Talk:Velocity/@comment-39228599-20190422200538/@comment-39526057-20190520023058

So I MAY help you with the spawn part, but I'm not that smart enough to do the other.

game.Workspace.InsertPartNameHere.Postiton.X = 0 game.Workspace.InsertPartNameHere.Postiton.Y = 0 game.Workspace.InsertPartNameHere.Postiton.Z = 0

InsertPartNameHere can be replaced with the name of your part that you want to spawn it at. The zeros can be replaced with the positionof your object respectively.

If I read your comment wrong, and you wanted the part to spawn wherever the other part is, then this is for you:

while true do    game.Workspace.InsertPartNameHere.Postiton.X = game.Workspace.InsertPartNameHere2.Postiton.X     game.Workspace.InsertPartNameHere.Postiton.Y = game.Workspace.InsertPartNameHere2.Postiton.Y     game.Workspace.InsertPartNameHere.Postiton.Z = game.Workspace.InsertPartNameHere.Postiton.Z end

InsertPartNameHere can be replaced with the part that follows the other part. InsertPartNameHere2 can be replaced with the part that will be followed.