The Humanoidclassinherits from Instance. It gives Models the function of a character and allow it to move and physically interact with physical objects.
If set to true, this humanoid's character will automatically jump when hitting an object on a mobile device. This property has no effect for devices other than mobile devices.
The DisplayName property of a Humanoid, when non-empty, will replace the text the Humanoid displays above the Head of the character from the character's name to the string in the property.
Not replicatedThis member is not replicated across the network boundary.
Health is a property of Humanoid that determines the current health of a character. Whenever the health becomes zero or below, the character dies. If a player's character dies, the player respawns after a certain amount of time. The MaxHealth property specifies the maximum health. Like other Humanoid properties, the health properties, along with other health-related properties, can be manipulated by a script or through StarterPlayer.
Roblox uses a health bar to show how much health a character has. There are two main health bars that are shown: the GUI within the HUD that displays the health of the player's character (along with the red flashes around the screen that appear whenever the player is hurt), and the health bar shown above other characters. Both can be changed through the Roblox API.
Indicates whether or not the Humanoid requires an active Neck joint between the Head and Torso in order to remain alive. If set to true, breaking the Neck joint will kill the Humanoid.
WalkSpeed is a property of the Humanoid object that determines the model's speed when being controlled by a player or when MoveTo() is activated. WalkSpeed is most often changed for running or sprinting mechanics, or lowered as a part of crouching mechanics.
The default WalkSpeed for Roblox characters is 16 studs/second. A higher number equals a higher speed, and a lower number equals a lower speed.
Fired when the Humanoid dies. A Humanoid is considered dead when its Health is set to 0, when its Humanoid state is set to Dead, or when the character's Neck joint is broken if RequiresNeck is true.