Community:Cracky4/Break In

Break In is a multiplayer story game created by and based on the film franchise The Purge. The game revolves around players surviving the Purge and defeating Scary Larry, the boss. The game was part of two Roblox events: the Egg Hunt 2020: Agents of E.G.G. event and rewarded the Brainfreeze Egg, and the Metaverse Champions and rewarded one of Fey Yoshida's cases during Week 3.

Day 1
The players arrive at their new home they just moved in to. The narrator will prompt players to enter the house and interact with things. At this point players can find food items and money in drawers, which should be used for later.

Soon after, night falls and players will be prompted to wait at the dinner table. After a bit, someone will knock on the door. When someone answers, it is the pizza delivery guy. Pizza boxes will then be put on the table, which players can grab to eat, though not all of the sizes are equal. Suddenly, the lights go off, leaving the television as the only light source. A breaking new broadcast will play and talk about "the Purge has begun". Villains and their leader Scary Larry are wrecking havoc and should be avoided. After the broadcast ends, players go to bed, but villains break in and attack two of the house's rooms. Players must defeat or avoid the villains.

Day 2
The following day, the narrator informs everyone of yesterday's casualties and players are instructed to board up every single window of the house. Players will be graded based on how well they have protected the house. While players are boarding up the house, one of room's laptop will be able to be hacked through a minigame to turn on the basement lights, accessing it earlier than usual.

When night falls, the narrator invites everyone to go to the dining table for a chance to get a pizza, as they are eating the leftovers from yesterday. Three random players sitting at the table will have a chance to get it. Suddenly, lights go off again and outside villains will appear alongside a villain truck. Players go back to bed, hoping the boards are able to hold them off, but to no avail. Villains break in and attack two of the bedrooms during the night.

Day 3
The next day, the narrator will once again inform of yesterday's casualties, and ask everyone to check the windows. Downstairs, someone will find a broken window near the opened basement door. Scary Larry will then come out, as players need to hide in one of the hiding spots. After he goes upstairs, players rush to the basement for safety. The villains will notice and start invading the basement and the players have to defend themselves. If the basement door was left open, more villains will break in. Once one of the villains drops a padlock, players can lock the door for the day.

At night, three bedrolls are placed on the floor, allowing only three of the players to sleep and gain energy.

Day 4
When the players wake up, they find the main door open and are prompted to go the grocery store to spend their money on supplies.

When night falls, players decide to order some pizza. However, when the door is opened, instead of the pizza delivery man, a villain known as the Impostor arrives. If someone opens the door to him, he will also leave pizza for players. The Impostor will then attack in a mini-boss fight.

His only attack involves spinning while targeting a random player, and damaging anyone on touch. But he will eventually get tired and rest for some seconds, before repeating. It is recommended to attack him when he is in a daze and then retreat to a safe area while he spins. After he is defeated (or too much time has passed), the narrator will tell the players to go to sleep. During the night, villains will attack once again.

Day 5
Immediately when players wake up, an alarm will go off as the narrator informs of yesterday's casualties. They will ask the players to check it out outside. Scary Larry will exit the grocery store and start heading to the house. The players need to hurry and make it to the sewer. Inside the sewer, players have to complete an obstacle course and avoid falling into the sewage water before the water rises. Falling into the water will slowly drain one's health unless someone risks their health to save them.

After they make it to a big platform, the dialogue box will start glitching out, showing an error script. Scary Larry will then appear as the narrator tells players to "run". Scary Larry will introduce himself and tell players they've playing on "easy mode", which is about to change. The final boss fight will then commence.

Scary Larry's attacks are multiple. One involves red circles appearing on the ground, before spikes come out of them, which players have to avoid several times. Another one involves Larry sending several of his minions to attack players. The last one involves Scary Larry charging at a random player several times. After performing two attacks, Scary Larry will grow tired and players can turn the key on his back to making him a heart of health. After this happens three times, Scary Larry will fall apart and be defeated. A ladder will be lowered that players can climb to exit the sewer and win the game. This is considered the "Normal Ending".

Evil Ending
To achieve this ending, players must do all of the requirements for the Normal Ending, up until Scary Larry is defeated. Then, before everyone goes up the ladder, someone must pick up Scary Larry's Golden Crowbar from the ground. This can only be done if the player picking it up is at maximum health, which can be achieved by the use of healing items, particularly Super Heals and Medkits.

When this happens, the player will go up to the crowbar and pick it up, as the narrator asks what they are doing. The crowbar presumably corrupts the player and turns them evil, as they put on a villain mask. The screen turns black and the traitor also presumably kills all of the other players.

Final Ending
To achieve this ending, players must complete Crazy Uncle Pete's quest, which involves giving him three items he requests (the items are usually two regular food items and a pie type). Once this is done, he will give the player a rat named Louie. The player must then place Louie in the small mouse hole found the house near the stairs. Louie will then exit the hole with a key that unlocks the ending.

On Day 5, when Scary Larry starts to come to the house, players are able to hop on Crazy Uncle Pete's car, rather than the sewer. The players will then drive and arrive at Scary Larry's mansion. They decide to enter, but one manages to set off a bomb to explode in 2:30 minutes. The narrator tells players to destroy as much as they can before the timer runs out, which becomes the final minigame. Depending on how much damage was done, players are awarded with a bronze, silver and/or gold metal. Once the timer runs, Scary Larry will arrive to witness the destruction and grieve about it. Then the bomb will set off and explore, flinging Scary Larry into the air. Finally, a message from Cracky4 will appear saying, "Thank you for playing. Break In 2 is coming soon. Sinceriously. Cracky4"

Roles
These are the different roles one can assume when entering the lobby. Kid roles are typically recommended to new players, while adult roles are recommended to more experienced ones. The different roles are listed here:

Items
These are the different items players can find in-game, or receive through a role. The different items are listed here:

Egg Hunt 2020: Agents of E.G.G.
The game was featured in the Egg Hunt 2020: Agents of E.G.G. event, rewarding the Brainfreeze Egg. This egg could be obtained by giving Chilly Charlie five pieces of ice at the beginning of the story, then defeating the Deviled Egg boss in the egg portal on the second day.

Nowadays, the Deviled Egg boss battle is still doable in a different way and will award a badge, but not the Brainfreeze Egg.

Metaverse Champions
The game was featured in the Metaverse Champions event, rewarding one of Fey Yoshida's cases during the third week. The case could be obtained by speaking to Fey when players start a round. She would give out a spray can to graffiti 5 locations around the house. Once this is done, speaking to her again will give the player the item.