User blog:Alaprine2/Culture of ROBLOX

Since Roblox's release in 2006, the community of the game has formed a culture of it's own. While not all players participate in the same activities or act the same, there is still a noticeable culture that the community has embodied.

2006 - 2010
During the early years of Roblox, a culture was not immediately present since the community was smaller and still growing. Throughout 2006, 2007, and 2008, a majority of players enjoyed participating in activities such as brickbattle and sword fighting. Many early players also made bloopers; short humorous films usually involving the antics, gameplay or "adventures" of the player displayed in a comedic way, using funny sounds and usually also text displayed on screen. The culture of Roblox during these years is regarded to have been more relaxed and humorous. Many players also posted humorous decals, usually an image meme of sorts. Game developers usually built for their own enjoyment. Staff members also interacted with the community more than later years. Community contests were held by the staff as well, with multiple winners being selected and winning a prize.

2010 - 2014
During these years, the culture of Roblox's community developed more. This is the time that roleplaying became a new popular activity for players. Because of this, many developers created "Town/City" games, a game genre that became immensely popular during 2010 and 2011. With the rise of roleplaying, online dating also grew as a restricted yet popular activity for a few players. Online daters were mainly found on town games such as Welcome to the Town of Robloxia. Roblox took a more modern turn, and developers began to abandon surfaces and built more with CmdUtils and anchored bricks. Admins also did not interact as often with the community during these years as Roblox took a slightly more corporate shift. While brickbattling and swordfighting was still a popular activity for players, many moved on to more modern fighting games not using brickbattle tools. Bloopers were still very common but began to decrease. With the release of Roblox having been four years ago, many players conceived a new idea known as "Old Roblox Simulators", or "Old Roblox Emulators" in which scripts are used to emulate older clients in games.

2014 - Present
These years have marked the most prominent change in the culture of Roblox. A majority of new players choose to not socialize or develop, and instead simply play games ( usually without typing anything in chat. ) This being said, there is still a large amount of people who make friends and develop games. Many developers build or script more for monetary gain now, but there are still developers who build for fully their enjoyment. Brickbattling as an activity declined, but a minority of Roblox's community is still active. Bloopers are now a thing of the past, and the staff rarely communicate with players. With all these changes, nostalgia increased for older players. This led to the conception of "Old Roblox Revivals", arguably "illegal" fan-made seperate games in which multiplayer servers are ran on old versions of the game.