John's Cobras

John's Cobras (commonly referred to as JC) was a well-known military group on ROBLOX founded by pspjohn1. After a failed war against the Grand Superclan Coalition, activity slowly declined. Leadership was transferred to AtomicRXN in 2014 following pspjohn1's departure from ROBLOX. After his breif return in May 2015, leadership was given to SteffJonez, under whom the group slowly fell into inactivity. Multiple splinter groups emerged after SteffJonez was given command. A revival led by former high ranking members spearheaded by Letrocal created a new John's Cobras. Pspjohn1 has expressed support for the revival, and is currently a general in the new group.

Leadership and Growth
John's Cobras was created and led by pspjohn1 until he quit ROBLOX for two months. During pspjohn1's hiatus to prepare for his secondary school exams, he put Dudiebum10 as the temporary "Emperor Of John's Cobras".

John's Cobras used to been growing a lot faster then other clans on Roblox. The group had over 60,000 members. 2012 has been a large period of growth for the group, as they had 21,000 members at the beginning of the year. They have over 57,000 Privates, which is their lowest rank. One of many reasons for Johns Cobras' popularity is the advertisement of the group collaborating with pspjohn1's popular place, Battle over the Bridge. However, recently John's Cobras have not heavily relied on its popularity. Instead, it has gained more members from the huge amounts of visits at John's Cobras Fort Fang. Fort Fang is JC's most popular (and only official) fort, with a total of over 1.1 million place visits - the place is controversial after several people believe technology for the fort was taken and edited from justgoaway1, the former leader of superclan Vortex Security.

Currently, John's Cobras is led by Emperor SteffJonez, and Supreme Commander Flavorization. After the "Revolution began, Ex- Supreme Commander Sherro Exiled nearly 2000 members, after feeling that Steff was doing nothing for the group. Nearly 100 members joined the revolution and joined the new group, Created by BlastRBX/Blast87.

A few months later, JC was considered dead by the C&G and no clan ever considered war with them. All hope was lost until Letrocal, a former HR in classic JC, and a few other classic JC veterans, began to revive the group. The revival is so successful currently, Pspjohn1 himself joined the group and is currently a General. He is even active at times. During a training, Pspjohn1 said to Letrocal "The fate of JC lies in your hands."

Exterity/Tom738 - He was a Field Marshal who replaced F.M.s who left, ran, punish, and so on. He won the vote of "Best Field Marshal", making him the Supreme Commander. He is generally considered popular, and fun. He is currently a General in the JC revival.

The Future
3 weeks before the date of 5/9/2014 pspjohn1 announced that he would retire and would give JC to a loyal member. That member was AtomicRXN. He was given a rank called Atommohad (a mohamed parody) and pspjohn1 made his rank called the past (he is leaving). On a group shout john said "[EMPEROR] My farewell to you all will take place tonight 22:30 English Time. KIS. Only those with the new green unis will be allowed to stay, no divison unis are accepted."

Only after a few months under Emperor Atom, John requested that he get John's Cobras, and would promise to give it back to AtomicRXN. But John then, went behind the back of Atom and took 650$ USD for it. Steff buying it, did nothing after, SC Sherro had made a Training grounds, and even a new outpost, then he had called Steff out and Steff then deemed all his places, Unoffical. Leading to the rebellion.

About a few months later, the rebellion was lead to Letrocal's JC. Letrocal promised to bring back 'classic' JC with their old fort, however with new guns. The revival currently has over 300 members in total and Letrocal's JC is now considered the official JC by the C&G. Like in old times, JC is very active in this group. And Letrocal is considered to be a very good leader nowadays.

Ranks
The ranks within John's Cobras are divided into five officer levels. These levels are distinguished by the color uniform required by each rank.

Recruit
This rank is like a pending rank, waiting to be approved. Anyone found being an enemy or an alt will be removed. Others will pass to the next rank, Private.

