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{{event|name=Touched|pt1=Instance|pn1=otherPart|pd1=The part that touched the part the event belongs to.|description=This event will be fired by the game engine when a part touches the part to which the event belongs.}}
 
{{event|name=Touched|pt1=Instance|pn1=otherPart|pd1=The part that touched the part the event belongs to.|description=This event will be fired by the game engine when a part touches the part to which the event belongs.}}
[[Category:Classes (new)]]
 

Revision as of 01:55, 5 March 2013

The BasePart class is a structural class. It contains all the properties that are common to all parts, which include simple parts, wedge parts, corner wedge parts, truss parts, spawn locations, seats, vehicle seats, skateboard platforms and flag stands. The most common in the simple part. While many of these directly extend the BasePart class, some extend the FormFactorPart class, which itself extends this class.

Anchored: bool

BackParamA: float

BackSurface: SurfaceType

BackSurfaceInput: InputType

BrickColor: BrickColor

CFrame: CoordinateFrame

CanCollide: bool

Color: Color3

Elasticity: float

Friction: float

Locked: bool

Material: Material

Position: Vector3

ReceiveAge: float

Reflectance: float

ResizeIncrement: int

ResizeableFaces: Faces

RotVelocity: Vector3

Size: Vector3

SpecificGravity: float

Transparency: float

Velocity: Vector3

BreakJoints()

GetMass()

MakeJoints()

Resize()

LocalSimulationTouched()

OutfitChanged()

StoppedTouching()

TouchEnded()

Touched()