Board Thread:ROBLOX help and discussion/@comment-30144972-20180107004902/@comment-34265951-20180123191726

RBlitzwolfer wrote: To summarize Jailbreak's problems in one phrase:

It doesn't have the balance of a cops vs. robbers game (anymore).

I really like the idea of the criminals interacting with the outside world when they get out of prison, since it gives more of an ever-lasting objective rather than "escape the prison". However, the problem with Jailbreak's current updates is that their new features are criminal-based.

As the developers add more and more opportunities and features for the criminals, the less and less appealing and efficient it is to be a police officer.

As of January 2018, the criminals can:
 * Rob a train, collecting around 1500 dollars in cash.
 * Rob a bank (requiring a keycard), collecting around 3000 dollars in cash.
 * Rob a jewelry store, collecting around 5000 dollars in cash if successful.
 * Rob a donut store, collecting around 250 dollars in cash.
 * Rob a gas station, collecting around 250 dollars in cash.

Whoa! A lot of options for the criminals to collect money!

What can the policemen do to collect money?
 * Arrest people at a base of 100 dollars in cash. This increases based on the bounty of the criminals.

As you can see, there is an extreme imbalance when it comes to Jailbreak's current features. You can notice that most servers nowdays have an influx of criminals and barely and policemen. Why is that?

For one, in terms of gameplay, there is more opportunity to rob and collect money rather than arresting that criminal with the high bounty. The high numbers for the criminal's reward stay constant, unlike the policemen's. In addition, most of the rewards for the criminals feel instant, rather than having to work for them throughout the game. For example, catching up to the train to rob it completely for 1500 cash takes less time than hunting down a criminal with a high bounty, or arresting 15 prisoners/criminals.

Hypothetically, difficulty could also play a role in this imbalance. The most difficult task for a criminal, currently, is the jewelry store, giving you 5000 cash if you make it out alive. No worries if you die in the jewelry store! You'll just respawn back in criminal base, and will also be a waste of the police's time if they arrive on the scene.

What about the police? In order to get a 5000 cash reward, you have to arrest several criminals with high bounties, or get really lucky and arrest a criminal with a VERY HIGH bounty. Most criminals are always on the run, especially inside vehicles, and usually have prior knowledge for what to do against a policeman. In addition, the bounty/reward isn't usually split between other policemen alongside you.

Comparing these two, the policemen have their difficulty vary a lot against criminals in order to arrest them and collect their bounty, while the criminals would only need to maneuver around repetitive, predictable obstacles: a set amount of difficulty.

In order to solve this team imbalance, give more interesting features towards the police team, and give more varying difficulties for the criminals when reaching their objectives.

If they can, there should be more variety with the interactions between policeman and criminal, other than just the "predator vs. prey" battlefield in the city.

In conclusion, Jailbreak is currently in a state of imbalance due to the lack of varying difficulty for the criminals, and the lack of opportunities for the police.

What do you think about Jailbreak, guys? I am not sure what other things a policeman can do?