Community:DATINE/Datine's Reason 4 Life

Summary
Reason 4 Life: The Swamp is the first installment of the series, however the sequels were made by before initial release. It is a game based off |Left 4 Dead 2, as most of the zombies appear in the Reason 4 Life series. Another game with inspiration of L4D is Contamination, a game which is basically like Reason 4 Life. The series began on the 18th of February 2010, where DATINE first released the first game "DATINE's Reason 4 Life..Swamp" that was proceeded by "DATINE's Reason 4 Life 2 The City", "DATINE's Reason 4 Life 3 The Flight, and finally "DATINE's Reason 4 Life 4". The point of the game is to adventure through campaign maps and complete certain objectives whilst fighting numerous swarms of zombies.

Plot
The story starts off with a team of you and your friends hiding in a safe house full of an assortment of weapons. A radio signal then transmits revealing a survivor left alone at a school. The team then starts their journey outside the safe house with the objection of rescuing the survivor. While the team makes their way towards the swamp, they're stopped by a swarm of zombies. The team then manages to kill all the zombies in their way. The team continues walking in the swamp but stumbles upon a SCAR-H, a molotov, healthpacks, and a shot. They then collect it, and more zombies appear to ambush the swamp. Boomers also come out to harm the team. After shooting all the zombies, they find a school with a locked entrance. Because the entrance is locked, they had to find another way, so they head towards the sewers where they run into more zombies. After the fight, they make a right into another pathway with a weird cave-like hole in the ceiling with a Hunter hiding in it. The hunter then runs and pounces towards the team, but the team manages to kill the hunter. The team turns right again and finds a ladder that leads into the school. The team climbs the ladder, and continues searching for the survivor. During the search, they are stopped by a muscular zombie known as the tank which breaks through a wall. The tank pushes the teammates and throws rocks onto them too. After the battles the tank finally dies, and the team then walks into a room filled with more weapons. After collecting their weapons, they walk into a hall and turn left to a green door where the survivor is at. Unfortunately, the survivor encounters a zombie which would later kill him. The team then freezes not knowing what to do, until a tsunami breaks into the school. The team makes a run for it and runs as fast as they can until running towards a hall. While in the hall, they encounter two boomers ready to attack. The team then kills the boomers and makes their way towards the parking lot. They pickup more guns and stumble on mini zombies. They shoot all the mini zombies and try to make their way outside the entrance. Just when they think they're finished, more zombies fall from the rooftops of the school. The team finishes them off and make their way towards a church in porr condition. They find more supplies there and go outside. When they search for zombies outside, a swarm of zombies around the church pear, ready for a battle. The team then rests, and yet another swarm of zombies appear both around and inside the church. They take down all the zombies and make their way down a ditch that leads to a subway station. While landing, they pickup another SCAR-H, a shot, healthpacks, and a molotov. While packing up, a big swarm of zombies comeout of from the subway and try to fight off the team. The team kills all the zombies, and walk into a room with a ladder. A witch then comes out of a hole in the wall, ready to tear all the team members to pieces. The team successfully kills her, and climbs up the ladder. The team come across a field with a road way, and finds themselves in a middle of a bigger swarm of zombies, including a spitter. They wipeout all the zombies, and makes their way into all a factory with many supplies. The team stumbles upon a group of zombies, and kills them. During their way in the factory, another radio signal transmits in the team members radios. A man by the name of Stan mentions himself as a person who's on the search for survivors. The team is ready to find him, but they stumble upon another swarm of zombies. They make their way downstairs of the factory, and kill off another zombie swarm with a hunter. They then find a hallway with staircases that lead up. The team tries to make their way, but the stairway is blocked by a hunter. They manage to kill the hunter, and runs up towards the stairs. They find spme supplies, and kills some zombies. They make their way towards a demolished bridge destroyed by thunder and jump down towards a pipe that would lead them in a cave area filled with more zombies. They kill the zombies and then the team faces their biggest challenge, which is facing a gigantic zombie that appears in the open field. They take down the giant for a very long while, and successfully managaes to kill it. Stan then appears on the road and picks up the remaining team members, and drives off into the city.

AK-47
The AK-47 is a Russian automatic firing assault rifle that deals decent damage onto zombies and stores lots of ammo. It has 180 ammo in total. It stores 6 clips and 30 bullets each clip.

M4A1
The M4A1 is an American automatic firing assault rifle that also deals decent damage, but is a bit weaker than the AK47. It has the same ammo storage as the AK-47, with 180 ammo in total. It stores 6 clips and 30 bulles.

Shotgun
The Shotgun is a semi-automatic pump shotgun that holds the maximum of 11 shells and 40 clips. Unlike the other guns in the game, you have to put 1 shotgun shell in the shotgun each reload. This gun also kills more than 2-3 zombies at once with 1-2 shots.

Sniper
The Sniper is the slowest and most effective gun in the game. It's a semi-automatic sniper rifle that uses bolt action. Its gunshots are very loud and can kill a boss with 30-50 shots.

