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Base Wars: The Land (also abbreviated as BW:TL) is a first person shooter (FPS) war game made on September 17, 2009, by Dark886 (or D8Dev), who is currently using the account D4rk886 due to losing access to his original account, although he had already gained back access to his old account. His brother, 885sdwsdw, and friend, juno12345, had contributed to helping him make the game. D4rk886's brother, 885sdwsdw, helped create the artwork of the game, while juno12345 helped with the creation of weapons of the game.

As of June 2014, Base Wars has accumulated over 49 million visits and over 401,000 favorites. Base Wars: The Land used to be the most visited game on Roblox and was the first game on Roblox to get over 20 and 30 million place visits. Base Wars: The Land has been on the front page continuously for over 1 year and has been mentioned in the blog more than once, including being spotlighted in a blog post focused on d4rk886 and his games.

The game itself revolves around capturing the enemy's flag by taking it and returning it to the team's own base. The game features a variety of preset loadouts for players; however, players also have the ability to create customized loadouts.

Base Wars has been constantly updated with new weapons and bug fixes since the creation of the game. As of now, one of the most recent major update had mostly overhauled the weapon and vehicle systems that were included with the game, along with updating the loadout selection GUI so that it is much larger and more user friendly, and adding information on the weapons' rate of fire (the rate at which the weapon fires projectiles, with higher rates firing faster) in the custom loadout sections. The weapon system was overhauled such that the damage of many weapons was drastically changed to balance the game and recoil is highly emphasized to add more realism and balance by increasing it when not aiming and/or crouching, both of which increases accuracy. Later, some of the armors in the game, including the Basic, Über, and Shielded armor were boosted in health to compensate for the weapon adjustments and the rocket launchers in the game have a reduced damage against infantry, but still dealt a considerably large amount of damage towards vehicles. Vehicles were given a new spawning system that automatically places anyone who presses the spawn button for a vehicle or turret into the vehicle/turret driver seat. Also, all vehicles and turrets are now designated with proper names in-game, with the fighter plane being renamed in-game as Vortex, and some of them, such as the artillery cannon, which was originally just a car with the cannon attached behind and facing away from it, have an entirely redesigned structure. A new futuristic flying vehicle called Tracker is added, with a new mechanic of being able to rotate applied into it.

Another update on October 3, 2013, had changed vehicles and turrets even more, adding a "Vehicle Loadout" GUI for editing the weapons that are included in select vehicles, such as Vortex and Battle Tank, and adding a cost for spawning a single vehicle, which varies on the type, as they are very powerful. In addition, the Anti-Explode Armor now has a more effective explosive resistance, allowing the player to be mostly undamaged from any weapons that deal explosive damage. Also, the reward for capturing a flag is vastly increased to make up for the addition of prices for spawning a vehicle.

The game won the award for "User's Choice Game of the Year" at the Roblox Game Conference 2012.

The game lost popularity as its noticeable that it is no longer on the front page, but it's still not in the decline stage as there are 100-400 players playing daily.

One of the powerful weapons in Base Wars, the L115-Flame, which normally deals 660 damage and does a whopping 1,200 damage on a headshot.

Classes and weapons

One of the most powerful guns in Base Wars: The Land, BWSR1-Flame.

Base Wars features a variety of loadouts that can be chosen by the player. However, there are only 3 loadouts that are first available to the player upon joining the game for the first time: the rifleman, shotgunner, and M16 infantry loadouts. The player, as (s)he amasses around an open-combat environment in which two teams, yellow and green, duel to the death and attempt kills, money, and improves their kill-to-death ratio, will eventually gain access to other loadouts. Cash can be earned by killing an enemy or capturing the enemy team's flag. Gaining consecutive kills in a single life will increase the amount of money collected from each opponent killed. The game's customizable loadout system allows the player to use any combination of weapons, each of which are used with kills and money, although only money is depleted with the use of a certain weapon that requires money to use, such as a deployable machine gun turret or a rocket launcher. Every single weapon is unique in its own way; for example, the dkSR-50, a tier 1 assault rifle, features an underbarrel mounted grenade launcher that can be switched to by pressing the e button and shoots explosive projectiles that fly forward in a straight line and functions similarly to the rocket launcher.

In the August 1, 2013 update, the entire weapon system is revamped, balancing out the damage system and incorporating information of the weapons' rate of fire, or the rate at which projectiles are fired, alongside adding more emphasis on the recoil of many weapons, making some of them, including many assault and sniper rifles, harder to use outside of aiming.

Preset classes

Tier 1 weapons

Class name

KOs required

Cash Required


Primary weapon/special





Winchester Model 70 single-shot hunting rifle




30 X 12

Remington Model 870 shotgun

M16 Infantry



M16 assault rifle

Infantry (AK47)




AK-47 assault rifle





Heckler & Koch PSG-1 sniper rifle

Military Supplies




Supply Camp (Includes a Health Pad and Ammunition Restock Pad)

Rage Assassin




Dual Uzi submachine guns

Chains' Murder




Dual portable M61 Vulcan miniguns

Elite Infantry




dkMG-14 submachine gun

Elite Shotgunner



12 X 12

dkSG-12 pump-action shotgun

Elite Sniper




dkSP-16 bolt-action sniper rifle

Elite Heavy Infantry




dkH-16 light machine gun





20 walkspeed

Special Infantry




dkSR-50 sssault rifle with rocket-propelled grenade launcher mount

Chinese Infantry




QBZ-95 bullpup rifle

Elite Rifler




XM8 assault rifle

Turret Assembly




Portable Turret

Rocket Infantry




Rocket Launcher

Grenade Launcher




Milkor M32 MGL grenade launcher





M2 flamethrower





Landmine, Bomb






Secret Sniper




SVD Dragunov sniper rifle

Secret Infantry




dkASG-36 fully automatic shotgun

Secret Assassin




32 speed

Note: All preset VIP classes are on this page.

