Board Thread:Wiki discussion/@comment-4196050-20180101233723/@comment-4196050-20180106163054

Zaydandalfie wrote:

ComicalNinja wrote:

Acebatonfan wrote: Pufflesremix wrote:

Acebatonfan wrote:

Zaydandalfie wrote: Anzu-TLK wrote:

Zebraboba28 wrote: I Dont Agree With 1,000,000 Place Visits Because It Would Be Too Much Just to be Sucsessfull

You Will NEED to be Famous just To have this Amount. Again, this isn't an advertisement space, and that's kind of the point of the notability policy... The new change blocks about most of the popular pages and only allows of SUPER WEALTHY. Mark ran a bot as a part of his blog post in 2013, and the bot found that there were about 430 places that had 1,000,000 place visits (and there were about 630 places that met the 750,000 requirement when it was first instated). Roblox certainly has grown in size over the past five years. According to their About Us page, there are about 64 million active players each month. I don't have a bot to go through the games page to see how many places meet the proposed 1,000,000 benchmark, but I'm going to assume that it's going to be well over 700. Just some simple math to put things in perspective -if a game has 1,000,000 fresh users playing the game every 3 hours, then the game is going to reach 1,000,000 place visits in 125 days. That's not too long of a time, and many of the most popular games now have 10,000-60,000 concurrent visitors. I'm looking at the games page now, and many of the places that have 100 concurrent visitors have over 1,000,000 in cumulative place visits. So you don’t like the wiki to grow? It's more of a question on quantity versus quality. Would you rather see 1,000 poorly-made or really outdated pages or 500 high-quality ones? Personally, I think a good situation would be to have 750 mid-quality pages and a lot of active users; you can't go wrong with that.

On 16:19 UTC, there was a 26 minute gap between the next edit. So ROBLOX Wikia is losing editors. It's a Saturday morning. It's barely even 8:30AM on the Pacific coast (we have a lot of US editors).