Community:Litozinnamon/Call of Robloxia 5 - Roblox at War

Call of Robloxia 5 - Roblox at War was a first-person shooter military game created by litozinnamon on December 21, 2009 and was last updated on December 30, 2016. It was based on the popular 2008 first-person shooter video game Call of Duty: World at War. Currently, the game is under review for unknown reasons.

Call of Robloxia 5 - Roblox at War won The Game of the Year Award and the Best FPS Game Award at the ROBLOX Game Conference 2012. The game was generally liked by the community for its fast-paced gameplay and how well the game was detailed.

StyLiS Studios, a development group, which is owned by the same creator, created a game Call of Robloxia 5: Somewhat Functional Mess that aimed at fixing the original in its last working state. The group is also currently working on a remake of the original.

History


Around 2010–2012, the creator originally planned to create a sequel called "Call of Robloxia 6: Roblox Warfare 2", and went as far as developing early tests, and a pre-alpha version, for it. However, at some point, the game was quietly cancelled as litozinnamon has since changed his focus towards keeping the original game up to date.

In 2013, a separate paid access game was created called Call of Robloxia: Dev Tests. This game allowed players to playtest upcoming major changes to the main game, such as the addition of attachments, remapped controls and additional weapon camouflages.

On May 29, 2014, a Roblox update was released which caused the game, along with several other games, to break, as well as erasing all player data. However, another Roblox update was later released which fixed the issues of the last update on affected games.

On July 2, 2014, Call of Robloxia: Dev Tests was released into the main game as an update for the upcoming event Summer Games. The update introduced ReichBux (abbreviated as RB), a currency of the game used to purchase guns, perks, killstreaks and attachments. The update also introduced the player points feature. However, this update required more computational power, leading to hate among the fandom because of the lag as well as crashes. Also, various weapons were nerfed. The update was widely criticized by the community because the update had negative changes to the weapons and other features.

Later, the classic version of the game was re-released being linked in the description of the main game. Unfortunately, many people do not notice it and the classic version was left outdated and snipers were left broken. According to the creator, fixing it completely would require complete re-coding of the game, which he stated would rather not go through.

Since the game update that was released around the mid-2015 adding an additional menu of changing mouse sensitivity, the game was left outdated by litozinnamon to be able to focus more on Phantom Forces, the partial spiritual successor of this game. The original game had occasional bug fixes as there was plans to remake using Phantom Forces' engine and knowledge gained during the successor's development.

At some point, the game was put under review for unknown reasons.

Remake
On May 9, 2020, litozinnamon uploaded a video to his YouTube channel called "CoR Update 1". The video shows off a framework demonstration. In the comment section of the video, numerous people were hyped about that Call of Robloxia was officially returning as a remaster. litozinnamon later uploaded three other videos to his YouTube channel, most notable being called "CoR Demo" and "CoR Update 2".

Around near the end of the month, a new game was published under the group StyLiS Studios. Initially called "2 Months of Animation Hell", it was available to the public for a period of time. The game contained the framework from the videos. Since then, the game is frequently being put up to the public for testing purposes, usually lasting a few hours. The game was later renamed to "Endless Optimization Hell", then later "Nothing New".

Gameplay


The game had four different game modes, elimination, CTF, domination, or team deathmatch. The game had many maps, but 5 on the voting GUI. There were over 50 guns in the game, 6 categories, Machine guns, Submachine guns, Bolt-Action Rifles (snipers), Rifles, and Pistols.

When the player first joined a server, he/she was placed in one of the 2 teams, the Allies and Axis powers, depending on the number of players in the teams. A GUI-based loading screen appeared as soon as the place finished loading, which contained some information regarding the most recent updates, along with some facts about the game. After the loading screen finished loading, the screen then asked the player on whether or not his/her character would wear team uniforms, with the Ally uniform being an olive American Fatigues that bears the 101st Airborne Division badge on the shoulder and the Axis uniform being a gray German Waffen-SS army uniform with the Waffen-SS inscription written on the player's left wrist, though it was originally a white German uniform that has a red band on the left elbow, albeit without the swastika that is typically present on the red bands. In the beginning, players chose to either teleport into the fighting area, where the player is provided the loadout items that he/she has selected, or chose/customized the player's loadout use "Lito's Preset Classes", which were basically various pre-set class sets that were provided for the players, or created their own "Custom Class", allowing them to choose their own set of weapons and "Perks".

