Team Deathrun/Deathrun

Deathrun is a game created by Team Deathrun, with the lead developer of Team Deathrun being Wsly.

In Deathrun, you either play as a Runner or the Killer. The Runner's objective is to reach the end of the track by avoiding, dodging, or surviving the traps the Killer as activated. The Killer's objective is to kill all the Runners trying to reach the end and slash the killer.

The game is still popular as the interest rate ranges from 500 to 1700 users playing daily, however, the game is rarely updated since Wsly is in University.

Maps

 * Pirate Cove
 * Ancient Jungle
 * Castle Defense
 * Ice Cavern
 * Training Course
 * Safety First
 * Poisoned Sky Ruins
 * Isla Louca
 * Electricity Outpost
 * Jurrasic Volcano
 * Surface Escape
 * Jagged Junkyard
 * Poisonous Avenue (Halloween Exclusive)

As a runner

 * Every game played- 20XP & 2 Coins
 * Every coin collected- 5XP & 1 Coin
 * Every Checkpoint reached- 12XP & 1 Gem
 * Every gem collected- 10XP & 1 Gem
 * Reaching the end- 25XP & 9 Coins
 * Killing the Killer- 10XP & 5 Coins
 * Winning- 100-200XP & 10 Coins

As The Killer

 * Every game played- 84XP & 5 Coins
 * Every Runner Killed- 7XP & 5 Coins
 * Winning- 130/250XP & 10 Coins

Weapons

 * Crystal Winds(Winter Exclusive)
 * Ice Dagger
 * Shadow Dancer
 * Necrosapien Staff
 * King Of Bones
 * Winged Angel
 * Unvanquishined Snake
 * Overseer Hammer
 * Skeleton Arm
 * Swords Of Sword
 * Hallows Sword
 * Festive Energy
 * Festive Tree
 * Mega Mallet
 * Pizza Sword
 * Golems Hammer
 * Eternal Abyss
 * Crescendo
 * Egg Beater
 * Gear Works
 * Paper Sword
 * Winter Winds
 * Snowman Sword
 * Blizzard Striker
 * Periastron Chi
 * Icy Spiky Club
 * Captains Sword
 * Fish
 * Lieutenant Cutlass
 * 8Bit Sword
 * Solid Stick
 * Tix Sword
 * Rainbow Kantana
 * Unicorn Avenger
 * Golden Eagle
 * Bombastic Kantana
 * Toy Sword
 * Frying Pan
 * Rolling Pin
 * Spikey Stick
 * Linked Sword
 * Claymore
 * HighLander
 * Brigands Sword
 * Tempest Blade
 * Destiny Blade
 * Blue Lightsaber
 * Green Lightsaber
 * Red Lightsaber
 * Lucky Blade
 * Mystic Tides
 * Mythic West
 * Trusty Blade
 * Spring Growth
 * Spring Flower
 * Blades of the Lands
 * Diamond blade

Gameplay
Said above, in order for the Runners to win, one of the Runners must successfully reach to the end of the track, which has a teleporter. When the Runner steps on the teleporter, the player will be teleported to the Killer's area and being given a weapon. Using the weapon, the Runner must kill the Killer with it before the time runs out. Failing to kill the Killer in time will result in the loss for the Runners.

In order for the Killer to win, the Killer must use the traps to successfully kill all of the Runners trying to make it to the end. However, if one of the Runners reaches the end, the Killer's only choice is to avoid the Runner(s) trying to kill the Killer. If the Killer manages to survive when the time runs out, the Killer wins.

To prevent the Runners camping at the "safe-spots" of the track, such as the start of the track or spots where there is no trap, there is The Hand. The Hand spawns after several seconds have gone by, killing the people at the spawn of the track. After that, the Hand travels forward slowly, going at the path of the track itself. If a Runner gets too close to the Hand, the Hand grabs and kills the Runner. In order to be safe from The Hand, the Runners must reach the end of the track.

Maps
Maps are the courses that runners need to reach the end of in order to kill the killer. They are built and decorated on their name and each of them have traps, area for the killer, buttons to trigger traps, and they award coins.

Jurassic Volcano
This takes place on a volcano, with the runners high above a valley of lava. Traps include hands coming from the ground, collapsing rocks, a collapsing bridge, skeleton fish, turrets and a dragon.


