The Terrain object is an object that is customizable using functions and the Terrain plugin.
The Terrain object allows for a player to use more blocks per game. The Terrain is made up of many individual BaseParts acting as a single BasePart, unlike most complex shapes which are usually made of Meshes. The blocks are anchored when you step on them, but an explosion dettaches the bricks and renders them unanchored. This provides a simple way to create craters ingame. In ROBLOX Studio the Terrain plugin allows you to create craters or mountains etc, or you could just randomize it using the Terrain Generator script in the plugin. Read more about the terrain generator here.
- Vast voxel-based grid of boxes and wedges.
- Integrated with the ROBLOX physics engine.
- Sand & Grass environments currently available.
- Destructible terrain
- It is fully scriptable in Lua (but API will change before release).
- Editable with ROBLOX and user-made Studio plugins.
- First version out in September.
- Iron Plate
- Aluminum Plate
- Wood Planks
- Mossy Rock
- Red Plastic
- Blue Plastic
When the Terrain object was released, people had the ability to hack ROBLOX games, by generating Terrain over the existing place. This makes the place hard to play or ruined because of the terrain that was not supposed to be in the level. The place could even be flooded. However, now there are some scripts that prevent terrain hacks from occuring. However, not all hacks are yet resolved.
Many people thought that the terrain were resembling Minecraft's terrain, however they are not similar in any way. It was also criticized for the amount of lag in places and lack of effort in building bases in places.
In an update, more Terrain Voxel textures were introduced, bringing the number up to sixteen.
On December 7, 2013, an update was added that increased the size of the Terrain from 512x64x512 to 64000x64000x64000. This allowed players to add Terrain Water to existing places that are very large.