There were six main categories in the classes: Primary Weapon, Side Arm, Primary Grenade, Perk 1, Perk 2, and Perk 3. Primary weapons could've included any two-handed weapons, such as sub-machine guns, sniper rifles, and even dual-wielded pistols, which were two pistols that were held in both of the player's hands. Secondary weapons, or Side Arms, only included World War 2-era handguns, such as the American Colt M1911 Pistol and the Japanese Nambu pistol. Grenades could've been any weapon that can be thrown and could've detonated after a set amount of time or upon impact with any solid object, such as a fragmentation grenade, the Molotov cocktail, sticky grenade, and the smoke grenade. Perks could've benefitted the player in the game in many ways, such as allowing the player to deal more damage (Stopping Power), and allowing the player to run for a longer time (Extreme Conditioning), although many of these perks belong to separate perk tiers. The Perk 1 slot affected what additional equipment would've been carried with the player, such as Satchel Charges and 2 extra clips/magazines for the player's weapons, Perk 2 applied some effects on certain weaponry, such as decreased explosives damage taken from the enemy and faster rate of fire, and Perk 3 affected the player's character's ability, such as moving faster and dropping a live grenade upon death.

There was also a killstreak feature that allowed the player to obtain better exclusive weapons added to their "Killstreak Inventory". Killstreaks had awarded players some special weapons for making a certain amount of kills in one life. The higher the number of kills in a killstreak, the better killstreak rewards the player would earn, such as Artillery, Bazooka, Katyusha rocket artillery, etc. Multiple amount of killstreak rewards could've been kept in the Kill-streaks storage, which could've been accessed by pressing the G button, while the player had a weapon. However, the killstreak progress was reset upon death, so the player, upon getting a kill in the next life, would've started over with the throwing knives instead of their next killstreak weapon.

Controls

 * Left Shift Key/ W + W (or Up Key + Up Key)- Run (increases walk-speed by 5 until 4 seconds pass, unless the player has the Extreme Conditioning perk, which extends the time. Cannot allow firing of the player's weapon until he/she stops running).
 * C- Lower stance (increases the player's accuracy and possibly decreases the player's character's visibility at the cost of a slower walk speed. Can lower the character's stance from standing to crouching to prone by pressing "c" twice, but cannot go lower).
 * X- Raise stance (increases the player's walk speed at the cost of decreased accuracy and possible increase of visibility. Can raise the character from prone to crouching to standing, but cannot go any higher).
 * F- Use knife (knifing an enemy instantly kills them. Can only kill an enemy with a knife while at a close range).
 * E- Use bayonet or flashlight (functions similarly to knife, but the action is slightly faster than using the knife. The bayonet is equipped on certain weapons, such as the bolt action rifles and the M1 Carbine), Change scope zoom for sniper rifles (control only works for scoped sniper rifles. The zoom helps spot an enemy from a very far distance).
 * Right Mouse Button/Q- Aim down sights/normal zoom for scoped sniper rifles/press button while aiming to return to hipfire (the accuracy of the weapon is increased when pressing Q or the right mouse button. Scopes slightly zooms in the view when said button is pressed).
 * Z- 2x zoom for sniper rifles.
 * R- Reload wielded weapon (weapon is automatically reloaded by the player after the weapon magazine in the weapon runs out of ammunition. Reloading can be sped up using the Sleight of Hand perk).
 * V- Pick up dropped weapon (requires the player to be close to the dropped weapon in order to pick up the dropped weapon. Weapons that can be picked up from the floor comes from fallen allies/enemies, although should the player switch the weapon that he/she is carrying with the weapon that is laying, the player will drop the weapon that the player is holding and lay it down there until it is picked up. If the player has the same weapon in the inventory as the weapon on the ground, the amount of ammunition that is on the weapon is added to the player's ammunition storage for the weapon).
 * G- Killstreak Storage (opens up a GUI which shows some killstreak rewards that the player has earned. However, while viewing the storage, the player is very vulnerable to enemy damage until the player closes the GUI).