Tier 2 weapons

Class name KOs required Cash Required Damage Primary Weapon/Special
Kar98k 10 N/A 80 Karabiner 98 Kurz bolt-action rifle
Sten MK-2 20 N/A 22 Sten Mark 2 submachine gun
Thompson Gun 30 N/A 30 M1A1 Thompson submachine gun
F2000 160 N/A 25 FN F2000 bullpup rifle
F2000+EM-500 200 N/A 25 FN F2000 bullpup rifle
L115 200 N/A 220 L115A1 bolt-action sniper rifle
L115+EM-500 250 N/A 220 L115A1 bolt-action sniper rifle
Dual EM-500 300 N/A 40 Dual Smith & Wesson Model 500 revolvers
MP7A1 350 N/A 20 Heckler & Koch MP7A1 submachine gun
SPAS(Heavy Shotgun) 150 N/A 25X12 Franchi SPAS-12 pump-action shotgun
JuMG-1 500 N/A 40 JuMG-1 light machine gun
HK417(Auto Sniper) 600 N/A 40 Heckler & Koch HK417 battle rifle
M249 Flame Edition 600 N/A 30 M249 SAW (Squad Automatic Weapon) Flame light machine gun
Master of Pistol (Dual EM-500 C) 800 N/A 40 Dual Smith & Wesson Model 500 C revolvers
JuASG-01 1,000 N/A 15 X 12 JuASG-01 fully automatic shotgun
JuLK-01 1,600 N/A 30

Ak series short stock 

BW-GL2 1,800 1,200 200 BW-GL2 grenade launcher


1,000 450 BW-RL2 rocket launcher
Demolisher 3,000 1,500 10-450 Damage Anti-explosive armor (adds resistance to explosive damage, changes maximum healthpoints to 150)
Archer 5 N/A 65 Armor piercing Bow and Arrow
Juno's Crossbow 200 N/A 120 Armor piercing Crossbow
Juno's AutoCrossbow 1,200 N/A 120 Armor piercing Fully automatic Crossbow


22,000 25 X 12 Heavy Armor (Gives 1000 Health and 12 Walkspeed to User), SPAS-12 pump-action shotgun
JU-36 4,000 N/A 60

JU-36 assault rifle

SVD Golden 1,000 N/A 95 SVD Dragunov sniper rifle Golden Edition
L115 Golden 1,200 N/A 330 L115A1 sniper rifle Golden Edition

XM8 Golden

1,200 N/A 45 XM8 assault rifle Golden Edition
MP7A1 Golden 1,200 N/A 30 Heckler & Koch MP7A1 submachine gun Golden Edition
HK417 Silver

1,500( needs 4.0 KDR rate)

N/A 55 Heckler & Koch HK417 battle rifle Silver Edition
Master of Assassin 5,000 N/A Up to 88 dmg Speed Potion and 32 Walkspeed


Class name KOs required

Cash Required

Damage Primary weapon/special
SG550 1,500 N/A 50 SIG SG 550 Assault Rifle
Flame weapons Package 50,000 N/A up to 600 SPAS-12 Flame Edition, BWSR1 Flame Edition, and MP7A1 Flame Edition
Heavy Turret 500 50000 80 Assault Turret
Heavy Turret 6,500 500 80 Assault Turret

Customized weapons

Weapon name KOs required Damage
Dual-Barrel Shotgun 5,000 30 X 12
AK47 Black Edition 1,750 40
SCAR 1,000 40
G36 1,750 40
BWSR-1 Flame 12,500 560
XM8 Camo 1,750 40
G36 Antique 4,500


JU-36 1,750 40
M16 Infantry


M249-Flame 275 34
BWSR-1 7500 250
MG42-Flame 1500 34
SPAS-12 275 30 X12
DKSP-16 16 190
HK417-S-Flame  3000 50 (headshot + 575)
M6A2 Gold 750 40
M6A2 300 34


Base wars features a Call of Duty/Battlefield-esque gameplay with various tiers of weapons and armors. (pssst a better game for comparison is probably planetside 2)

In Base Wars, players can fight other enemies using their weapons, but besides the ability to use weaponry, players can also control various land, air, and sea vehicles, such as tanks, helicopters, planes, submarines, and boats, to fight enemies.

