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Piggy is a survival horror game created by MiniToon, IK3As, and Optikk as a crossover of the video game Granny and the television show Peppa Pig.

After the intermission is over, you are given the choice to vote on 12 different maps. Once the highest voting map wins. You can choose one of 4 modes available.

The game can be credited for inspiring the creation of numerous character-themed survival horror games, often with very similar mechanics and objectives. Games inspired by Piggy include Bakon, Guesty, Jerry, Puppet, Gummy!, and Spider. Less polished games include Mr. P, Piggy, but it's Very Confusing, survivals the piggy the killer, and survive the piggy in Area 51.

In commemoration of the game surpassing 200,000 concurrent players, Piggy but it's 100 Players was released in the same month.

On September 12, 2020, Piggy: Book 2 was released.

Contents

Piggy 1

Chapters

  • Chapter 1: House
  • Chapter 2: Station
  • Chapter 3: Gallery
  • Chapter 4: Forest
  • Chapter 5: School
  • Chapter 6: Hospital
  • Chapter 7: Metro
  • Chapter ?: Gurt (only available on April Fools' Day)
  • Chapter 8: Carnival
  • Chapter 9: City
  • Chapter 10: Mall
  • Chapter 11: Outpost
  • Limited Time Map (Available in Piggy But it is 100 Players): Distorted Memory (Replaced by Chapter 12 Plant)
  • Chapter 12: Plant

Book 2

  • Chapter 1: Alleys
  • Chapter 2: Store
  •  Chapter 3: ???

Players

The players must use a variety of different items to help them unlock the exit to the current location. They must avoid the Piggy or traitor, and preferably, the traps it places. Players can't die to traps, but they will be stunned for around 4 to 6 seconds, the time depends on the trap. Players also have ways of killing the traitor or knocking Piggy out for 20 seconds.

Gamemodes

Gamemodes are the different ways a Piggy round can be played. There are currently 5 Game Modes: Player, Bot, Player + Bot, Infection and Traitor.

Player

In the Player gamemode; a random player is selected to become Piggy and their job is to prevent players from escaping and killing players.

Bot

In the Bot gamemode, a robot becomes Piggy. Although the Bot does not have the ability to use traps, it will target the nearest player and follow them until a new player gets closer to piggy or if piggy gets the player it was chasing.

Player and Bot

In this gamemode, Player and Bot are combined, making the round have two Piggies. In the maps Forest, Carnival, City, and Mall there is additionally another aggressive NPC, making those maps have 3 Piggies. In the map Outpost, there are also various NPC soldiers that appear, which means that Outpost is currently the map that can spawn the most Piggies at once in a normal gamemode. In the Plant map, there can be a player/bot/both player and bot, and a Mr. P bot.

Party Gamemodes

Infection

In the Infection gamemode, a player is randomly selected as Piggy. This gamemode plays out similarly to Player, only when you die to Piggy (dying by acid, laser, falling, touch Mousy, etc. will cause you to not join the Piggy team), you join Piggy and try to kill people as well. The game ends when all players escape or when all players have been captured. Traps, however, are not used in this game mode, so this gamemode will not be so hard. You can be an equipped Piggy in this gamemode.

Traitor

In the Traitor gamemode, the Piggy is a Bot. And a player is randomly selected as the Traitor. The objective of the Traitor is to kill all the other players. The Traitor can only be stopped in two ways: The Piggy Bot kills the Traitor, or the Traitor is shot with the gun. The Traitor has the same abilities as a Piggy, except the appearance is that of a normal player. The Traitor receives the knife after the clock turns 8:59.

Build

The Build mode is essentially a level creator. You create your own level and can invite other players to play it. It may take a long time to make a full map.

Notes:

  • When the Piggy player quits the game while the game is still playing, the Piggy is replaced with a Bot and the bot's skin goes with the map.
  • The Traitor doesn't have to wait to place traps. After 1 minute, the Traitor gets a knife.

Cutscenes

Spoilers present below. Read at your own risk.
Most chapters contain a beginning and an ending cutscene. Chapter 1, Chapter 2, and Chapter 3 do not have end cutscenes. Each cutscene unlocks a piece of the key to solving the entire story of Piggy. Many players have theorized about what the true story could be. Below are the cutscenes from chapters 1 - 12, and Book 2 chapters 1 - 2.

ROBLOX_PIGGY_ALL_CUTSCENES

ROBLOX PIGGY ALL CUTSCENES

Roblox Piggy Cutscenes (chapters 1 - 12)

ROBLOX_PIGGY_BOOK_2_ALL_CUTSCENES

ROBLOX PIGGY BOOK 2 ALL CUTSCENES

Roblox Piggy Book 2 Cutscenes (chapters 1 - 2)

Items

Items are objects and tools that a player can carry around and use. They can be found throughout the map. Players can only carry one item at a time. If a player tries to grab another item while already carrying one, the player will swap the item they are currently holding in their inventory with the new one. If a player dies while carrying an item; the item will then be taken from their inventory and placed in the nearest item spawn point. This causes items to overlap in the same spot. Below is a chart on all of the Piggy items, excluding the knife. It is not included due to being only available in one gamemode.

Item House Station Gallery Forest School Hospital Metro Carnival City Mall Outpost Distorted Memory Plant Consumes after use?
Keys Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Hammer Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes Yes
Wrench Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No
Wood Plank Yes Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes
KeyCode Yes No No No No No No Yes Yes No No Yes No
Pistol Yes Yes No (Yes on Traitor) Yes No (Yes on Traitor) Yes No Yes Yes Yes Yes Yes Yes
Bone No No Yes No No No No No No No No No No
Ammo Yes Yes

No

(Yes on Traitor)

Yes

No

(Yes on Traitor)

Yes No Yes Yes Yes Yes Yes Yes
Gear Yes No No No Yes No No No No No No No No
Battery No Yes No No No No No No No No No No Yes
Gas Can No Yes No No No No No No No No Yes No No
Porcelain Eggs No No Yes No No No No No No No No No No
Torch No No No Yes No No No No No No No No No
Lit Torch No No No Yes No No No No No No No No Yes
Carrot No No No No Yes Yes Yes No Yes No Yes No No
Book No No No No Yes No No No No No No No No
Tubes (empty) No No No No No Yes No No No No No No No
Tubes (full) No No No No No Yes No No No No No No Yes
Keycards No No No No No Yes Yes No Yes Yes Yes No Yes
Crossbow No No No No No No Yes No No No No No No
Coin No No No No No No Yes No No Yes No No Yes
Mallet No No No No No No No Yes No No No No Yes
Squirt Gun No No No No No No No Yes No No No No No
Grass No No No No No No No No Yes Yes No No No Yes
Dynamite No No No No No No No No Yes No No No Yes Yes
Fire Extinguisher No No No No No No No No Yes No Yes No No No
Crowbar No No No No No No No No No Yes No No No No
Mirror No No No No No No No No No Yes No No No Yes

Tank Shell

No No No No No No No No No No Yes No No Yes

Dinosaur

No No No No No No No No No No No Yes No Yes

Robot

No No No No No No No No No No No Yes No Yes
Ms. P. Picture No No No No No No No No Yes (Only in Player + Bot) No No No Yes

Yes

Common Items

These are items that can be found in most of the chapters.