SCAR-H
The SCAR-H is another semi-automatic firing assault rifle that stores 15 bullets per clip and can hold a total of 150 bullets. Unlike all the other guns in the game, they can first be collected outside the safe house and can't last for a long time.

Pistol
The Pistol is a small basic secondary hand gun that is used as one of the starter weapons in the game. The pistol does decent damage, but can last for a very short time if used continuously.

Desert Eagle
The Desert Eagle is a small powerful hand gun that holds 5 bullets per 8 clips. The Dessert Eagle can't shoot that quick, but is the most effective pistol in the game, as it can kill a zombie with 1-2 shots.

Katana
The Katana is a Japanese sword that is tall and thin, it can deal lots of damage and kill an enemy in seconds thanks to the fast swing rate, however close combat can sometimes be dangerous even with a Katana.

Tinpot
The Tinpot is simply a pot which you hold by the handle, it is a weak melee weapon however and it's only used in emergencies.

Chainsaw
The Chainsaw is one of the strongest melee weapons, it takes three seconds to start up. It deals more damage then the Katana but makes a lot of noise.

Chaingun
The Chaingun (A.K.A the Minigun) is a strong and powerful weapon in Reason 4 Life. It is a white automatic firing barrel rotary machine gun with a high fire rate and does decent damage

Gold Fire
The Gold Fire was an overpowered golden shotgun that can kill a swarm of zombies in seconds. The gun was a golden semi-automatic shotgun that would emit a sparkle effect if used.

Ice Hammer
The Ice Hammer is the strongest melee weapon in the game if bought. The Ice Hammer is a big ice blue hammer that was strong enough to kill the Tank in a couple hits.

Paintball Gun
The Paintball gun was a semi-automatic gun that dealt decent damage to zombies. Alhtough the name implies, the gun doesn't paint anything.

Everygun
As the name implies, the everygun is every gun in the game combined. It was an automatic firing gun that dealt the damage of the shotgun.

Golden Desert Eagle
The Golden Desert Eagle is a very powerful golden pistol that kills two or more zombies in a single shot.

Hotdog
The Hotdog is the strongest gun in the game if bought. Although it's technically a gun, it still acts like a gun. The Hotdog is an automatic firing hotdog that deals more damage more than the chaingun. This gun is effective to all bosses in the game if used right too.

Rubies of Untold Power
The Rubies acted like a pistol that dealt insane damage to zombies. If collected, the gem would shoot lasers out of itself. The ruby (when used) didn't last for a long time and lasted less than the pistols.

Zombies
Zombies are the most common infected to encounter, and are sometimes referred by in game players as regular zombies. They are very threatening in swarms and can drain a full health survivor to 0 in seconds, but they are slower by one tick point and can be killed when in spawning mode. They come in many different variants. They can be green, blue, or red. Their shirts can also be any color like pink.

Mini Zombies
These zombies are basically smaller versions of normal zombies. Although they're small, they're more dangerous as a normal Zombie, as they are faster than the player and is stronger too. Like their tall variants, their shirt and skin can be any color. The skin can be green, blue, or red while the shirt can be any color. The Mini Zombies also have tall heads and has a drooling sad face.

These zombies will spawn as a swarm in the parking lot outside the school. They used to spawn directly on the parking lot, but now they spawn on the rooftops of the school.

Boomer
Boomers are bloated zombies that wears a red shirt, wears blue pants, has black hair, and has many bulges on its head and body. When killed, the Boomer will emit an explosion upon death. The explosion can also cause a shock wave that can force the player to sit down and can also deal damage. Boomers can also spit acid (3 at a time), and are slow. They can deal great damage if touched.

Boomers will spawn by on of the rock walls in the swamp and in the school after the tsunami.

Hunter
The Hunter is a zombie that is a survivor killed by zombies. The zombie wears a black hood, black shirt, and black pants. Their skin can also be in any color. The Hunter is also a fast zombie. Once the Hunter touches a player, the Hunter will pounce onto the player and rip them to shreds. The Hunter is also stronger than a normal zombie, with the health of 1100

Hunters only spawn in the sewer system below the school in a mini hole, and some places in the factory. The first Hunter would spawn with a swarm of zombies down the stairs of the factory where the lamp post is located at. The last hunter spawns right after the swarm part and guards the stairs.

Witch
The Witch is a female zombie with pale skin. She has gray hair, wears a torn shirt, and wears a torn pair of shorts. The Witch is weaker and a bit slower than the Hunter. She has the walk speed of 19 and the health of 700. Like the Hunter, the Witch will pounce onto the player if touched and will rip them into shreds. The Witch is a unique infected, as it only spawns once, which is in the subway system where the ladder is located that would lead to a highway. The room in the subway has a metal shelf platform with a cave like hole carved into the wall. The witch would then later spawn and would try to tear the team members into shreds. Just for trivia, in Left 4 Dead the witch is a boss infected but in R4L she isn't.

Spitter
The Spitter is another female infected with dusty red skin. Her shirt can change into any color, but reddish brown is the normal one. She produces stomach acid which has caused her jaw to disappear due to the buildup of it. Her main attack is to spit acid at unsuspecting players and support zombie swarms, because she has the same health and walk speed as a normal zombie.