Private
A rank not located within an officer rank, these players must wear the black private uniform. These members constitute the biggest majority of the members within John's Cobras. Most of them are unskilled and untrained. In order to become a private within John's Cobras, members must simply join the group and wait to be checked by a CO.

Private First Class
Another rank not located within an officer rank, these players must also wear the black private uniform. These members constitute the second biggest majority of the members within John's Cobras. Most of them passed their first training, raid, or defense. In order to become a private within John's Cobras, members must simply join the group and wait to be checked by a CO.

Junior Non-Commissioned Officers
The first officer level, these players must wear the yellow NCO uniform.

Corporal
Corporals are treated like Privates and Private First Class but they are slightly more skilled and more mature. Members in this rank are expected to be loyal to the group. In order to become a Corporal, players must do well in a training, or participate in a successful raid or defense.

Sergeant
Sergeants can begin to lead small squadrons of players at base. They are expected to begin to work on developing good combat and discipline skills. They are also expected to remain loyal to the group. In order to become a Sergeant, players must do well in a training, or participate in a successful raid or defense.

Senior Non-Commissioned Officers
The second officer level, these players must also wear the yellow NCO uniform.

Warrant Officer
One of the first middle ranking positions within the group, Warrant Officers are expected to have perfected or at least greatly improved the skills previously listed, In addition, they are also expected to begin to work on leadership skills. Warrant Officers are expected to pay great respect to their superiors, as well as serve as an example to those ranking lower than them. In order to become a Warrant Officer, players must do well in a training, or participate in a successful raid or defense.

Junior Commissioned Officers
The third officer level, these players must wear the blue CO uniform.

Lieutenant
Lieutenants are expected to be extremely active within John's Cobras. They are also permitted to lead raids and defenses when a higher-ranking member is not present, or lead a small squadron during a defense or raid with a higher-ranking official present. They are also permitted to serve as assistants during trainings. In order to become a Lieutenant, players must have been active in John's Cobras for at least two weeks. They must do well in a training, or participate in a successful raid or defense.

Captain
Captains are high ranks in training. They supervise the activities of their inferiors, as well as serve as apprentices to their superiors. They must also assume all of the tasks previously mentioned. In addition, Captains are expected to join the Officer Corps in order to be promoted to higher positions within John's Cobras. In order to become a Captain, players must do well in a training, or participate in a successful raid or defense. This is the last rank within the group where these requirements are valid grounds for a promotion.

Emissary

Emissaries are allied clan leaders with shout powers.

Major
The position of Major is the first high ranking position within the group. These players are given the authority to administer a training, and are expected to conduct them often. In order to become a Major, players must be trained and approved by a Trainer within the Officer Corps division.

Senior Commissioned Officers
The fourth officer level, these players must wear the red CO uniform.

Colonel
Colonels are high ranks that are given the privilege to promote and demote members within the group. They are also expected to hold trainings often, monitor their inferiors, guide players throughout the ranks of the group, and be extremely active. Members can achieve the rank of Colonel by passing the various tests required within the Officer Corps division. They must have been active within John's Cobras for at least two months.

Brigadier
Brigadiers are members that are expected to be highly active within the group; they are expected to be successful in raids, as well as plan and carry out defenses at Fort Fang. This rank requires a microphone so other high-ranking members can communicate with each other. Players can only become a Brigadier in John's Cobras after completing training from a Supreme Commander or the Emperor as a Colonel.

High Commanding Officers
The fifth officer level, these players can wear the red CO uniform or have their own uniform.

Lieutenant Generals
Lieutenant Generals are members that are also expected to be highly active within the group; they are expected to be very successful in raids, as well as plan and carry out strong defenses at Fort Fang. This rank requires a microphone so other high-ranking members can communicate with each other. Players can only become a Lieutenant Generals in John's Cobras after completing training from a Supreme Commander or the Emperor as a Brigadier.

