User:ChromeEight/Hyptek Research Facility

The Hyptek Research Facility (HTRF) is a modern-futuristic research and development complex currently being developed and managed by the group Hyptek.

Game description
Deep beneath the Alaskan mountain ranges, the Hyptek Research Facility is home to research and development of various sectors, and housing its workers, as science is a never ending job.

Game overview
The facility is fictionally located in the mountain ranges near Tyonek, Alaska, being home to several fields of research in biology and materials handling, particularly known for housing a laboratory with parasitic crab-like creatures from an alien dimension. The facility also has an arrangement of living spaces and recreational areas, as it considers science to be a never ending job.

All information in this page will correspond to the latest update, "The Foundation Update".

Sectors
Italics indicate content that is yet to be released.

Sector A - Reactor
The deepest section of the facility houses a Gen III pressurized water reactor (PWR) that supplies power to the entire research complex. Level 1 Atrium The lowermost level of the atrium has four catwalks, one going to the Reactor HAZMAT Room, one towards the Reactor transit station, one towards the Turbine Hall, and one towards a staircase going to the Level 2 Atrium.

Reactor Station
The reactor level is serviced by a station that can be accessed directly from the Level 1 atrium. This station is located between Checkpoint Station and Sector C West Station on the transit system map. Unlike the other stations, the design of Reactor Station is more barren and its tunnel towards Sector C West station has unrestricted access to the track that goes into the Turbine Hall.

Turbine Hall
The turbine hall is a large room connected to the Level 1 atrium that contains two turbine systems housing turbine fans that turn when the evaporated water produced by the steam generator in the open system enters the turbines. The turning of the turbine fans produces electricity and the gas vapor exits the turbine system by going down towards the condensers below the turbine hall.

Condensers Hall
The condensers hall that will be situated directly below the Turbine Hall will house several condensers that will cool down the gas vapor into a condensate form, which is sent to a water pump to be pumped back into the steam generator.

Reactor HAZMAT Room
The reactor HAZMAT room contains cleaning rooms, lockers, and will include a HAZMAT suit for the equipping and unequipping of protective clothing before and after exposure to the reactor core chamber.

Reactor Core Chamber
The reactor core chamber will be a large concrete chamber that will house the reactor core proper. The chamber will be made out of multiple levels, which will all be accessible from an elevator that goes down from a hallway branching out from the Reactor HAZMAT Room.

On the topmost level is the spent fuel rods pool, where radioactive waste will be stored and cooled. An overhead crane will be present to unload the rods from the reactor core.

The lowermost level houses the reactor core proper and the steam generator. Cooled down water from the condensers is sent to the steam generator. The heat of reactor core in its closed system will heat up the water in the steam generator, creating steam which is will be to the turbines.

The reactor core is a closed system that contains several control rods with radioactive materials. Hot water in the reactor core goes into the steam generator and back into the reactor core through a primary coolant system which indirectly heats up the steam generator to convert water into steam.

The lowermost level of the reactor core chamber can also be accessed by a maintenance hallway that passes underneath the Level 1 atrium.

Sector B - Maintenance
Text

Sector C - Laboratories
Text Level 2 Atrium The main level of the atrium is where players primarily spawn into the game, where one can find a staircase to Level 3 in Sector C East and a lounge, which leads to Sector C West. A doorway in the middle also leads to a hallway that goes to the restrooms and both Sector C East and Sector C West. The cargo bay may be accessed from either direction.

Sector D - Administration
Text Level 4 Atrium The uppermost level of the atrium overlooks the main atrium, which comprises of a catwalk that goes to the reception lobby, the cafeteria, and the main control room. A maintenance hallway can be accessed at the top of the stairway going down towards Levels 2 and 3.

Sector E - Materials
Text

Cargo Bay
Text

Security Checkpoint
Text

Topside Facility
Text

Development History
Before it was known as the Hyptek Research Facility, the game was previously named the JKR Research Facility, a game by JKR Productions (JKR). The game was branded as it is today as a result of JKR merging into Hyptek.

Introduction (Late 2014 - May 2015)
In late 2014, the Pinewood Research Facility was opened to the public by Pinewood Builders CEO Diddleshot. While it was a large, vast facility, it was very barren and lacked proper field of science meant to be "researched", as it only had a centrifuge, a train testing lab, and a trampoline.

