LSPLASH/Ragdoll Combat

Ragdoll Combat is a physics-based third person shooter game created by Lightning_Splash and published under the group LSPLASH. A sequel known as Ragdoll Mayhem is now in BETA stage.

Game Modes
It involves several players (maximum of 8 players, each one with its own color) pitted against each other in PvP matches with wonky physics applied to characters. Players can pick up weapons to use against and KO others in order to be the last one standing and win the round. There are a variety of game modes and maps that can be played on:

Main game modes
In the last 15 seconds of any round, explosives drop from the sky to quickly end the game and give the win to a player
 * In Free for All, players must kill each other with guns, melee weapons, sticks, and their fists to be the last one standing.
 * In Team Mode, players are assigned to either Red or Blue and the team who wipes out all members of the other team first wins. This mode might become unfair in servers with an unpaired amount of players in them, due to numerical inequality. Since the maximum of players by server is 8, each team can have up to 4 players.
 * In Boss Mode, the game starts with an objective in the middle that a single player must reach in order to trigger the spawn and become the boss. The boss has significantly more health than a regular player, however also increases in size and strength, but is usually slower as well. After destroying the boss, the players will have to keep fighting one another like if it was a normal round The last player standing wins.
 * Additionally, each boss map has a different boss design, which can be a big cartoony robot, a king outfit or a warrior outfit. Respectively ordered the energy source can be a white sphere formed by the union of other spheres emitting energy to form it, a throne, or a big energy source revolved by what appears to be a forcefield.

Minigame modes
No matter what type of game mode or minigame round, in the last 15 seconds of the round, meteors will start to fall from the sky, being able to kill any player that it makes any physical contact with in a maximum of 2 hits. Getting under structures and running away while looking at the sky can decrease your chances of dying. The game can end with a tie if there is more than 1 player alive or if they were killed simultaneously.
 * In a Dodgeball mode, the game puts the players inside a spinning arena, with a lot of colorful balls in it. The players have to grab one or more balls and throw them at other players to push them off the map. There are some medical kits that spawn with the balls, which decreases the amount of chance of dieing.
 * Because of the wonky physics, most of the time, the ball ends up killing the player who threw it by propelling it forward because they get stuck in another part of the body. Because of this, some players decide to just kick the ball rather than grabbing and throwing it. It's a safer and better way to attack because more balls are affected by the kick and the chances of destroying yourself decrease.
 * When two players grab the same ball, as long as they're holding it, they will fly upwards. Punching seems to fix this issue, but one of the players will end up dying in the process.
 * In a Pillow Fight mode, the game puts the players on top of a giant bed with two giant pillows, which is floating in a big pool of lava. As a decoration, there are 2 lamps who are also floating on the lava The objective of this round is to push off other players with the pillow. Rarely, some potatoes will drop from the sky but it's very hard to notice because they're small and because most of them fall into the lava pool. They are also not really helpful because they don't heal a lot of health.
 * There is a small gap in the right side of the bed, which allows the players to get underneath the mattress. It's unknown if Lightning_Splash forgot about it, or if he left that gap as a quirky secret. To get in there without dying, you have to fall and, when you're milliseconds away from falling into the lava, press the V button to slide inside the gap. Underneath the mattress, it's possible to find an endless and auto-regenerative amount of potatoes. Staying in there gives a lot of protection against the meteors and the players, which is a possible reason as to why some of them say that whoever gets underneath the mattress is "cheating" or "hacking". It is possible to come back up the bed, but that's a significantly harder thing to do than to get inside the gap.
 * When two or more players end up hitting another player on accident (or not) this third player will receive a lot more damage and the unconsciousness will be so long that there might not be enough time to react, and he/she will end up falling into the lava.
 * The cubic collision that revolves around the lamps is used as a protection to some players. They get behind it so it gets harder for the other ones to hit them, and even if they do get behind the lamp, the gravity might make them fall into the lava.
 * The most known and used "hideout" is to get under the pillows. It's simple, but sometimes it actually works.
 * As funny as that might sound, some players use the interior part of the lamps' shade as a hideout.

Weapons
There are many different types of weapons in Ragdoll Combat, some more powerful than others. They are randomly chosen by the system and are thrown in the map, usually in its center. They are colored black when they first spawn, but once a player grabs it, its color changes to the player's respective skin color (except the laser dagger).

Firearms
There are a lot of firearms that can be utilized in Ragdoll Combat. Firearms are weapons that shoot bullets or missiles. Their range, power, and amount of shots per second vary from firearm to firearm. Additionally, the weapon reloads automatically once the number of bullets reaches 0. The amount of reloads is endless.

M4 carbine
Damage per shot: 6.25

Fire rate: 700-900 RPM

Magazine size: 16

Rocket launcher
Damage per shot: 20-50

Fire rate: 0.75 RPM

Magazine size: 1

Pump-action Shotgun
Damage per shot: 10

Fire rate: 1.1 RPM

Magazine size:: 6