A generic particle system. This class was added on March 20, 2015.
The direction in which the particles go.
The color of the particles.
The amount of drag acting on the particles.
The side of the BasePart the particles emit from.
Whether or not new particles will be emitted.
The minimum and maximum amount of time a particle can exist before being destroyed.
A float between 0 and 1 which is the amount of light being emitted from the particle.
Specifies the amount of influence lighting has on the particle emmitter. A value of 0 is unlit, 1 is fully lit. Fractional values blend from unlit to lit.
If this is true, when the BasePart is moved, the existing particles will be moved relative to the BasePart. False otherwise.
The amount of particles coming out every second. If set to a decimal, particles will not be emitted until 1 is reached.
The minimum and maximum speed a particle will rotate after being emitted.
The minimum and maximum rotation a particle can be when being emitted.
The minimum and maximum size a particle can be when being emitted.
The minimum and maximum speed a particle can be.
The appearance of the particle.
A NumberSequence of the particle's transparency.
The distance that a particle can spread out from it's emission location.
Removes all currently emitted parts.
Emits the given amount of particles.