The Spitter only spawns when the group makes their make to the factory on the streets.

Tank
The Tank is a large muscular zombie and is the first boss of Reason 4 Life. It has no shirt but wears blue pants. The Tank can outrun a player, throw boulders at them, and can push them back with great force. The Tank can vary in strength depending on how many surviving players are with you. Although it's a boss, the Tank actually has double the health as the Hunter, as it has the health of 2700.

The Tank spawns after the team members climb up the ladder to avoid sewage and runs into a school. Originally, the Tank used to spawn by the corner of the room just by the floor, causing the Tank to be easily spawn killed. This was sort of fixed in an update where the Tank woulcd now spawn inside the wall, along with a swarm of zombies, and would later break through the wall.

Giant
The most largest and strongest zombie in the game. It is stronger out of all the zombies in the game, even the Tank, as the Giant has the health of 7000. Although the Giant is big, the Giant can still outrun a human, as it has the walk speed of 17 or 18. The Giant is a green skinned zombie that wears a red a shirt and wears blue pants. The Giant is also the final boss of Reason 4 Life.

Before its redesign, the Giant originally wore a brown shirt and wore darker blue pants. The Giant also had a darker skin tone tol. The Giant was also seemingly extremely more stronger than the new Giant.

Tips

 * The Sniper, AK-47, M4A1, and the SCAR-H are the most important weapons in the game.
 * The AK-47, M4A1, and SCAR-H holds a decent amount of ammo each clip.
 * The Sniper can kill bosses quickly due to its high damage.
 * If you climb on the door of the safe house and go on top of the roof, you should be able to camp on the rocks.
 * The shots should only be used for fast zombies, such as the Hunter, Witch, Tank, and the Giant.
 * The molotov should be used for large swarms of zombies and the bosses.
 * It's possible to spawn kill the Tank if you and one of your teammates run into the wall between the words "Reason" and "For." You then have to jump and you should go through the wall. Wait for the tank and ther other zombies to spawn, and either melee them or shoot them (melee is proven very effective).
 * Melee weapons and secondary weapons should only be used if your primary weapon has ran out of ammo.
 * You should always stay away from the boomer while killing it, as its shockwave can deal tons of damage to your health.
 * During the subway, use the ladder and try to spawn kill the witch if. Spawns.
 * Health Packs only work of you have half a health or critically low health.
 * Always try to stay away from zombies and look around you too, as zombies deal high damage to the player.
 * The Tank's boulders don't affect the player anymore, so you can now use the boulders as a way to back away from the Tank.
 * You can also use the Tank's push power to back away from the tank.
 * You need at least 3 or more players to take down the giant.
 * During the Giant boss, climb up the hill. Then wait for the Giant to go close to you. With perfect timing, you should be able to use the shot and jump onto the Giant's head, making it easier to kill it.
 * In the factory when the swarm of zombies appear, you should be able to climb the lamp post to stay safe from the zombies.
 * Lanterns are broken, so rely on light around the map to help you.
 * It's important to back away from the Giant as far as you can, as its legs deal lots of damage.
 * Never jump when the Giant is close to you, as any body part below its head can kill.
 * Aiming and shooting at any zombies head is very effective, and deals critical hits towards the zombie.
 * Shooting at the arms and legs is also effective too.
 * You should have many weapons ready for the Giant boss, as it takes a long time to take it down due to its sheer amount of health.
 * Another way to kill the Giant boss is luring it off the map. Unfortunately, this will kill you too.
 * If you're in the safe house and you have the chainsaw, always click until the chainsaw responds.
 * Stay away from Boomers if they vomit, or else your screen would be blocked by the green, indicating that you've been puked on by the boomer.

Trivia

 * There used to be a glitch where players can fly by using the tin pot.
 * Although the series started in 2010, the sequels of the game (excluding Reason 4 Life 4) says they're made in 2009.
 * In the game files, the Witch is labeled as the Smoker.
 * It's possible that the tank busting in the wall in the school is based on the game's possible inspiration, Contamination, where the Tank smashes into the wall.
 * There's a glitch where of you don't kill the Giant on time, Stan will pick you up even though the Giant is still alive.
 * If done carefully, you can make the Giant sit by you in the van.
 * This is the only game where mini zombies make an appearance, as they never return in any of the sequels ever again.
 * All the badges in the game can no longer be obtained.
 * This is the only game in the series to have badges.
 * This game would later become the inspiration of another pular zombie game called Defenders of Roblox! by Cracky4.
 * Defenders of Roblox! has the Hunter and Tank assets from Reason 4 Life itself.
 * This is the only instance where the Giant boss jumps, as where in the sequel, the other Giant can't.
 * If a player cheats or hacks, they might run into a wall that leads to instant death. If touched, a message would appear saying, "CHEATING WILL NOT BE TOLERATED!!!"
 * This is one of the only zombie games with a story. The others are Contamination, Undead Nation, Zombocalypse, Roblox Evil 5, and Defenders of Roblox!
 * Sometimes, there are rare variants of Boomers that will spawn.
 * Rare Boomer variants wear a blue shirt.
 * At one point in the game, there used to be a rain GUI which would display rain onto the players screen.
 * It also used to display a server clock GUI and a V.I.P GUI.