Kills are tracked in the killfeed, which has the ability to show up to 10 recent kills made by players on the server; each entry in the killfeed contains information about the team of the killer/victim (indicated by the color of the text of the player's name that was killed or has killed), the weapon/vehicle/apparatus by which the kill was made alongside its name and picture (when applicable), and the distance between the killer and victim, which is calculated in stud units. If a killfeed entry displays a hat icon, this implies that the damage that killed the target was made with a headshot, or that it landed upon the victim's head. Killfeed entries can also indicate a 'suicide', which means that the player has died without being killed by an enemy player. An example of a 'suicide' includes a player resetting via pressing the reset button that is found in the player's interface and drowning in the sea. Unlike an actual kill, a suicide only shows the name of the killed player, and the text for the cause of death of the target is shown as "(Suicide)".

The more common game mode is known as called "Capture the Flag", or "CTF". In this mode, players must successfully retrieve the enemy's flag and bring it back to their base's flag-stand without dying - if the player is killed while holding the enemy's flag, the enemy can return it to its original area by walking on it; however, should a player successfully capture a flag, a notification will appear to the entire server awarding the player who captured the flag 15,000 cash, and awarding the team of the player team 10,000 cash.

A sub-game mode known as "Capture the Base" is also implemented. A base in the middle of the ocean can be captured by either team by stepping on a "control block" located within the base, which players can instantly spawn in if their team controls the fortress. The base provides regenerative areas for vehicles and turrets, but uniquely sports an "Über Turret", which is equipped with a machine gun and dual rocket launchers all at once and can easily destroy the enemy team from afar, and has exclusive spawn points for the "Tracker" flying vehicle, which is a futuristic helicopter that flies very fast and rotate in up to 8 different directions at a limited angle. Theres also a base in middle of the land. It has 2 helicopter spawns, 2 rocket turret spawns and 2 jeep spawns. Its the most captured base.

Supply camps that can separately resupply the player's health and/or ammunition by stepping on the respective plates are present in a few areas, including the top area of the bases, as well as inside and on the roof of the ocean base, but can also be placed by the player using a "supply camp" tool, which requires some cash and a space for special equipment in the player's custom weapon load-out, or using the Military Supplies preset load-out.

There is no actual goal in this game, yet the basic concept is to accumulate as much knockouts as possible while keeping wipeouts low, and/or to try to capture the flag/base.


Overview of the Area

The area in Base War is simply a grassy land in the middle of a body of water and divided by a river, with a line of mountain and sand stretched across the edge of the land. Long trenches and a flat area for land vehicles run across the grassy land, along with a base which cross over the river. Two four-story bases with an underground area and tunnel below it are facing each other; one of them is colored yellow and the other is colored green. 

An isolated island with a gray base is located in the ocean, which contains a capture-able player spawn area, two supply camps (one inside and one on the roof of the fortress), as well as some air/sea vehicle and turret spawners.

A long underground tunnel is present, with four conveyor belts total in the tunnel to speed up travel. Two of the conveyor belts that move players at different directions can be found on each side of the tunnel. In between the conveyor belts, ruined walls block some of the area, which can be used for cover in combat. The only way to enter or exit the underground tunnel is by going through a hole in a wall located in the bases' basements.

A row of mountains sitting besides a waterfall is present, facing the area all the way to the island. The mountains contain beams of trusses (for climbing up to some of the mountains), holes in between boulders (for hiding or possibly using the player's own weapon to slay enemies from afar), and a secret area right behind the source of the waterfall containing a golden statue of d4rk886, where the player can earn a hidden badge, which is near the statue. Mountains provide great cover for snipers and players who do not want to risk getting killed by enemies on their way to a base, although some players can detect and/or even attempt to hunt/take down enemies hiding in the mountains, due to the distinctive appearance of the characters who are hiding in the mountains.

Useful Vantage Points

Some of the best vantage points are more obvious than what many players would typically think. Here are some of them in-game:

  • The 1st, 2nd, and 3rd floor holes in the base. Players are recommended to use a sniper rifle or any other weapons that can excel at medium to long range combat when attacking from this point.
  • At the base in the middle of the land there are 4 wall holes, 2 facing to yellow base and 2 facing green base.
  • There is a small area where a player can stay at and move from side to side inside the base at the first floor facing towards the enemy base; it is useful for defending against incoming enemies that are arriving towards the base and/or making long-range attacks with a low-recoil weapon, such as a sniper rifle or an assault rifle, as players can get most of the aiming angles here.
  • In some of the small mounds of mountains overlooking the Yellow Team's main base. a player can hide and stay in the area there while using a weapon capable of long-ranged attacks and fire at visible enemies through the bay, but a supply camp is recommended for long-term attacks, as it provides necessary supplies of ammunition and health.
  • The fortress at the island through the window, or from the top, can provide some safe long-distance attacks that the player .
  • The player can hide inside/near the trees and use any weapon that is suitable for medium/long range combat (although this technique is not used by many players, as it's not that effective in many cases)
  • Rocks can hide your character completely. Recommended a sniper rifle with large ammo. Ammo shirt is also recommened.

Vehicles and turrets

Every vehicles and turrets includes a tool for allowing specific controls for every vehicle/turret, such as launching missiles while in a fighter plane by pressing the r button while the tool for the plane is active, and firing the turret by pressing/holding the f button while the tool for the turret is active. Vehicles can help speed up travel throughout the land and/or provide attacks and/or defense against enemies, while turrets can provide support against enemies stationary, which means that it cannot move from one place to another. In addition, most weapons that are built in with the vehicle, such as the fully automatic machine guns, have unlimited ammunition, although some weapons require a cool-down of a few seconds, such as the rocket launchers, yet the only instance of a one-time only use is the fighter plane's bomb cargo.

