Community:Ancientroboman/SCP rBreach

SCP rBreach is an SCP-based first-person shooter game, developed by Ancientroboman and based on the ideas of the SCP Foundation and the SCP Wiki. The game has 5 gamemodes.

Factions
The game consists of 10 factions; 3 escapees, 6 reinforcements, and the security department. Each faction (except for SCPs and Class-D Personnel) can have sub-roles, which have the same goal but a different appearance or items on spawn. The faction chart shows what teams are allied with each other. Neutral teams can choose to ally but can also exterminate each other.

Class-D Personnel
Class-D Personnel are either volunteers or former death row inmates that were recruited by the foundation in order to test with the SCPs, notably Keter class SCPs. At the start of the game, all Class-D Personnel are in single-person cells and are all released at once. Class-D Personnel do not start with any items or weapons, and are defenseless until finding a weapon or keycard.

Facility Personnel
Facility Personnel are miscellaneous staff at the site. This team can consist of scientists, janitors, doctors, engineers, council members, or miscellaneous staff.


 * -|Council Member=RBreachCouncil.png The council member is a rare role (1/64) that is part of the facility personnel faction. They are dressed in dark clothing and Clockwork's Shades. The only weapon they have by default is a randomly chosen pistol, however they are the only role to spawn with a 05 keycard.
 * -|Doctor=Doctors are part of the facility staff team. They spawn with a level 2 keycard and a medkit. Their medkits are worthy because they can be used to patch themselves up, but they're easy meals for anti-Foundation GOI
 * -|Engineer=Engineers are part of the facility staff team. They spawn with a level 2 keycard.
 * -|Janitor=Janitors are part of the facility staff team. Unlike other facility staff, they spawn with a level 1 keycard. They're often considered as "just a small upgrade from the Class-Ds"
 * -|Staff=Miscellaneous staff. Spawn with a level 2 keycard. They do the other things that Doctors, Engineers, Janitors and Scientists never do
 * -|Scientist=Scientists are staff members who performed testing with certain SCPs prior to the containment breach. They're the Backbone of the Foundation. They spawn with a level 2 keycard.

Security Department
Security Department are guards that are stationed at the facility. This faction can consist of guards, senior guards, lieutenants, and commanders. They're used to secure the site when it's working as normal, but in case of a Containment Breach, they'll be assigned to help personnel escape. So unlike other factions that spawn at the start of the game, security detail are tasked to help others escape but not actually escape themselves.


 * -|Commander=The commander is the head of the security team. A commander will always spawn, and there can only be one per game. They spawn with a level 4 keycard, strong primary (even an MG4 which is rare), strong sidearm (most randomly found, Glock 17 and Sig-P220), and incendiary/frag grenade. Very useful, but needs good timing and position.
 * -|Lieutenant=The lieutenant is the second in command of the security team. They spawn with a level 4 keycard, have slightly more health than Senior Guards, and also come in with random weapons, but they're stronger than those of their command range
 * -|Senior Guard=A senior guard is similar to a regular guard, with a different title. They spawn with a level 3 keycard, have little higher health and also carry random weapons
 * -|Guard=A guard is the lowest ranking role in the security department. They spawn with a level 3 keycard, a random primary, secondary weapon and also random grenades.

SCPs
SCPs are anomalous entities that were discovered and contained by the SCP Foundation in order to keep them hidden from the world. When the containment breach game mode starts, a random amount of players are denoted as SCPs. There is only one of each SCP, and each SCP has different abilities and functionalities. SCPs are categorized based on how easy they are to contain: Safe, meaning they can be contained easily and also cheaper; Euclid, meaning they are harder and more expensive to contain; and Keter, meaning they are near impossible and very expensive to contain.

Mobile Task Force
The Mobile Task Force, or MTF for short, are reinforcements that are allied with the foundation. These members are sent to rescue any surviving facility members and exterminate any rogue Class-D and SCPs, as well as other hostile reinforcements. All MTF spawn with a level 4 keycard. An MTF commander can spawn, but only during the team deathmatch mode.

Chaos Insurgency
Chaos Insurgency is a faction that works for the Class-D Personnel and against the Facility staff. They are tasked to rescue any surviving Class-D Personnel and exterminate facility employees and other factions. They are given a level 4 keycard at the start of the game. Their Primary Weapon is a MG4 (Delta Command) & XM8 (Chaos Insurgent)

Serpent's Hand
Serpent's Hand is a leader-less terrorist faction that works for the SCPs and against non-SCPs. They are tasked to rescue and spread awareness of the existence of SCPs and exterminate all other factions (except for GRU, which is optional). They are given a level 4 keycard at the start of the game.

