Missing API Documentation
This API Class does not have any or complete API documentation. Please add API documentation if possible.
A generic particle system. This class was added on March 20, 2015, in version 189 (March 2015).
Properties
Acceleration: Vector3
- Category: Motion.
- Serialization: can save and load.
- Thread safety: read safe
Brightness: float
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
Color: ColorSequence
Determines the color of the emitted particles. This property is a ColorSequence, which allows for multiple colors present throughout the duration of the particle's animation.
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
Drag: float
- Category: Particles.
- Serialization: can save and load.
- Thread safety: read safe
EmissionDirection: NormalId
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
Enabled: bool
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookFramerate: NumberRange
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookIncompatible: string
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookLayout: ParticleFlipbookLayout
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookMode: ParticleFlipbookMode
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookSizeX: int
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookSizeY: int
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
FlipbookStartRandom: bool
- Category: Flipbook.
- Serialization: can save and load.
- Thread safety: read safe
Lifetime: NumberRange
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
LightEmission: float
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
LightInfluence: float
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
LocalTransparencyModifier: float
- Category: Appearance.
- Serialization: cannot load or save.
- Thread safety: read safe
LockedToPart: bool
- Category: Particles.
- Serialization: can save and load.
- Thread safety: read safe
Orientation: ParticleOrientation
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
Rate: float
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
RotSpeed: NumberRange
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
Rotation: NumberRange
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
Shape: ParticleEmitterShape
- Category: EmitterShape.
- Serialization: can save and load.
- Thread safety: read safe
ShapeInOut: ParticleEmitterShapeInOut
- Category: EmitterShape.
- Serialization: can save and load.
- Thread safety: read safe
ShapePartial: float
- Category: EmitterShape.
- Serialization: can save and load.
- Thread safety: read safe
ShapeStyle: ParticleEmitterShapeStyle
- Category: EmitterShape.
- Serialization: can save and load.
- Thread safety: read safe
Size: NumberSequence
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
Speed: NumberRange
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
SpreadAngle: Vector2
- Category: Emission.
- Serialization: can save and load.
- Thread safety: read safe
Squash: NumberSequence
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
TimeScale: float
- Category: Particles.
- Serialization: can save and load.
- Thread safety: read safe
Transparency: NumberSequence
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
VelocityInheritance: float
- Category: Particles.
- Serialization: can save and load.
- Thread safety: read safe
WindAffectsDrag: bool
- Category: Particles.
- Serialization: can save and load.
- Thread safety: read safe
ZOffset: float
- Category: Appearance.
- Serialization: can save and load.
- Thread safety: read safe
Methods
Clear(): null
- Thread safety: unsafe
Emit(particleCount: int = 16): null
| Name | Type | Default |
|---|---|---|
| particleCount | int | 16 |
- Thread safety: unsafe
FastForward(numFrames: int): null
| Name | Type |
|---|---|
| numFrames | int |
- Security: RobloxScriptSecurity.
- Thread safety: unsafe