 * 1st Trap- After the small bridge, the platform spawns some hands coming from the ground. They go back down into the ground after a couple of seconds.
 * 2nd Trap- The floating big rocks collapse except the small ones. Theres a 50% chance whether the big rocks on the left or right falls, which means not all of them actually falls.
 * 3rd Trap- After a pretty long walk and reaching the first checkpoint, 3 rocks floating on the lava moves away and drop down the waterfall. They appear almost immediately after the rock falls down the waterfall.
 * 4th Trap- A Few skeleton fish appear from the pool of lava on the right side.
 * 5th Trap- Some planks of the bridge disappear and appear again shortly after that.
 * 6th Trap- The pool of lava under the big wire gauze erupts for a few seconds.
 * 7th Trap- After the second checkpoint, the same as the first trap, hands come up from the ground again, but this time there's more.
 * 8th Trap- 2 tall Towers With Turrets aim and shoot at the runners as long they are in range.
 * 9th Trap- Same as the Second trap, the big rocks falls and the small ones stay. But now all of the big rocks fall, unlike the second trap where only half of them fall.
 * 10th Trap- A big stone fire dragon blows fire in front of it for a few seconds.

Castle Defense
This map takes place in a castle, with water that kills players. Traps include bows, bombs, rolling barrels, a crocodile, a dragon and more. Tips: The barrels trap after the trap where the bomb destroys the bridge spawns twice, so beware- don't go up already after the first two rolls down, the other two barrels will spawn in a few seconds.


 * 1st Trap- 3 archers shoot arrows at the same time 4 times.
 * 2nd Trap- The cannons shoot bombs towards the 3 platforms, destroying them. They reappear again after a few seconds.
 * 3rd Trap- 4 bombs surrounding the checkpoint suddenly turn red and shortly after that, explode.
 * 4th Trap- 4 Poles preventing 2 logs from falling down a waterfall suddenly vanish, taking the logs along with it. The logs appear again after a few seconds.
 * 5th Trap- A strong cannon shoots towards the big bridge and destroys it. The bridge wont reappear again therefore runners have to jump on the big rocks underneath it.
 * 6th Trap- 4 barrels roll down the slope. 2 in the beginning, another 2 after a couple of seconds.
 * 7th Trap- After the second checkpoint and the gate opens, some oil falls from 2 barrels on top of the gate.
 * 8th Trap- A big crocodile destroys the bridge. The bridge reappears again after that.
 * 9th Trap- 2 big hammers swing two times.
 * 10th Trap- A torch falls and burns the oil on the floor for a couple of seconds.
 * 11th Trap- A fire dragon blows fire in front of it.

Isla Louca
This map is a laboratory on a secluded desert island. Purple acid is the main danger in this map. Traps include sharks, purple smoke, acid fills, spikes, falling platforms, winds, and turrets.
 * 1st Trap- Sharks jump out from the water across the long wooden bridge.
 * 2nd Trap- Turrets blast out poisonous purple smoke for a couple of seconds. A rock in the middle blocks the smoke.
 * 3rd Trap- Pipes pour purple acid to fill up the big pool. Runners can jump onto 1
 * rock in the middle of the pool to avoid the trap. The purple acid sinks after a while.
 * 4th Trap- 2 cannons appear from the ground and shoot everyone that is in their range.
 * 5th Trap- A purple wall appears and moves towards the runners, shortly after moving back to its original position.
 * 6th Trap- 4 of 5 platforms turn from horizontal to vertical.
 * 7th Trap- A wall turns down quickly and crushes players beneath it.
 * 8th Trap- 2 big fans blow players off the map.
 * 9th Trap- 3 rows of spikes spawn.
 * 10th Trap- Most planks of the bridge collapse, with few staying. Planks re-appear very shortly after.
 * 11th Trap- Like the 3rd trap, purple acids fill up the pool then sinks again.

