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[[File:Terrain.jpg|400px|thumb|The Old Terrain.]]
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==<nowiki/>==[[Category:Terrain]]
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''As of late May 2015, a '''[[Smooth Terrain|new]]''' type of terrain was published replacing this one. To convert to the new terrain simply press the Terrain tab in studio, and press "Convert To Smooth".''
 
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==Terrain==
 
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Voxel Terrain, Or known as Terrain, was the terrain before the smooth terrain.The Terrain object allows for a player to use more blocks per game. The Terrain is made up of many individual BaseParts acting as a single BasePart, unlike most complex shapes which are usually made of [[Mesh]]es. The blocks are anchored when you step on them, but an explosion dettaches the bricks and renders them unanchored. This provides a simple way to create craters ingame. In ROBLOX Studio the [[Terrain plugin|Terrain]] [[Plugins|plugin]] allows you to create craters or mountains etc, or you could just randomize it using the [[Terrain Generator]] script in the plugin. Read more about the terrain generator [http://blog.roblox.com/?s=terrain+generator here.]
 
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==Features==
 
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*Vast voxel-based grid of boxes and wedges.
 
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*Integrated with the ROBLOX physics engine.
 
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*Sand & Grass environments currently available.
 
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*Destructible terrain
 
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*It is fully scriptable in Lua (but API will change before release).
 
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*Editable with ROBLOX and user-made Studio plugins.
 
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*First version out in September.
 
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===Terrain Materials (Voxel)===
 
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[[File:Terrain Materials.jpg|thumb|500px|The sixteen different materials of Voxel Terrain.]]
 
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#Grass
 
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#Sand
 
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#Brick
 
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#Granite
 
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#Asphalt
 
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#Iron Plate
 
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#Aluminum Plate
 
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#Gold
 
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#Wood Planks
 
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#Logs
 
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#Gravel
 
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#Cinderblock
 
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#Mossy Rock
 
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#Concrete
 
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#Red Plastic
 
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#Blue Plastic
 
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#Water
 
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<span>Terrain Materials (Smooth)</span>
 
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# <span>Wood Planks</span>
 
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# Sand
 
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# Grass
 
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# Water
 
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# <span>Granite</span>
 
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# Brick
 
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# <span>Stone</span>
 
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# Cement
 
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==Hacks==
 
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When the Terrain object was released, people had the ability to hack [[ROBLOX]] [[games]], by [[Terrain Generator|generating Terrain]] over the existing [[place]]. This makes the place hard to play or ruined because of the terrain that was not supposed to be in the level. The place could even be [[Water|flooded]]. However, now there are some scripts that prevent terrain hacks from occuring. However, not all hacks are yet resolved.
 
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The hacks were done by replacing all voxel values (including the empty ones) to any other values that weren't empty.
 
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==Criticism==
 
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Many people thought that the terrain were resembling Minecraft's terrain, however they are not similar in any way. It was also criticized for the amount of lag in places and lack of effort in building bases in places.
 
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==History==
 
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In an update, more Terrain Voxel textures were introduced, bringing the number up to sixteen.
 
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[[File:Imagewater.jpg|thumb|[[Water]] was added to Terrain.]]
 
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On December 7, 2013, an update was added that increased the size of the Terrain from 512x64x512 to 64000x64000x64000. This allowed players to add Terrain Water to existing places that are very large.
 
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On May 31, 2015, a feature named Smooth Terrain was added, increasing the graphical fidelity and changing the physics engine from a blocky style to a smoother, more photo-realistic, style.
 
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==Gallery==
 
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<gallery>
 
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File:Terrain 1.jpg
 
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File:Terrain 2.jpg
 
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File:Terrain 3.jpg
 
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File:Terrain 4.jpg
 
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File:Terrain Materials.jpg
 
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File:Terrain Toolbar.jpg
 
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File:Water.jpg
 
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File:Water 2.jpg
 
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File:Water 3.jpg
 
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File:smooth-0.png
 
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</gallery>
 
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[[Category:Terrain]]
 

Revision as of 14:00, June 19, 2015

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