User:Hawkins Wizard/Hyperant/Rise

Rise of Nations is a world domination strategy game based off Hearts of Iron (HOI4). Developed by as a side project, it was first made on November 14, 2018 as Earth Simulator. The actual development of Rise of Nations started on January 8, 2019. This game is similar to the Hearts of Iron series, with similar sound effects and music. Sound effects were also taken from Europa Universalis IV, primarily the scorching effects.

History
In the first stages of this game when it was originally called "Earth Simulator", players would spectate over a globe where they could move around. They could also launch nukes from anywhere, but they didn't do anything.

Later in development, Hyperant changed the entire aspect of the game, renaming it to "Country Simulator". This would later become Rise of Nations. It was very limited, but constant updates made it better and better.

Updates
The following list consists of updates with notable changes from January 12, 2019 to now.

Servers
The game has a list of servers in which players can select and join one. The server list can be sorted in 3 ways; name, player count, and year. Players are also able to create a new server, which will require more players that also chose to do the same. There is also an option called "Quick Join" which let players join a new server quickly without having to search through the server list or create a new one.

In-game
Once the player joins a server, they are given a list of countries that are not yet taken. They must pick one of the countries to continue. Some of the top-ranking countries require XP to be chosen.

In order to purchase troops, buildings, etc., players must have treasury which is shown on the bottom left of the HUD. Players will also need resources, some of which are essential for making certain buildings and units.

Moving units
At the beginning of the game, all countries start off with few infantry units, the amount of each depends on their cities' population. The owner can select and move one of them to a different location by clicking. Multiple units can be selected by holding down left click. They can also be merged into one by selecting and clicking on a location. If the player does not want the units to automatically be merged, they can select the units and set "Auto Merge" to off. Multiple paths for troops can be created by holding down shift and clicking on one location and then another. Land troops can suffer from attrition if they are not near a friendly city. If troops get to an ocean, they will convert into a ship transport to be able to travel through water, which cannot suffer from attrition at the expense of increased upkeep cost.

Attacking other nations
For a player to attack or declare war on a nation, they must justify a war against it. The fastest way to do this is by selecting on one of their cities, clicking their flag, and then clicking "Justify War Goal". If the player wishes to take all land of the nation, they can select "Conquest". Otherwise, they can select "Subjugate" to try and make the nation their own puppet. The justification will take time, depending on the player's ideology, distance and the nation being declared war on. Two justifications at maximum can be processed simultaneously. After their justification has been completed, the player can declare war.

Views
The player can use the options: Political, Diplomatic, Terrain, Ideologies, and Factions to change their view. Political will give each nation a different color. Diplomatic colors the selected nation green, as well as coloring its allies blue, puppets cyan, non-allies in war together semi-transparent green, factions yellow and enemies red. Terrain shows the terrain from green as most soft to red as most rough. Ideologies give nations a color based on their ideology, which will either be red if communist or socialist, blue if democratic or liberal or black if fascist or nationalist. Factions give nations a color based on their faction. Each nation in a faction will have the same color but with a slightly different tone.

The player can also open up a list of resources by clicking the Resources button. Clicking one of the resources will show cities that are producing that resource with a number above them, which shows their production rate in units.

Technology
Players can strengthen their nation by upgrading its Technology which can improve almost any aspect of their nation such as Infantry. However, upgrading requires Research Power, which is gained over time.

It can be found by clicking on the flag and then clicking on Technology.

Resources
There are 16 resources and 14 of them currently have a use.


 * Aircraft Parts — Required for producing aircrafts and aircraft carriers.
 * Aluminum — Required for producing Aircraft Parts.
 * Chromium — Required for producing Aircraft Parts.
 * Consumer Goods — The demand for Consumer goods is 1 Consumer Good = 1 million population. If the demand has been met, the nation will be given a 25% stability boost.
 * Electronics — Required for building Radar Stations and producing Consumer Goods.
 * Copper — Required for producing electronics.
 * Gold — Required for producing electronics.
 * Fertilizer — Required for producing Consumer Goods.
 * Phosphate — Required in producing fertilizer.
 * Diamond (has no use)
 * Motor Parts — Required for producing Tanks.
 * Tungsten — Required for producing Motor Parts.
 * Steel — Required for producing Motor Parts, Tanks and Capital Ships.
 * Iron — Required for producing steel.
 * Titanium — Required for producing Aircraft Parts and Steel.
 * Uranium — Required for producing Enriched Uranium.
 * Enriched Uranium — Required for producing Nukes.

