Bevels

Bevels were smooth corners, usually on not-meshed parts. Bevels are 45 degree edges, as seen on the character.

How to get bevels
Since it was removed, it can still be used. We will be using SpecialMesh.

As it is possible to use bevels, it cannot be used on material, it's a bit of tricky to use but if you manage to get it right, you'll do it

First what you should do is insert a SpecialMesh, in order to use it. Then set the MeshType to FileMesh and the MeshId to "rbxasset://fonts/torso.mesh". It looks strange at first, cause the scale of the actual mesh is 1, 2, 2. Now if we want to scale it to an appropriate size, for example, a 10,5,10 sized part, we would need to do a calculation like this: 10, 5/2, 10/2 so it would fit the part size. The mesh doesn't auto-scale.