Keys

Keys are used to open doors or safes with locks on them. For example, the green key opens a green lock. There are 7 different variations of keys: blue, red, green, orange, purple, yellow, and white.  The blue, red, green, and orange keys are used to open doors. The yellow and purple keys are used to open safes. Additionally, the purple safe always contains a pistol or some ammunition The white key is always used to unlock the exit (except in chapter 12, were it opens a white safe).

Keycards

Have the same use as keys, only they are used for card scanners, and only have four colors: blue, red, green and orange.

Hammer

The hammer is used to remove wooden parts, such as planks, boards, and even entire walls in some cases.

Wrench

The wrench is used to activate two mechanisms: electric panels and power generators. Some locked doors can be unlocked using the wrench.

Wooden Plank

The wooden plank is used to access parts of the map, that would otherwise be unreachable, by using it to fill gaps. Please take note that this item is consumed once used.

Pistol and Ammo

The pistol is a firearm used to knock out piggy for 20 seconds. It requires ammo, the maps: House, Station, Forest, Carnival, City, Mall, Outpost, and Plant contain it. There are three rounds of ammo in each of these maps (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo).

Bone, Carrot, Grass or Apple

These items have the same function as the pistol but instead of shooting the Piggy, the player would give the bone to Doggy, the carrot to Bunny in chapters 5 and 6, or to Pony in chapter 11. (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo), the grass to Zizzy or the apple to George. Once given, they will find Piggy and knock it out for 20 seconds. The Carrot in Chapter 9 is used instead to unlock the exit gate.

Coins

Coins are used throughout chapters 7, 10, and 12 (in chapter 12 there are in the chapter 7 zone). The map contains two coins that players would have to use on either a Vending Machine or an Arcade Machine.

Special Items

House or Chapter 1

The house contains the gears. There are two in the map and are used in the backyard shed to operate the well (the blue key is required to do so). Doing so grants the white key. They are consumed once used. They can also be found in the school.

Station or Chapter 2

The station contains the batteries. There are two in the map and are used in the yard to power the generator (the blue key is required to do so). Doing so grants the gas can which is used to power the car in the garage and escape. The batteries and the gas can are consumed once used.

Gallery or Chapter 3

The gallery contains the porcelain or fabergé eggs, there are three in the map with one already in place, making it two eggs and are used to obtain the silver key (the green key is required to do so). It also contains the bone which is given to Doggy. Doggy then finds Piggy and smacks it in the head, leaving Piggy unconscious for 20 seconds. They're consumed once used.

Forest or Chapter 4

The forest contains the torch and the lit torch, there is only one torch in the map and it is used to obtain the lit torch, which is then used to obtain the silver key (hammer is required to do so) by unfreezing it with the fire. They're consumed once used.

School or Chapter 5

The school contains the carrot, which has the same function as a bone. It is given to Bunny, who then finds Piggy and shoots it, leaving Piggy unconscious for 20 seconds. It also contains the book. It has a similar function to keys, as it's only use is to open a door. This Chapter also contains two gears (red and green) which are used to gain access to the sewers. The gears can also be found in Chapter 1. They're all consumed once used.

Hospital or Chapter 6

The hospital contains 2 Tubes which the player needs to fill up with Purple/Green Liquid. to access the room where these tubes are placed the hammer is required. They're used to obtain the silver key. This chapter also contains keycards, (red, green, orange, and blue). These have a similar function to keys.

Metro or Chapter 7

The metro contains the coins which are used in a vending machine to obtain the blue keycard. It is used to open a gate and obtain the silver key. The crossbow replaces the gun and uses carrots for ammo. The coins are consumed once used.

Carnival or Chapter 8

The carnival contains the mallet. This item is taken to the High Striker carnival game. It is then used to obtain the hammer. It also contains a squirt gun, which is placed at one of the carnival stands. When placed the player obtains the code.

City or Chapter 9

The city contains the grass which is given to Zizzy. Zizzy will find Piggy and knock it out for 20 seconds. It also contains a carrot which instead of using for a crossbow, is given to Pony. Pony will then break off a piece of wood beside him. It also includes the dynamite which is used to get into the Grandmother's shop. Inside is a fire extinguisher. This is used to get the code and to remove the fire from the exit.

Mall or Chapter 10

The mall contains a crowbar that is used on an ATM beside the entrance to collect one of the coins. It also contains a mirror, which is used to obtain the second coin. The crowbar is also used to remove wooden boards.

Outpost or Chapter 11 

The outpost contains a tank bullet that is used to shoot down some cracked stone blocking the entrance to a building near the exit. This building contains the blue keycard and Note 26 as seen below in the notes and theories.

Distorted Memory

Distorted Memory contains a Dinosaur which is owned by George. It also contains a robot toy. Both are used to collect the white key.

Plant or Chapter 12

The plant contains 2 Tubes filled with green or pink liquid, the Flaming Torch which is used to melt the ice containing the white key, coins which are put in the vending machine to get the Mallet. That item is taken to a High Striker carnival game which is used to get a Photo of Mrs. P. The Photo is used to give to Mr. P to get the good or bad ending.

Traitor Item
When playing as the Traitor in the Traitor game mode, surviving for one minute will grant the Traitor the knife. It is used to kill other players.

Common Items

These are items that can be found in most of the chapters.

Keys

Keys are used to open doors or safes with locks on them. For example, the green key opens a green lock. There are 7 different variations of keys: blue, red, green, orange, purple, yellow, and white.  The blue, red, green, and orange keys are used to open doors. The yellow and purple keys are used to open safes. Additionally, the purple safe always contains a pistol or some ammunition The white key is always used to unlock the exit (except in chapter 12, were it opens a white safe).

Keycards

Have the same use as keys, only they are used for card scanners, and only have four colors: blue, red, green and orange.

Hammer

The hammer is used to remove wooden parts, such as planks, boards, and even entire walls in some cases.

Wrench

The wrench is used to activate two mechanisms: electric panels and power generators. Some locked doors can be unlocked using the wrench.

Wooden Plank

The wooden plank is used to access parts of the map, that would otherwise be unreachable, by using it to fill gaps. Please take note that this item is consumed once used.

Pistol and Ammo

The pistol is a firearm used to knock out piggy for 20 seconds. It requires ammo, the maps: House, Station, Forest, Carnival, City, Mall, Outpost, and Plant contain it. There are three rounds of ammo in each of these maps (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo).