Global Occult Coalition
The GOC or known as the Global Occult Coalition is a team designed for destroying SCP subjects. People who play the game call them "Neutral killers" because they mostly kill neutral people. They are given a Level 4 keycard. A random Sidearm and grenade. and an L85A2 for a primary gun.

Unusual Incidents Unit
Unusual Incidents Unit, or UIU, is a faction that works for the facility members, Class-D (optionally), and are against the chaos insurgents and the SCPs. They are tasked to assist the staff in re-containing the facility, including killing rogue SCPs. They are given a level 4 keycard at the start of the game.

GRU 'P' Division
The GRU 'P' Division is the Soviet faction, and works for no one but themselves. They have no allies but themselves. GRU 'P' spawn at Gate A, and can spawn with any weapon. Since they have no allies, the game recommends that they make allies with the foundations enemies. They can spawn with any weapon.

Gameplay
At the bottom of the screen, players have access to their health and sprint. Sprinting is unavailable for most SCPs, and is available for all humans. Health does not recover unless a Medical kit is used.

Containment Breach (CB)
The containment breach gamemode follows a storyline in which Euclid and Keter class SCPs have escaped from containment. All non-SCPs must escape the facility before bombs are detonated and destroy the entire facility, while the SCPs have to kill all humans to prevent them from escaping. In this game mode, Class-D, Staff, Security, and SCP will always spawn, and at 10:00 and 5:00 respectively, all players in the lobby will spawn as one of the reinforcing teams.

Council Rescue (CR) The Council Rescue gamemode is where several  O5 Council Members have to escape the facility. Council Members always spawn with a pistol and a level 5 keycard. Also in this gamemode the MTF unit "Red Right Hand" spawn at the start of the round they are tasked with saving the Council Members. No other classes can spawn except MTF which spawn a 5-minute interval every 5 minutes. The someone will usually dentonate the warheads every round. And instead of CB's 3 SCP's that spawn, around 5-6 spawn instead.

Team Deathmatch (TDM) Team Deathmatch is a gamemode where 2 GoI's are put against each other, and fight. This excludes Foundation Personel, Class-D and Security. The current matches are: FBI vs GRU-P, Chaos Insurgency vs Mobile Task Force, and Serpents Hand vs UNGOC. Currently, the only 3 factions with leaders in TDM are the FBI, MTF and GRU. The MTF Commander and FBI Squad Leader only appear in TDM currently, while the GRU Commissar appears in CB. Usually later in the round, there will be a respawn, but everyone in the lobby will usually respawn on the losing team. It is common that a If an admin is in on the server, it is common that he/she will respawn everyone but on different teams.

Hide and Seek (HAS) HIde and Seek is a gamemode where there are 2 teams. The Class-D which are renamed the Seekers, and the Foundation Personnel which are renamed the hiders. Everyone in the server is a hider until the 60 second countdown expiers, and selected hiders are turned into seekers. Seekers have M134 Miniguns which are extremely OP. And Hiders have now weapons and are not allowed to fight back. Unlike every other gamemode, no GOI or MTF group is able to spawn. And the game ends when either there are still hiders when the time runs out, and the hiders win. Or all of the hiders are killed before the time runs out and the seekers win.

Who you gonna call? (WYGC?) Who you gonna call? is a gamemode where there are 3 teams, the SCP's which are fully comprised of SCP-280's, the MTF which are fully comprised of Mu-13 ¨Ghostbusters¨, and the Serpents hand (Which doesn't spawn automatically, but the 280's can escape and become SH.) If all of the SCP-280's have escaped and become Serpents hand, there is a very low chance of Epsilon-11 ¨Nine- Tailed Fox¨ spawning instead of Mu-13. This gamemode is hated by the community, and a match of WYGC? is a very rare sight. It is suggested that if you want to play this gamemode, you go on a private server with friends. It is unknown if this will be included in the revamp.

Keycards
Keycards are an essential item in rBreach, as they are the only item that can open doors that require keycards. There are five different kinds of keycards, named "Level 1-5". Each card can open a certain set of doors, as well as all the doors for the keys that have a lower level than it.

Medical Items Medical items are a minority for escaping. There are currently 2 Medical items. Medical kit an item that slowly heals the player. It can be used by hold-clicking on it for 3 seconds and heals you slowly over time and SCP 500-D can heal the player in a short amount of time and cure the player of SCP-610 almost instantly. Medical Kits spawn in both the entrance zone armory and  the light containment zone armory. Although Commanders spawn with a medical kit too.