Returns whether or not the Collision group with the given name contains the given BasePart.
Sets whether or not two collision groups can collide.
Returns whether or not two collision groups can collide.
creates a new collision group with the name. Returns the collision group's id.
Returns the id of the collision group with the given name.
Returns the name of the collision group with the given id.
Returns an array of dictionaries, with each dictionary containing information of the collision group. The information is as follows:
- id (int): The id of the group.
- mask (int): The mask of the group, for internal usage.
- name (string): The name of the group.
Returns the maximum amount of collision groups ROBLOX's physics can handle. This value is currently 32.
Removes the collision group with the given name.
Renames the given collision group name to a new name.