Units
Units are the most important feature in the game. They can be used to take control of a nation and for defense. There are 3 main types of units: Infantry, Air and Naval.

Infantry units
Infantry units are the most commonly used units in the game. There are 4 types.

Infantry
Infantry is the most basic unit in game. They're most effective fighting against other infantry and capturing cities, but vulnerable to tanks and artillery bombardment. They are the most spammable unit in the game, requiring no extra resources to train and can be trained in multiple cities at once with no restrictions. Building infantry is simple. You need to select a city (hold control over an area to select more than 1 city at a time), click on units and press infantry.

If too many infantry units were created at the same time, the units will be scattered on larger cities of selected area. However, if you select 51 cities or more, and build troops, the troops will all be in one stack.

Tanks
Tanks are armored vehicles with tracks. Along with infantry, tanks are the two basic land units that are the foundation of every army. Although they require more resources and money to make and need oil to function (oil is a special resource for vehicles) to operate, tanks have many advantages that make them superior to infantry divisions with similar experience and tech level. Making 1 division of tanks requires 1 Motor Part and 0.25 units of Steel. They also cost $5,000,000 to produce, and $160,000 in upkeep per division. It requires 10,000 manpower to build, identical to infantry. Each division consumes 1 unit of oil. They can only be produced in cities with a population of at least 1 million.

Anti-Aircraft
Anti-aircraft, AA in short is a ground unit which is used to counter Aircraft units, and it is extremely effective against them. However, it's vulnerable in close combat with other ground units, like Infantry or Tanks. The unit Artillery is very similar, but targets Ground units. The cost of one division is $15,000,000 and 2,500 MP with a $64,000 upkeep.

Artillery
Artillery is a ground unit that is very effective against ground troops. It is superior at long range, but when fighting close to enemies, it is very weak. Therefore, it is smarter to keep these troops slightly far from enemies, but not so far that the artillery can't hit them. These troops are also good for defense, provided the enemy is sending weak division, like 10K infantry. One division costs 12.5 million dollars and 2500 manpower. Their upkeep is 125,000 dollars per unit.

Fighters
The Fighter is a cheap air unit whose purpose is to defeat other aerial units and maintain aerial supremacy. It's the most common plane used in game due to its cheapness and versatile usage. Fighters are made of one aircraft part just like all other planes are, and it consumes 0.2 units of oil. The cost is 4 million dollars with a 28 thousand dollar upkeep. Their cost can be reduced by using the Air Supremacy Doctrine that also makes their production faster and makes them stronger.

Attackers
Attackers are air units helpful for your ground units, they're best used to destroy your enemy's ground units. Attackers are small green models baring resemblance to an A10 Warthog ( The default skin ). They damage ground units similar to bombers, but do not scorch or destroy buildings, instead being faster than a bomber and dealing a similar amount of damage to units. Attackers also have less durability than bombers, but more than fighters. One attacker is made with one Aircraft Parts and it costs 8.5 million dollars with an upkeep of 54 thousand dollars. One unit consumes half a unit of oil.

Bombers
A Bomber is an expensive air unit used to bomb cities and enemy ground units with a model resembling a B-52 Stratofortress. Given enough time, it can cause the same effect as scorching. A bomber will not be able to defeat an attacker by itself, on a one to one face-off, assuming both units are equally trained, the attacker will just barely defeat the bomber, with a very tiny bit of health remaining. Bomber can even destroy nuclear silos and nukes. One bomber is made of one aircraft part, the cost is 22,500,000 dollars with 90 thousand dollars upkeep. This type of air unit is consuming the most oil - 1 unit, and also the most expensive air unit inside this game.

Frigates
Frigates are very cheap and small naval units used for low cost operations and for spying on your enemy's naval units or transports. Their attack range is the shortest - about 150 kilometers. Frigates do almost nothing compared to other units thus they're rarely used in game, unless the country is extremely desperate. The only real use for Frigates in Naval Combat would be against a Submarine. Frigates aren't produced out of steel, but they consume 0.15 units of oil. Their cost is the lowest, 4 million dollars with 54 thousand dollars upkeep.