General
Generals are well respected members within John's Cobras. They must carry out the tasks of the previous high ranking positions, and are expected to participate in group meetings, and help to make big group decisions. Inferiors are encouraged to go to Generals for assistance when needed. In order to become a General, players must be selected by a member of a higher rank, as well as be approved by the Emperor. Players must have been active within the group for at least four months in order to achieve this position. The Supreme Commander and the Emperor reserve the right to remove any and all Generals if they deem them unfit for their position within the Empire. High standards are expected of the leaders of John's Cobras and severe consequences follow if they fail to complete their duties.

High Commanding Leaders
The final officer level, these players can wear any uniform.

Field Marshal

A recent re-implication of the Field Marshal system has been put in place. Speculation has arose that pspjohn1 will be leaving ROBLOX permanently, making the new rank to serve in a "2ic" fas

Emperor
Having founded the group and led it for years, The Emperor is taking a more passive role in the running of the group in his older age, as he spends less and less time on this game. The Emperor reserves the supreme right of removing the Supreme Commander and/or disbanding the senate at any time. Whilst the system is running efficiently, The Emperor will not meddle in the affairs of the Supreme Commander or Senate, unless he finds it extremely necessary to do so. He provides historic depth to the group, and a sense of stability - if things get out of hand, things may always be reformed. Pspjohn1 is the current Emperor of John's Cobras.

Divisions [MORE COMING SOON]
These divisions are either led by pspjohn/Exterity, or one of them is in these groups, thus making them official.

John's Cobras The Imperial Guard
This is the personal squadron of pspjohn1. They are called in for very special operations. They are expected to assist in combat when the battle is not in favor with JC. There are three regiments within The Imperial Guard, which are the First Regiment (achieved through winning the most raids, it is also the best regiment and the spear head of an invasion, these are the best at everything, thus christened the "Fist of the Emperor", commonly referred to within the Guard as FoTE), the Second Regiment (beating the third regiment in sword combat, obbies and more, given the title/badge of "Spartans"), and the Third Regiment (most of this regiment specializes at homeland defense) .They are trained far more than the average soldier in the main division, and are expected to serve as role models combat wise to the soldiers of the main division. In order to gain admission into this division, members must show extreme maturity and loyalty to the group, as well as pass through the Imperial Guard tryouts (to pass, you must beat all the obstacles without falling or dying, be extremy good and both sword fighting and gun fighting, and have excellent grammar). They are expected to be extremely active as well.

War with the UP Alliance (The Revolution)
John's Cobras once fought in some wars against some of the most well-known super clans on ROBLOX including the Roblox Assault Team, F.E.A.R., Vortex Security, The Robloxian Army, and most of the members of the currently disbanded UP alliance due to many of the JC members promoting cyber bullying, hacking or exploiting. They are also sanctioned through an embargo. The UP alliance declared victory against JC and at the same time, JC declared victory on the UP Alliance, even though by supposed evidence shown by the UP Alliance that more battles were declared as victories by the UP Alliance than John's Cobras. However, it was very impressive considering how such a small clan (in comparison) is almost equally matched to the UP alliance which has many groups measuring by the thousands of members in it (375,000+ roughly). This war was also known as The John's Cobras Revolution. Members of the group simply call the war The Revolution.

War with the Grand Superclan Coalition (GSC)
In December 2012, a second war between John's Cobras and long time rival The Roblox Assault Team broke out. Allies began entering the war on  both sides. The clans on the side of John's Cobras are in an alliance known as the United Nations (UN). The alliance has approximately 180,000 members fighting. The Grand Superclan Coalition had around 500,000 members combined. Pspjohn1 and John's Cobras was the founder of the United Nations. Team Domino is also a notable member of the UN. On New Year's Day, the Grand Superclan Coalition launched a full-scale invasion on John's Cobras, bombarding many servers. Playing on Pspjohn1's rules, if the GSC conquered 30 servers, they would win the war. Like a lot of Roblox wars, both sides claimed victory. The GSC claimed that they got well over the sufficient amount of wins, whereas the UN claimed that the wins were edited and therefore void. Both sides used heavy propaganda in order to make players sympathize with either side (though most C&Gers believe the GSC won).

