Super Nostalgia Zone is a Roblox experience developed by Maximum_ADHD . It simulates 28 places from the old engines of Roblox, mainly focusing on the 2006-2009 era with extra bits from 2010.
The game allows players to customize their avatar using classic shirts, classic pants, faces, classic T-shirts, and hats, which can be purchased with Tix, an in-game currency based on the former Roblox currency of the same name. 10 Tix is earned daily, similar to how it was originally functioned in the Roblox website.
Games[]
Below is a list of all the current 28 Super Nostalgia Zone places in alphabetical order:
Games Page[]
The Games page shows all of the available places, as well as how many users are playing and how many servers are active. It's possible to create a private server, similar to Roblox's by clicking the "Play Solo" button.
Friends Page[]
The Friends page shows what Super Nostalgia Zone's places each player's friend is playing.
Avatar Page[]
The Avatar page allows the player to change their avatar's body color by clicking on the part they want to change. They can also wear any T-shirt by putting in the AssetID of a T-shirt, image or decal.
Catalog[]
The Catalog is below the avatar page. Players can browse and buy various hats, shirts, pants, and faces. The following lists display each available item, along with their prices:
Hats[]
There are six special hats not obtainable through the Catalog:
- The Riddling Skull
- Sinister P.
- Ruby Serpent Mummy Mask
- Orange Paintball Mask
- Mystery Box III
- Doombringer's Doombringer
The first five are only earned by completing replicas of old event places from 2008 and 2009. Although being Halloween-themed, they can be acquired at any time. Doombringer's Doombringer is exclusive to Maximum_ADHD, and also gives him the Gravity Hammer in any game.
Shirts[]
Pants[]
Faces[]
Image | Item | Price |
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Default | Free |
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Lazy Eye | 100 Tix |
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Drool | 150 Tix |
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Good Intentioned | 150 Tix |
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Glee | 250 Tix |
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Alright | 250 Tix |
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Winky | 450 Tix |
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Fang | 500 Tix |
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Chubs | 800 Tix |
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Toothy Grin | 950 Tix |
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O.o | 1000 Tix |
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Classic Goof | 1000 Tix |
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Daring | 1000 Tix |
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Uh Oh | 1050 Tix |
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Mysterious | 1230 Tix |
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Chippy McTooth | 1440 Tix |
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It's Go Time! | 1500 Tix |
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1500 Tix | |
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Slickfang | 1750 Tix |
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Fearless | 2500 Tix |
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I Am Not Amused | 2500 Tix |
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Aghast | 3000 Tix |
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RAWR! | 3000 Tix |
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Hmmm... | 3333 Tix |
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Frightful | 4500 Tix |
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Frightening Unibrow | 8000 Tix |
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Sad | 9000 Tix |
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Classic Vampire | 10000 Tix |
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Sinister | 10001 Tix |
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Emotionally Distressed Zombie | 20000 Tix |
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Stitchface | 40000 Tix |
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Existential Angst | 50000 Tix |
Stats Page[]
The Stats page shows to the player:
- The number of knockouts and wipeouts;
- The knockout/wipeout ratio;
- The number of badges they have gotten;
- The number of places they have visited;
- The number of times they have encountered their friends in-game;
- Images of the badges, along with their descriptions.
Badges[]
Badges, based on the Roblox Badge, can be earned by performing taskes.
Image | Name | Description |
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Combat Initiation | "This badge is given to any player who has proven their combat abilities by accumulating 10 victories in battle. Players who have this badge are not complete newbies and probably know how to handle their weapons." |
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Warrior | "This badge is given to the warriors of Robloxia, who have time and time again overwhelmed their foes in battle. To earn this badge, you must rack up 100 knockouts. Anyone with this badge knows what to do in a fight!" |
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Inviter | "This badge is awarded to players who invite 3 other friends to follow them into a single game session." |
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Bloxxer | "Anyone who has earned this badge is a very dangerous player indeed. It is given to the warrior who has bloxxed at least 250 enemies and who has tasted victory more times than he or she has suffered defeat. Salute! Those Robloxians who excel at combat can one day hope to achieve this honor, the Bloxxer Badge." |
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Friendship | "This badge is awarded to players who encounter a friend in-game over 10 times. Note that you don't have to encounter an individual friend 10 times, the counter just increases for every friend that you encounter in a game." |
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Ambassador | "This badge is awarded to players who visit every single place in Super Nostalgia Zone." |
Settings Page[]
The Settings page can change the aesthetics and performance of Super Nostalgia Zone.