Bone, Carrot, Grass or Apple

These items have the same function as the pistol but instead of shooting the Piggy, the player would give the bone to Doggy, the carrot to Bunny in chapters 5 and 6, or to Pony in chapter 11. (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo), the grass to Zizzy or the apple to George. Once given, they will find Piggy and knock it out for 20 seconds. The Carrot in Chapter 9 is used instead to unlock the exit gate.

Coins

Coins are used throughout chapters 7, 10, and 12 (in chapter 12 there are in the chapter 7 zone). The map contains two coins that players would have to use on either a Vending Machine or an Arcade Machine. The coins aren't available on build mode.

Special Items

House or Chapter 1

The house contains the gears. There are two in the map and are used in the backyard shed to operate the well (the blue key is required to do so). Doing so grants the white key. They are consumed once used. There's also a code, that can be found in the carnival and in the city. They can also be found in the school. The gears and the code aren't available on build mode.

Station or Chapter 2

The station contains the batteries. There are two in the map and are used in the yard to power the generator (the blue key is required to do so). Doing so grants the gas can which is used to power the car in the garage and escape. The batteries and the gas can are consumed once used. The batteries and the gas can aren't  available in build mode.

Gallery or Chapter 3

The gallery contains the porcelain or fabergé eggs, there are three in the map with one already in place, making it two eggs and are used to obtain the silver key (the green key is required to do so). It also contains the bone which is given to Doggy. Doggy then finds Piggy and smacks it in the head, leaving Piggy unconscious for 20 seconds. They're consumed once used. The porcelain eggs aren't  available in build mode.

Forest or Chapter 4

The forest contains the torch and the lit torch, there is only one torch in the map and it is used to obtain the lit torch, which is then used to obtain the silver key (hammer is required to do so) by unfreezing it with the fire. They're consumed once used. The torch and the lit torch aren't  available in build mode.

School or Chapter 5

The school contains the carrot, which has the same function as a bone. It is given to Bunny, who then finds Piggy and shoots it, leaving Piggy unconscious for 20 seconds. It also contains the book. It has a similar function to keys, as it's only use is to open a door. This Chapter also contains two gears (red and green) which are used to gain access to the sewers. The gears can also be found in Chapter 1. They're all consumed once used. The book isn't  available in build mode.

Hospital or Chapter 6

The hospital contains 2 Tubes which the player needs to fill up with Purple/Green Liquid. to access the room where these tubes are placed the hammer is required. They're used to obtain the white 'key. This chapter also contains keycards, (red, green, orange, and blue). These have a similar function to keys. The tubes aren't  available in build mode. Metro or Chapter 7 The metro contains the coins which are used in a vending machine to obtain the blue keycard. It is used to open a gate and obtain the silver key. The crossbow replaces the gun and uses carrots for ammo. The coins are consumed once used.

Carnival or Chapter 8

The carnival contains the mallet. This item is taken to the High Striker carnival game. It is then used to obtain the hammer. It also contains a squirt gun, which is placed at one of the carnival stands. When placed the player obtains the code. The mallet and the squirt gun aren't  available in build mode.

City or Chapter 9

The city contains the grass which is given to Zizzy. Zizzy will find Piggy and knock it out for 20 seconds. It also contains a carrot which instead of using for a crossbow, is given to Pony. Pony will then break off a piece of wood beside him. It also includes the dynamite which is used to get into the Grandmother's shop. Inside is a fire extinguisher. This is used to get the code and to remove the fire from the exit.

Mall or Chapter 10

The mall contains a crowbar that is used on an ATM beside the entrance to collect one of the coins. It also contains a mirror, which is used to obtain the second coin. The crowbar is also used to remove wooden boards. The crowbar and the mirror aren't  available in build mode.

Outpost or Chapter 11 

The outpost contains a tank bullet that is used to shoot down some cracked stone blocking the entrance to a building near the exit. This building contains the blue keycard and Note 26 as seen below in the notes and theories. The tank bullet isn't  available in build mode.

Distorted Memory

Distorted Memory contains a Dinosaur which is owned by George. It also contains a robot toy. Both are used to collect the white key. The dinosaur and the robot aren't  available in build mode.

Plant or Chapter 12

The plant contains 2 Tubes filled with green or pink liquid, the Flaming Torch which is used to melt the ice containing the white key, coins which are put in the vending machine to get the Mallet. That item is taken to a High Striker carnival game which is used to get a Photo of Ms. P. The Photo is used to give to Mr. P to get the good or bad ending. The Photo of Ms. P isn't  available in build mode

Alleys or Chapter 1

Alleys contains a scissors which are used to cut the no passing tape, the screwdiver is used to open doors, the mop which is used to collect the water, and the batteries which are given to Doggy and stuns Piggy/Rash. The Screwdiver, Mop and scissors aren't available in build mode.

Store or Chapter 2

Store contains scissors, which are used to cut grass to reveal items hiding inside. It also contains a remote, which is used on the 4 TVs that are there to open a safe. There is also a ladder, which gives access to a higher floor. The carrot is given to Pony to push a shelf, the batteries for Zizzy to unlock the exit, and grass for Zizzy to stun Piggy for 20 seconds.

Traitor Item

When playing as the Traitor in the Traitor game mode, surviving for one minute will grant the Traitor the knife. It is used to kill other players.

Story

Spoilers present below. Read at your own risk.

Piggy

Chapter 1

The player is a police officer going to investigate the disappearance of George Piggy. They drive to the house where he was last seen. Upon leaving the car the player hears a weird noise and gets hit in the head. They then wake up in the house and has to escape. Upon doing so they drive back to the police station to report what happened.

Chapter 2

After escaping the house, the player goes back to the station for backup. As soon as they get there, an announcement is announced by Doggy warning the player of another monster (we know it's Doggy because of his signature purple font). After solving the puzzles, the player then enters the Garage and escapes with Doggy.

Chapter 3 After running out of gas the player and Doggy become surrounded by monsters similar to Piggy. So then you decide that you're going to have to escape through the gallery. Doggy seems to remember them. Then, one of the Piggy monsters manage to get into the gallery. When you escape, you and Doggy begin to run to a forest and dies.

Chapter 4

4 weeks after the previous events, the player and Doggy are at a campsite. No monster is nearby until they go to sleep. When they wake up, Doggy has been told to drink a monster potion by the monsters so he drinks it and turns into a monster. After escaping the player finds an old radio, and someone is on the other side asking if anyone is out there. It is later confirmed through Chapter Five that it is Mr. P. 

​​​​Chapter 5

The player finds out the radioman is called Mr. P. He asks for the player's help to rescue his friend Bunny. The player finds out that the teacher is there as well, so the player manages to help Bunny and you head to the sewers. You meet Mr. P and then the player starts to get dizzy and faints so Bunny takes you to a hospital to heal.

