Board Thread:ROBLOX help and discussion/@comment-25990257-20170325085728/@comment-26397550-20171204001523

PorscheCarrera999 wrote: Not everybody can buy advertisements, thumbnails or anyything to help your place, I use to have OBC for a month, but i just kept spending on stupid stuff, so these people saying " blah, you can get robux easily. " not everyone can buy that 40 dollar cash out things, so many are scams and false, so for these rich kids thinking it is easy for everyone, it is not, not everyone is rich or good as you. I know this is a bit of a messy post, though I should quickly dump what I do here...

This is correct in the sense that a lot of richer users do not realise that not everyone knows how to get robux properly nor do they understand what they did as success is luck and requires the right steps to be taken.

If you have a stipend, a big way to save it is to stop buying clothing and accessories you're never going to use. Drop the collector or dedicated fan of xyz designer attitude and buy what you'll wear and nothing else. (Doesn't count for limiteds obviously)

Developing is not the main or only way to make money. Only making games is honestly a terrible idea if your intent is to get more Robux. Chances are you will not make enough to pay off for what you're doing. Limited trading or selling only really works if you know what you're doing and have enough common sense to not waste your time. Making clothing- especially if you take the time to learn how to do so 100% originally (which is not that hard after you understand the basics) and discuss your creations with others at fashion groups and such- will be much more effective at making money. It is not necessarily the easiest thing in the world, but it's much easier than making games and struggling to get people to play it.

If you identify and discuss yourself with other designers and respected design groups and even try to make what people like (i.e. just make Overwatch cosplay outfits or black clothing with red roses on them), it becomes relatively easy to increase your daily robux. Designing dedicatedly for over a year [and a half..?] has gotten my Robux up to about 400% more on average than my basic BC stipend. I have rarely advertised any of my clothing [using the user ad system], though now that I actually have the money to pay for it I'm making a store which I do plan to advertise. (Edit: Though now there's a new clothing mall place that my friend is randomly sitting for hours advertising my clothing at, so that's pulling in a lot of sudden funds...)

If you're willing to learn it is very easy to do after you get the hang of it and there are plenty of tutorial and speed-design videos along with groups that can help you. Designing also can really help if you're ever interested in learning how to draw- it's helped me figure out a lot.

And unlike other methods of getting robux, if you know the right people or find the right group, you do not need BC to design. You may not be able to publish your clothes, but you can surely test them as decals and ask people to upload clothing for you and give you your sales.

I'm in no way popular, known, relevant, or rich. But I've watched the fashion community long enough to know that people easily gain relevancy here (besides the usual method of just having a quirky, cute personality and/or pretty IRLs & being friends with big names while having decent-ish designs) when the right steps are taken. You don't need a tablet or any fancy programs to make anything decent for clothing, just work and time.