On January of 2014, a ragtag team of GSC soldiers bombarded six servers at Fang, in order to re-enact their mass invasion last year on New Year's Eve. Unfortunately, before the entire conflict could play out, all of the servers were hacked by neutral exploiters. Many JC believe that they would have won the battles as four of the six servers were already won by JC forces when the exploiters attacked.

Leaders

 * Pspjohn1- Leader and founder of John's Cobras
 * Jlcompton89- Hacked pspjohn to get leadership.
 * SONICTHEHEDGEHOGXX- Bought the group from Jlcompton89
 * dudiebum10- The only leader who was appointed by John, who then returned the group upon being asked. Unlike any other leader, he was voted in by the people, congress at the time like dudiebum10, and therefore voted him into power, whereas all other leaders were disliked. This is a possible reason for his success.Green Jackets Patch.png
 * Epicrules- Betrayed pspjohn1, and made a forum post as the leader saying that JC lost to RAT and other superclans. John exiled him after getting the group back and removed his division.


 * Steff2k8- Pspjohn1 gave him the group for a week or so because he was studying for college exams. Steff then stole JC after giving Corporals exile powers, 2,000 members were exiled. Then Steff stole JC and didn't return it for a couple days. Skype messages were leaked, and dudiebum10 had convinced steff to give JC back to John. Dudiebum10 never took credit.
 * Blast87- Led a two-week period lead as Supreme Commander because pspjohn1's mother had gotten a terrible cold. Quickly became a hot dispute due to lack of leadership and an absence of presence on ROBLOX.
 * Thepiewarrior- Led for a month as Supreme Commander for pspjohn1 had to leave for exams. He was the first Supreme Commander, following him was General x1pro. He has since quit ROBLOX.
 * Bunnaz- Led for an extended period of time, loved by all and hated by few, known as a great tactician and a fantastic leader (although a huge troll). Bunnaz and pspjohn1 did not get along well due to internal conflicts, and as such, Bunnaz resigned to pursuit new eras.

Fort Viper
JC's back up fort for a small time. This fort was made by Blast87. It included refresh wall, shops, and tech. It was removed for unknown reasons but remains as a great fort showing the future of JC

Fort Fang
Main Article: Fort Fang  JC's most popular base and the headquarters for the group, the large annual amount of visitors is the main factor of the growth of John's Cobras. The base currently has over 1.4 million place visits, and over 18,522 favorites. Fort Fang is an easily defendable fort for members due to the fact that JC members have group only doors in the surrounding walls, however in a lot of servers, raiders are winning raids due to the  JC members  being overrun by raiders. It is located within a city, with Raiders and JC spawning on the opposite sides of the map. Raiders must get into the base and capture the flag for 1800 seconds to win a raid. The fort contains a recruitment center, multiple armories, offices, a meeting hall, a rally point, a jail, a small hangout point near the rally point and a flag room. Players earn credits in the game much like Vortex Security's Fort Vulcan. These credits are used to purchase weaponry. Recently, JC Field Marshals have added new guns and are speaking of redesigning, or making a new Fort Fang to re-earn JC's credibility as an up-to-date clan in the latest scripting and technologies.



