Roblox Wiki
Roblox Wiki
No edit summary
Tags: Visual edit apiedit
m (Reverted edits by QueefyBrassiere (talk | block) to last version by Bandicai)
Line 3: Line 3:
 
'''Bevels''' were smooth corners, usually on meshless parts. Bevels are 45-degree edges, as formerly seen on the character. Despite its removal, it can still be used with the addition of a feature. However, it cannot be used on materials.
 
'''Bevels''' were smooth corners, usually on meshless parts. Bevels are 45-degree edges, as formerly seen on the character. Despite its removal, it can still be used with the addition of a feature. However, it cannot be used on materials.
   
Bevels can be inserted by adding a SpecialMesh object into the place. The MeshType is set to FileMesh, and the Me{{stub}}shId to <code>rbxasset://fonts/torso.mesh</code>. Upon creation, the default values of ''1, 2, 2'' cause the scale to appear off. To scale it to an appropriate size such as ''10, 5, 10'', the actual values would need to be a calculation; ''10, 5/2, 10/2''. This is because the mesh does not auto-scale.
+
Bevels can be inserted by adding a SpecialMesh object into the place. The MeshType is set to FileMesh, and the MeshId to <code>rbxasset://fonts/torso.mesh</code>. Upon creation, the default values of ''1, 2, 2'' cause the scale to appear off. To scale it to an appropriate size such as ''10, 5, 10'', the actual values would need to be a calculation; ''10, 5/2, 10/2''. This is because the mesh does not auto-scale.
   
However, you can use '''Solid Modeling''' to make bevel, but you cannot resize the union freely.[[Category:Discontinued features]]
+
However, you can use '''Solid Modeling''' to make bevel, but you cannot resize the union freely.
  +
  +
{{stub}}
  +
[[Category:Discontinued features]]
 
[[Category:Stubs]]
 
[[Category:Stubs]]
 
[[Category:ROBLOX Studio]]
 
[[Category:ROBLOX Studio]]

Revision as of 03:18, 15 June 2016

💡
This item (as an official object) has been removed from the game, and can no longer be used.


Bevels were smooth corners, usually on meshless parts. Bevels are 45-degree edges, as formerly seen on the character. Despite its removal, it can still be used with the addition of a feature. However, it cannot be used on materials.

Bevels can be inserted by adding a SpecialMesh object into the place. The MeshType is set to FileMesh, and the MeshId to rbxasset://fonts/torso.mesh. Upon creation, the default values of 1, 2, 2 cause the scale to appear off. To scale it to an appropriate size such as 10, 5, 10, the actual values would need to be a calculation; 10, 5/2, 10/2. This is because the mesh does not auto-scale.

However, you can use Solid Modeling to make bevel, but you cannot resize the union freely.

Stub
This article is a stub. You can help the Roblox Wiki by expanding it.