Land vehicles

  • Battle Tank: The battle tank is a large and slow-moving, but strong and powerful one-seated vehicle. The tank sports a cannon that fires a projectile which explodes on impact by pressing the f button and can aim by

    Base Wars Tank

    clicking/holding the left mouse button at the desired area. The tank has a great amount of health (6,000 healthpoints), making it a durable vehicle that can absorb a substantial amount of damage before breaking down, even being able to go to the fortified island at one point. However, the disadvantage of the tank is that the large shape of the vehicle allows itself to be easily detected by allies and enemies alike, therefore, the tank can be seen as a rather detectable, but powerful and durable target. Although the tank is very durable, an enemy player can jump in through the top of the tank and potentially slay the driver without having to break through the tank's defenses to leave the driver vulnerable to enemy attack. Theres a turret on the tank's head so another player could defend the tank while driver would be attacking the enermy.
  • Jeep: The Jeep is a lightweight, fast, and bulky transportation vehicle that can carry up to 6 passengers and one driver. The vehicle is equipped with a fully automatic machine gun that can shoot at limited angles for attacking incoming enemies by clicking/holding the f button and/or aiming with the machine gun by clicking/holding the left mouse button. The lightweight and fast nature of the Jeep allows it to move around the land fast. However, the speed of the Jeep can trap the jeep in a trench or any tight space if the driver does not carefully maneuver through the field. Another disadvantage of the jeep is its rather low health of 2500 healthpoints, making the jeep a rather fast but fragile vehicle.
  • Artillery: The artillery is a support vehicle which formerly consists of a one-seated small car that is connected to an usable artillery, but is now a single car with seats for a driver, passenger, and cannon operator. The artillery can be used to provide stationary support by aiming at a limited angle by pressing/holding the left mouse button at the desired area and firing explosive artillery shells that can damage or even kill many enemy vehicles and/or players by pressing the f button. The current design is revamped such that the driver can control the artillery cannon when alone and it is combined into one car as a redesign.
  • Car: The car is an exclusive vehicle that is only accessible by d4rk886.

Air Vehicles

  • Vortex (formerly Fighter Plane): The Vortex is a fast, agile one-seated airplane that is equipped with a fully automatic machine gun, two missile launchers, and a bomb cargo. The pilot can shoot using the machine gun for an unlimited amount

    Fighter Plane

    of time by pressing/holding the f button until the plane is destroyed. The rockets can be shot one at a time from right to left by pressing the r button, can home in to a targeted vehicle, and can regenerate after approximately 15 seconds. Given the fact that the plane is very fast and is equipped with powerful weapons, the fighter plane is considered as the most popular vehicle among many players. However, to balance the power, the fighter plane possesses a low health of 1500 HP, making the fighter plane rather easy to destroy with many weapons. The pilot can still, however, be shot through the glass by an enemy with a weapon without the shooter having to destroy the pilot's plane. Like the tracker it can perform advanced maneuvers
  • Bomber plane: The bomber plane is a large, bulky two-seated plane that can drop explosive bombs that can destroy vehicles and/or even enemy players in a straight line by pressing the b button. Unlike the Vortex, the bomber plane can drop bombs as many times as desired and drops more bombs than it. The vehicle can only attack by dropping bombs using its bomb cargo, making it rather vulnerable to other enemy players who would attempt to destroy the plane through various methods. In addition, while dropping the bombs, the bomber plane cannot move to a different direction until the plane finishes dropping them or is destroyed. Also, like the fighter plane, the bomber plane has a low health of 1000 health points. The Bomber plane is very vulnerable to Fighter Jets, because of the capability of the Fighter Jets able to not only shoot, but fire rockets, making the Bomber Plane a rather easy target for said vehicles, since the Bomber Plane has no other defenses other than to drop bombs from below the plane.
  • Helicopter: The attack helicopter is a small one-seated helicopter that can hover at an area, allowing it to stationary attack, and is able to shoot with rockets and a mini-gun. The rockets launch at the same time after it is fired by pressing r and regenerates after 3 seconds, but the rockets cannot home in to a vehicle, unlike the fighter plane. It has more hp than the vortex with the hp of 1700.
  • Tracker: The Tracker is a plane exclusive to the island that is one of the fastest vehicles in the game. It is able to rotate in different directions, allowing it to perform advanced maneuvers and fires high-damage machine guns and rockets that can be shot up to 6 times before requiring to reload automatically. It has the same hp as vortex.