 * -|R4L2 =

Summary
Reason 4 Life 2: The City is the second installment to the successful Left 4 Dead based game known as Reason 4 Life: The Swamp. Like the original game, it has a similar concept to Contamination, as it is an interactive story game where players are guided by a fictional survivor named Stan. The game as of 2017 has reached around 615,000 place visits around 206 likes.

Plot
The plot picks up after the events of the first game. The group and Stan attempt to head to the city for a search of supplies, however the fuel in the van runs out and they must find gas to refill it. Survivors equip their emergency pistols in the back and head down the main street of the city, where multiple zombies fall down from the roof and try to wipe out the gang. After the swarm, a baseball bat can be found dropped on the street probably during the epidemic. The exit of the main street is blocked and the survivors use the store as route and head to a back storage yard where a shotgun and katana can be found. A swarm attacks and a hunter pounces from the roof, but is wiped out and they head through the exit on the streets. In their surprise, the street on the left has been flooded and blocked with concrete walls. They instead head into a blue building, heading up multiple floors and fighting off multiple swarms. Once on the roofs, a zombie herd ambushes them on the rooftops but are wiped out. The gang find a DEagle and head down to the gas station where they find the fuel, SCAR-H, sniper, and other supplies. A tank however rushes to the group from the park area and the first battle begins of the second chapter. Once the tank is dead, they decide to use the subway but are ambushed by a swarm. After the swarm they head out of the subway and find a vehicle which is later abandoned and the gang find themselves on the roofs again. A massive wave appears out of nowhere behind them and wipes out a majority of the city. They find a sewer hole and hop in it, making their way to a long alleyway. A charger appears and charges down at them, but is wiped out. The gang attempt to go down another sewage way and find themselves in a large tunnel filled with zombies. After the swarm, they make their into a forest like area where they must fight a boss. The fight takes many minutes, but the survivors win. A helicopter appears outside the boss fight and they use it to fly back to the city and refill Stan's vehicle. Once filled up, they drive outta the city!

AK-47
The AK-47 is a Russian automatic firing assault rifle that deals decent damage onto zombies and stores lots of ammo. It has 180 ammo in total. It stores 6 clips and 30 bullets each clip.

M4A1
The M4A1 is an American automatic firing assault rifle that also deals decent damage, but is a bit weaker than the AK47. It has the same ammo storage as the AK-47, with 180 ammo in total. It stores 6 clips and 30 bulles.

Shotgun
The Shotgun is a semi-automatic pump shotgun that holds the maximum of 11 shells and 40 clips. Unlike the other guns in the game, you have to put 1 shotgun shell in the shotgun each reload. This gun also kills more than 2-3 zombies at once with 1-2 shots.

Sniper
The Sniper is the slowest and most effective gun in the game. It's a semi-automatic sniper rifle that uses bolt action. Its gunshots are very loud and can kill a boss with 30-50 shots.

SCAR-H
The SCAR-H is another semi-automatic firing assault rifle that stores 15 bullets per clip and can hold a total of 150 bullets. Unlike all the other guns in the game, they can first be collected outside the safe house and can't last for a long time.

Pistol
The Pistol is a small basic secondary hand gun that is used as one of the starter weapons in the game. The pistol does decent damage, but can last for a very short time if used continuously.

Desert Eagle
The Desert Eagle is a small powerful hand gun that holds 5 bullets per 8 clips. The Desert Eagle can't shoot that quick, but is the most effective pistol in the game, as it can kill a zombie with 1-2 shots.

Katana
The Katana is a Japanese sword that is tall and thin, it can deal lots of damage and kill an enemy in seconds thanks to the fast swing rate, however close combat can sometimes be dangerous even with a Katana.

Tinpot
The Tinpot is simply a pot which you hold by the handle, it is a weak melee weapon however and is only used in emergencies.

Chainsaw
The Chainsaw is one of the strongest melee weapons, it takes three seconds to start up. It deals more damage then the Katana but makes a lot of noise.

Bat
The Bat is an exclusive weapon to the city chapter, and makes a wooden hit noise when swung. It is slightly stronger than the Tinpot because of the length.

Chaingun
Also known as the minigun or the machine gun, the chaingun is an automatic firing six-barrel rotary machine gun that can shoot up to 100 bullets at once. The gun is very useful for swarms and can even kill all the bosses quickly

Gold Fire
The Gold Fire was an overpowered golden shotgun that can kill a swarm of zombies in seconds. The gun was a golden semi-automatic shotgun that would emit a sparkle effect if used.

Ice Hammer
The Ice Hammer is the strongest melee weapon in the game if bought. The Ice Hammer is a big ice blue hammer that was strong enough to kill the Tank in a couple hits.

Paintball Gun
The Paintball gun was a semi-automatic gun that dealt decent damage to zombies. Alhtough the name implies, the gun doesn't paint anything.

