An "official" method to get these textures without using browser extensions (unreliable, may be unsafe) is to import the item into Roblox Studio and just get its texture from the object.
Maybe I'll write a wiki tutorial on it at some point, as it'd be a useful thing to have a resource on for others as well
Fandom doesn't really permit wikis to have heavy reliance on unrelated memes and other off-topic content. If you'd like to share that sort of stuff and talk more casually about things, we would suggest joining the wiki's Discord server https://discord.gg/Dj6Au47
This hair looks like it might be similar (might be it but hard to confirm at this angle), checked the first waves of hair UGC creators https://www.roblox.com/catalog/4124365436/Brunette-Wavy-Pony
Don't recognise the exact clothing (albeit it looks pretty generic), but you may have luck looking up terms like "off shoulder cardigan black tank" for the top to find something at least similar. It may also just be a cardigan (in which omit "black tank") and the tank top is part of the pants item, no way to tell here.
The bottoms I feel like I recognise the style and would have terms to try searching but the exact name for it evades me currently
If you know what game this was taken in, it might have also been something worn in the game that might be easier to find.
Due to the lighting it might be difficult. Are there any other angles or even other frames available of this person that might help provide a different view to make out shapes and such?
When was the video published (which would help exclude things made after it)?
You can link the video here as well, so people can watch it and look at it themselves.
Reposting a quick writeup of an answer to this:
We disabled them (via disallowing them to be posted) because they encourage low-effort posts or personal posting, neither of which is wanted or allowed on Roblox Wiki. For reference, when Discussions was originally opened, we trialed just disallowing those and asking for constructive polls, but we not once really ever saw a poll that followed the rules in the many months that they were available.
In the future, please ask questions about moderation or rules on an admin or mod's talk page, as we try to not have these as threads on Discussions as they are off-topic. https://roblox.fandom.com/wiki/Roblox_Wiki:Wiki_staff
If you mean to customise your avatar on the Roblox site, you've never been able to do that. The only workaround is making a mask of sorts as a UGC accessory if you have UGC access (and if you don't you're kind of out of luck).
If you're referring to make a face to put onto a humanoid/player in Studio (e.g. in a game you're making), or for a game that lets you use a custom face within that game, you need to upload it as a Decal for that.
While not gonna dispute that this feature is pretty much pointless, at least going to mention that it's not new, it's been around for years
We disabled them (via disallowing them to be posted) because they encourage low-effort posts or personal posting, neither of which is wanted or allowed on Roblox Wiki. For reference, when Discussions was originally opened, we trialed just disallowing those and asking for constructive polls, but we not once really ever saw a poll that followed the rules in the many months that they were available.
In the future, please ask questions about moderation or rules on an admin or mod's talk page, as we try to not have these as threads on Discussions as they are off-topic. https://roblox.fandom.com/wiki/Roblox_Wiki:Wiki_staff
Things in general are just different now likely because of the overall lower attention span and need of instant gratification that modern social media has kind of afflicted the masses with. Also, development all across the board is more accessible, which means more stuff.
That ends up with a lot of (but not all) modern games being very flashy (to get and keep attention) and/or fast (and even if they're slow and steady they tend to make a big deal about it in marketing to where it feels obnoxious). I don't play games often but when I do it's usually older stuff, just because it's slower paced and I prefer that sort of stuff usually.
Besides big established companies making stuff or updating old content, there's a lot more indie stuff because it's more accessible to develop. Which means most of it is slop of course, or it's not outright slop and could maybe be called good but are designed to get attention and/or just to appeal to people to make them think it's good. But there's the occasional rare thing that actually feels like it has effort, which is nice, but pretty rare.
I don't actually know any super recent examples of it though, but I also don't pay attention to new game releases as games aren't super my thing.
I think the last indie-ish thing I played for a while was Wobbledogs, and that was very much a thing that felt like it was made with care behind it.
In Roblox games specifically it's honestly a bit more visible where retention bait and designing games where you have to keep coming back (streaks, X happens offline, FOMO events, etc.) are at the top while slower and more friendly games are less active if active at all. Part of that is monetization reasons, but also because most people on this platform aren't playing anything without flashy feedback and instant gratification or pressuring the player to keep coming back to play, and devs are going to be disappointed and burned out if their months or years of work turns into nothing. But it's kind of a problem across the entire video gaming industry, not just Roblox.
