Board Thread:ROBLOX help and discussion/@comment-4196050-20160318144624/@comment-25787643-20160804030458

Facemanofdoom wrote: ugh... ....time for another yelling of the ol' razzle dazzle.

'''WILL YOU PLEASE [lololol Redacted]?! TIX WAS REMOVED TO SIMPLIFY ROBLOX, NOT TO MAKE PEOPLE BROKE! IDIOTS'''

before you say BRING TIX BACK RIGHT NOW OR I WILL SLICE YOUR BUILDINGS IN HALF ROBLOX!!!!111!!ONEELEVINONEHUNDRED!!!!! look at the message above.

I personally don't understand how having both Tix and Robux was considered "complex". You buy some things with Tix, you buy other things with Robux.

And ROBLOX may have not been trying to make players poor, but they kind of did. Before the Tix removal, I, as well as many other players, could easily buy hats with our constant income of tickets, and if something cost Robux, we could just trade in for Robux.

After the Tix removal, most players had little to no Robux, effectively making them poor. So whether ROBLOX tried to or not, they did indeed make most players poor.

The rest is not directed at Trashmanofdoom.

I know some people might say;

"But they kan jus buy dem sum robuxx!!!11!"

But it's not that simple. ROBLOX's average user age has gotten lower over the past few years, and I don't know about others, but I definitely did not make enough money when I was 8-12 to buy myself BC or Robux and most parents aren't going to shell out money on a game their kids can play for free. And yes, I did say earlier that kids should get their parents to buy it for them, but I've realised that isn't a viable option for some.

Is ROBLOX playable without Robux? 100%. But is it fun when most of the content is locked behind a paywall? No. Which is why I prefer a system with a two currencies, a premium currency and a free, although inferior, currency. It's worked for plenty of other games and it worked for ROBLOX for years, so why stop now?