Everygun
As the name implies, the everygun is every gun in the game combined. It was an automatic firing gun that dealt the damage of the shotgun.

Golden Desert Eagle
The Golden Desert Eagle is a very powerful golden pistol that kills two or more zombies in a single shot.

Hotdog
The Hotdog is the strongest gun in the game if bought. Although it's technically a gun, it still acts like a gun. The Hotdog is an automatic firing hotdog that deals more damage more than the chaingun. This gun is effective to all bosses in the game if used right too.

Zombies
Zombies are the most common infected to encounter, and are sometimes referred by in game players as regular zombies. They are very threatening in swarms and can drain a full health survivor to 0 in seconds, but they are slower by one tick point and can be killed when in spawning mode. They come in many different variants. They can be green, blue, or red. Their shirts can also be any color like pink.

In the sewage part, there were supposed to be a new type of zombie known as the "crawling zombie," which was a zombie that has to crawl with its 2 arms as it lacks legs whatsoever. The crawling zombies were then removed due to a bug where they couldn't spawn.

During the Giant Boss, players who are in the lobby can get the chance to play as a zombie by finding a "play as a zombie" button. Zombies controlled by players have the default smile on them and can jump if the player wants to jump. They don't do that much damage unlike the regular zombie.

Hunter
The Hunter is a zombie that is a survivor killed by zombies. The zombie wears a black hood, black shirt, and black pants. Their skin can also be in any color. The Hunter is also a fast zombie. Once the Hunter touches a player, the Hunter will pounce onto the player and rip them to shreds. The Hunter is also stronger than a normal zombie, with the health of 1100. Unlike the firs game, the Hunters don't appear that often and seem to appear on the lower grounds of the city

It seems that the Hunter seems to only spawn outside the blue shop building where a shed full of weapons is located at. It's unfortunately hard to tell due to the dark atmosphere of the game.

Charger
The Charger is a new infected that appears in the second installment and later the fourth installment. The Charger is a zombie that spawns in any skin tone and wears many different colors of clothes. The Charger also has a small left arm and a gigantic muscular right arm. Unlike it's original counterpart in Left 4 Dead 2 where the Charger can charger at you and grabs you, this Charger seems to act the same as the Hunter and the Witch, but faster, as the Charger pounces onto players and deals great damage. The Charger is the fastest and most powerful infected in the game that isn't a boss. Despite being strong, it can easily be spawn killed.

The Charger spawns after people run away from the mega tsunami. Once rested, the charger would spawn by a large sewage pipe far ahead the big walk way.

Tank
The Tank reappears in the second installment of the game as another Tank. The Tank is a large muscular zombie and is the first boss of Reason 4 Life. It has no shirt but wears blue pants. The Tank can outrun a player, throw boulders at them, and can push them back with great force. The Tank can vary in strength depending on how many surviving players are with you. Although it's a boss, the Tank actually has double the health as the Hunter, as it has the health of 2700.

The Tank spawns in the park after the team members gets fuel cans for Stan's Van from the gas station. Due to the amount of trees, the Tank can easily be blocked.

Giant
The reappears again in the second installment of the series as the second giant the team comes across on. This giant is a very muscular green skinned zombie that is gigantic compared to the rest of the zombies and is stronger than the first giant as it has the total health of 8000. Despite its massive size, the Giant can outrun the player. The zombies also wears what appears to be a green tank top and black pants. Unlike the first giant, the second Giant doesn't jump at all.

Before the Giant's design was changed, along with the first one, the Giant used to be pink skinned and wore a white tank top and black pants. The Giant also made a sad drooling face unlike the new design where it has an aggressive-like drooling face.

Tips

 * The main objective of the game is to grab fuel cans to power Stan's van, so always bring a fuel can to win the game.
 * The Lantern tool is broken, so it's important to not use them as much.
 * When playing, zoom in a bit or else a screen would pop up and say "zoom in to play."
 * The game is more co-op than the first game, so you should be ready to have a group of people or friends to play with.
 * In the first part, it's possible to climb and camp onto one of the trees.
 * Always be advised about the Hunter after grabbing supplies in the shop, as they'll pounce out of nowhere.
 * Due to their slow spawn time, you an spawn kill zombies.
 * Melee weapons and secondary weapons should only be used if your primary weapon has ran out of ammo.
 * During before the tsunami part, you can jump off the building and land on the road safely, thus, making you skip jumping onto the obstacles.
 * Always look in front of you and never behind when in the Tsunami part, as big obstacles might appear.
 * The Charger is the fastest and strongest zombie, so try to kill it if you can.
 * Before the Tank Boss, when you jump off the building, it's possible to land on top of the roof of the gas station.
 * If the Tank is stuck behind the tree, never assume it'll stay there forever, as it will throw rocks time to time and might chase you.
 * The park during the Tank boss is very useful to make distance away from the Tank, due to the number of trees.
 * During the flooded subway part, you can camp onto the trains. Be advised that zombies will spawn on the rooftops of the train, so be sure to melee the zombie once spawned.
 * During the sewage part, never run into the sewers or else zombies might spawn behind or in front of you.
 * During the Giant boss fight, you can kill it by doing the following:
 * Make the Giant stay still on you, making you and your teammate kill it. (Be sure to have health packs top)
 * Climb onto the sewage pipe once in the green room, the camp there until the Giant comes.
 * With precise timing, go by the Giant spawn area and wait for it to spawn. Then if spawned, use the shot, lure it outside the green room, then go onto the pipe. The Giant might fall into the abyss trying to chase you.
 * The Sniper is a very effective gun, so use it at some swarm of zombies or use it more importantly on the bosses.
 * When players spawn as zombies during the boss, always try to avoid them.

