Whether or not the local player has Collisions turned on in studio.
CreatePluginAction(string actionId, string text, string statusTip, string iconName = "") [PluginSecurity]
CreatePluginGui(string pluginGuiName, bool restoreEnabledState, bool initialEnabledState) [removed] [PluginSecurity]
Creates a toolbar that can be seen in the 'PLUGINS' tab in studio.
JointCreationMode GetJoinMode() [PluginSecurity]
Returns the user's Mouse object.
Variant GetSetting(string key) [PluginSecurity]
Returns a setting previously stored, or nil if one doesn't exist.
int64 GetStudioUserId() [PluginSecurity]
Returns the UserId of the player in studio, or 0 if they are not logged in.
Prompts the user to upload an .fbx file, which will upload the individual components as meshes, then generates a rig for use in animation.
Negates the given objects.
Opens a script to the given line number.
Opens a page on http://wiki.roblox.com.
Prompts the user to upload the selected item.
void SelectRibbonTool(RibbonTool tool, UDim2 position) [PluginSecurity]
Selects the given RibbonTool.
Separates the given objects.
void SetSetting(string key, Variant value) [PluginSecurity]
Sets a setting that can be given with GetSetting.
Union(Objects objects) [PluginSecurity]
Unions the given objects.
CreateDockWidgetPluginGui(string pluginGuild, DockWidgetPluginGuiInfo dockWidgetPluginGuiInfo) [yield]
Creates a docked plugin UI widget that can be edited by developers and moved around by the player. Acts like other widgets in the sense that players can dock it to any part of the studio interface, or leave it floating around. 'pluginGuild' must be a unique string that is not the same as any other UI. Returns a PluginGui in which other GuiObjects can be inserted into.
CreateQWidgetPluginGui(string pluginGuiId, Dictionary pluginGuiOptions) [RobloxScriptSecurity]
int64 PromptForExistingAssetId(string assetType) [yield] [PluginSecurity]
Prompts the user to select an asset based on the assetType given. Returns what assetId was selected, or -1 if the window was closed. The only current 'assetType' available is 'Animation'.
Prompts the user to save the selection with the given file name. Returns true if the user did save it, false otherwise.