Chapter 6

After waking up Bunny informs the player that Mr. P is waiting on the roof and that the hospital isn't safe anymore, because Beary (the doctor) had become infected. You must escape once more. Around the hospital, there are notes about an experiment involving "the majority of a family". It is questioned whether or not the family was the Pigs and if it was, which family member wasn't there. Through Chapter Seven, we are led to believe that Mr. P botched the mission and created the virus. After escaping, the player and Bunny find out Mr. P left without them. They then have to find another way out. As you turn to leave, Bunny stays where she is. You ask if she is coming and she replies yes, but she is distracted by a note left by Mr. P saying that it is for your good.

Chapter 7

The player and Bunny are almost out of the city. All the player needs to do is unlock the train to escape. However, Bunny tells the player that she needs to rest. The player needs to get out. After the player unlock and gets on the train, Bunny tells the player that Mr. P gave her a potion and she would become a monster. The player insists for her to get on but she refuses, fearing that the potion will consume her soon. She tells the player that she will stay and try to hold off Zompiggy for as long as she can. Then the player leaves without her. Also just an observation, but when the final scene is playing once you've escaped, Bunny's theme can be heard in the background. The same theme is heard as her Piggy skin.

Chapter 8

The player arrives at the carnival, hoping to get revenge on Mr. P. After the player unlocks the exit, the player talks but gets cut off because Pony and Zizzy are seen there. Pony thought you were infected and asked Zizzy. Zizzy tells Pony the infected can't talk. The player introduces themselves and asks them what are they doing here. Zizzy replied that they were looking for survivors, and she has a safe place. Then Pony sees Foxy behind and thinks he is a friend. Then Zizzy tells Pony he is infected, so he hits Foxy's head with his wooden sword. Then they take the player with them to a place they call a "safe place".

Chapter 9

You arrive on a rooftop. Pony says that he sees a safe place. It's confirmed by Zizzy there are other people inside of the building. You, Pony, and Zizzy need to find a way in. Once getting past the gate Zizzy ask what you were doing before all this. You confirm that you are a police officer. Pony was trying to become an optometrist like his father and Zizzy was a fencing coach. Zizzy has sisters she also taught fencing. It's confirmed that her sisters are in the safe place too. Zizzy asks how you ended up in the Carnival and you tell her that you were looking for Mr. P to stop him because he has been giving out potions that turn you into the infected. Zizzy tells you to stay at the safe place for a while. From the trash bin you hear noises. Assuming someone is watching you, you and Zizzy check it out. Pony stays behind saying: "Stay Safe"

Chapter 10

The person in the trash can is not seen by the camera. The person runs into the mall to hide. You question why the person would hide in the mall. You walk in and yell "We're going to find you... Whoever you are!" After getting past the locked door on the second floor, Zizzy tells the person who ran from the trash can to show themselves. George Piggy pops out behind a counter with an afraid look on his face. He is wielding a bat as a weapon in case someone tries to attack him. He asks how you know who he is and you tell him your name. You also let him know he was the person you were looking for when going to the house. He says after his family visited the hospital, they acted all strange and scary. He went to the city to find grandma but everyone looked scary so he hid in the trash can. Zizzy tells him to come with you and her. George asks if he can see his family again and you tell him that you will find the person behind all this. You go to the safe place and one of the people say that Zizzy is back with friends. One of them says you look pretty funny and Pony says that they tracked a helicopter signal nearby. You suspect that it is Mr. P and you want to see him. Pony says he and Zizzy will come with you to find Mr. P. Zizzy says that she will be back soon and to take care of George Piggy. You, Zizzy, and Pony head out to go find Mr. P and to stop him.

Chapter 11

You arrive at the Outpost where the signal came from. You need to get access to a base. Once you unlock the base's door, George piggy runs up to you, Pony, and Zizzy. He says he tricked the two sisters into playing hide and seek so he could come and find out who hurt his family. Behind him is an abundance of monsters so you and George head inside while Pony and Zizzy defend. Once inside, you can see Mr. P is missing some of his skin which is replaced with mechanized parts and says he tried to help make things better but made them worse. He doesn't notice you're there until you say you are going to stop him. He thinks his mind is playing tricks on him because he believes that you and George are dead. He thinks the two people he let down are haunting him now. He runs away and you and George chase after him.

Distorted Memory

George has a memory while sleeping. He wakes up after a nightmare to find out that Penny is gone. He soon finds out that the house has changed into a nightmare itself and now he has to find a way to escape. After he gets out of the house to find Penny, Penny runs away from him. George then turns into one of the infected. He wakes up in the mall after the dream.

Chapter 12

After entering the plant, Mr. P is still insane and is trying to kill you. After showing him a picture of his wife, he regains his sanity and reveals he abandoned you and Bunny in the hospital with researchers because he thought you were infected. Those researchers gave him the cyborg parts. George gets angry at Mr. P for taking his family away from him and wants to attack Mr. P but you stop him, reminding him that if he attacks Mr. P, he will become the one thing he hates the most. Mr. P offers to stay in the plant and fight off the infected. What comes after, is chosen by you.

Good Ending

In the good ending, you leave the plant with George to find out Zizzy and Pony successfully fought off the infected. George suggests working on a cure. In a post-credits scene, Mr. P's hat is left inside the plant, with his location and fate unknown. You get it by following George Piggy and exiting the Plant after the Outro Cutscene.

Bad Ending

In the bad ending, you try and convince Mr. P to come with you. Sadly, you weren't paying attention and an infected Badgey snuck up on you and attacks you. The player cant get infected but possibly killed, and you see Mr. P's hat laying on the ground. You get this by going up to Mr. P after the Outro Cutscene.

True Ending
Here are the steps in order to get the true ending.

Step 1: Get all the badges in the game except for the true ending.

Step 2: Vote for the City map, then vote for Player + Bot.

Step 3: Find a Mrs.P picture under a purple car and then pick it up, do not swap any item with it as it will be gone for good. If you can't find the photo, either it's picked up by someone else or you didn't choose Player + Bot.

Step 4: Escape the city map without dying and it is safe to skip the cutscene if you want to.

Step 5: Vote for the Plant map and choose any gamemode you want.

Step 6: Escape the plant normally, on the bright side, you can replay this map for the true ending if you die too.

Step 7: After you escaped, do not skip the cutscene. After that, walk up to Mr P. And there you have it, 1 true ending badge just for you, and you get the Mr.P skin too.

Piggy: Book 2

Chapter 1

This is a flashback of when you and Doggy arrested two burglars, Willow and Rash. Willow states that she only stole to provide for her family, but you are forced to arrest her. You and Doggy feel empathy for Willow but there is nothing to be done now. Meanwhile the player is brought back to the real world, where Mimi suggests that you get batteries to get a radio working, so that other survivors may be contacted. Pony and Zizzy agree so you head with them to the store to get some.