Ancient Jungle
This map takes the player through a jungle. Traps include floods, collapsing platforms, a collapsing bridge, nets, falling tree, and bombs.
 * 1st Trap- Grass foliage falls, revealing a small wooden walkway
 * 2nd Trap- Geysers start appearing for a few seconds and shoot out boiling smoke from the ground.
 * 3rd Trap- The big pool is filled up with water immediately after the button is been pressed. Wooden blocks appear after a few seconds for runners to pass through the 'flood'.
 * 4th Trap- After the checkpoint, a net is ready to trap runners.
 * 5th Trap- 4 Platforms disappear except either one of the two in the middle.
 * 6th Trap- 5 Big rocks that stick to the wall await. The first, third and fifth rock will collapses while the second and the fourth rock stays. But, those two are also dangerous, because another 2 big rock fall on them. The rocks reappear after a while.
 * 7th Trap- The bridge collapses, apart from the dark brown planks. There is a 50% chance for each side of the bridge to have a thin wooden pole stay.
 * 8th Trap- Lots of Dynamites and TNT explode.
 * 9th Trap- 2 Wooden walls rise up and trap runners. Bombs will start spawning, these bombs can be thrown away into the water on the right side before they explode.

Ice Cavern
This map takes place in an icy cave. There are many traps in this map including icy spikes, rock falls, ice blasts, spinning platforms, slides, etc.
 * 1st Trap- The 2 ice platforms at the front and the back will have half of each collapse, while the other 2 in the middle, either one of them will break and one will not.
 * 2nd Trap- Few ice spikes emerge out from the ground.
 * 3rd Trap- A stone golem blows out some ice breath from its mouth, which can be avoided if the runner stands behind 1 of the 2 ice walls.
 * 4th Trap- Rocks will fall from the top of a tunnel which appears right after trap 3.
 * 5th Trap- 5 ice platforms float on the water. 3 of them will turn over and make the player lose balance.
 * 6th Trap- A giant stone frog blasts icy breath at the different platforms.
 * 7th Trap- Like the second trap, ice spikes emerge. But more spikes emerge this time.
 * 8th Trap- Part of the slide at the top disappears and part of the slide at the bottom disappears to reveal a lava pool.
 * 9th Trap- A big purple wall appears from the ground and moves towards the player. However, the wall can be destroyed if players throw 3 snowballs at the wall.
 * 10th Trap- 4 platforms disappears one by one from the one closest to the finish to the furthest from the finish.

Training Course
This map is a normal obstacle course. The traps include strong winds, dynamite, spinners, angry farmers,fire, falling rocks, logs, barrels, etc.
 * 1st Trap- Strong winds blow people off the stage. It can be avoided if the runner stays behind the rock in the middle.
 * 2nd Trap- Dynamite and TNT explode and fling/kill players. This trap can also be survived by staying bvehind a rock in the middle.
 * 3rd Trap- 3 floating rocks submerge.
 * 4th Trap & 5th trap- Spinners spin and cause the player to lose balance.
 * 6th Trap- Angry farmers chase players when button is activated. All of them can be avoided by standing on the boxes.
 * 7th Trap- A wooden log falls down the stairs. Can be blocked with a blue vase.
 * 8th Trap- A farmer launches a small log at players and the checkpoint.
 * 9th Trap- The box swings around the 5 mini platforms, killing players.
 * 10th Trap- A few platforms move in and back out repeatedly.

Safety First!
This map takes place on a construction site. Traps include wrecking balls, bulldozers, cars, buzzsaws, explosives, electrical wires and falling platforms. This map features a part in the middle where boxes are swinging non-stop, and being hit by one kills you. The lengthy buzzsaw survival trap near the end can also result in the hand getting you, however this trap has been removed. This will be one of the hardest map for beginners.
 * 1st Trap- Multiple stone bricks tumble down onto the ground
 * 2nd Trap- A wooden plank snaps apart, leading players to fall into wet concrete.
 * 3rd Trap- A massive wrecking ball sweeps along the ground. This also destroys a wall that can alternatively be destroyed slowly by standing in a yellow zone.
 * 4th Trap- A bulldozer drives in a straight line, eventually crashing into a wall.
 * 5th Trap- Spinning sawblades emerge from the ground in 6 places, quickly going down again.
 * 6th Trap- A cluster of spikes shoot out from a black tiled rectangle.
 * 7th Trap- 2 planks connecting platforms break apart. They appear again shortly after.
 * 8th Trap- Lots of Dynamite and TNT detonate.
 * 9th Trap- A wire hanging from the ceiling has a sudden surge of electricity, killing all players near it.
 * 10th Trap-3 air vents start sucking in air, if a player gets sucked in, they will fall and die.
 * 11th Trap-3 trucks drive forward, eventually halting near a wall.

