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This item (as an official object) has been removed from the game, and can no longer be used.


Bevels were smooth corners, usually on meshless parts. Bevels are 45-degree edges, as formerly seen on the character. Despite its removal, it can still be used with the addition of a feature. However, it cannot be used on materials.

Bevels can be inserted by adding a SpecialMesh object into the place. The MeshType is set to FileMesh, and the Me

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shId to rbxasset://fonts/torso.mesh. Upon creation, the default values of 1, 2, 2 cause the scale to appear off. To scale it to an appropriate size such as 10, 5, 10, the actual values would need to be a calculation; 10, 5/2, 10/2. This is because the mesh does not auto-scale.

However, you can use Solid Modeling to make bevel, but you cannot resize the union freely.

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