Sea vehicles

  • Submarine: The submarine is a small yet fast one-seated sea vehicle that can ascend and descend in the sea by pressing the q or e button, respectively, making it a good stealth vehicle. It can fire a torpedo by pressing f, which can damage or destroy many vehicles and enemies alike. The submarine is rather durable, with 2,000 HP. Many players would usually use the submarine to destroy other sea vehicles, such as the boat.
  • Boat: The boat is a large sea vehicle that can shoot rockets that home in on its targeted area, including vehicles, by aiming the player's cross-hairs at the desired area and pressing f. The boat is also equipped with 4 passenger seats. The boat is very durable, having a large amount of health of 10,000 HP. The weapon of the boat is currently revamped such that instead of being a launcher that can fly remotely to a targeted area with the mouse cursor, it is now simply a cannon that will shoot at whatever direction it is facing, weakening its power.
  • Speedboat: A new addition to the game, the speedboat acts as the jeep of the sea. It is small, fast, and has two other passenger seats. It also has modifications that can help in certain situations, such as replacing the machine gun with a grenade launcher to act as an anti-submarine type speedboat


  • Anti-air turret: The anti-air turret is a large stationary machine gun emplacement that can be used to destroy incoming enemies and/or their land/air vehicles. It can continually fire for an unlimited amount of time by pressing/holding the f button for as long as desired and can aim at many angles by clicking/holding the left mouse button at the desired area. They are found only in bases. It has 5000 hp.
  • Rocket turret: The rocket turret is a large rocket launcher emplacement that is similar to the Anti-air turret that can launch rockets and severely damage/destroy/kill vehicles and enemies. Unlike the AA turret, the rocket turret has a slower rate of fire, but makes up for it by allowing splash damage, which can damage multiple enemies and/or vehicles, and increasing the damage per rocket projectile. The rocket turret can be set up by the player using a special weapons slot. When setting up a rocket turret, the turret is instantly set up after it is set up at its designated location. Its has 5000 hp like the aa turret. It is nearly useless in air combat due to the fact that the rockets don't travel instantly to where it is pointed to got to, making it useless against the Vortex and Trackers, it can be used sometimes when a bomber approaches since bombers are slower than the vortex and trackers
  • Über turret: The Über turret is a strong exclusive turret. Its has some most powerful arments dealing most damage. Unlike the other turrets this turret has 4000 health points meaning its less strong. Its also has a bad accuracy which makes it up for being so op.

Asterisks (*) denote vehicles that are removed from the game as of today.

Methods of travel

Approximately 4 possible methods of travelling in Base Wars are present:

  • Underground (on foot only).
  • Land (on foot and with land vehicles, i.e. Jeep, artillery and small car, and tank).
  • Air (air vehicles only, i.e. Fighter plane, bomber plane and helicopter).
  • Sea (sea vehicles only, i.e. Submarine, swimming (continually damages player while in the sea unless Assassin Boots or Swimming Suit is equipped), and Boat).

Travel notes

  • Conveyor belts help speed up travel in the underground tunnel. Two conveyor belts that can be found in each side of the underground tunnel can be found parallel to each other and each conveyor belts moves the player at different directions.
  • It is possible to travel on foot on the land. However, this method of travel is considered as one of the slowest method of travel in the game, since the land is fairly wide, contains many obstacles, and is a center of fire from both enemy teams.
  • If an air vehicle the player is driving/riding is taken down in the air by an enemy or the player jumps off the air vehicle that they are driving/riding while it is in the middle of the air, the fall can be significantly slowed down with the parachute, allowing for a more controlled landing.
  • Since there is no area at which the limit of the area is set up, it is possible for the player to be flown very far away from the area, and the only way to return to the area is for him/her to either simply fly back to the area (if in an air vehicle), or to die in some way (i.e. resetting, falling down to the player's death, get killed by an enemy).
  • Land and air vehicles can become heavily damaged and/or even broken down when it enters the sea, just like in real life, due to the corrosive effects of salt in the sea for the land and air vehicles.
  • When the player is swimming in the sea, his/her health will begin to slowly deplete until the health goes down to 0, meaning that he/she would die. However, upon swimming back to the surface, the player's health will stop draining - this is used to simulate a "drowning" effect. Assassin boots can prevent the "drowning" effect as a compensation along with giving increased walkspeed in return for reduced health; so it is possible for the player to make naval-based assaults without using aquatic transportation with the Assassin Boots equipped.
  • If the player is equipped with a "swimming suit", it is possible to travel through the sea not only faster (due to the equipments on the swimming suit that allows faster travel in the sea) but also safely, since the suit protects the player from drowning. As stated above, the swimming suit can also allow the wearer to engage in naval combats without having to use any sea-based transportations.
  • It is rather strange considering that if the player is to fire a ballistics-based firearm while swimming in the sea, it would function as normal. Normally, in real life, if one would attempt to do so, the effectively of the weapon would be significantly decreased, due to very rapid loss of velocity of the bullets in the water, as proven on a MythBusters test on firing firearms underwater.


Many players have thought that only unskilled players use vehicles, armor, turrets, and/or powerful weapons. For example, a player can use a G36 antique machine gun, which has high damage, ammunition per clip, and rate of fire, to kill opponents very quickly. Another example of this is using vortex fully max vehicle loadouts which can rapidly launch many rockets on the targeted area to explode and kill any enemy that is in the area of the explosion. Yet another (albeit uncommon) example is that a player is able to ram any teammate/enemy with a plane, such as the Vortex fighter airplane and Tracker helicopter, shoving them a good distance away from their destination, though this strategy sometimes may backfire and will push the target to their destination (Many team players have taken advantage of this to push fellow armored teammates to the base, providing a quick, fast, and safe option for base-to-base travel as opposed to walking, which not only would be slowed by the armor but expose the armored player to snipers, or a plane which could be shot down leaving the armored person stranded). If any 'overpowered' weapons or vehicles are used too many times to the point that it enrages the victim, the player would be considered a "noob" by other enemies due to a possible lack of ability to actually fight against a player.

