Ripull/Climb Time

Climb Time is an obby game created by Ripull (the group, not the person). The game is similar to and inspired by Tower of Hell.

The game features a tower that consists of randomly-generated stages. A tower can have 11 to 20 stages. The player needs to obby through all the stages in a limited time which varies depending on the number of stages in the tower.

Modes
The game features three different modes. However, currently, only two are accessible.

Casual
"'Climb to the top! This game mode has check points for casual players!' - In-game description"

This is the default mode in the game. As the description suggests, the player must obby to the top of the tower before the time runs out. This gamemode also has checkpoints at every stage, which a cloud would appear and returns the player to the checkpoint when they fall or touch a killpart.

Endless
''This mode is currently not released yet, and it is unknown on what this mode will be currently. If you have any information about this gamemode, add it here.''

Hardcore
"'Check points are gone! If you touch a kill brick you go all the way back to the start! End rewards are boosted!' - In-game description"

This mode is similar to casual mode except that there are no checkpoints and has bigger rewards when completing the tower. This mode is also very similar to regular Tower of Hell.

Criticism
The game has been criticized for copying many sections from Tower of Hell. Examples of them include:
 * Bullseye
 * Checkerboards
 * Chevron Jumps
 * Cylinder Chaos
 * Decisions (removed section)
 * Doom Balls
 * Dotted Line
 * Duck Down (modded section)
 * Line Traverse (modded section)
 * Pain
 * Spinner (removed section)
 * Split Mergers (modded section)
 * Stairs
 * Star Balance (modded section)
 * Sweeping Tower
 * The Halo
 * The Spinning Circles
 * The Spinning Duo
 * The Warm Up (modded section)
 * Triangular
 * Up Beat Shuffle (modded section)
 * Vortex
 * Windmills