Trivia

 * This is the game where the tsunami transitions would make their last appearance, as they never seem to appear in the sequels ever again.
 * This game also has the largest tsunami wave compared to the last game, as it is the size of the buildings.
 * This is the game where Giants would seem to make their last appearance, as they never appear in the sequels ever again.
 * In Reason 4 Life 4, there is a tall and slender boss called the MALL R, and is relatively the same size as the giant.
 * This is the only completed game where the Witch infected never appears at all.
 * In the game files, the Charger is labeled as "Hunter2"
 * Due to the strong use of dark fog in the game, this game is harder than the first one, due to the atmosphere making the places hard to see.
 * This game expands the usage of travel pipes, as they appear more than 3 times.
 * The Helicopter after the killing the Giant boss was originally a rocket vehicle that would fly towards the city and would run out of fuel, dropping the team members back by the place where Stan's van is.
 * The game has been through more updates than any other games in the series with the total of 8 updates.
 * This is the only instance where the Giant can't jump.
 * There was originally a cutscene in the beginning before dialog appears where it presents a slideshow of pictures of important events from the first game.
 * This is the only finished game where the song, "Cursed Abbey," doesn't play.
 * The old thumbnail depicts the giant throwing people around, an action that the giant can never do.
 * -|R4L3 =

Summary
DATINE's Reason 4 Life 3: The Flight is the sequel to both The Swamp and The City. It follows a story taken place in a post-apocalyptic world where a group of team members and a survivor named Stan tries their best to try to escape an airport infested with zombies. Like all the almost all the games in the series, the game is based on another famous zombie game called Left 4 Dead and revolves around a story similar to the concept of another popular zombie game called Contamination. As of 2017, the game around 8,480 favorites, 160 likes, and around 267,000 place visits. Although the game was popular, the game was relatively unknown to the community. The newest of features includes ammo piles so survivors can refill their weapons, and a new message gui. After the crawler was fixed, it was added in this installment.

Plot
Before the game starts, a cutscene plays revealing the start of the virus infection outbreak. It shows a person who recently got a job in a laboratory. The person talks to a scientist, and the scientist soon gives a tour around the laboratory, but are then stopped when they hear the explosion. The scientist then hints that their "creation" has broken out of the facility and everybody working in the lab evacutates.

After the cutscene, it flashes back towards the remaining team members of Stan's group who are in an airport. Because Stan can't use weapons at all, any team member in the team has to protect him from the zombies. The group then heads in the upper floor of the airport, and immediately face a swarm of zombies. After killing the zombies, they continue upwards, then finding a collection of guns and an elevator. Before they go towards the elevator, they are stopped by another bigger group of zombies. After shooting them all, the elevator finally opens. During their wait in the elevator, they pick up an AK-47. The elevator stops at the first floor, and a couple zombies and a Hunter attacks them as soon as the elevator opens. After killing them all, they go back towards the elevator, and wait until they reach the second floor. In the second floor, they face a swarm of zombies and a Smoker. After killing all of them, they go back in the elevator and wait until they reach the third floor, which is the teams' final destination. After the elevator opens, they kill all the zombies and go towards a doorway. The doorway opens and they come across a room with a shop and a restaurant. A group of zombies, smokers, and crawlers then appear out of nowhere, and fights them. The team wipes them out, and goes down a staircase. They then walk towards a hall connected to a big room. Once in the big room, a big swarm of zombies appear, including a Boomer and even the Tank. They kill all the zombies, but the Tank still stands. The team faces the Tank, and the Tank finally dies. The team casually walks towards a hall, but then the floor shatters down to an underground floor. They then encounter a room full of zombies and a Witch that is currently in a harmless state. They continue on, with their journey and climb a ladder. Which leads to a room infested with some zombies. The team finds a vent, and Stan opens it, making them fall into a room. They continue to walk, and stumble across a room with dangerous water in the floor, a pipe on the middle, and 2 passageways, but are both however broken, especially the right passageway. The team comes out of a hole which leads them outside the airport. The team then faces another group of zombies and kills them all. They then stumble across a locked gate, so the team searches for a button that opens the gate. They then walk outside and go into a tower. They walk into the tower and then into an elevator. The elevator goes up into a small room with a vent connected to another room filled with some zombies. The team shoots them and makes their way towards the room. The room has a staircase, which leads to the airplane parking. Stan's group finds a plane and them rides the plane. The group successfully escapes the airport, making them go towards another destination, making their journey still continue.

