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=== {{property|name=UserDialog|type=string}} === |
=== {{property|name=UserDialog|type=string}} === |
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What the player interacting with the dialog say when this option is clicked. |
What the player interacting with the dialog say when this option is clicked. |
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+ | == External links == |
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+ | * {{DevHub class link}} |
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+ | * {{Roblox API Reference class link}} |
Revision as of 02:58, 3 March 2019
The DialogChoice class is an object used to make dialog trees to converse with players. It is used with the Dialog class to create dialogs. While the Dialog class is used to create the top of the hierarchy of a dialog, the DialogChoice class is used to create choices that the user can choose, and responses that the dialog system will give back if the user chooses specific choices.
Properties
GoodbyeChoiceActive: bool
Whether or not the "Goodbye" choice can be used.
GoodbyeDialog: string
The "Goodbye" dialog option.
ResponseDialog: string
What the object speaking will say when this choice is clicked.
UserDialog: string
What the player interacting with the dialog say when this option is clicked.