Parts of a GUI

Introduction
ScreenGUIs (Global User Interfaces) are 2D objects that stick to your screen and can be used as menus and such. This article will show you what the different parts of a GUI text button are and what they do.

Parts of a GUI TextButton
Here all the parts of a GUI text button. (Most other GUI objects have the same properties)

AbsoloutePosition
The Position of the top right corner of the text button to the top right corner of your screen.

AbsolouteSize
The size of your GUI.

Active
Tells wether the GUI is active or not.

AutoButtonColor
If checked changes the button color when you mouse over it or click it.

BackgroundColor3
Determines the background color of the GUI

BackgroundTransparency
Determines how much you can see through the GUI

BorderColor3
Determines thc color of the border around the GUI

BorderSize
Determines how thick the border is. It can currently not go any thicker than 1.

FontSize
Determines how big the text in the GUI is. It can currently go from size8 to size48

Name
The name of the GUI

Parent
The Parent of the GUI

Position
Where the GUI is according to it's parent. Here is an example of a GUI's position: {.5,100}, {0,50} The first section stands for how far down it is and the second stands for how far right it is. The digit in the left side of each bracket stands for the GUI's position in comparision of its parent object. The right side of each bracket stands for its position in pixels from the top/left side of the GUIs parent.