Armor is also considered as a problem by many players, since if they were to encounter an enemy player with a powerful armor that can absorb a substantial amount of damage before the enemy dies, they would think that the enemy is unstoppable, because the armor allows the enemy to easily earn kills without dying. The armor has only a few weaknesses, one of which are knives. Players may kill an armored enemy using one of the 3 types of knives, including, in the order of strength, CQCKnife, CQCKnife-E, and CurvedBattleKnife. Another weakness of armors is rockets which can instant kill any armor and deal great deal of damage to vehicles.. Head shots also appear to deal more damage than body-shots, which makes the head the weak spot of the armor. In short, the armor is basically vulnerable to any weapons that can pierce through armor and any damage that lands at the armor user's head, though sustained automatic fire would work in some ways (including using a rifle with high damage and/or rate-of-fire), albeit not as effective with stronger armor.

Base Wars also receives some criticism and/or problems that many first person shooters often receive, some of the examples of said first person shooter games being the Call of Duty and Battlefield series. Some of the criticisms regarding first person shooters is the presence of a tactic used by many players called camping; camping is when a player would stay at one area and simply kill any enemy that is present while staying at an area in a place until the camper is killed by an enemy. Another criticism regarding many first person shooters is players who use sniper rifles performing a tactic called no-scoping; no-scoping is when a player who is using a sniper rifle decides not to use the sniper rifle's scope to kill enemies, especially when he/she is in any close-ranged fights. This is because many sniper rifles take at least 1-2 successful shots to kill an enemy, which is very powerful enough to kill an enemy without protection of any kind, especially in close-ranged situations, and that the recoil of many of the sniper rifles in Base Wars: The Land is rather low, which can make killing enemies without using a sniper scope far easier. However, the August 1 update in Base Wars changed the concept of no-scoping in it, making such actions much harder to perform and to further encourage legitimate use of the sniper rifle, particularly with using the scope. Another problem found in sniper rifles is quick-scoping, which is quickly aiming down the scope at an enemy to reduce recoil and effectively wound/kill the target, as this is perceived as "noobish" due to defeating the purpose of the scope as a long-range optic. Such practices as the aforementioned are colloquially known as Griefing.

To add on, a player with armor may often use medical supply camps. These supply camps have a full health button which recharges rapidly and quickly.

Another criticized feature is the choice of weapons; many experienced players often have powerful weapons and eventually gets killed holding it, so that a normally weaker player can steal the gun and use it against his/her enemies. For example, a player who has a low amount of kills in the game can pick up an assault rifle (i.e. G36 /XM8 Camo) that is normally reserved for those with a high amount of kills and use it against the opposing team.

Yet another criticism is the prioritization of vehicles over weapons in later updates. The weapons receive some reduction of damage (nerf), meaning that it can take longer to kill a player, depending on the armor the player has, if any, and drastic amount of hipfire recoil when not crouching and/or aiming. On the other hand, vehicles receive a large boost in power (buff), with some of the parts of select vehicles (i.e. built-in weapons and armor) being able to be upgraded with enough kills to accommodate with effectively attacking against either infantry and/or vehicles and the Tracker flying vehicle introduced as a very speedy and high-damage vehicle, allowing a player to dominate the enemy team under the right hands.

There are, however, a few strategies to success in the game that are listed below, although they are highly criticized by many players. Some of the tactics that constitute unfair gaming in Base Wars include:

  • Spawning and driving the Helicopter on the top of the player's base, flying very high to the enemy base, landing in the hangar bay, grabbing the flag, driving/riding a jeep, tank, or artillery or any other transportation (or regenerate first if said vehicle has not yet been spawned) and possibly repeating the cycle as much as desired. This is the most criticized form of capturing the flag as, due to a glitch, the enemy will not be able to harm the Helicopter due to stolen vehicles not being harm-able by their associated teams.
  • Staying around a health pad while attacking enemies. This ensures that the player can heal at any time he/she want and can kill anyone near the pad (which is considered by many as camping) and (possibly) obtain many kills, though this is not a very popular tactic due to the low number of players who enter through places with a health pad on it.
  • Using an AA turret and shooting down any ally player who is in his/her affiliation, killing them, so that only the team-killers get all the glory.
  • Using a combination of armor and a sniper rifle, as the armor will absorb damage from players who are attempting to hunt down the sniper and the typical distance when sniping will make arrows useless.
  • Sniping from between bases and rocks, which makes it difficult for enemies to spot the sniper, and with weapons that can kill quickly from a distance, can make the wielder both nearly invisible and invincible, and when combined with the above strategy, leads to the player being an overpowered combination of a juggernaut, sniper, and ninja.
  • Using the L115-Flame sniper rifle, which is almost always regarded as an overpowered weapon. It can kill any unarmored or Über-armored player in one hit. The fact that it is very expensive helps make it a difficultly obtained weapon, but a seasoned player armed with a Shielded Armor Suit and a L115-Flame can easily kill an entire team in less than two seconds. It can be used as a sniper rifle from across the map or an assault rifle, and there is no viable defense from the weapon; it will only take 2 shots to take out the highest tier of armor. 
  • Basic spawnkilling; this strategy is the most criticized tactic within the game.