Chapter 2

You all need batteries for the radio, so you, Zizzy, and Pony, all look for some in the Store. You eventually find the batteries you’re looking for, and you use the radio. Mimi contacts the radio, the radio picks up, with the "Settlement Six" asking you to meet up with them. Pony is unsure at first, but you agree to meet up, and the three of you head to the location of it. You don’t find anyone at first, but then a group of bandits appear, with Willow as their leader. Willow adresses Pony and the player first, as she has history with them. Pony was an ex-member of their group before he left. Then she talks to Zizzy, who reveals that Pony had already told her all about the group. Willow decides to take away Zizzy for questioning. We decide to go after the group, (who are called the Silver Paw) and save Zizzy.


PIGGY_CHAPTER_12_TRUE_ENDING_(FULL_CUTSCENE)!_*Roblox_Piggy_True_Ending*

PIGGY CHAPTER 12 TRUE ENDING (FULL CUTSCENE)! *Roblox Piggy True Ending*

Full Story

George Pig goes missing and you decide to work on the case of his disappearance. You are a police officer and you start your case by going to the house where George Pig was last seen. Almost as soon as you get out of the car, you hear a noise like something rustling in the bushes. A pig comes out and knocks you on the head with a bat. You wake up in a bedroom and must escape before the pig can kill you.

Once you escape, you rush back to the police station only to find it deserted. An announcement is broadcasted by your co-worker Officer Doggy that another monster has infiltrated the station. As you try to escape again, you discover that everyone besides you and Doggy is gone. You escape the station with Doggy through a car. You head out of the station but your car runs out of gas in the middle of the city. To your horror, more monsters show up, surrounding you and Doggy. You have no choice but to escape through the Gallery.

After you escape from the Gallery with Doggy, you both head out to the Forest. This takes about three weeks to get there. Once you finally get to the Forest, you realize that the monsters were your friends. Something happened to them, but you don't know what. Doggy is tired so he suggests to get to bed. You wake up in the middle of the night to find Doggy gone. While you try to search for him, you realize that he has become evil and another monster has shown up. (If you look at one of the benches around the campfire, you can see a potion bottle/beaker. This is what Doggy drank to become evil. It is assumed through later clues that Mr. P asked him to drink it.)

After you escape the Forest, you find a dropped walkie-talkie and someone on the other line is asking if anyone is out there. You answer and the caller introduces himself as Mr. P. He asks you to go to the school to help rescue a friend of his. The walkie-talkie proves Mr. P was near the Forest when Doggy turned evil. Anyways, you go to the school to rescue his friend. The friend is Bunny who was at the school to help rescue everyone before the monsters got there. However, while she was there, the teacher turned evil and chased Bunny. Bunny locked herself in a room to protect herself. When you come to rescue her, you can see that Bunny wrote notes explaining how the teacher was fine when she first got to the school. Again, you can see the teacher's potion bottle/beaker on her desk in the science room. After you escape through the sewers, Mr. P meets you and thanks to you for rescuing Bunny. However, you start to feel faint and Bunny rushes you to the hospital. You are hallucinating terribly and before you faint, you see an image of Doggy before he turned evil. You were out for several weeks. When you wake up, the hospital is under attack by Beary, the doctor who became infected.  You and Bunny must escape to the roof to be rescued by Mr. P. While escaping, you discover that Mr. P has been funding to try to find the cure to the monsters. He previously tested the cure on the "majority of a family" and "hopes that nothing goes wrong". Once you escape, you realize that Mr. P has left without you. Furious, you turn to leave to find another way out but Bunny hesitates. Bunny sees a note that says "This is for our own good". It is signed by Mr. P. You and Bunny escape to the Metro to catch a train out. However, a monster arrives before you can activate the train.

Bunny looks fatigued and tells you that she needs to rest. You vow to escape. After unlocking the train, you try to get Bunny on. She refuses to say that she drank a potion Mr. P gave to her and didn't realize that she would turn into a monster so soon. After trying to convince her to come, saying that you will take her to Mr. P to cure her, she still refuses to come. With a heavy heart, you realize that you must leave Bunny. Bunny promises that she will try to hold off the monsters as long as she can before she turns into a monster herself. You say goodbye, and take the train out.

You arrive at the Carnival, hoping to get revenge on Mr. P. When you exit into a building, you find Pony and Zizzy. Pony thought you were infected and asked Zizzy. Zizzy tells Pony that the infected can't talk. You introduce yourself to them and ask what they are doing here. Zizzy replies that they are looking for survivors, and she has a safe place. Foxy then walks up behind you and Pony thinks it is a friend of yours. Zizzy tells Pony that he is infected. Foxy then gets hit in the head with a wooden sword by Pony. The player gets taken with them. After getting to the location Pony notices it from a rooftop. Zizzy says that the people inside will be surprised. You and the 2 others need to find a way inside of the Safe Place because it's being blocked by a gate. When you get past the gate Zizzy asks what you were doing before all this happened. You let them know you are a police officer. Pony says he was trying to become an optometrist like his father. Zizzy says she was a fencing coach who even taught her little sisters. She says that she is glad that they are safe now. Zizzy asks how you ended up in the Carnival and you tell her you were looking for Mr.P to stop him. You tell them that Mr. P has been making potions that turn you into the infected. Zizzy tells you to stay at the safe place for a while. From the trash bin you, Pony, and Zizzy hear noises. Assuming that someone is watching you, you say you are going to check it out and Zizzy says she is going to come with you. You cannot tell who is in the trash can but you notice he ran into the Mall. You question why he would go into the mall and hide.

You guys walk into the mall to find whoever it is. After getting past the door on the 2nd floor, Zizzy wants the person who ran to hide in the mall to show themselves. George Pig pops up behind a counter afraid. He's wielding a bat in case someone tries and attack him. He asks how you know who he is and you tell him you and Zizzy's names. You also tell him that you were looking for him when you went to the house. He says that after his family visited the hospital, they acted all strange and scary. He went to the city to find Grandma but everyone looked scary so he hid in the trash can. Zizzy tells him to come with her and you. George asked if he can see his family again and you tell him that you will find the person behind this all.

You go to the safe place and one of the people says that Zizzy is back with friends. One of them says that you look funny. Pony says that he tracked a helicopter signal nearby. You suspect that it is Mr. P and you want to find him. Pony says he and Zizzy will come with you to find Mr. P. Zizzy says that she will be back soon and to take care of George Pig. After, Zizzy, Pony, and the player head out to find Mr. P and to stop him. You all end up at the entrance to an outpost, Zizzy leads you all in. Soldiers pop out of holes in the ground and attack you, they've all been infected. There's a note by Mr. P saying that he's only made seven potions and he doesn't understand why everybody is turning just like them. 

