User:PlayingShifty/Flight!

Flight! is a multiplayer ROBLOX game that began development on April 19, 2016. It is all about flying your paper plane through a variety of maps, and reaching the finish line before anyone else does. In every map, there are rings that can be considered like checkpoints. It is currently closed to the public as it is in the process of being developed. They have our own Discord Server as well as a ROBLOX Group that you can join, so you can be informed on updates, giveaways, and much more!

History
Flight! went into development around about the beginning of July 2016. Real development was beginning to get done around early March 2017; this where the most progress was being made and solidified the current state of it. Younite wishes that they can finish the real development by the end of April.

Towards the end of 2017, development slowed to a near halt when entire time were offered a spot to help design and build Egg Hunt 2018, though, shortly later, development resumed once the event was reaching a close. When development did return, a massive overhaul took place where they rebranded themselves as Interforce and reworked everything they previously had, including the planes, skins, trails, lobby, UI and more.

Idea Behind Flight!
At the time, Younite was doing the equivalent of O level in Ireland, and he was studying. He knew that he wanted to make a game on ROBLOX over the summer, but didn't know what type of game he would make. During this time, he got quite bored and decided to procrastinate by making a paper airplane. He threw it and did some sort of trick where he thought there hasn't been a paper plane game on ROBLOX before. This is what sparked his initial idea for Flight!. The game will always be revolved around the idea of paper planes.

Testing
Flight! opened to 60 testers during late January 2017. Somewhere around the end of March 2017, testing was closed for a week roughly before being opened again at the beginning of April 2017 to only 10 players. It was specified as 'QA Testing', otherwise known as 'Quality Assurance' Testing, meaning normal testers are unable to play the game, but those 10 players who were given the QA rank on the group were able to.

After being closed for a few months, Flight! reopened it's doors to a total of 63 testers who had access to the Interforce group and were ranked as a tester sometime around May 16th, 2018, and it presented a massive overhaul to what we were originally shown.

Main Team

 * Younite (@_Younite)
 * The_Frame (@TheFrame_)
 * Aotrou (@Aotrou_Rbx)
 * FearMeIAmLag (@FearMeIAmLag)
 * Ysko (@rubenmveiga)
 * BSlickMusic (@BSlickComposer)

Contributors
These members have made things that were implemented such as maps, skins and trails.
 * Jazuc
 * Struup
 * Tom
 * cowsoncows
 * InfinitylFalse
 * PlayingShifty
 * Space_Baa
 * Gamaxp
 * Kalebmonkk
 * awesomecoolpop
 * AdvancedAlien
 * XxxGirlyAngelxxX
 * WhySoMysterious
 * krisbee1
 * Ep1cism

Social Media
You can follow the listed Twitter accounts in order to receive updates and information on the game. You can also get redeemable codes for when the game is first released such as "1NTH3BL0X" which is the first ever code that will work upon the game's release!
 * Younite - https://twitter.com/_Younite
 * The_Frame - https://twitter.com/TheFrame_
 * Aotrou - https://twitter.com/Aotrou_Rbx
 * FearMeIAmLag - https://twitter.com/FearMeIAmLag
 * Ysko - https://twitter.com/rubenmveiga
 * BSlickMusic - https://twitter.com/BSlickComposer

Reporting
For all testers who could access and play, they had been given a link to an Excel sheet where you should report bugs and glitches, else, they could report it within the Discord. For when the game is publicly announced, you are requested to ask any of the Devs on ROBLOX or the Discord Server. Make sure that, when possible, you get evidence as this helps determine where and how it may have happened.

2016/2017
There were a few shirts that you could buy to support the game. Below is a list of shirts and their prices that you could buy to support the game when it was in it's early stages of development.
 * Granite Sponsor - 100 ROBUX
 * Diorite Sponsor - 250 ROBUX
 * Andesite Sponsor - 500 ROBUX
 * Marble Sponsor - 1000 ROBUX
 * Bronze Sponsor - 5000 ROBUX
 * Silver Sponsor - 10000 ROBUX
 * Gold Sponsor - 15000 ROBUX
 * Diamond Sponsor - 20000 ROBUX

Below was a list of users who spent their Robux to support the game when this method of support was still possible:
 * Amunsingorb569
 * ByDefault
 * Mah_Bucket
 * Materking
 * tiipot
 * Aekis
 * Pterabyte
 * YoungsterTeapot
 * kalebmonkk
 * Conor3D
 * Kurokku
 * Zapdroid
 * Luke_SkyBloxer
 * Detzky
 * hazza91104
 * NickelNate678
 * Cooortz
 * Slendsim
 * legendsword359
 * smashduck
 * INOOBE_YT
 * CodingDuck
 * Archivic

October 10 to December 31

 * Creation of a newer Flight! group.
 * Removed whitelisting.