VIP T-Shirts

There are 5 official VIP classic T-shirts available for Base War. The VIP T-shirts do not need to be worn in-game, but needs to be bought and owned for its in-game effects to function. The T-shirts are: Common VIP, Mega VIP, Über VIP, Special VIP, and Ammo Shirt. Prices for some of the VIP T-shirts, particularly the Common, Mega, and Über VIP T-shirts, have an unbalanced price, as the choice for buying the VIP T-shirt with tickets is considered as arguably cheaper rather than buying them using Robux. The costs and benefits of each of the VIP T-shirts are:

  • Common VIP: Costs 50 Robux. The VIP T-shirt provides access to exclusive VIP pre-set weapon classes.
  • Mega VIP: Costs 100 Robux. Same benefit as Common VIP, except that the weapon classes it provides is different from Common VIP, but is more powerful than the classes in Common VIP.
  • Über VIP: Costs 800 Robux. Grants access to a special powerful weapon class and also allows use of the ÜberChaingun, a slightly powerful, shiny dual-wielded minigun, ÜberRocket, a 3-rocket capacity rocket launcher that can fly towards targeted aerial vehicles when fired at it, and the ÜberVIPArmorSuit, an armor that gives the wearer 300 health points while allowing the wearer to move at the normal speed rate, in the player's custom class.
  • Special VIP: Costs 86 Robux. Provides a 25% discount on any item for custom classes that requires cash and/or kills to use.
  • Bullets Shirt: Costs 5 Robux. Increases the maximum ammunition capacity for weapons used by the player upon spawning by 3 times the original amount.

Note: older versions of the VIPs may still be on sale for far lower prices.

However, d4rk886 has stated towards many players in the game that Administrator, or Admin, T-shirts, which are claimed to provide commands for a game, are not considered as an official T-shirt, therefore the T-shirts are considered as scams.

He also stated that the official VIP T-shirts should be bought if the player is looking for a Base War VIP T-shirt. The official T-shirts are made by sparkyw9 for the Common, Mega, and Über VIP, wargarkaztest for the Special VIP, and d4rk886 himself for the Bullets Shirt. If the player buys a VIP T-shirt from the wrong user, besides the legitimate sellers that are mentioned for the T-shirts, then the player would be scammed by the seller, as the effects would simply not function in-game, should he/she attempt to use the illegitimate T-shirt.


There are a total of 20 badges that are present in Base Wars: The Land, although one of the badges is obtainable by finding the badge in a hidden area.

Badge Description Image
10 Kills in Base Wars: The Land! Good!, The owner of this badge got 10 Kills in "Base Wars:The Land". He/She actually know how to handle a gun.
  • ||
100 Kills in Base Wars: The Land! Nice! The owner of this badge get 100 kills in "Base War: The Land". He/She actually can master the guns!
A badge of d4rk886. It is a badge hidden somewhere. Find it out if you can. (The badge can be found behind the mountains, in the center, below a statue of D4rk886)
100 Headshot count in "Base Wars:The Land"! Pro.. It is a pro... wait, you just luck xD. wait.. pro.. wait... luck... idk. Whatever, The owner of this badge isn't that bad in headshot.
886 Kills in "Base Wars: The Land"! "886", d4rk886's favourite number and it is an epic number. The owner of this badge is epic because he/she get the epic number of kills in an epic game "Base Wars: The Land"! Epic~~
1000 Kills in Base Wars: The Land! 1000 Kills!! Whoever own this badge is dangerous. He/She can pwn you with gun easily.
1000 HeadShot count in Base Wars:The Land How did you get it!? 1000 HEADSHOT!! The owner of this badge is a pro in Headshots.!
12345 Kills in Base Wars: The Land! 12345 Kills.... How you get that!? The owner of this badge must be addicted to "Base Wars: The Land"!(Hardest to get)

2000 HeadShot count in Base Wars:The Land 

Boom! Headshot! Boom! Headshot! and you got this.

3000 HeadShot count in Base Wars:The Land 

3000 Headshot! 'Head' Hunter? :D

4321 HeadShot count in Base Wars:The Land 

4321 HeadShot! The owner of the badge have a professional aiming.

20000 Kills in Base Wars: The Land! 

20000 Kills, You can call yourself 'Base wars gamer' now. The owner of this badge must be addicted to "Base Wars: The Land"!

31337 Kills in Base Wars: The Land! 


73313 Kills in Base Wars: The Land! 

Now, a Base wars ELEET is trying to get this...

88600 Kills in Base Wars: The Land! 

"886", d4rk886's favourite number and it is an epic number. Now, get 99 more time of 886 kills.

100,000 Kills in Base Wars: The Land! 

Woah! 100,000 Kills.... You never got bored huh? The owner of this badge must be addicted to very much "Base Wars: The Land"! (At least played for a year or cheat.)