When you ultimately open the huge door, George Pig comes running up behind you. He says that he told Zee and Zuzy that they were playing a game of hide and seek and left to go find the person who hurt his family. He attracted a large crowd of infected soldiers so Pony and Zizzy are forced to stay behind and fight them off. While you and George Pig go through the door Pony says to Zizzy that he needs to tell her something in case they don't make it out. She interrupts him and says she already knows. It cuts back to you and George having found Mr. P on some sort of walkway, although he seems to be a cyborg as his arm and part of his body is mechanic and his eye glows red. He's talking to himself saying that he's a disaster and that he's been trying to make things better whilst only making it worse. You tell him that you've come to stop his evil plans. He seems shocked and doesn't believe that you and George Pig are real and that his mind is playing tricks on him. He says that the people he let down were there to haunt him. George asks you what he's talking about. Mr. P yells that you're both dead and to leave him alone. He then runs down the path away from you two.

You tell George Pig that you have to go after him. Mr. P is found as insane and says you are as stubborn as he was. Mr. P, is no longer paranoid when you give him a picture of his wife. He says that he ran away from the hospital with a few researchers because he thought we were infected and tells us and George to leave because he will hold off the infected.

You have a flashback, of you and Doggy, going to arrest someone. When you arrive there to arrest her, you find Rash. Rash chases you, because he doesn’t want to be arrested by you and Doggy. Eventually, you find Willow, jumping over police tape and water, and heading into a room. Once you unlock the room she’s in, you tell her that she’s under arrest, for stealing supplies. She says, that she was only trying to help her family. You arrest Rash, and Willow, and you & Doggy, say that they don’t think they should’ve done that.

Shortened Version

The player goes into the house that George was last seen. You are investigating as a police officer. Exiting the car you get hit in the head after hearing sounds. You wake up in a bedroom, Noticing an infected being there you find out how to escape. When you escape the House you go to the Station to report it. You then notice that there is more of the infected. You need to escape out of the Station. When you escape with Doggy, your journey is cut short by the Infected who surround you and your only hope is escaping through the Gallery. Which when you escape you head into the Forest to get away.

Doggy is tired so he suggests to get to bed. You wake up in the middle of the night to find Doggy gone. If you look at one of the benches around the campfire, you can see a potion bottle/beaker. In later clues, it's thought that Mr. P was the one to infect Doggy. Getting out the Forest you find a walkie-talkie, proving Mr. P was near the Forest when Doggy turned evil. Mr. P tells you to save Bunny at the School.

After escaping the School, Mr. P takes you to the Hospital so you can rest and heal. You later discover this is a hospital made for the infected specifically. Once you manage to escape the hospital, Mr. P has fled. He leaves behind a note reading "This is for your own good." You and Bunny head to the Metro Station to go find him. In the Metro Station is a train. Bunny looks fatigued and tells you that she needs to rest. You try to convince her to come and that you will heal her. She stays and says she will hold the monsters back.

You take the train to the Carnival hoping to get revenge on Mr. P. After realizing Mr. P isn't there you have to escape from one of the Infected in the Carnival. After escaping You find Zizzy and Pony. They tell you they know a safe place and to follow them. Foxy walks up behind you as an infected still. Pony then thinks that Foxy is one of your friends. Zizzy tells Pony that Foxy is one of the infected. Foxy gets hit in the head with a wooden sword by Pony. On the far left is a female potato.

When you arrive at the safe place it is closed by a gate. Zizzy then asks you and Pony how you ended up in the Carnival and what you were doing before this, You answer that you were a police officer searching for Mr. P. Pony was trying to be an optometrist and Zizzy was a fencing coach both of whom were here for the same reasons. You hear noises from the trash bin and go to check it out, Zizzy follows with you. After the person runs into the Mall before you can tell who it is, you follow the mysterious person into the mall. After you get past the door that's locked on the second floor, George Piggy pops out behind a counter. He ask how you knew him and you tell him that you were looking for him. He says that after his family visited the hospital they started acting scary and strange. He went to the city to find grandma piggy but everyone looked scary so he hid.

When you return to the safe place with George piggy, Pony says that he has found a nearby helicopter signal. You suspect its Mr. P and you want to find him. Pony says that him and Zizzy will come. You head out to go find Mr. P. You arrive at an outpost where the signal came from. You and the other two need to get into a base. Once opening up the base's door, George piggy runs up to you and the others. He says he tricked the others into playing hide and seek to come to see who hurt his family. Behind him is a lot of monsters so Zizzy and Pony say they will hold them off.

You head inside to find Mr. P who says that he was trying to help but made things worse. He notices you and George Piggy there and thinks his mind is playing tricks on him because he was crazy. he runs down the path and you tell George Pig that you have to go after him. Mr. P is still crazy and you free him from this state with a photo of his wife. He tells you that the reason he ran away was because he thought you were infected and tells you and George that he will fight the infected off and to get out of the plant.



NPCs

Spoilers present below. Read at your own risk.

Friendly NPC

Doggy

Doggy's first appearance is at the end of Chapter 2. He is waiting in the garage to escape with the player. He also appears through Chapters 3 and 4. He also appears in a cutscene at the end of Chapter 5. And he is mentioned in Chapter 6.  Its shown that he is a Police Officer if you read the notes given in Chapter 2. His font color is purple.

Bunny

Bunny first appears in Chapter 5. The player rescues her and they meet up with Mr. P in the sewers. Bunny also appears through all of Chapter 6. She is also seen in Chapter 7. She says she needs a rest but gives you her crossbow, which you can use to stun Piggy. At the end of the chapter, it is revealed that she drank a potion given to her by Mr. P and is possibly infected. She urges you to leave the train station without her so that she can keep the player safe.  A possible silhouette of Bunny is in Chapter 11. Her font color is turquoise.

George Piggy

George Piggy is heard in Chapter 9 behind the trash bin and is seen at the end of Chapter 10 popping up behind a counter. He also appears at the end of Chapter 11, where he follows you to what seems to be a secret base to find Mr. P. He also appears in Distorted Memory, in a nightmare and looks for his big sister, Penny. George Piggy's font color is blue.

Pony

Pony first appears in Chapter 8. The player talks to him and Zizzy. Then he is seen hitting Foxy with his wooden sword. Pony also appears Chapter 9 to knock a piece of wood down when given a carrot. in His font color is Yellow. In chapter 11, he told Zizzy 'If we don't make it out of this,  I wanted you to know...' and Zizzy replied 'its ok, I already know'. This hints that Pony has romantic feelings towards Zizzy.

Zizzy

Zizzy first appears in Chapter 8.. The player talks to her and Pony. When Foxy enters the room, she tells  Pony  that Foxy  is "one of them." Zizzy also appears in Chapter 9 and Chapter 10 to knock out Piggy when given grass. Zizzy appears in Chapter 11 roaming the outpost, taking out the NPC soldiers. Her font color is purple.