Setting | Functionality |
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Allow Music In Places | Toggles the in-game music. |
Character Bevels | Toggles bevels, the smooth edges on bricks that were removed in 2013. |
Classic Sky Style | Toggles the classic, less realistic skybox design. |
Click To Move | Toggles the classic "click to move" control option, removed in 2012. |
30 FPS Cap | Limits Super Nostalgia Zone's FPS to 30. |
Follower Camera | Toggles the Follower Camera. The camera will follow the player's character, as opposed to it being free moving. |
Reduced Particles | Reduces particles to improve performance. |
Retro Explosions | Toggles pre-2008 explosions, which were simple red spheres. |
Retro Tool Sound Glitches | Toggles an old sound glitch that would occur whenever a tool was equipped. |
Stencil Shadows | Toggles shadows on and off. |
Secret Turbo Graphics from 2006 | Adds Bloom and Depth of Field (DOF) effects, based on an image from 2006. |
Shop[]
In the Shop page, Tix can be bought with Robux. The list below shows the prices for buying each amount of Tix:
Nostalgia Club[]
Nostalgia Club, based on the Roblox discontinued Builders Club, costs 375 Robux per 30 days. Players can receive 1000 Tix and the Builders Club Hard Hat upon purchase. Daily login bonus is also increased from 10 Tix to 250 Tix.
Interview[]
The following interview was between Thundermaker300 and Maximum ADHD on Error: Page "User blog:RBLXDeveloperInterviews/Maximum ADHD: Super Nostalgia Zone" does not exist., as part of the Developer Connections Project.
- What was it like developing Super Nostalgia Zone?
- What challenges did you have to overcome while developing? What was the most challenging?
- Ironically enough, the challenges I ran into revolved around accurately replicating how gimicky and awkward Roblox felt to play back then. Super Nostalgia Zone's mechanics clash heavily with Roblox's more modern polish, and a lot of the time I found myself having to reimplement lots of features and mechanics that either no longer existed on Roblox, or no longer behaved like they used to. The key focus for me was accuracy and attention to detail. I tried to replicate every minor quirk and feature I could observe, striking a balance between authenticity and user experience. Every feature and mechanic in the game has a meticulous amount of detail put into it. From accurately emulating how the old character animations felt, to the explosion and forcefield effects, the user interface, camera, controls, cylinders, humanoids, lens flares and skybox, really everything in the game is something that I put a lot of attention to detail into, and I'm quite satisfied with how everything has turned out.
- The biggest challenge by far was the restoration of Roblox's bevel feature. This is something that I introduced fairly recently, and it required me to do things that I feel confident saying no Roblox developer has ever had to deal with. I wrote an external program that would procedurally generate bevel meshes for me, and these meshes would be turned into MeshParts which I would then batch into .rbxm files that I could load into Roblox Studio. Bricks in the game are swapped out at runtime with these bevel parts, so I had to adjust a lot of existing code in the game to compensate for these new constraints.
- I ended up adding write support to a C# library I had written earlier in the year to accomplish the automation of this task. There were a few other attempts I made prior to arriving at the procedurally generated MeshPart solution (such as utilizing the in-game CSG API and having a custom LOD system written in Lua) but I'll spare you the details as it would take up several more paragraphs for me to explain all the hiccups and issues I ran into getting this all to work. Solving challenges like this is the kind of thing I live for, I love to push boundaries and using newer Roblox technology in ways that were not expected.
- What did you enjoy most while developing Super Nostalgia Zone?
- Is there anything else you'd like to share?