Destroyers
The Destroyer is a naval unit whose main purpose is to eradicate submarines while escorting large numbers of troops on transport ships. They can also be used as transport killers, although they are less effective at this than submarines. They are more expensive than frigates but less expensive than Battleships. Its default range is 250 kilometers. They are also the first ship to be added in the game, preceding the addition of ships such as Battleships and Frigates. The Destroyer doesn't need steel to be produced, but it consumes 2 units of oil. Its cost is $10,000,000 with an upkeep of $250,000.

Battleships
The Battleship is a naval unit mainly used for offensive attacks and destroying enemy naval units. The battleship is designed to be effective in close combat with Frigates and Destroyers. However, their weakness comes in the form of submarines, which can easily total any battleship fleet (this is why battleships should always be escorted with destroyers). The battleship has a range of 160 kilometers. Battleships can also bombard ground units which are within their range. While it can be used as an Anti-Aircraft unit you're better off using Destroyers or Frigates as they are much cheaper Anti Aircraft. A single Battleship is made of 10 units of Steel and constantly consumes 8 units of oil. Battleships can drain a lot of money; $75,000,000 initially for building 1 unit, and the upkeep is $1,615,000.

Aircraft Carriers
The Aircraft Carrier is a naval unit in-game which is normally used for air support and bombardment campaigns. Its range is 525 kilometers (around the size of the British Isles) and can be as effective as a battleship. Aircraft Carriers can also function as an airport to allow aircraft to refuel. They are extremely vulnerable to all naval units other than destroyers or Frigates. An Aircraft Carrier is the most expensive naval unit. It costs 250 million dollars to build, with an upkeep equal to 4.2 million dollars.

Note: Carriers must be escorted always by destroyers and submarines to ensure its safety.

Submarines
Submarines are one of the most important naval defensive units in the game. They are very effective at dealing with capital ships like battleships/ carriers and transport ships, despite how many people forget its usefulness against capitals. They can also attack them without taking any damage. However, they are extremely vulnerable to escort ships such as Destroyers, or, to a much lesser extent, Frigates. Submarine doesn't need Steel to be produced but it consumes 0.5 oil unit. Cost of one submarine is 30 million dollars, its upkeep is 340 thousand dollars and you need 5 thousand Manpower.

Ideologies
There are 3 types of Ideologies, each with a minor version of it. They are: Democracy, with Liberalism as the minor; Communism, with Socialism as the minor and Fascism, with Nationalism as its minor. Each Ideology has its strengths and weaknesses.

Formable nations
Some countries can have formable nations. They are usually past countries of a country, but some are unions.

Other known formable nations

 * Iraq → Assyria
 * Japan → Japanese Empire
 * Russia → Soviet Union
 * Austria → Holy Roman Empire
 * Argentina → Rio de la Plata
 * Greece → Byzantine Empire
 * Greece -> Spartan Empire
 * Turkey → Ottoman Empire
 * Iran → Persian Empire
 * All of North Africa, the Middle East except Israel → Islamic Caliphate
 * Netherlands, Belgium or Luxembourg → Benelux
 * Latvia, Estonia or Lithuania → United Baltic Federation
 * Any Nordic country → Kalmar Union
 * Taiwan → Republic of China
 * Poland or Lithuania → Polish Lithuanian Commonwealth
 * Serbia → Yugoslavia
 * Ethiopia → Ethiopian Empire
 * Honduras, El Salvador, Guatemala, Costa Rica or Nicaragua → Central American Republic
 * Italy → Roman Empire
 * India → Maurya Empire
 * Pakistan → Mughal Empire
 * Indonesia → Srivijaya Empire
 * Any South East Asian Country → South East Asian Federation
 * Kazakhstan, Tajikistan, Uzbekistan or Turkmenistan → Turkic Khaganate
 * South Africa → Greater Union of South Africa
 * Egypt → Mamluk Sultanate
 * Mexico → Mexican Empire
 * United Kingdom → British Empire, North Sea Empire
 * Bahamas → Pirate Republic
 * Syria → Palmyrene Empire