Community:Starbattle/Nacht Der Untoten

Nacht Der Untoten (which translates to Night of the Undead from German) is a Horror FPS game made by Starbattle. The game is also based on the first map from the zombies mode in the popular 2008 first person shooter Call of Duty: World at War. It features realistic decals of actual guns from first person shooter Call of Duty using GUIs. The game had also spawned other maps that are included in the map packs of World at War, up until Der Riese, which was included in the final map pack for the game.

Starbattle and his first game, Nacht Der Untoten, had lost fame to other players, most notably and, both of whom are considered as both place copiers and thieves, although tadcool has gained more fame than Jaredvaldez4 in terms of his game's stats (visits/favorites).

On February 10, 2018. The game was updated for the first time in years.

Gameplay
The game's layout is essentially similar to the zombies mode in Call of Duty: World at War; up to 6 players first spawn in a fixed area that is infested with many zombies, equipped with one Colt M1911 pistol and 2 Stielhandgranates, which are explosive stick grenades, and starting with 500 points, and need to fight zombies that become increasingly strong and difficult to defeat over time using firearms that are from World War 2, such as the Kar98k and Thompson submachine gun.

Players need to survive for as long as possible until all players are knocked down or dead. To temporarily prevent zombies from advancing towards the players, protective barriers can be built and repaired (and even yield points to the player for doing such) to keep them at bay. Zombies that are killed after they enter the building can o

ccasionally drop power-ups, which can benefit players in many ways, such as restocking the ammunition of all players' weapons (Max Ammo) and killing all zombies that are present in the area (Nuke). Other powerups include Carpenter, which repairs all of the barriers in the map, Insta-Kill, which allows the player to kill a zombie in one hit, and Double Points, which doubles the amount of points gained from any action that yields points.

If a zombie has passed the wall and attacks a player to the point that the player is severely injured, the player's character displays itself lying back against the ground, holding a pistol out, which officially tells the player that the player is 'downed' for a temporary amount of time. Players who are 'downed' can be revived by other players to resume playing and earn points. Also, 'downed' players can temporarily fend off nearby zombies using any handguns and a knife. If a player in the round does not issue help to the 'downed' player, then that 'downed' player dies and cannot participate in the round until either the round is finished, which the dead player would spawn at the starting area with the Colt M1911 and 2 Stielhand granates, or every player is downed and dead, starting the game all over again.

Players can also accumulate points, which can be spent on weapons on the wall or the mystery box for randomly-selected weapons or by clearing out debris to allow access to new areas. In each new area, more barriers to defend are present in the area and more stronger weapons to buy are also present.

In newer maps, new features allows more ways for points to be spent on, such as Perk-a-Colas, which are drinks that provide benefits once the power is turned on and can be lost when being downed with the perk, and traps, which are utilities that instantly kill zombies who pass through it quickly but provide no points for the kills.

Controls

 * R- Reloads the current weapon being used.
 * F- Buy/use weapon/utility, repair barrier.
 * Q (Right Mouse Button in Der Riese)- Aim down sights, press again to return to hipfire mode(A glitch is present in which the iron sights do not align corrently towards the center of the crosshair. If fired at a zombie while the iron sight is misaligned, no damage would be dealt and it would simply waste ammunition. This can especially be seen when using the Colt M1911. In addition, with the right mouse button in Der Riese, the aim will return to hipfire mode when not constantly holding down the button, unlike the Q button).
 * Hold V and left mouse button (Only V in Der Riese)- Use the knife (It takes a few hits to kill  zombie using the knife, although more hits would be required as zombies become stronger. Killing a zombie with a knife can yield more points than killing a zombie using a firearm, even if the killing blow of said firearm lands at the head).
 * Hold F and left mouse button (Only F in Der Riese)- Revive downed player (In order to revive, the player must aim the crosshair at the downed player and press said button(s) for a short time until the downed player rises up, after which the button can be released).
 * G then left mouse button (not included in Verrückt)- throw grenade/molotov/monkey bomb (The player will throw the molotov/monkey bomb first when obtained until it is depleted and then the grenade last).
 * X (Der Riese only)- Deploy Bouncing Betty (The Bouncing Betty is a useful deployable equipment that can be bought off the wall for 1,000 points and kills zombies when they walk near one).
 * Hold Left Shift and press a direction button (Der Riese only)- Sprint for a limited amount of time (The player will move faster when the left shift button is held, but the player will stop sprinting after holding the button for some time without stopping.)

Sequels
Despite losing fame to other Roblox users and as a result of his success, Starbattle has created another place called Zombie Verrückt, a place that is based on the second Zombies map Verrückt ("Crazy" in German), which features "Perk-A-Colas", which are drinks that provide various useful perks. There are four Perk-a-Colas that are available in Verrückt and beyond, and they are: Quick Revive, which costs for 1,500 points and speeds up the rate of revival of a downed player, Double Tap Root Beer, which costs for 2,000 points and increases the weapon's rate of fire, Juggernog, which costs for 2,500 points and increases the player's health, allowing him/her to sustain more damage, and Speed Cola, which costs for 3,000 points and speeds up the reloading time of weapons. However, in order to obtain and use Perk-A-Colas, electricity is required, which means that the players would need to attempt to reach the power switch by opening doors using points in order to activate it and bring electricity back. In addition, with electricity, players can use their points to activate traps that can help take down zombies that pass through it without much effort. The map also introduces the ability for the mystery box to relocate to another random yet fixed location by revealing a teddy bear inside when attempting to use the mystery box with enough points.