Pirate Cove
This map take place on a pirate cove and was added for the 2017 Buried Treasure Event. Traps include waves, worms, cannonballs and bombs. The hand is a bunch of zombie pirates. This is one of the shortest maps of all the maps in Deathrun.
 * 1st Trap- A cannon shoots at a plank, destroying it. The plank reappears soon after.
 * 2nd Trap- Same as the 1st, apart from applying to a different plank.
 * 3rd Trap- For every player, a creature appears from the ground and goes back into another spot.
 * 4th Trap- Summons a wave to kill players.
 * 5th Trap- Same as the 4th, apart from applying to a different area.
 * 6th Trap- Multiple stone platforms sink, then shortly re-emerge.
 * 7th Trap- 3 Stones sink, shortly after, they come back.
 * 8th Trap- For each tree, a snake comes down in an attempt to pull up players.
 * 9th Trap- 1 of the 2 stone platforms sink, coming back shortly after.
 * 10th Trap- 2 big hammers swing two times.
 * 11th Trap- 2 Wooden walls rise up and trap runners. Bombs will start spawning, these bombs can be thrown away into the water on the either side before they explode.

Poisoned Sky Ruins
This take place in a sky and includes a variety of traps. The traps include moving platforms, breakable wood, slope collapse, turrets and spikes.
 * 1st Trap- 2 Stone pillars crumble down onto the runners.
 * 2nd Trap- 4 platforms go into the wall one by one, from furthest from the start to closest. The platforms come back shortly after.
 * 3rd Trap- There are 2 scenarios that can happen here, 1st is that the wooden plank collapses, and the 2nd being that the stone pillar to the right breaks.
 * 4th Trap- Same as the third, apart from being in a different location
 * 5th Trap- 2 Crossbows start firing cylinders of poison at the players.
 * 6th Trap- A wooden wall vanishes, sending out 2 pairs of barrels.
 * 7th Trap- 2 of the 3 stone platforms sink, shortly emerging afterwards.
 * 8th Trap- A lighter area of the floor will tilt 90 degrees, leading players and objects to fall on both sides.
 * 9th Trap- 3 little pipes poking out of the walls spew out purple smoke.
 * 10th Trap- The direction of the spikes switches.

Electricity Outpost
This map is based around electricity, taking place in technological buildings, having energy-based objects etc. Traps include exploding energy barrels, electric tesla, electrical wires, a treadmill, a massive robot, and trains.
 * 1st Trap- Barrels of energy release a surge of energy.
 * 2nd Trap- A massive tesla tower shoots out lightning bolts to all nearby players.
 * 3rd Trap- A set of loose wires on the floor will zap players 4 times.
 * 4th Trap- 2 rectangular platforms quickly thrust upwards, coming down shortly after.
 * 5th Trap- A treadmill starts, rapidly moving players into their death unless they stand in the middle (runners cannot jump when on the treadmill).
 * 6th Trap- A wall turns down quickly and crushes players beneath it.
 * 7th Trap- Same as the 6th except for crushing a different spot.
 * 8th Trap- A giant robot fires out waves of pulsing energy 5 times towards 4 different platforms.
 * 9th Trap- A giant magnet pulls energy barrels towards it.
 * 10th Trap- A ceiling energy lamp falls and rolls down the stairs.
 * 11th Trap- A train quickly zooms along the trap
 * 12th Trap- Same as the eleventh, apart from being in a slightly different position.

Poisonous Avenue (Halloween Exclusive)
This map takes place in a gloomy area, with caves and spooky horrors. Traps here include
 * 1st Trap- 2 Stone platforms submerge and arise again a few seconds later.
 * 2nd Trap- A poisonous serpent spews out poison from one side of the bridge to the other.
 * 3rd Trap- 2 Cauldrons full of acid spill, leaving acid puddles on the floor for a few seconds.
 * 4th Trap- 2 platforms break apart.
 * 5th Trap- Same as the 4th except for slightly different positioning.
 * 6th Trap- 3 barrels full of green liquid explode one by one.
 * 7th Trap- A singular crossbow rapidly fires acid cylinders.
 * 8th Trap- A bunch of spiders are let loose.
 * 9h Trap- A few large fish jump out of the poison to attack players on the rocks.
 * 10th Trap- A windmill starts blowing players off the cliff.
 * 11th Trap- A purple acid spinner starts spinning