Shotgun
The Shotgun is a black semiautomatic pump action shot gun that holds the Maximum of 11 shells and 40 clips. Unlike all the other guns in the game, you have to put 1 shotgun shell in the shotgun each reload. This is also the first primary weapon players would collect which is found in front of the elevator doors.

AK-47
The AK-47 is a blue Russian automatic assault rifle. That deals decent damage to zombies and stores a lot of ammo. It has 180 ammo in total. It stores 6 clips and 30 bullets each clip. This is the second primary weapon players would collect which is found inside the elevator.

M4A1
The M4A1 is an American automatic assault rifle noticeably designed for Military use, however it was used by lucky survivors in the apocalypse. The statistics are merely the same of the AK-47, decent damage and store a lot of ammo with 6 clips and 30 bullets in each one. You can find this in one of the floors inside the elevator.

Sniper
The Sniper is a boltaction sem-automatic sniper rifle that can be found in the plaza lying against a counter and in later on stages. It has one bullet in each six clips. This weapon deals the most damage in the game, being able to one shot normal zombies with ease.

Desert Eagle
The Desert Eagle is a small but powerful hand gun that holds 5 bullets per clip. The Desert Eagle can't shoot that quick, but is the most effective pistol in the game, as it can kill a zombie with 1-2 shots. This gun is also the first gun players would collect as it's found on top of the red car by Stan's van.

Pistol
The Pistol is a small basic secondary hand gun that is used as one of the starter weapons in the game. The pistol does decent damage, but can last for a very short time if used continuously. This is also the second secondary weapon players would collect which is found by the shotgun by the elevator.

Zombies
Zombies are the most common infected to encounter, and are sometimes referred by in game players as regular zombies. They are very threatening in swarms and can drain a full health survivor to 0 in seconds, but they are slower by one tick point and can be killed when in spawning mode. They come in many different variants. Unlike the game's prequels, the zombies are now not limited to three different skins, as they can be any color ranging from purple to red. They can also wear any color of shirt and pants too. The body parts are also C-Framed, meaning that its body parts can be posed. Sometimes, there are some zombies that would spawn in swarms that can outrun the player. These zombies are dubbed as fast zombies, and should be immediately avoided if encountered.

A new type of zombie was also added known as the Crawler, a zombie that was supposed to debut in Reason 4 Life: The City. Crawlers are zombies that had to crawl on its two arms as it had no legs whatsoever, however the model in the Library suggests the other leg breaks for unknown reasons why. The crawler takes little damage but can sometimes be accidentally stumbled upon.

Boomer
Boomers are bloated zombies that wears a dark blue shirt, wears blue pants, has black hair, and has many bulges on its head and body. When killed, the Boomer will emit an explosion upon death. The explosion can also cause a shock wave that can force the player to sit down and can also deal damage. Boomers can also spit acid (3 at a time), and are slow. They can deal great damage if touched.

Unlike all the other games, the boomer only spawns during the Tank boss fight and appears as a rare infected.

Hunter
he Hunter is a zombie that is a survivor killed by zombies. The zombie wears a black hood, black shirt, and black pants. Their skin can also be in any color. The Hunter is also a fast zombie. Once the Hunter touches a player, the Hunter will pounce onto the player and rip them to shreds. The Hunter is also stronger than a normal zombie, with the health of 1100. Unlike its counterparts in the other games in the series, the Hunter seems to be broken, and can't pounce onto players anymore. The Hunter only spawns by the 2nd floor of the airport.

Witch
The Witch reappears as a completely harmless zombie in Reason 4 Life 3. The Witch is a female zombie with pale skin. She has gray hair, wears a torn shirt, and wears a torn pair of shorts. Unlike the other games, the Witch appears to be a statue of the witch. She makes a crying sound effect and sits crying and holding a teddy bear on the ground. The statue also does no damage at all, as touching this does no harm whatsoever.

Smoker
The Smoker is a new type of infected that appears in Reason 4 Life 3: The Flight. The Smoker is a special infected that has many bulges found around its body, especially its head. Their most notable feature is to use their long tongue to grab onto players and being it to them. If the player is dragged close to the smoker, the smoker will pounce onto the player and rip them into shreds, similar to the Hunter and the Witch infected. The smoker's tongue is also another way to lure zombies towards you. If the smoker doesn't have a target, the zombie would roam around the building. Sometimes while roaming around, it won't do any harm to the player either. The smoker was also included in the Reason 4 Life: The Swamp Challenge Mode that was removed. Unlike other zombies, the smoker is more mobile when idle.

Tank
IMAGE NEEDED The Tank reappears in the second installment of the game as yet another Tank. The Tank is a large muscular sand colored zombie and is the only boss of Reason 4 Life 3. It has no shirt but wears blue pants. The Tank can outrun a player, throw boulders at them, and can push them back with great force. The Tank can vary in strength depending on how many surviving players are with you. Although it's a boss, the Tank actually has double the health as the Hunter, as it has the health of 2700. Unlike the other games, this Tank seems to be buffed, as it deals great damage onto the players.

