Community:Yourius/Nomrial Legends!

Nomrial Legends!, also known as TLON: The Third Age, is the second installment in the Range's Cape series of roleplaying games, was created on September 12, 2010 and officially released in December 2012. The game was formerly known as the Lords of Range's Cape and but later renamed to The Lords of Nomrial as it got revamped into an almost completely different game in 2014. This attracted a lot of new players, but the popularity of the game is far from what it used to be. The game was later renamed to Nomrial Legends!.

Plot
Nomrial Legends! takes place after Tales, the land of Nomrial (previously known as the lands of Range's Cape) is in danger once again. The evil lord Yaxocieus, behind the events of the first game, has sent more minions to take over the land. The Dominus (means "lord" in Latin) are his lead minions, with Dominus Ultimus being the most powerful.

Advancements in RPGs
Yourius' roleplaying series Nomrial (previously known as Range's Cape) has been responsible for pioneering many advancements within the roleplaying genre on Roblox. In Tales, players were given a code to save all their stats, and would have to write the long code down (or memorize it, but that would be hard). This inconvenience was improved upon in Lords. Instead of using password saves, this game uses checkpoint-based saves. When you earn a badge for having a certain amount of gold, reaching a certain level, or defeating a boss, the games save this, so it knows what you've done at least in intervals. By the time the player has an extremely high level or amount of gold, it can take hours of non-stop play before you earn a badge to save your progress, turning many players off of the game once they complete the main story.

Another advancement was the progression of narrative story-telling. The original Nomrial/Range's Cape game simply told you who the villains were (which wasn't even explained too clearly), and from there you grew more powerful and defeated some bosses (which could be done out of order) until you won over the main villain, Destructias. There were also side quests, some meant for post-game (again, you were merely advised when to do things), like the Wyverns and Chaos. In the sequel, the world was divided up into small areas (something that, despite being more organized, was not well-received, leading Range to decided against it in the under-development third game). You had to reach a certain level before progressing. The home area and central hub allowed you to go to each area and grow powerful enough to defeat that area's Dominus, until you beat Dominus Ultimus. From there, you had the ability to enter a formerly off-limits house that contained something evil. That evil was a teleporter to the smoke-filled arena where you fight Crystal Dominus Ultimus, a challenging boss, usually fought around Level 30. After that, the main story led you through a wasteland and mountains, until you fought and defeated Yaxocieus. Side quests, some meant for post-game, were also available, but were extremely challenging.

The third and final major improvement is the boss battles. Before, bosses were just more powerful enemies that you had to hit more times and run away from more often. Now, though many boss fights were still like that, some had twists, like the smoke blocking your view in the Crystal Dominus Ultimus fight, or the spells Irileth would cast. Boss battles are still not on par with the ones seen in retail games (take Legend of Zelda boss battles, for example), but they are now more unique challenges.

Monster database
Yourius published a "Monster Database" list for Nomrial Legends! on January 23, 2014. The list contains the names, levels, health, damage and attack styles for every monster in the game.

Trivia

 * Nomrial Legends! was one of the three nominees for the "Best RPG" category in the Hall of Fame for the Roblox Game Conference 2012, where it lost to Legend of the Shattered Rune by Naxic.
 * Nomrial Legends was previously known as The Lords of Range's Cape and The Lords of Nomrial. Yourius concluded the "Range's Cape" part never had any definition or context in the newer series. To give the game a more professional look, he was forced to change this because it wouldn't match the story if it was kept. It was never clear how the actual game world was called, it was basically just "The lands of Range's Cape" using "Range's Cape" again, automatically removing all game logic and lore. From then on, the game was known as "Nomrial".
 * The game got completely revamped by Yourius and shortly after the name change in July of 2014. The revamped game was a big step using completely different mechanics and more details to give the player a more “fantasy/medieval” feeling. It included background music, a completely redesigned interface, more NPCs to talk to and revealing more of the plot and major improvements to the mobs.
 * The classic game (before the revamp) can still be found on Yourius' profile. The game can be found here.