This article is about the characters that Roblox users play as. For people that play Roblox, see players.

Brown Charmer Hair Noob

An example of a 3.0 avatar.

An avatar (also known as a character, or Robloxian) is a customizable entity that represents a user on Roblox. Players can use their avatars to interact with the world around them, and generally move around games. Avatars have a head, a torso, 2 arms and 2 legs, they can wear Heads, Faces, Accessories, Shirts, Pants and Gear. They can also equip tools. An avatar can only die in two ways: falling too far down a map or if the head and torso is separated from the neck joint. This type of death happens when the health of said avatar reaches 0 (either by dying from another player or by a kill brick).

Dynablocks avatars (2004-2005)


A ControllerFlag example from the 2005 patent

During this stage of Roblox development, the game had no actual avatars. Instead, playable characters were made through the usage of ControllerFlags, which were used in conjunction with motors in order to create vehicles that move through obstacles, or in cases like "Steer the Spheres" were used to push around a sphere using various methods.

ControllerFlags were called ControllerFlags due to the 3D flag that was over the controllable model indicating what ControllerType it was. ControllerType included "KeyboardLeft", which was WSAD, "KeyboardRight", which was the arrow keys, but was later replaced with UHJK, "Flee", which ran away from other ControllerFlag models, and "Chase" which chased the nearest ControllerFlag model unless it was already chasing a model. They were removed in 2009, in favor of Vehicle Seats.



Modern Day 1.0

Original avatars

Default avatars from February 27, 2006 to March 23, 2009

2009 avatars

Default avatars from March 24, 2009 to March 23, 2011[note 1]


Default avatars from March 24, 2011 to May 30, 2014

The first and most iconic version of avatars had round studs on their body parts and no moving limbs. The torso also became only one part. In 2007, avatars were given the ability to move their limbs. This avatar type is also associated with R6, which was the only avatar rig available for use until the introduction of R15.

A new head with a different shape was added to the avatar in 2009, with some giving it the nickname "shiny head" due to the tremendous amount of glare emitted from the head. The "shiny head" mesh is still used up to today, however, most of its glare is not present anymore ever since Plastic got a texture. You can still bring the old glare the head mesh had by changing the head's material to Smooth Plastic. The same goes for all other body parts.

Reiterations of 1.0


Robloxian 2

The 2.0 Model

Robloxian 2.0 is a package available for 15 Robux. It was introduced along with the "package" feature itself in 2010. The feature allowed for users to optionally change their avatars to have unique body types, by buying packages with Robux in the catalog. This was the first package on Roblox for players to try out for their avatar. This package was met with severe criticism because of it looking realistic and people worrying about "ODers" (online daters) using the package because of its realistic look.



Woman Bundle


Man Bundle

3.0 bodies are the starter packages for users that have registered an account in 2014 or later. Users could choose between the Man package or the Woman package. Soon after, the starter Man package was changed to include a hair-type hat that cost 90 ROBUX, a blue and black shirt with a motorcycle print and dark green jeans. The Woman package on the other hand, was given a grey striped shirt with a denim jacket and a pair of pink jeans. These packages were introduced in 2012, but cost 75 ROBUX. The price was decreased for the new packages to 25 ROBUX, and finally they were available for free. This series of packages also has a negative association, as avatar 3.0 is default for new users and is seen as "amateur."



The Girl Model


Roblox Boy Model

On March 2, 2016, 4.0 bundles ("Boy" and "Girl") were added, and are automatically received by users after signing up depending on which gender they choose. They are free packages and resemble an updated Robloxian 2.0 but with realistic fingers on the hands instead of curved nubs. They only have 4 fingers.

Avatar rigs


Main article: R15

Prototype of R15


R15 animation

R15 is an avatar rig. Instead of the regular 6 joints, it uses 15, allowing for more fluid animation. R15 was officially announced in this blog. Beta testing for this new feature came out on February 18, 2016. It was fully released on September 29, 2016, and users can switch to the rig via the Avatar customization page. Extra animation bundles for this were added later and can be purchased from the catalog, which have been positively received as the most appealing part of this rig. (R6 is usually preferred from a nostalgic viewpoint).

Interestingly, even though this was released back in October 2016, files of R15 date back to 2013, and some even as early as 2012. (This could possibly be a bug).

On May 16, 2018, the R15 limbs' smoothness was reduced, and had a notable gap between the limbs. This was done so that the block rig would be compatible with Rthro's scaling.



Rthro baseline

Main article: Rthro
Rthro is the newest avatar type to be released. Rthro scaling was released on October 22, 2018, with the first Rthro bundle releasing a day later on October 23, 2018.

City Life Woman Rthro bundle


City Life Man Rthro Bundle


This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • The first characters had medium green pants, a bright blue or a bright red torso, and a yellow head and yellow arms, resembling what many players call a Roblox noob.
  • Avatars were originally meant to be plastic robots, hence the "Ro-" part of Roblox.
  • There are a number of similar user/person definable characters and/or avatars like these such as Whatnots from The Muppets, Anything Muppets from Sesame Street, Miis from the Nintendo consoles, and Piantas from the Super Mario series.
  • A user can change the colors of their avatar's limbs; if the user is not wearing a shirt, players can see the color of its torso.
  • Up until 2013, the player's torso color would change to the color of the team they were on, their head would become yellow, and their arms and legs would become dark gray.
  • Avatars from 2006 to 2007 didn't have bevels on their limbs.
  • According to an admin post, avatars are only 5 inches (12.7 centimeters) tall, while Rthro (if put on the maximum scale) avatars are 6.5 inches (16.51 centimeters) tall.
  • Having different limbs (ex. smaller limbs or bigger limbs) doesn't actually give advantage on games such as obstacle course games. This is due to having the same hitbox.
  • Users used to have circle studs on their shoulders until 2009.

    Builderman's avatar from early 2007.

  • In early 2007, the icon for an avatar looked different, as seen with builderman in the picture to the right.
  • Shoes were going to be a form of accessory. It was an idea that was thought of in 2007, but due to technical issues and modeling problems, they were ultimately scrapped.
  • Back in 2007, a screenshot of the first Hair accessory on Roblox was uploaded. It was supposed to be released in 2007, but it became unused and scrapped after that.
  • On September 17, 2019, a large amount of glare was added to many new users' avatars for an unknown reason. It is also unknown if this was an update that went unannounced.




  1. In rare cases, new accounts would still generate with this type of default avatar until July 26, 2011.
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