The Accessory class, added in version 0.237, inherits from Accoutrement. It replaced
Hat. It's designed to be cross-compatible with both the legacy R6 character system, and the new R15 character system.
If an Attachment is inserted into the Accessory's Handle with the same name as an Attachment found in one of the character's limbs, they will connect, and the properties inherited from the Accessory class will be ignored. Otherwise, the Accessory class functions the same as a hat.
Note: If two matching Attachments are found, the resulting Weld will be a child of the Handle of the Accessory. This differs from the legacy behavior of Hats where the Weld is always a child of the Head of the character.