Innovation Inc./Innovation Arctic Base

Summary
Innovation Arctic Facility is a sequel to the previous game Innovation Research Labs. It is built by Rolijok, and programmed by madattak entirely. The game consists of a underground facility in the arctic where you do experiments as a scientist or patrol t boy do i sure as hecking hecking h8 n↑gg3r$ he labs as a security guard, fending off infected individuals with signs of zombification. In the game, there is two GUI's, a shopping icon and a orange and blue icon. Pressing on the shopping icon the store will pop up consisting of countless items/furniture for player labs/plots, weapons, inventory. You can buy items with the current currency 'funds'. Next to the shopping icon is the orange and blue icon, where y boy do i sure as hecking hecking h8 n↑gg3r$ ou can change teams.

Scientist and Security
Scientist Scientists are one of the two teams a player can choose, however players spawn naturally in the scientist team. A scientist can op boy do i sure as hecking hecking h8 n↑gg3r$ erate on machines and do experiments plus go into scientist only zones. The disadvantage of scientists is that they can wield w boy do i sure as hecking hecking h8 n↑gg3r$ eapons like security other than a basic pistol which can be found at the public armory and a zombie taser for self defense. boy do i sure as hecking hecking h8 n↑gg3 boy do i sure as hecking hecking h8 n↑gg3r$ r$

Security Security are the opposite of scientists, and can wield many weapons like a pistol, machine disinfector, and a rifle. They can go in security areas and operate on cameras. The disadvantage of being a security is that you cannot experiment on machines. Unlike the la boy do i sure as hecking hecking h8 n↑gg3r$ st game though, where you have to be in the security group, you can join the security team for free without needing to be in the group.

Weaponry
The weapons in the game do not drain on clips.

Basic Pistol
 * Damage: Low
 * Accuracy: Decent
 * Ammunition: 6/6
 * Price: Free
 * Mode: Semi-auto
 * Availability: Scientists & Security

Pistol
 * Damage: Low to Medium
 * Accuracy: Decent
 * Ammunition: 8/8
 * Mode: Semi-auto
 * Price: Free
 * Availability: Security Only

Rifle
 * Damage: High
 * Accuracy: Very Good
 * Ammunition: 10/10
 * Mode: Semi-auto
 * Price: 2,700 Funds (Free for security group members)
 * Availability: Security Only

Machine Disinfector
 * Damage: Medium
 * Accuracy: Somewhat Low
 * Ammunition: 40/40
 * Mode: Auto
 * Price: 5,000 Funds
 * Availability: Security Only

Zombie Taser
 * Damage: N/A (Stuns Zombies For Five Seconds)
 * Accuracy: Aims when the player faces forward
 * Ammunition: 1/1
 * Price: 2,200
 * Mode: Semi
 * Availability: Scientists & Security

Labs/Plots
A lab is a plot in the game where players can place furnishings or furniture or change the outside window from left, right, middle, and large. For default, you get a free stool and desk for your lab. Player's can purchase mini machines like a can of explosion, which takes a couple of seconds until it makes a fart sound and explodes. Another mini machine is a mini core, which is more like for decoration. The last one is a disinfector, which cures zombies if they go in it.

Main Machines
There is two main machines in game, the resize machine and the mutation lab. The resize machine is based in a large area with three doors, and scientists can change the size of subjects from big to small. The bigger you are then the slower you are but you have more health. The smaller you are then the faster but you have less health. At the mutation lab, there is a medium sized machine where you can size subjects on a control panel and hybrid with current subjects in the main machine. There is also a control panel consisting of different colors, Commonly, blue and green are the most used colors. Another control panel left side of the before control panel is a infect button which turns players into zombies and a disinfect button.
 * Red: Health
 * Blue: Fast
 * Green: Jump
 * Orange: Slow

Train
The train or otherwise known as a 'tram' is a vehicle that travels all through the map. There is twelve seats altogether on the train and two doors used for one stop. There is currently four train stops, the first one which is down at near the main security department, the second where players first enter the main part of the facility, the third where it leads to the mutation lab and storage a, and fourth which has security camera area.

