Mark Otaris (talk | contribs) No edit summary |
Mark Otaris (talk | contribs) No edit summary |
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{{event|name=Touched|pt1=Instance|pn1=otherPart|pd1=The part that touched the part the event belongs to.|description=This event will be fired by the game engine when a part touches the part to which the event belongs.}} |
{{event|name=Touched|pt1=Instance|pn1=otherPart|pd1=The part that touched the part the event belongs to.|description=This event will be fired by the game engine when a part touches the part to which the event belongs.}} |
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− | [[Category:Classes (new)]] |
Revision as of 01:55, 5 March 2013
The BasePart
class is a structural class. It contains all the properties that are common to all parts, which include simple parts, wedge parts, corner wedge parts, truss parts, spawn locations, seats, vehicle seats, skateboard platforms and flag stands. The most common in the simple part. While many of these directly extend the BasePart
class, some extend the FormFactorPart
class, which itself extends this class.
Anchored: bool
BackParamA: float
BackSurface: SurfaceType
BackSurfaceInput: InputType
BrickColor: BrickColor
CFrame: CoordinateFrame
CanCollide: bool
Color: Color3
Elasticity: float
Friction: float
Locked: bool
Material: Material
Position: Vector3
ReceiveAge: float
Reflectance: float
ResizeIncrement: int
ResizeableFaces: Faces
RotVelocity: Vector3
Size: Vector3
SpecificGravity: float
Transparency: float
Velocity: Vector3
BreakJoints()
GetMass()
MakeJoints()
Resize()
LocalSimulationTouched()
OutfitChanged()
StoppedTouching()
TouchEnded()
Touched()