The facility would not recieve any notable updates to its lack of laboratories, and all the more it did not when on April 6th, 2015, several administrative members of the Pinewood Intelligence Agency were dismissed, prompting a series of chaos in Pinewood. This also resulted a hiatus in the development of the Pinewood Oil Platform, a facility being built for Pinewood by JKR Productions at that time by KelvinBlues1, RobloxGuy6403, and Nood563.

As Kelvin decided to divert his attention towards making Isla de Eras, RobloxGuy (now ChromeEight) revisited the Pinewood Research Facility's lost potential of not being a fully functional research facility.

In May 2015, RobloxGuy began conceptualizing the development of his own research facility. One thing that he noted in mind was that most research facilities that were already made on Roblox were mere clones of the two most popular ones; Pinewood Computer Core and Innovation Research Labs.

Almost every clone had influences or even complete imitations of references to games in the Half Life series and the Portal series, just as the two mentioned games had.

To make the game stand out, it was decided to construct the research facility in a similar manner to a Vault shelter in the Fallout series, as not many well-done Vault shelters have been made on Roblox at that time.

Alpha Stage (May 2015 - November 2015)
Construction on the JKR Research Facility officially began on approxiamately June 20, 2015. A set of hallways were placed down in preparation for the addition of labs. The first laboratory was the Food Labs, housing a machine that creates and incinerates bananas in an explosive manner; which was suggested by user Shredder914.

A group shout was announced on June 26th, asking for suggestions on what research laboratories to begin with. Further additions included a Headcrab Lab, which garnered a lot of popularity at the JKRF with its initial visitors. It was further contemplated with a Weapon Testing Lab, but was removed after some time due to glitches with the weapons.

The reactor level was opened on June 28th, housing a generator resembling the fusion reactors from the Fallout series.

More would follow over the next few months, with the opening of the Hydroponics Lab that grows plants in abiotic conditions, and an Annoying Noob Simulator with a nonesense-uttering noob. The level above the laboratory level was opened, leading to the Atrium, which connected to the Reception waiting area, the Control Room, and the Security Office.

A cargo bay was added to the laboratory level sometime in October 2015, which houses several containers and a soon-to-be-added ramp to the surface. At this point, it was evident that the JKRF was layed out in a rather confusing manner, as the main laboratory hallway was a loop that had research labs in a random order, making it confusing for visitors.

Beta Stage (November 2015 - February 2017)
On November 15, 2015, it was announced that the JKRF would be almost completely renovated, with a new Atrium, a new hallway system dividing the facility into two sections; the Blue Hallway and the Orange Hallway, and the alphabetical order categorization of the research laboratories.

This however removed several rooms that served little purpose, such as the Security Office and the Annoying Noob Simulator, among others.

The update was released on December 25th, 2015, and JKRF development was temporarily on pause as attention was diverted to resolving bug fixes in the much awaited and recently opened Pinewood Oil Platform, which opened on December 23, 2015.

In February 2016, oil platform development slowed down, while JKRF development resumed, in which steam turbines and surface condensers were added to pave the way for the future reactor core.

It was in preparation for the construction of the JKRF's Gas Cooled Fast Reactor concept, which would not be informed to the public until a few months later.

While JKR never had plans for a security division, one was created to avoid the scenario of a random person making one and demanding a high rank or to oversee the division as a result. In addition, a security room was added to the JKRF in March 2016.

Around June 2016, the JKRF began to form a small fanbase, where one interested member named The_Sink (then luciandean2004) found JKR and took interest after playing the JKRF a few times and getting to know the place. During the early days of the JKR Discord Server, he joined and soon contacted RobloxGuy6403 with some examples of models and minor scripting knowledge that proved beneficial for the project.

Sink was later on accepted as the first member of the official JKRF Dev Team. Only days after, Sink informed his friend LouieK22 about the group and he too slowly climbed the ranks with his community support, scripting knowledge, and vouch from Sink as the second member of the JKRF Dev Team.

Soon after, all three begin the final plans for the new Cargo Bay, the Surface Tunnel, and began to conceptualize the Reactor Core Meltdown in August. For a long period of time, everyone in the group was working actively on the JKRF. Development was continuous in September 2016; multiple updates were released, and some changes were made (such as the JKRF being released in versions instead of being updated live).

