Board Thread:Roblox help and discussion/@comment-31874947-20180206093412/@comment-30144972-20180212205335

Build Battle, though a good quick-game to play, gets really boring fast. While the lack of interesting topics plays a factor, the overall multiplayer experience is really lacking.

There are two factors to a multiplayer game: "Player + Player" mechanics and "Player + Environment" mechanics. To explain these two factors:
 * "Player + Player" is the interactions between players. For example, in Jailbreak, the mechanics of arresting cops, killing players, cop bribing, pickpocketing keycards, and teaming up together are the interactions players of Jailbreak make. "Player + Player" mechanics don't always have to be negative; they could also aid each other.
 * "Player + Environment" mechanics is the mechanics and obstacles provided with the game. In the case of Jailbreak, this includes (very vaguely) escaping from the prison, entering banks, ramps, vehicles, and the restrictions and obstacles of the map. This can also range to NPCs or game events.

The main problem with Build Battle is not with the inbalance of "Player + Player" and "Player + Environment"; it's okay to have inbalance. Rather, the game isn't focusing enough on the "Player + Environment" aspect and solely relies on the "Player + Player" mechanics to have a good game experience. This is why you see roleplaying games at the bottom of the game page; people do see interest in it, but the majority find it boring.

Build Battle could be an interesting game if it provided some other obstacles from the game, rather than just "build this topic". For example, having to use only a specific color palette or specific materials, or constraints to the building plot people are using.