Properties
If set to true, this humanoid's character will automatically jump when hitting an object on a mobile device. This property has no effect for devices other than mobile devices.
- Category: Jump Settings.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Control.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Game.
- Serialization: can save and load.
- Thread safety: read safe
If set to true, all of the joints within the character will break when the Humanoid dies.
- Category: Behavior.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Serialization: cannot load or save.
- Thread safety: read safe
- Category: Behavior.
- Write security: PluginSecurity.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
The DisplayName property of a 
Humanoid, when non-empty, will replace the text the Humanoid displays above the Head of the character from the character's name to the string in the property.
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Behavior.
- Serialization: can save and load.
- Thread safety: read safe
Describes the Material a Humanoid is currently standing on. If the Humanoid is not standing on the ground, this property's value will be Air.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Game.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Read security: RobloxScriptSecurity.
- Write security: RobloxScriptSecurity.
- Serialization: cannot load or save.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
This class member is missing documentation. Create or add to its subpage at
Class:Humanoid/Jump.
- Category: Control.
- Serialization: can load only.
- Thread safety: read safe
- Category: Jump Settings.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Jump Settings.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Serialization: can load only.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Game.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Game.
- Serialization: can save and load.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
Indicates whether or not the Humanoid requires an active Neck joint between the Head and Torso in order to remain alive. If set to true, breaking the Neck joint will kill the Humanoid.
- Category: Behavior.
- Serialization: can save and load.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Data.
- Serialization: can save and load.
- Thread safety: read safe
- Category: Data.
- Serialization: can load only.
- Thread safety: read safe
- Category: Data.
- Serialization: can save only.
- Thread safety: read safe
Causes the character to sit in the given location. If set to false, Jump will be set to true, causing the character to jump back to normal.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
- Category: Data.
- Serialization: can load only.
- Thread safety: read safe
- Category: Jump Settings.
- Serialization: can save and load.
- Thread safety: read safe
WalkSpeed is a property of the 
Humanoid object that determines the model's speed when being controlled by a player or when MoveTo() is activated. WalkSpeed is most often changed for running or sprinting mechanics, or lowered as a part of crouching mechanics.
The default WalkSpeed for Roblox characters is 16 studs/second. A higher number equals a higher speed, and a lower number equals a lower speed.
- Category: Game.
- Serialization: can save and load.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
This API member has existing documentation in this page's Member list template.
- Category: Control.
- Serialization: cannot load or save.
- Thread safety: read safe
Use MaxHealth instead.
- Category: Game.
- Serialization: can load only.
- Thread safety: read safe
Methods
Parameters| Name | Type |
|---|
| status | string |
Parameters| Name | Type | Default |
|---|
| status | Status | Poison |
ApplyAvatarRules(avatarRules: AvatarRules): null
This class member is missing documentation. Create or add to its subpage at Class:Humanoid/ApplyAvatarRules.
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| humanoidDescription | HumanoidDescription |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
ComputeOriginalSizeForPart(part: Instance): Vector3?
This class member is missing documentation. Create or add to its subpage at Class:Humanoid/ComputeOriginalSizeForPart.
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
ComputeR15BodyBoundingBox(): CFrame, Vector3
This class member is missing documentation. Create or add to its subpage at Class:Humanoid/ComputeR15BodyBoundingBox.
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| tool | Instance |
Forces the Humanoid to hold the specified 
Tool. If another Tool is equipped when this is invoked, that Tool will be unequipped.
Parameters| Name | Type |
|---|
| instance | Instance |
| partType | BodyPartR15 |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| status | string |
Parameters| Name | Type | Default |
|---|
| status | Status | Poison |
Move(moveDirection: Vector3, relativeToCamera: bool = false): null
Parameters| Name | Type | Default |
|---|
| moveDirection | Vector3 | |
| relativeToCamera | bool | false |
PlayEmote(emoteName: string): bool
Parameters| Name | Type |
|---|
| emoteName | string |
Parameters| Name | Type |
|---|
| emoteId | int64 |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| status | string |
Parameters| Name | Type | Default |
|---|
| status | Status | Poison |
Parameters| Name | Type |
|---|
| enabled | bool |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
TakeDamage(amount: float): null
Parameters| Name | Type |
|---|
| amount | float |
This API member has existing documentation in this page's Member list template.
Events
Parameters| Name | Type |
|---|
| speed | float |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| status | string |
Parameters| Name | Type |
|---|
| status | string |
Fired when the Humanoid dies. A Humanoid is considered dead when its Health is set to 0, when its Humanoid state is set to Dead, or when the character's Neck joint is broken if RequiresNeck is true.
Parameters| Name | Type |
|---|
| success | bool |
| animationTrack | AnimationTrack |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| health | float |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| reached | bool |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| speed | float |
Parameters| Name | Type |
|---|
| status | Status |
Parameters| Name | Type |
|---|
| status | Status |
Parameters| Name | Type |
|---|
| active | bool |
Parameters| Name | Type |
|---|
| speed | float |
Removed members
Methods
Properties
- WalkX
- WalkZ
- WalkRotate
- WalkingSound
- WalkingVolume
- JumpSound
- GettingUpSound
- FallingDownSound
- Strafe
- RagdollCriteria