Could you link to the asset you're trying to implement into Studio?
Yeah, that would be out of scope for the Roblox Wiki, as that content would only be relevant to active players. You'll want to go find an individual wiki that's specific to Dandy's World for that.
Regardless of how one feels about the situation, randomly accusing anyone of being a predator and/or having secret motives to support predators for completely unrelated and baseless reasons is disgusting behaviour, full stop.
It isn't tolerated on Roblox Wiki and it shouldn't be tolerated anywhere.
@Zenithspeed For future reference, it's usually assumed by post deletions that one will go read the guidelines afterwards and figure out why their post was deleted.
If you have further confusion after that or don't think your post fell under those cases, you need to ask a mod on their talk page (not on Discussions). This has always been available, so there shouldn't be much confusion. (It's also mentioned on the guidelines)
We do sometimes reach out on your talk pages, but we usually only do that when we think there's some clarification that is needed, if reading the rules may not be straightforward enough for that certain case.
Might as well use this thread to drop the transparent clarification I was planning to post somewhere anyways.
(to clarify ahead of time, we are not addressing you personally in any of this message)
We are not intending to stop criticism of Roblox, because we've never done that. The wiki itself discusses lots of things that could be seen as critical of Roblox, even. Things Roblox doesn't like that we have documented.
But the vast majority of posts being made on Discussions about the ongoing Schlep incident are not criticism or even discussing anything about what's going on, and we're having to delete them so Discussions isn't flooded by unhelpful posts. It is pretty much to prevent this place from turning into an absolute warzone, as you phrased it.
To be a little more specific... the vast amount of posts being made about this incident here have, so far, been one or more of the following:
Spam (filling the post with repeated text, or making 20 threads that all say the same thing)
Low effort (barely any text)
Violating the policies on adult content (mostly imagery)
Spreading harmful rhetoric or intentional misinformation. For instance, the amount of posts that we've been getting that consist of nothing other than calling David Baszucki a predator because of the statements made by Roblox. It's not helpful. It doesn't help or support Schlep, It hurts victims because intentional false accusations make it harder to hold perpetrators accountable.
Assuming we're Roblox/associated with Roblox and attacking or making threats towards us as if we made the decisions Roblox did (this has only happened once in relation to this incident - so far. Unfortunately it's likely to happen again, from my experience...)
Discussions isn't a Twitter-like site where people treat it like a little blog for themselves and can just throw out random short posts; it's a forum, and forums tend to require effort and quality.
To be blunt, a lot of the people here are younger and aren't familiar with how forums work, so they don't read our rules and don't think it works any differently from Twitter. Also due to being younger they don't really know about internet etiquette and so don't think to read the rules (much less follow them).
When stuff like this comes up, we add filters to auto-delete posts that talk about the topic, with the idea that we will un-delete constructive posts after we check them for having any effort and not breaking other rules.
This is not new - we have done this from the start of when we opened Discussions here any time that some incident starts happening. Since we have tools to notify us when posts get deleted via this method, we can usually check the post pretty quickly, so the impact is minimal.
This permits good quality posts to remain after being manually checked so that misinformation is not spread and that the forum doesn't get flooded with spam. It has worked very well.
But... well, the problem is that not really anyone is making any constructive posts or replies - and on the occasions that it has been constructive, it's usually breaking some other rule (such as spreading misinformation, or that they've included images of adult content in their post), so the post stays deleted anyways.
Unfortunately this results in that it ends up looking like nobody is being allowed to talk about it. Even moreso when they break some severe rule like the adult content rule and we have to issue a block (ban) because, well, they just posted NSFW, which even more so might read to them like we're trying to censor them because they got banned.
In this situation in particular this kinda sucks because it'd be useful to have at least one good post to have a constructive space to talk about it, y'know. Especially in this situation where awareness is useful. But frankly I'm not really sure how many users here are actually interested in constructive discussion on the topic. It's been a lot of people just being (justifiably) angry, for the most part. (Which isn't what a forum is suited to.)