In preparation for the reactor core meltdown update, several updates were released, bringing a ton of long-needed (and insanely delayed) changes to the game, such as the beforementioned aesthetic changes. But then, after a while, development grew slow.

In February of 2017, it was announced that the JKRF was officially an inactive project as everyone has lost focus and motivation.

Final Beta Stage (February 2017 - April 2018)
After lengthy discussions with others, it was finally decided in May after a long hiatus from development that in turn of the summer and out of general boredom, the JKRF will be re-activated as JKR's primary project (after the primary development team grew tired of trying to renovate the JKR Oil Platform).

It was immediately started up again, and "The Purity Update (0.10)" was the first release post-inactivity, released on May 29th, 2017. It introduced a scenario wherein tampering with the facility's water purification system would poison the water supply, causing illnesses to those who use the water fountains.

This was followed by "The Locomotive Update (0.11)" on July 25th, 2017, which introduced a transit system with six stations that went in a loop around the facility. While efficient in transport, the tram was perceived to be very glitchy, and was shortly taken out of service.

A minor update "The Locomotive Upgrade (0.11.1)" was released on October 2, 2017, adding menu UI changes and several security containment chambers in the Security Area. It also included a fix for the tram, which was later retracted. Not long after the release of the Locomotive Update, JKR began work on what was announced as "The Energetic Update (1.0)", which would finally complete the construction of the facility's reactor, and allow it to melt down.

Alongside the addition of the reactor would be a completely new layout for the JKR Research Facility, in which the looped-hallway layout would be scrapped for a simpler double-deck layout. This new layout would have also been introduced with several laboratories, to keep players interested. To complement the new aesthetic changes, a new framework was in the works to allow smooth deployment of assets called Rewrite.

As one may imagine, all of these were deemed impossible to ship in one big update. After countless discussions and debates, the new laboratories would be shipped instead in both "A Certain Scientific Update (1.1)" and "The Symbiotic Update (1.2)" instead.

While ChromeEight (formerly RobloxGuy) began work on the new layout over the next few months of 2017 and 2018, the other planned features remained undeveloped, as the development team lacked the spark to move forward.

Change in Management (April 2018 - present)
On May 4th, 2018, JKR announced that as a result of inactivity, it would be merging with its closely allied group, Hyptek. As a result, the JKR Research Facility was rebranded as the Hyptek Research Facility (HTRF), and its development team was reshuffled.

The changes brought by the merger resulted in Hyptek developers CzachuPL, Edo_UK, Kezzera, TheCakeChicken, and nathanpn joining the newly-established HTRF Dev Team. Due to not being interested for the time being, ChromeEight stepped down as a lead developer.

The newly rebranded Hyptek Research Facility opened to the public on May 10th, 2018. As Hyptek's community was in fact, thrice the size of JKR's, the game became more popular and had more concurrent players at a time, regardless of the rebranded game still directly modified from "The Locomotive Upgrade (0.11.1)".

To compensate for quite a time without new content, a zombie morph was added to the incomplete Genetics Lab.

Behind the scenes however, the new development team was proven to be more efficient than it was back in JKR, as developers quickly worked out a new timeframe for future HTRF updates. To lessen the complications of the updates, the version numbering was scrapped.

The Foundation Update
The new layout and new framework (renamed "Flux") of the HTRF was released on July 10th, 2018 as "The Foundation Update". The update also included new door designs and a simulator for the Hyptek Emergency Department. A trailer for the update was released on June 28th, 2018.

The Currency Update (TBA 2019)
The Currency Update will introduce an in-game currency as an incentive for players to purchase items in-game. Included in this update is a reworked transit system.

The Scientific Update (TBA 2019)
The Scientific Update will introduce the planned laboratories that were initially on hiatus for many months.

The Homestead Update (TBA)
The Homestead Update will introduce living quarters that players can customize to a place they can call home.

The Surface Update (TBA)
The Surface Update will allow players to access the surface facility of the Hyptek Research Facility, situated in Tyonek, Alaska.

The Energetic Update (TBA)
With the namesake of the former 1.0 update, the Energetic Update will introduce a pressurized water reactor (PWR) to the facility, allowing meltdowns and blowouts to occur. These series of catastrophic events will result in the destruction of the facility, wherein players will be trapped among the rubble, fighting for their own survival.