Also, another place was created after Verrückt by Starbattle called Shi No Numa ("Swamp of Death" in Japanese), based on the third map of the same game. Like the aforementioned map, it takes place in the outdoor swamp somewhere in the Pacific. It also features Perk-a-Colas and traps, just like Verrückt. However, the map introduces a new "Wonder Weapon", or powerful unusual weapon, called the Wunderwaffe DG-2, a golden weapon only found in the mystery box that deals infinite amount of damage (meaning an instant kill) and can hit up to 10 zombies in one shot, and an enemy that appears in a separate round called Hellhounds, which are fast creatures that can down a player in twice the amount of attacks that a zombie takes to down the player and drop a Max Ammo powerup at the end of the round when the final hellhound is killed. This is Starbattle's first map that introduced a control to throw a grenade or molotov (depending on which ones the player has) that can explode/shatter and damage or kill multiple zombies within its detonation range, the second being the updated Nacht Der Untoten, with the feature added.

In addition to the previous maps, another place was released to the public in August 16 called Der Riese ("The Giant" in German), which was based on the final Zombies map for World at War of the same name. It includes some of the new features from Verrückt and Shi No Numa, such as the Power Switch and Wunderwaffe, respectively. Unlike the two maps, Der Riese adds another wonder weapon, this time as a throwable tactical equipment called the Monkey Bomb, which is a bomb that attracts zombies towards it for approximately 7 seconds before exploding and damaging/killing any zombies that are in its range, and two new utilities, which are the Pack-a-Punch Machine, which upgrades the player's selected weapon to have upgrades such as increased damage and ammunition capacity using 5,000 points, and the Teleporter, which can be linked from one of the 3 mainframes to teleport the player back to the starting area, where the Pack-a-Punch Machine can be found, after the electricity is turned on. Unlike the first 3 games made by Starbattle, this map had overhauled the control system by adding a sprint button (Left Shift) and a Bouncing Betty deploy button (X) and simplified the aiming, reviving, and knifing buttons to be much easier to play with, with the change of the aim button to the right mouse button and its function implemented to add resemblance to a first person shooter and the F and V button changed to only do an action with only the button pressed instead of adding the left mouse button to decrease effort. Also, unlike the previous maps, 3 game passes for the place are also added into it, with one of them doubling the ammunition capacity of all weapons and the other being the addition of either a Thompson submachine gun and/or the MP40 to the player's inventory when respawning into the game at round 10 or higher, and a total of 8 badges added for it.

Trivia

 * Tadcool, a well-known notorious place copier, has placed title pictures claiming about certain in-game features in the Zombies mode that are 'present' in the game, such as a Pack-a-Punch, Dual Ray Gun, and Hellhounds. However, many players have complained that he lied about these, although the actual Zombies mode in the 2010 first person shooter video game Call of Duty: Black Ops already includes these. The Juggernog machine that he placed in the game, which was claimed to double the maximum health, just gives the player the same health. The claimed 'features' that Tadcool had claimed is present is perhaps the reason why his game has gained popularity, albeit with some infamy.
 * Starbattle's version of the game had the knifing action that can kill zombies in approximately 1-2 hits at lower rounds, giving more points that killing a zombie with a headshot, which infuriated many players, given the fact that they would often use a firearm, which would yield less points than knifing. However, the large amount of points that would be rewarded for the kill are most likely a compensation for knifing to be required to be done in a close proximity with the zombie, which is the proximity in which the zombie can damage the player.
 * Many players would often hog around the mystery box to gamble for a powerful weapon and/or form alliances for protection with one another, while excluding other players who are playing in the game. The addition of a teddy bear item inside the boxes at maps that come after Nacht der Untoten are added in order to discourage such act and to expand the area at which the box can appear.
 * All mystery boxes can be opened for 950 points to earn a random weapon. Afterwards, they can be reopened anytime so long as the player has enough points to open it. Receiving a teddy bear from the box, however, will cause it to relocate to another place but refund the full price.
 * The places Nacht Der Untoten, Verrückt, and Shi No Numa promotes the group The Raven Empire for providing free doubled ammunition capacity for all weapons in those places when the player is a member of it. Der Riese, however, provides the bonus as a game pass that costs for 15 Robux or 150 Tickets.
 * Nacht Der Untoten currently has over 2.8 million visits, Verrückt has slightly over 1 million visits, Shi No Numa has slightly over 1.5 million visits, and Der Riese has over 320,000 visits. In total, Starbattle's Zombies series has garnered a whopping 5.5+ million visits.
 * On October 18, 2013, new sound effects from the actual Nazi Zombies game are implemented into Der Riese, including the weapon firing and reloading noise and sounds that play based on the current situation (i.e. activation of teleporter or the start of a hellhound round). However, the addition of sounds are not yet complete, as more sounds are planned to be added soon (e.g. jingles or a portion of them for the Perk-a-Colas, sound effects of the Pack-a-Punch Machine), yet most of the custom sounds are added such that the game can be experienced with the new custom sounds rather than placeholder sounds from gears. The change has yet to be made in the previous 3 games.