User:Noogai93/House - Chapter 1

House is the first chapter in Piggy.

Story
You are a police officer tasked to find George Piggy. He was last spotted at Piggy’s house, so you go there. You hear a sudden noise and Piggy hits you with a bat and you pass out. You wake up in Piggy’s bedroom, and then you escape the house by using items scattered in it. After you escape, you go to a police station to report what happened.

Transcript
Prologue

Player: “Well, this is the place that George Piggy was last seen.” A footstep is heard Player: “What was that sound?!” Piggy snorts and knocks the player out

Round Starts

Player: “Oh no... I’ve got to get out of here!”

Overview
House is the first chapter of Piggy. The player is introduced to most of the basic items of the game, including keys, safes, pistols, hammers, wrenches, and keycards. The player is also introduced to gimmicks like fall damage and vents.

Appearance
House appears as a three-story house and various colors for each one. being: The layout and look of house is also very similar to the one in the horror game Granny. The spawn point is also in the same room.
 * Grey - 1st Story
 * Green - 2nd Story
 * Blue - 3rd Story

Inside, you spawn with a double-decker bedroom, similar to the one in the Peppa Pig show. After opening the entrance, there is a long hallway. The first door will lead you to the stairhall. The next door will lead you to an empty room with a beige table. At the end of the hallway, there is a bathroom. Under the sink, there is a vent that leads you to the kitchen. If you choose to go down the stairs, the east door brings you to a dining hall. After opening the door next to the corridor, there is a long hallway which has benches, which eventually bring you outside. If you go east after exiting the dining room hall, there is a kitchen. The west door will bring you to a hallway with a door with a green lock. After exiting the hallway, there is a living room. If you exit the living room door, there is also a kitchen.

If you go into the basement, there are a few benches and a vault. There is also a separate room that has a bench, and a secret passageway to the outside. If you unlock the orange lock, there will be a car and a small room that has a closet. If you exit the passageway, you enter the outside. The outside can also be accessed by a door and a broken window. Outside, there is a well, and a playhouse. On the top floor, there is a room with a red lock, and a gap, which needs a Wooden Plank to be crossed. There is a vent in the east. If you cross the wooden plank, there is a room with a generator, which deactivated the lasers in the room in the west. The room in the west has a few crates and bench, and a vent which leads you to the hallway of the second floor.

Strategy
First, get the Green Key. That can be found in the table in the room next to the starting room, the table in the kitchen, or the room near the backyard. You can also find the Wood Plank. You can find this in the floor of the shower, the backyard, or in the room where you find the Green Key.

Use the Green Key to open the green door. You will find the Red Key. Take the Red Key and go unlock the Red Door. Take the Blue Key and open the shed. Once you open the shed, you will find either the Yellow Key, Gears, Hammer, Wrench, Ammo, or nothing at all (rare). Then locate the following items.

If you don’t get all the gears in the shed and the secret passage, get the Orange Key. It is near the well or the shed. You can unlock the Hammer and Gears from there. The Wrench can open the door. It can be found in the Orange Room, Basement in the open room, and the Shed. Open the generator panels. You can find the Hammer in the Green Room, Shed, Third Floor across the Wood Plank, or in the Orange Room that's in the basement. They Yellow Key also holds they Keycode, which is in the open basement room, or in the shed. Then, escape.

Player
Provided by Extrswiftz.

You can activate the attic panels without placing a plank by using a Wrench to clip through the wall. This is useful while speed running. Along with this, you can spam crouch and un-crouch to get pass the tunnel faster. This is easier on PC as players there have two methods of crouching(Shift button and CTRL), while Mobile players would have to keep spamming the button on the right side(PC players can do this too but it is recommended not to because it takes valuable time away to have your mouse clicking while your other hand is pressing W/Up arrow). If you have a corresponding key to the door instead of touch it with the key you can click the door this is useful if a Piggy is camping, this may come as useful as some people are unaware of this feature. In the alternative game, You can jump in-top of the pass code and jump again to the door and become unreachable. And as with all maps, equipping the Magma Fiend legs make it so you will never need to crouch. This is very useful for speed running.

Another useful trick, there is a room upstairs with two doors leading in the room, and another leading to a hallway. There is a crouch hole that you can use that lets you enter the room without going the long way (down the hall). This means you can use an overpowered glitch, bring piggy down the hall into the 2nd door, then crouch under the crouch hole, she will go the other way. Go back into the crouch hole and the piggy will go the other way, repeat this over and over to give your teammates time to get all the keys. To make piggy go even slower, close the doors she opens.

Piggy
Provided by Extrswiftz and EnderDefenderav.

If there is a player camping in the bathroom under the sink and you cannot reach them get close as possible and start using emotes or dances so your hitbox can reach them. This does not only apply in the House map, so it can also be used in the others. Use Traps under the vents and the entrance of it. A great example is the vent in the attic. If you put 2 black hole traps on either side of the plank, it can pull players toward the edge of the plank and making them fall and then die from fall damage, without using up the traps.

Item Locations

 * 1) Pistol: found in the purple safe in the underground hallway (outside)
 * 2) Green Key: on a table near the starting room, a table in the kitchen, or on a table near the back door
 * 3) Red Key: in the room with a green lock, hallway right of the front door.
 * 4) Blue Key: 3rd floor in the room for the red key.
 * 5) Hammer: laser room, garage, on bench next to the tunnel (in the house), shed, or in the green key room
 * 6) Wrench: blue key room, red key room, or on the bench near the tunnel (in the house end)
 * 7) Yellow Key: shed, in the corner of the 3rd floor, or in the garage under a grey shelf
 * 8) Key Code: in the basement in the yellow safe
 * 9) White Key: in the well, after you put all the gears in the shed, it'll rise up from the well
 * 10) Purple Key: found in the bathroom behind the door, in the kitchen, or in the basement
 * 11) Plank: on the shower floor, in the blue key room, or between the house and the side of the shed
 * 12) Red Gear: by the dining table, on a circular table in the living room
 * 13) Green Gear: laser room, garage, or on the bench near the purple safe

Music
End music (Named: "Escaped")

Escaped.mp3

Trivia

 * Piggy’s house resembles that of the horror game “Granny”.
 * They also have the same spawn location.
 * The map’s starting cutscene shows that the player is a policeman/woman. This is confirmed in the end of City.
 * The bot’s skin was Little Brother before MiniToon thought if bringing him back.
 * The start of the into used to read “George Pig” instead of “George Piggy” due to copyright issues.
 * The Police car the Player drives is a 2000-2006 BMW M3, also known as the "E46" generation of M3's to BMW enthusiasts
 * There is a glitch where you can go through the window using the /e dance2 glitch