I've thought about making a megathread perhaps to provide important information and limit the discussion to one post to not spam the forum, but we're still going to encounter similar issues, except constrained to the replies of that thread. And limiting the discussion to replies inevitably results in people trying to talk to one another like it's a chatroom, and people are going to argue with each other, etc.
I'll bring it up internally in a bit to try to get more feedback on what to do here, though it may take longer than people would like, we're already rather swamped working on documenting this situation adequately on the wiki side of things.
I think it's not the best to just say something *is* trusted and leave it at that, that isn't helpful to anyone. In the case of Sober in particular, it's closed source (which is strange with what it's claiming to be, specifically) and they're oddly negative about Roblox on Linux users in their FAQ (as of a few weeks ago anyways, which is when I last saw their FAQ). This is just my personal take though, I'm not speaking as an authority on this.
Generally with something as sensitive as an operating system and trying to get around Roblox's intentional limitations with Linux (i.e. they've intentionally blocked Linux for safety reasons) it is important to be AWARE about the risk. There are multiple levels of where things like that are a risk to your Roblox account, whether it's because Roblox thinks you're exploiting and you get terminated, or because a closed-source software updates and changes something to start stealing accounts and because it's closed-source you have no idea it did that.
Ultimately we should not be trying to convince OP, or anyone else, that Sober is or isn't safe/trusted, or if any other workaround for Roblox on Linux is or isn't safe/trusted. I kept my reply mostly neutral and focused on the facts because it should be something for an individual to make their decision on - the only reason I said "probably shouldn't" is because I think caution is more important, especially with how much sketchy unofficial software and such there is for Roblox and how many people fall for them on a regular basis. Everyone should be doing their own research on the matter, bearing in mind the safety risks that are real for ANY program (especially those that are closed source), and coming to their own conclusions.
No, you'll have to convert it using some other software that can import some format and export as .x format. Roblox only exports as .obj. MMD can't use it probably because it can't import .obj.
The easiest way to do this without much hassle would be to use Blender and an early version of Metasequoia (I recall that it can export .x files). Blender does not support exporting as .x (nor are there any verified and/or functional plugins for it in their list), but it can export as formats that Metasequoia can import. So if you can save and open files in a few different programs, that's all you really need to know to sort it out.
Get Metasequoia 3.1.6 from https://www.metaseq.net/en/download.html - you will need to scroll down and expand the section under "Download old versions" to find it and scroll to the very bottom. (Windows only, but it's nothing special so it should work on Wine or whatever if you're not on Windows)
To configure Blender to be able to export files as a format that Metasequoia can import, you'll have to enable an add-on: Edit > Preferences > Add-ons > enable Import/Export Autocad DXF format (.dxf)
After you've got all that set up, the process is pretty straightforward and doesn't require knowing basically anything about using Blender or Metasequoia:
Import the .obj file you exported from Roblox into Blender: File > Import > Wavefront (.obj)
Export the model in Blender as .dxf (you MUST have enabled the addon as explained above to do this): File > Export > Autocad DXF
Import the .dxf file you just made in Blender into Metasequoia: File > Open
If the model looks inside out, you'll need to fix it. This is done by inverting the normals - you don't really need to know what that means, but that is the problem that has to be fixed. In Metasequoia, select all of the model (Ctrl-A on Windows or equivalent on other platforms), then go to Selected > Invert. If it doesn't look messed up, skip this step.
Export the model in Metasequoia as .x: File > Save As > Save as type > Direct3D Retained Mode (*.x)
Utilise .x file in MMD, or load into editor to set up as .pmx file
Roblox has no native Linux builds and Roblox Player will not run under Wine or similar because of Hyperion. Workarounds for it (mostly runtimes to try to make the Android version run emulated on Linux) are not really trustworthy at the moment and probably shouldn't be used. Basically, you can't play Roblox on Linux. However, Roblox Studio doesn't run Hyperion, so it's supposedly usable on Wine.
Already exists, has for a while.
https://growagarden.fandom.com/wiki/Grow_a_Garden_Wiki
Also, Fandom's devs don't create wikis.
The desktop app if you can use it (doesn't work for everyone); the RoSeal extension also makes it possible to do it on the website.
Technically I suppose you could do that, but it is a good idea to back up local copies of your places and such in the case that you lose access to your Roblox account.