Allows players to seamlessly leave a game and join another.
Returns the local player's teleport data if they had any when teleported here. This method can only be used in a LocalScript.
Variant GetTeleportSetting(string setting)
This method is used to set the GUI displayed to a player when teleported.
void SetTeleportSetting(string setting, Variant value)
Teleports the given player to the place with the given id. teleportData is some data sent when teleporting. customLoadingScreen will replace the default loading screen with the given ScreenGui. Player does not need to be defined when using in a LocalScript.
void TeleportToPlaceInstance(int64 placeId, string instanceId, Variant teleportData, string spawnName =)
void TeleportToPrivateServer(int64 placeId, string reservedServerAccessCode, Objects players, Variant teleportData)
Teleports the given players to a reserved server which has the code of reservedServerAccessCode. The code is given when ReserveServer is called.
Reserves a server with the given placeId, and returns a code which can be used with TeleportToPrivateServer.
LocalPlayerArrivedFromTeleport( loadingGui, Variant dataTable)
Fires when the Local Player arrives to this game by being teleported from a different game. This method can only be used in a LocalScript.