Rooms

 * Outside
 * Top Floor Elevator
 * Bottom Floor Elevator
 * Airvents
 * Security Area 1
 * Clothes shop
 * Visitor centre
 * Train Stop 2
 * Vending machine and crates room
 * Resize Machine
 * Main Labs and Main Security Department
 * Train Stop 1
 * Ice Tunnels
 * Storage A
 * Mutation Labs
 * Cafeteria
 * Lab Sets
 * Biolab
 * Medical Room
 * Quarantine
 * Core Area
 * Cooler Room
 * Storage B
 * Train Stop 4
 * Train Stop 3
 * Scientist Area
 * Security Area 2

Events
Prion 13, otherwise known as ZMB-13 or simply virus is a highly contagious infection that spreads through direct contact among player individuals. The symptoms consist of zombie-like animation, inability to use tools and able to spread the virus among other people. A ZMB-13 outbreak can be created if a scientist infects a subject in the mutation lab and quickly turns off the machine, letting patient-zero escape. However, most infections can be dealt with easily with high security supervision, but sometimes if the subject is small, fast, and jump high, the chances of a outbreak can be reasonably high.
 * Prion 13

Main Major Infection Spread Route The main major infection spread route is when patient-zero escapes and infects everyone in the area of the mutation lab, then making his/her's way to storage a, possibly infecting a couple more people and the train stop near. After that, the patient zero with his/her's infected swarm will make their way to the resize machine through the ice tunnels or by the train. Once at the resize machine or second train stop, more people will be infected. This is until the infection makes it way near the main security department and plots where countless people are infected. Only a few people in that area may barricade their block with a shelf or hide in the main security department. Meanwhile, one zombie could head to the clothes shop infecting one person or so, before heading to the elevator infecting a common amount of one or three players until infecting the facility entrance. Rarely any zombies are found in the other areas, due to the fact they are less populated with players, however if it does happen then only a small amount of infected will be seen. Many minutes later the security will fight back the infection with the help of fellow scientists near the main security department and plots. One or two minutes later, the resize area will be cleared, until remaining zombies are cured at the main entrance or mutation lab.

Advantages Of Surviving
 * A few people would go inside their plot and block the door with a shelf. Inviting more survivors inside will help you defend at zombies at the window if they manage to glitch in. Another way is to hide in security and scientist only areas due to the fact zombies cannot go in.
 * Grab a weapon. It is very recommended to get yourself a gun to defend off the zombies. For security, head to the main security department, and for scientists there is a public armory next to it.
 * Use cameras. Using cameras will help, and you should also guide security to finding the zombie threat and to eliminate it before it is too late.
 * Cameras will also help you avoid areas with possible zombies.
 * Purchase a taser. A zombie taser will help in case if you are dealing with fast mini zombies.
 * Go to the core area, because there is barely any zombies.
 * Wait for security to wipe out the zombies, then you'll be safe.
 * Guide people to safe areas, because if they are in zombified areas, chances are that they'll become infected.
 * Check surrounding areas for any zombies.
 * Use the cure machine in the genetic lab or a disinfector in a plot.
 * Don't go in highly populated zombie areas, unless you are well equipped with weapons.
 * Do not go risk letting zombies in your plot, even if they say "I won't infect you."
 * If you are getting chased by zombies, don't yell at a AFK person in their plot blocked up about 3x.
 * Don't think about saying "Yay the zombie apocalypse is over, chances are that another stronger infection may appear."

Trivia

 * Unlike the first game, you can be security no matter what.
 * The machine disinfector is the most strongest weapon.
 * Second behind is the rifle due to its high damage and accuracy.
 * You can earn 20 funds during game play time.
 * The outside of the facility is likely based off in the first game where you teleport somewhere in a cold densely place with the same buildings.
 * The game is currently in BETA.
 * Hundreds play the game a day.
 * The game has a Core, but there is not yet a meltdown.