Roblox Wiki
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{{Infobox class
 
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| image = [[File:Brick.png|A normal 4 x 1.2 x 2 ROBLOX brick|100px]]
 
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| caption = A normal brick
 
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}}
 
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Part objects are the most common physical object, although there are many other physical objects, like [[WedgePart|wedge parts]], [[CornerWedgePart|corner wedge parts]], [[TrussPart|truss parts]], [[SpawnLocation|spawn locations]], [[seat]]s, [[VehicleSeat|vehicle seats]], [[SkateboardPlatform|skateboard platforms]] and [[FlagStand|flag stands]]. All of these directly or indirectly extend the [[BasePart]] class.
 
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{{property|type=PartType|name=Shape|description=The PartType property defines a part's shape. The default shape is a block shape, but there is also a cylinder shape and a ball shape. These shapes change the appearance of the part, but also the way it behaves in the physical world, which meshes do not do.}}
 
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{{property|type=PartType|name=Anchored|description=The Anchored property defines whether or not the Parent is frozen in place. If the bool value is changed to false, basic physics come to place and the Part may take a different AbsolutePosition.}}
 

Revision as of 09:37, 12 July 2013

oh shit this sucks. fuck you. fuck you. fuck you