawn.

Food may sometimes be involved during the story. The food given may be cursed or poisoned, with the intent of eliminating a visitor.

Spinoffs
After the story genre became more popular, largely through the videos created about it by various Roblox YouTube celebrities, many spinoffs that are believed to be based on Camping were created. These variations include experiences like Hotel, Field Trip, and Tiki Island.

Single-player experiences
These stories follow a more traditional style of storytelling in video games, usually requiring only one visitor to progress through the story. They do not follow the "Camping" style of stories. Experiences such as CONE by, Silent Dark by , and ROSES by Clockwork Entertainment follow this style of storytelling.