Weaponry
For a long period of time, John's Cobras was considered to be one of the least up-to-date groups when it came to base and gun technology. Recently, several guns have been put into Beta and are currently being used at all bases in order to "catch up" with the rest of the clan world's tech. Currently, none of them have reloading animations. The FiveSeven Pistol is a relatively accurate, close combat pistol containing a total of fifteen loaded bullets shots per clip. It deals 20 damage per shot, regardless where one is shot. It automatically reloads when the next shot is fired, following the emptying of the gun clip. It is comparable to a hybrid Uzi (a semi-automatic assault pistol that was used prior to the technological reforms) and JC standardized pistol (also used prior to technological reforms). The M16 is kept as the primary of John's Cobras soldiers mainly due to its involvement in forces related to Western countries such as Britain and the United States, which the vast majority of JC is composed of. It is the traditional JC gun, and has evolved througho ut the years.
 * FiveSeven Pistol 
 * M16

The First Generation JC M16 was like a "futuristic laser gun". It had no aim sight on top, but had the overall shape of the Second Generation JC M16. It had a cheesy reload/bullet count GUI on the left side of the screen, and made laser sounds as it fired. Later, the GUI was removed.

The Second Generation JC M16 had a decorative gun sight on the assault rifle's body, but had no reload GUI, except for a script which made the number of bullets in the M16 tool button change according to how many bullets were being fired.

The Third Generation JC M16 made by VirtualBytes/Michael613137 (which is currently being used at the official base, Fort Fang, and all valid training grounds) has been remarkably changed.

The clip is no longer curved, the handle is more intricate, as well as the shoulder butt, there are less rings, the gun in general is far more detailed, but its functioning qualities (aside from the recently added reload sound animation) remain the same. It has 30 bullets per clip, deals 10 damage per shot, and still fires downgraded laserbeams, which have also been changed from traditional yellow to the color of whatever team is wielding the gun. There has been much controversy over whether this is a JC version of the renowned GPR gun in the popular warclan RCL sport, or if it's meant to become a futuristic alternative gun
 * GPR

for the JC M16, as it is completely similar in function to the primary weapon, if not a bit more accurate in long range combat. The Remmington is a close quarters combat rifle which deals 50 damage per shot. It has a clip of two bullets, and takes a three second "cooldown" before it is able to fire again. There has been some controversy over whether this gun is a replacement for any particular weapon that was used previously, but it appears to be an entirely new creation, although somewhat unpopular among expert snipers within JC. The Rifle was an alternative long range gun for JC's elite snipers. Like t
 * Remmington
 * Rifle

he Remmington, it dealt a maximum of 50 damage per hit, but was more integrated for long range combat. With a decorative scope and strikingly similar to the new JC sniper, it is considered the second most preferable and formidable weapon for sniper warfare or skyscraper-ground combat, which is often seen at Fort Fang.

The old version of the Rifle saw very little controversy, and was scarcely used by the newcomers - which preferred rapidfire guns such as M16, Uzi, and minigun; nor the older veterans, which preferred the sniper. The new Rifle has 8 bullets per clip, and is capable of what is considered long range weapon "rapid fire", with and an intervention of half a second between each shot, a remarkable difference in comparison to the Remmington and the old Rifle. There has been much controversy over the JC sniper. It was the foremost weapon for the Imperial Guard in the older versions of Fort Fang, often combined with the hugely overpowered Imperial Guard armor (which was removed from combat several months ago and is now only used for the Guard's ceremonial purposes), and has long since been the preferable primary of choice for older members who have developed sniper marksmanship over time. The Old Sniper had a decorative scope and was painfully simple. It consisted of a grand total of six parts, and was not visually pleasing to any degree of the imagination. It had six bullets per clip, and had a cooldown of six seconds. A common technique was to drop the rifle between shots and pick it up again, which removed the cooldown. A hit anywhere on the torso and up resulted in instant kill, while a shot at the legs resulted in 95 damage. The sniper also had a nauseating zoom effect that proved more counterproductive than effective in long range marksmanship. Though many were accustomed to using it, repeated encouragement from the whole of JC has resulted in its remodeling to an entirely new weapon of destruction. The new JC sniper deals 80 damage per hit, regardless location. It is extremely accurate, and the zoom script has been removed. Each clip has a total of six bullets, and takes shorter time to reload. The cooldown has been shortened to three seconds between each shot. The main target of its recreation, according to developers, was to make it more visually pleasing, and to make its shooting more accurate/efficient. The MP5 is a general close combat weapon that deals 10 damage per shot, and has a total of 25 rounds per clip. Not exactly, rapidfire, the gun has a standard fire rate of .25 second between each bullet. Even though it is generally integrated for close quarters situations, the MP5 is also accurate and extremely proficient from a relatively lengthy distance. The JC TMP is remarkably similar to the MP5. The only difference between the two weapons are that the MP5 deals 10 damage per round, and has a slightly faster fire rate than the MP5. Relatively, they are the same. The JC Minigun is remarkably fast and powered for it's damage and speed. It is able to hold 150 rounds. The only bad side about the gun is it's reload it very long. This weapon is also priced the highest at 300. The sword is used by most Roblox clans and Roblox it's self. This weapon is about 3 studs tall. It is mainly used for close range attacks or sword fighting. JC's new Assault Rifle ever since the revival. This gun has 30 bullets per mag and unlike the original guns, this gun gives the player the ability to run. Although this is an arguably good gun, there have been criticisms of the gun for being glitchy and sometimes breaking. JC's newest secondary ever since the revival. This gun is very good for close range. However, it has faced the same criticism as it's primary brother. As of now, all air vehicles are broken due to Roblox updates and Cam glitches. The cause of the glitch and how to fix is unknown at the time.
 * Sniper
 * MP5
 * TMP
 * Minigun
 * Sword
 * Imperial Rifle
 * Pistol
 * Air Vehicles

