Chaperone/Tiki Island

Field Trip is a story adventure game created by the Chaperone group and serving as sequel to Field Trip. The game follows the players taking a field trip to a faraway exotic island with the Tour Guide and Teacher from the previous game. Unfortunately, like their previous field trip, the trip goes horrible wrong.

Upon dying anywhere in the game, the player must pay 50 Robux to respawn, or get teleported back to the lobby where they must start over. The player is given 15 seconds to choose upon dying.

Story
Warning: This section contains spoilers of the game. Press the "Expand" button to read.

After a long bus trip, the players, along with their chaperoning Tour Guide and Teacher, have reached Tiki Island, where they can meet the pygmy Natives there and freely explore their settlement. Night soon falls and the players take to the teepees to sleep for the night.

At the middle of the night, a shriek sounds and wakes up everyone. The Tour Guide only finds the Teacher's swim floatie. Presuming her dead, he orders everyone to end the trip early and head back to the bus. The Natives suddenly show up at the bus and blocks them, demanding 10 appas (purple fruits). The players collect the appas around the settlement and the Tour Guide hastily gives them to the Natives. However, the Natives only grow more hostile and attack, forcing the Tour Guide and players to flee to the giant tree and climb up to the canopy where they'll be safe. (Those who fail to make to the "Safe zone" in 30 seconds are killed off.)

The Natives approach the base of the tree and then disappear into thin air. The Tour Guide decides he and the players should throw the already aggressive natives into the volcano and kill them. The players must follow the correct path to the volcano in 30 seconds (the correct one will be designated as the "Safe zone") and then cross the lava in 20 seconds.

The Tour Guide and players climb up to the top of the volcano, where they then encounter the now insane Teacher. She reveals she faked her own death, used the Natives to collect the Appas, and is planning to sell them and become a millionaire, then instructs the Natives to throw the Tour Guide and players into the lava.

The Tour Guide and players wake up and find themselves on the beach, wondering how they survived. Before they can retreat to the bus, a tall masked black figure wearing a jester hat suddenly appears and stops them. He, the Puppetmaster, reveals himself to have manipulated the whole situation, taking control of the Natives and Teacher and altering what the Tour Guide and players see. He sends the players to an alternate dimension, the Puppetmaster's Realm.

The players must escape the Realm. They complete an obstacle course, jumping across suspended platforms, finding their way through a maze that becomes harder every layer, and crossing the right walk-able path, and approach the Puppetmaster's giant mask. They then play a minigame: They must reach the platform of the color called by the Puppetmaster before the other platforms disappear. Later, bombs fall from the sky and the players must avoid them, making the minigame more difficult.

Once the players have survived, the Puppetmaster is satisfied and allows them to escape, if they make the choice of whom to save, the Tour Guide or the Teacher. The players vote on who to save, which decides the ending. If they vote to save either the Tour Guide or Teacher, the Puppetmaster frees the players and chosen chaperone back to their world, leaving the other chaperone trapped in the Realm. If the votes tie, the Puppetmaster declares he did enough and frees everyone. If no one votes, the Puppetmaster traps everyone in the Realm for the eternity.