NPCs with Unconfirmed Nature

Mr. P(Chapters 5-11)

Mr. P appears in Chapter 5, although we do talk to him in Chapter 4 through a handheld radio. He is mentioned in Chapter 6, but he doesn't appear. He is also mentioned in Chapter 7 by Bunny. In Chapter 8 it is briefly mentioned at the end. He is also seen at the end of Chapter 11 where he is seen in a bad state, where half of his body is mechanized. His font color is red.

Giraffy

Giraffy can be seen at the end of Chapter 10, where he is visible talking to Mimi in the background, confirming he is not infected.

Mimi

Mimi can be seen at the end of Chapter 10, where she is visible talking to Giraffy in the background, confirming she is not infected.

Zee/Zuzy

Zee and Zuzy are Zizzys little sisters. They can be seen at the end of Chapter 10, where they are under the protection of Pony and are eventually given the task of protecting George. They are also mentioned in Chapter 11


Aggressive NPCs

When playing against a piggy bot, the skin changes depending on the map. These are considered Aggressive NPCs.

House or Chapter 1

The Piggy bot in House has the Default Piggy skin.

Station or Chapter 2

The piggy bot in Station has the Mother skin.

Gallery or Chapter 3

The Piggy bot in Gallery has the Father skin.

Forest or Chapter 4

The Piggy bot in Forest has the Sheepy skin. Doggy is now infected and you must survive him as well.

School or Chapter 5

The Piggy bot in School has the Teacher skin.

Hospital or Chapter 6

The Piggy bot in Hospital has the Beary skin.

Metro or Chapter 7

The Piggy bot in Metro has the Zompiggy skin.

Carnival or Chapter 8

The Piggy bot in Carnival has the Clowny skin.

City or Chapter 9

The Piggy bot in City has the Elly skin.

Mall or Chapter 10

The Piggy bot in Mall has the Robby skin.

Outpost or Chapter 11

The piggy bot in Outpost has the Torcher skin.

Distorted Memory

The piggy bot in Distorted Memory has the Memory​​​​​​ skin.

Plant or Chapter 12

The piggy bot in Plant has the Badgy skin.

Alleys or Chapter 1 (Book 2)

The piggy bot in Alleys has the Rash skin.

Store or Chapter 2 (Book 2)

The piggy bot in Store has the Dessa skin.

Unique NPCs

Sometimes when you play a chapter, there's a chance that you will meet a unique bot. These bots have different mechanics than the main bots do. They also appear even in Player mode. These are considered 'Unique NPCs.'

Forest or Chapter 4

The unique bot in Forest has the Doggy skin. He wanders around the map and doesn't chase you, but can still kill you when touched. It also alerts the piggy of your location if you get too near.

Carnival or Chapter 8

The unique bot in Carnival has the Foxy skin. He is locked up in an orange cage with the white key. Like Doggy, he doesn't chase you when you open the cage, but can still kill you when touched.

City or Chapter 9

The unique bot in City has the Grandmother skin. As soon as you spawn in, she will start walking towards you very slowly. Your crouching speed is even faster than her. Note that there is a bug when Grandmother was stunned for 20 seconds, after waking up again, she will become the same speed as Elly.

Mall or Chapter 10

The unique bot in Mall has the Mousy skin. She crawls around the large vent system upstairs, not chasing players, but killing them if touched. You can buy the Mousy skin, but it has grey legs instead of no legs like the bot.

Outpost or Chapter 11

The unique bot(s) in Outpost has the Soldier skin. Soldiers constantly crawl out of holes while Zizzy constantly eliminates them one by one. Like any other bot, they can kill you when touched.

Plant or Chapter 12

The unique bot(s) in plant are Mr. P, Doggy, and Bunny. Mr. P has a gun and will occasionally fire a homing energy orb that stuns players it hits, with the orb having a limited lifespan, and can be destroyed by leading it into a wall or crate. Mr. P can also kill the player if the player gets close to him. Unlike most other bots, Mr. P does not constantly move towards the player's position, but rather goes to the player's position every so often. The point at which he stops moving depends on where the player was when he begun moving. The Doggy and Bunny bots only appear in the second portion of the map, and are only able to stun the player. They travel in a straight line from one portal to another, with these portals opening in the central area every so often.

Currency and shop items

Piggy Tokens can be obtained in four different ways:

  1. Escaping as a runner or Traitor during a chapter, awarding 15 Piggy Tokens.
  2. Killing a player as Piggy or Traitor, this will award 5 Piggy Tokens for each player killed.
  3. Stopping the Traitor from killing the remaining survivors in Traitor Mode, awarding 5 Piggy Tokens.
  4. Purchasing them from the Piggy Tokens Shop with Robux, which is accessible on the bottom right in the main menu.

Note that while using the double tokens game pass all earnings are doubled (except purchases) which means a win is 30 piggy tokens and a kill is 10 Piggy Tokens.

Skins

The player can buy different skins for piggy, these are just for cosmetic changes and will not affect gameplay.

Skin name         Price (piggy tokens)
Piggy         0
Little Brother        50
Mother        75
Father       100
Grandmother       125
Sheepy       150
Pandy       160
Teacher       175
Memory       200
Kitty       225
Mimi       235
Dinopiggy       240
Daisy       245
Angel       250
Pony       260
Devil       270
Doggy       275
Giraffy       285
Beary       290
Foxy       300
Elly       310
Soldier       315
Zompiggy       325
Badgy       335
Bunny        350
Skelly       375
Clowny       385
Tigry       400
Parasee       425
Zizzy       450
Ghosty       460
Robby       475
Billy       500
Budgey       525
Torcher       550
Poley Event (No longer obtainable)
Mr. P True Ending

Note: To receive the "Poley" skin the player needed to select the mall map. You needed to get into the vault and once there, you needed to do an obby. When you get past the obby you needed to listen for a money sound. Once hearded it you received Poley.

Traps

Traps are used to help the Piggy or the Traitor kill someone. Piggy must be a player in order to use traps.

Trap Price Image Info Amount
Default 0
Default Traps.PNG
Stuns the player for 4.5 seconds. 8
Small 75
Small Traps.png
A smaller trap which stuns the player for 5 seconds. 8
Big 125
Big Traps.png
A larger trap which stuns the player for 4 seconds. 4
Slow 150
Slow Traps.png
Slows the player down to crouching speed for 6 seconds. 10
Alarm 175
Alarm Traps.png
Stuns the player for 4.5 seconds and alerting the piggy. 6
Egg 200
Egg Traps Piggy.png
Blocks the player's view and slows them down for 6 seconds. 8
Black Hole 215
BlackHoleTraps2.png
If a player gets close they get pulled towards it. Stuns for 5 seconds if successfully trapping player when pulled. 4

(originally 2)

Teleporters 300
Teleportation.png
When two traps are placed down, the piggy teleports from one trap to another after stepping on one of them. It stuns the piggy for 6 seconds, and it is also a liability that can backfire. Remember, this is only for Piggy. Normal players who step on it won't experience anything. 2

Tips and Tricks

Player

  • Players should only use the gun, bone, carrot or grass if either they have almost opened the exit or the Piggy is camping the exit.
  • Players should try and stick to other players that know how to complete a map and are good at the game, unless, of course, it's traitor mode.
  • Players should also close doors while the Piggy chases them, which slows down the Piggy and furthers the distance between the player and the Piggy, this, however, works better if the Piggy is a bot.
  • Players need to absolutely be very aware of their surroundings and should always check behind closed doors and sense if the Piggy is trying to trick them.