60000 Kills in Base Wars: The Land! 

60000 Kills.. 'I am addicted to Base wars and I pwn you easily. Muhahahaha.'

12345 HeadShot count in Base Wars:The Land 

Aim bot alert!

40001 Kills in Base Wars: The Land! 

40000 Kills? No badge for you. Get 1 more kill plox.

54321 Kills in Base Wars: The Land! 

Oh, you count 1 to 5 before. Now, Countdown from 5 please.

Bugs and Glitches

Base Wars: The Land has several bugs and glitches that are present in the game. Some examples of glitches that are present in Base Wars are:

  • Speed Glitch: This glitch has been fixed as of January 4, 2013. The glitch, after the player consumes the speed potion and the speed bonus takes effect, takes effect in which its effect is permanent until the player dies, allowing the player to move very fast on foot.
  • Crouch Glitch: This glitch has been fixed as of January 4, 2013. The character in-game do not crouch when the c button is pressed while wielding a weapon, but it provides the accuracy of crouching, but while standing, which brings a good advantage for no-scoping and mid-long range shooting for the glitch abuser.
  • Rapid Plane MG: This glitch has been fixed in the revamp as of July 27/26, 2013. In this glitch, the fighter plane can continually fire its machine gun for an unlimited time without the player continually hold down the f button until it is destroyed. To perform the glitch, the player should rapidly click the f button when he/she is inside a fighter plane and using it. This bug is now fixed in the revamp.
  • Helicopter Seat GlitchThis glitch has been fixed. The player, when he/she sits on the Attack Helicopter seat, may occasionally not receive a tool for the vehicle. Said problem may, however, be remedied by exiting the seat and sitting on it again. The glitch can also be prevented by waiting for approximately 5 seconds after the helicopter has generated before sitting in the driver's seat.
  • Artillery Car and Armor Glitch: If the player is to wear a certain type of armor and he/she enters the artillery car, then he/she may occasionally get stuck inside the seat of the artillery car and may not be able to exit the vehicle by jumping. The only way for the player to break free from the artillery car is to have it destroyed by any method of destroying the vehicle. Some skilled players may use said glitch for an extra form of protection from damage, such as those made by arrows, although the glitch would trap the player from getting out of the artillery car until it is destroyed.
  • Stuck Position Glitch: When a player equips, then de-equips a weapon, he/she have a possibility of walking on one side only. Once the plane has started, the plane cannot turn. However, if the player is in the plane, he/she can de-equip the plane tool and then re-equip it for the plane to turn, but will not fix the player from facing on one side. Another problem for the player is climbing the ladder. The player that isn't facing directly to the ladder will be unable to successfully climb to the top. There is two solutions to fix this: if you have a primary/secondary weapon, you could swap to it, then un-equip again, but if the player equip to the weapon that glitched the player, it will still glitch. Or you can use the "Fix Weapons" GUI on the bottom screen, equip the weapon that glitched before, then de-equip it. You can also choose a weapon, zoom in, look at the sky and spin around fast. If none of these fixed it, repeat it again.
  • Rapid Reload: The Rapid reload glitch provides a fast reload for many weapons. To perform the glitch, the player should click, while wielding a weapon, the left mouse button, rapidly press the r button, click the left mouse button again and finally the r button. The glitch can provide a good advantage to shotgun users.
  • Fly Glitch: This glitch has been fixed as of January 4, 2013. Using the Remote Bomb Set and placing the bomb on the player's arm/body, the glitch will allow the player to walk upwards and into the air. The glitch makes it much harder for many enemies to hit the player this way, and this makes it more easier for the player to kill the enemy (most of the time, other players can not see the player who is performing the glitch, as he/she is up in the air and off the screen).
  • White Screen Glitch: In this glitch, the player's screen turns white and the player's character is then mysteriously killed, which is also rendered as a suicide. It occurs mostly when the player is wearing a certain type of armor in an artillery car when the player attempts to jump out of the seat. It also happens when the player presses the keypads buttons when any weapon is present in the hotkey rapidly, which can create lag, and also results in a white screen and the mysterious demise of the player's character. This is also can happen when the player in the stuck position glitch. If he/she jumps into an artillery car, Jeep, or Tank, the player will also get a white screen.
  • Invisible Vehicle Glitch: This glitch has been fixed. This glitch occurs when the player has the camera zoomed all the way in and then jump out of any vehicle that the player is driving/riding, such as the Jeep. Afterwards, the vehicle should turn invisible. However, if the glitch occurs, the player should attempt to find the driver/passenger's seat (if possible) as soon as possible if the player wants to return to the vehicle, as in flying vehicles, the player may fly away from the battle area.

    Basewars thumbnail

  • No KO/WO Glitch: In this glitch, character KOs and WOs are locked permanently at 0. Even if the player is killed or kills another player, their KOs and WOs don't go up accordingly. However, It can be fixed by rejoining the game. 
  • Jeep Spawn Glitch: Sometimes, if the player tries to spawn a jeep after it is destroyed, the front of its gun can fly upward to the ceiling of the first floor of the base.
  • Tank on Island Glitch: Due to the tanks armor you could drive onto the fortified island then fix your vehicle and stop most invasions on the island from happening.