Spitter
The Spitter is reappears again with the same model, and is the only infected to not have gone through any model changes or statistical changes. She still spits acid which can force a group to go back a stage and support zombie swarms.

She only appears in the courts of the airport with numerous normal zombies.

Tips

 * The Desert Eagle is broken, so if it falls into the ground, you won't have it again.
 * To fix this, quickly un-equip it and then equip it again. It's recommended to do this frequently.
 * Make distance away from the smoker as possible as the smoker's toungue can take half your health and can lure zombies.
 * If you encounter a fast zombie, kill it quickly as you can.
 * During the Tank Boss, kill all the zombies on the room until the Tank falls into the floor. When ot finally spawns, lure it into a wall. Shoot the Tank for a while until it runs into a wall. Shoot it for a while until it throws a rock. Run away from the Tank if it's tripped, then you'll probably be fine.

Trivia
UNDER CONSTRUCTION
 * This is the first game in the series to have C-Framed zombies.
 * This is the only game where Boomers wear dark blue shirts.
 * This game has the most smallest amount of weapons out of every game.
 * As of now, this is the most broken game out of the whole entire series.
 * This is the first game in the series to have cutscenes.
 * This is the only game where the Witch doesn't move at all or do any harm.
 * Similarities go to the hunter including.
 * This game has the most amount of V.I.P weapons.
 * -|R4L4 =

Summary
Reason 4 Life 4 is the fourth and final installment of the series, it is currently in development. The game introduces newer features such as a new weapon system which allows you to use the iron sights by pressing RMB. Another feature is crates that are inspired by the Call of Duty: Zombies franchise when once opened will showcase a variety of weapons and items. The C-Frame Zombies have been massively changed, with a few with their necks popping out or a missing arm. Numerous zombies were removed from the series such as the Hunter, Tank, Witch, Spitter, and Giant. A few of our old enemies like the crawler now runs on all fours and is very common, the boomer has a new rusty decayed model with bulges everywhere, the charger returns with new mechanics and a new model. The newer zombies include the jockey and Mall R, a new boss zombie. All V.I.P Weapons, AK-47, SCAR-H, and DEagle have been removed with the rest making their return in the fourth installment. The FAMAS is a new weapon added and it replaces the AK-47 and SCAR-H. The newest and final feature is a new Camera Manipulation aid.

Plot
The installment starts off with a new group of survivors who have docked their boat near the a safe house, they are unaware of the infection and seem to be friends. The experience changes once they enter the safe house, finding a dead body, radio, and a tinpot. However, these friends become aware as they see two shambling infected outside, so there go out in the swampy area and use tin pots to kill one of them. A helicopter crashes, revealing a pilot Jackson who was saving survivors dying of blood loss, but before his passing he informs them about a rescue center West of their location. Jackson dies and the group kill the last remaining zombie, but after an easy battle they must find dynamite to explode a fence blocking their way. After a successful attempt, the team move towards a camp but before they do zombies and four-legged running zombies charge at them. Once the swarm is killed, they find a shack with a pistol inside and use it. When at the camp, they are swarmed by a couple of zombies and a boomer. When the swarm is wiped out, the team once again find dynamite to explode a fence blocking their way inside a cave. Inside the cave, a man with a wrench and a dead body claiming that the dead body was his friend who got hurt and turned into a zombie, leading to his tragic and horrific death. The friends go deeper inside the cavern where they find a M4A1, a writing saying 'MALL R', and a tunnel leading to a big cave area. To their surprise, their entrance is blocked by rocks and boulders and a huge swarm is triggered due to the loud noise. Once the swarm is killed, a giant zombie known as the Mall R attempts to kill the friends. It takes numerous shots to kill the beast, but however they are successful. The area begins to flood with water, so they use the flood to reach them to a hole leading to a sewage. The lucky friends find a crate filled with random items, and head down deeper into the sewer. A charger and a swarm come from behind, but get wiped out. The gang finds themselves in a large sewage area with two pipes, a stand with another crate, and a herd of zombies occur lasting a fight that carries on for minutes. After the last remaining zombies are killed, they use a tunnel to make their way out via ladder. The team finds themselves in a neighbor hood, and use the houses to find supplies. A swarm appears out of no where with a boomer and jockey, attempting to kill the team. The swarm is killed off, and then a plane crashes down the corner of the street revealing the 'original' group and Stan. After communicating with each other and thinking of plans to find the rescue center, they use a truck to get there. The road somehow fills up with acid and zombies begin appearing out of the shadows. TBA

M4A1
The M4A1 now has a different model, and is the first primary weapon you'll get during the first chapter. It holds 350 ammo in reserve. It stores 10 clips and 35 bullets each clip. You cannot find this in crates, and it only be found in the cavern before the swarm and Mall R.

FAMAS
The FAMAS is a French-bull pup automatic assault rifle, which replaces the AK-47 and SCAR-H respectively. TBA

Pistol
The Pistol returns with a new model, resembling a Colt M1911. It stores 16 bullets and has unlimited clips, and can only be found in the shack of the first chapter. This will probably be your secondary from the start of the game and end.