January 1 to March 26

 * Added new map: School by Aotrou.
 * Added new map: Desert by Aotrou.
 * Added new map: Wild West by Aotrou.
 * Moved map: Dragonfly Falls to the "Special" catagory.
 * Launching plane now smaller than original.
 * All 42 skins have be selected and added to the game.
 * Edited lighting properties so that they'll work with all maps.
 * Wait times removed from preloading, made preloading faster.
 * Removed AFK option as it is pointless.
 * New uncopyrighted music being used for maps and intro.
 * Sorted out skins into specific categories.
 * Brought down MaxPlayers to 5 temporarily.
 * Notes icon is now resizable.
 * All skins now have icons in the shop so you can see a preview.
 * Created a spectating system to use when you've finished a round.
 * All finish parts are now un-cancollide to prevent crashing.
 * SkinSelection errors and bugs are now fixed.
 * Paper's TextureID has been fixed.
 * Credits panel has been fixed and updated.
 * Replaced green dot on the ring with a distance BillboardGui.
 * Distance text is now rounded using math.floor.
 * Removed mobile buttons so they don't cover the screen as they're useless.
 * Left and right buttons have new icons.
 * Plane doesn't crash when you're moving fast.
 * Leaderboard is now shown.
 * Winners room has been added.
 * Fixed a checkpoint in the "Desert" map.
 * Updated Flight! map kit.
 * Added new map: Adventure This by PlayingShifty.
 * Added new map: Military Base by Tom
 * Added new map: Park by Tom.
 * Added new map: Little Italy by cowsoncows.

April 15

 * Fixed various bugs.
 * "My name Jeff".

2018
The game had a huge overhaul after being put on hold for a few months.

May 17

 * Fires have crackling sound effect
 * Lanterns have quiet buzz sound effect
 * ClockTime is tweened rather than changed to make the day/night cycle smoother
 * Day/Night cycle was bumped from 8 minutes to 12 minutes
 * Lanterns can now be knocked around if the character runs into it
 * Ambience sound is now global rather than local

May 18

 * Beaches now have wave crashing sound effect
 * Sand has been modified to remove the "sudden dropoff" that was visible

May 19

 * Backend changes to the inventory have been made
 * UI menus have been disabled as a result as we prepare for the new UI

Please note: This should not affect the game otherwise, but please watch for any unexpected bugs or errors that may result from this.

May 20

 * More backend changes have been made
 * Code, microtransactions and options menus have been re-enabled
 * Data has been wiped
 * Teleporting to the game now relies on ReserveServer(again) rather than TeleportPartyAsync
 * Fixed bug where mouse would get locked if menus were made visible
 * Possible fix to ResetButtonCallback issues implemented

May 21

 * Music loops
 * Some waterfall geometry was fixed
 * Made the "Ready" ui disappear if you were currently in the queue to be teleported to the game
 * Other minor fixes
 * Small geometry updates to the lobby
 * Rope bridges fixed
 * Ambience audio disabled

May 22

 * Some backend code updates
 * Gamepasses implemented
 * Some futureproofing
 * Loading screens now load in instantaneously or close thereto
 * Patched a bug causing the client to stop functioning in the playzone
 * This caused the voting screens to freeze or stop working entirely
 * Patched a bug where the character would not load properly in the playzone
 * Patched a bug with the Mining Village map where the finish line was behind the boundary
 * Patched a bug causing the server to break a client's plane if they crashed and hit the finish line at the same time(as seen in the Mining Village map)
 * Backend updates to the default chat
 * Chat flairs added
 * Removal of /me command
 * Removal of team chat
 * /shrug command added to append "¯\_(ツ)_/¯" to messages that begin with "/shrug"

May 24

 * Backend changes to lobby to allow easier footstep sound implementation
 * Footstep sound system created but not implemented
 * Teleporting from playzone to lobby has been fixed
 * Potential patch for voting ui freezing has been implemented

May 26

 * Emoji Chat Suite implemented
 * Allows users to type emojis in the denotation of :EMOJI_NAME:
 * Provides a list of all Emoji 3.0 supported by Roblox for use
 * Allows PC users to easily use Emoji in the in-game chat

May 30

 * XP, Level and Rank implemented into the game
 * Rank label shown above characters' heads, hidden for yourself
 * Camera lock implemented into playzone
 * This keeps the camera directly behind the plane and will only rotate when the plane does
 * Trails implemented, trail submissions open
 * Donations implemented with temporary ui
 * If you donate a system shout is made to thank you

May 31

 * Gamepad support:
 * Fully implemented into playzone
 * Not fully supported in lobby yet
 * Behavior when used on PC may not work as expected
 * Minor text fixes
 * Backend improvements

Please note: Some control issues have been detected with the gamepad, these issues will be taken care of along with full gamepad support.

Trivia

 * On April Fools Day, Younite released a game and Tweeted that it was the release of Flight!. This tricked many players into thinking that this was true.
 * The Discord Server reached 250 members on April 9, 2017.
 * During development in 2017, there was an inside joke with guacamole with the testers and developers.