Surface Escape
Surface Escape is a revamp of, well, Surface Escape from Deathrun 2.
 * 1st Trap- 3 parts on a bridge will seperatwe and rotate at a 90 degree angle, causing players to fall into the water.
 * 2nd Trap- A platform will smash and the boulder rolls down
 * 3rd Trap- 3 holes in a wall will shoot fire onto a platform.
 * 4th Trap- A coal cart on fire will travel on a bridge with rails on it and halt on a wall.
 * 5th Trap- 10 rotating rocks will sink into lava and re-appear shortlty after.
 * 6th Trap- The water rises and stops before it suberges 3 rocks which are significantly taller than the rest.
 * 7th Trap- Two platforms will spin very fast.
 * 8th Trap- A boulder on a rope will swing over a platform.
 * 9th Trap- Strong winds blow people off the stage. It can be avoided if the runner stays behind 2 Rocks.
 * 10th Trap- A bomb will fall from on top of a platform and explode between the 3rd and 4th platform but only the 3rd platform will disappear.

Jagged Junkyard (New)
The map currently the newest map to be added to Deathrun, and was added alongside Seasons. It is the first map in Deathrun to have 13 traps within the map.
 * 1st Trap- Three platforms are floating, 2 of them sink
 * 2nd Trap- A metal plate opens up and drops players into a pile of hot coals
 * 3rd Trap - Planks on a bridge disappear and only 4 are left
 * 4th Trap- A spinner spins and trips players into water on the left or right
 * 5th Trap- Two of three conveyor belts push players off the right side
 * 6th Trap- A hydraulic press comes down and crushes players
 * 7th Trap- A giant magnet falls and snaps plank bridge
 * 8th Trap- Another hydraulic press comes from the sides and pushes players off
 * 9th Trap- Fire comes from a pipe and burns runners
 * 10th Trap- The killer has two options of pipes to burn, only one will become extremely hot while the other stays cool
 * 11th Trap- Molten metal falls into an indent in the platform
 * 12th Trap- Two rotating platforms wildly spin in the other direction
 * 13th Trap- Oil is set of fire and releases gases

Currency
Deathrun provides two ingame currency. One is coins, the other one is Gems.

Coins are normal currency, being obtained from participating in rounds. The more achievements you made that round, the more coins you get. Coins are also obtained in the track itself.

Gems are premium currency. The only time you'll be getting a Gem without buying them with Robux is on checkpoints and a gun shoot out 3-4 coins and 1 diamond.

Glitches
Glitch 1: There is a glitch in the game that allows the player to exit the lobby at any time.

Step 1: When you spawn, walk towards the hill on the top left of the screen intill you arrive at the banner. Jump on the banner using the nearby box then jump to the nearby green ledge.

Step 2: Walk to the tree, and stand on the middle. Then zoom in your camera, and walk to the top of the tree branch, the closest one to the ledge you were on earlier, and then turn your camera so it's facing your player. Finally, jump to the higher out of bounds ledge. You should be now in front of a castle.

Step 3: Walk to the right of the castle, and face the dirt wall. Now slowly tap the right and bottom keys intill you slip through the crack. Fall towards the map and your now out of bounds.

Features: You are able to walk around a 180 degree area around the lobby, specifically where the ocean is. You can access the nearby islands, however walking to far out will cause you to fall out of the map and respawn at the spawn point. This is 1 of the 2 ways to die inside the lobby.

Glitch 2: When the intermission of a round is beginning, walk to a slide and stand next to it. Once the timer reaches 0 at the bottom of the screen, immediately walk into the sitting area of the slide. You will die, but 1 of 2 things will happen depending on your timing:

Result 1: You will teleport into the map before the other players do, and will see your character intill the game covers your screen.

Result 2: You will spawn in the lobby, but in the game. The intro will play, and then you will be standing in the lobby. If your a runner, the game won't end intill the time is up, unless you die using the out of bounds glitch. If you were the killer however, the game will immediately end.

Watch Here Easy Way To Get Out The Lobby "https://www.youtube.com/watch?v=vixamtcAoHw"

Glitch 2: When the game is intermission, go to a fish catching area and go fishing. Will have 2 result: 1: if you press e fast, then you will spawn into the game like others. 2: like the result 2 of glitch 1 but you can move.