Healing items
Healing items, such as an apple help heal you. Some healing items are one use, some are multi-use.
 * Apple - A medkit in an apple mesh.
 * Cookie - Spammable, restores a small amount of health
 * Glass of water - Restores a large amount of health, multi-use.
 * Pizza - Spammable, restores a medium amount of health, but by rules, you are not allowed to spam it in combat.

Game passes
The ultimate vip game pass gives you a Minigun, a Sniper and a M16 at Fort Fang every time you spawn. It is at time time, 50% off. Costs: R$ 2,000 or Tix 30,000 making it a good deal. Real price: R$ 4,000 or Tix 60,000 making it very high priced.
 * ULTIMATE VIP

VIPs
SteffJonez had posted VIP's On the group Description for some reason, Causing many people to leave because they thought he was "money hungry". He now has VIP's at the training grounds.

Controversy
John's Cobras is a controversial group and is much hated by other clans. This is largely due to the popular belief that many of its members have 'no skill' in virtual combat and the admin abuse by high ranks. Often the group is criticized because of its attitude of never admitting defeat despite being beaten in wars by several clans, or because of claiming itself as the most active group on ROBLOX.

Pspjohn1 has become very inactive within JC due to real life events, and as such, he has appointed mediocre leaders that have failed, leading to a stale period within JC.

Trivia

 * For one week, JC turned into "The Red Army", a Russian Communist army. During this one week period, they made a deal with USA's previous group holder, Moolah60, to allow them to terrorize USA's capital, Washington DC. Many believe that this is the reason why USA was given back to the current owner, Nightgaladeld, by the ROBLOX admins.
 * A common nickname for JC is "Garden Snakes", mocking the skill of JC due to their name saying that they are "Cobras".
 * Lilk2052 - Much controversy surrounded her both in JCand in the C&G community. She achieved Colonel/Brigadier within JC and was rather disliked by many High Ranks, but was considered a legend among the LRs. In early January, she sent a message to pspjohn1 reporting that she had colon cancer and would be dying very soon. Though many rumors and insults surrounded her, doubting her story, she was promoted to Field Marshal for a day and was honored at Fort Fang and multiple ceremonies conducted by the JC High Ranks.
 * It was rumored that SteffJonez had bought JC from John for the equivalent of 650$ USD. AtomicRXN has Skype chatlogs posted from John telling him that he sold it, Atom now leads his own little rebellion, named Atlas Armada, with roughly 100 members