Survivor (Traitor Mode)

  • When survivor spawns in, try to look for the gun or the purple key.
  • If you figure out who the traitor is, try to lure the piggy bot to them, it's a high chance that they won't attack you because the piggy might kill them too.
  • If the traitor is hoarding an item needed to escape, try to focus on getting the gun. Then figure out who the traitor is and shoot them.

Traitor

  • The traitor should never place traps before they get the weapon, this is so that they don't get shot straight away once the gun/crossbow is unlocked (found in the case of School, Gallery and Metro).
  •  The traitor should try and kill in secret once they get the weapon, unless the players are about to exit or there nobody has the gun with the timer low.
  • Although it is annoying for other players, you can hog the purple key to prevent players from getting the gun. This won't be possible in School, Gallery or Metro though.

Piggy

  • It is reasonable for Piggy to prevent players from getting the purple key (or the gold key in some cases) as the purple key often unlocks the gun and players can use the gun to stun Piggy. This is also a reason for Piggy to not camp the exit.
  • In a map like House for example, Piggy should mostly trap the vents and have volume on to be able to hear people being trapped in one of the Piggy's traps.
  • Place traps with about average quantity near narrow passages for it to be effective, otherwise the player can simple evade it. 
  • Place traps near you so you can catch the players without them escaping after the designated trap time.
  • The Piggy should remember that they can double jump, and this can help even against campers, using the NPC to jump up on their head and get the camper or to double jump and place black hole traps in the air. These traps can also be used for those camping in the vent in Mall, if placed next to the entry and under the vent to catch the player.Teleporter traps are a good way to challenge yourself, but not for actually winning.

Secret Notes

While playing a map there are hidden notes which the player can find. Below are theories of what these notes mean.

Theories
Note 1 reads: "It can't find me in here, can it? Am I safe from it...?" This probably means that Doggy was hiding from the infected.
Note 2 reads: "Where did these creatures come from? I've never seen anything like them before..." This shows a note Doggy left behind and this most likely means these Piggies are not old, they were made.
Note 3 reads: "The other police officers left without me. I need to get out of here." Shows that Doggy was left behind by the other police officers.
Note 4 reads: "I can only hope that the officer that went to find out where the location of George Pig is okay..." This shows Doggy hoping that you are okay investigating the House. 
Note 5 reads: "The teacher was fine when we got here to rescue her... What happened?" This shows when someone arrived to the school and the teacher was fine. Clue 5 shows a potion similar to the one Doggy drank in the science room. This shows that the teacher drank the potion.
Note 6 reads: "The search for the survivors went bad. I'm now locked in this room with some crazy animal on the loose" This is in the room Bunny is in. This shows Bunny going to the School to find survivors. She didn't find any and got trapped in a room.
If you decode Note 7 it reads “I feel everything I do. I can’t control my actions. I can’t help myself. My mind yells for help but my body does not agree. I wish the world would understand.” This note is probably left behind by the Teacher before or after she became infected.
Note 8 reads: "Subject has been hallucinating officer Doggy. Doggy's been missing for weeks..." This shows that the Player is seeing officer Doggy. It's said that Doggy has been missing for weeks, referring to the fact that Doggy and the Player were in the Forest for 4 weeks.
Note 9 reads: "Mr. P has graciously donated much to help research a cure. He insists that we test it as soon as possible." This suggests that Mr. P has been trying to find some kind of cure. Mrs. P could be behind this and she could be the one infecting everyone and is using Mr. P to get away with it. Mr. P is being forced to do it but is also trying to stop it.
Note 10 reads: "The majority of a family volunteered to help with testing. The test will begin shortly. Hopefully, it goes well." This could be Mr. P testing most of the Peppa Family with helping research the cure for something.
Note 11 reads: "Patient Zero was given Substance 128. The patient has been restoring strength, but also displaying signs of aggression" Substance 128 might've been what Bunny drank in Chapter 6, and that's why she had to rest in the Metro, also might be why she didn't come with you.
Note 12 reads: "She's really sick... I need to help her. Any way I can. - Mr. P" this proves that Patient Zero is a girl. further proving that this is Bunny who got infected. Mr. P wanting to save her is odd. he might not be a villain and is just trying to test a potion he created not knowing the effects it can cause. It can also be him trying to save her after being forced to do it.
Note 13 reads: "Maybe the doctor can make something. A cure. I'll give you anything. I just need her to feel better. - Mr. P" This shows Mr. P trying to do anything to save someone, maybe someone he knows. 
Note 14 reads: "DO NOT OPEN, MONSTER INSIDE. - T.S.P." This is outside of the cage that Foxy is in. Foxy is infected. T.S.P. can mean The Safe Place,   instead of The Super Potato. 
Note 15 reads: "Why did my friends leave me in here...?" This shows Foxy's friends left Foxy behind with Foxy not understanding the full situation until it was too late.
Note 16 reads: "Doggy and Foxy got what was coming to them. - T.S.P." This is coming from someone who wanted revenge for Doggy and Foxy and succeeded. This might mean that someone (or a group of people) have some kind of revenge plot for all this. This also may prove that Doggy and Foxy were both investigating the sources of the monsterization incidents and thus there was a plot to take them down.
Note 17 reads: "To those looking for safety: this is the worst place to look. - T.S.P." This shows that someone is trying to direct people away from the Carnival to keep them safe. If it was Mr. P then he doesn't want people to know about this place and to leave. Most likely to hide something.
Note 18 reads: "News of a cure has been going around, funded by Mr. P. Let's hope all goes well." Maybe Mr. P isn't the villain.
Note 19 reads: "We need to start recruiting soon. I'll start with my closest friends. T.S.P." This shows the T.S.P recruiting a group, starting with the person's closest friends. One of the people in this group wrote the note confirmed by another note in the city.
Note 20 reads: "They've got what we want at the hospital. We get what we need, then we leave. - T.S.P" This shows that T.S.P is actually a group. They want the cure that Mr. P has. This shows that T.S.P is not The Sweet Potato or The Super Potato. This also may confirm that Beary may have not been infected by Mr. P.
Note 21 reads: "Poor George...he disappeared when my family acted up. I hope he is safe..." This shows that someone had their feelings sorrow on George's disappearance, this note is also most likely written by the Grandmother before she became infected.
Note 22 reads: "Don't trust the Si..." This could mean "Don't trust the Signal" which if correct, at the end of Chapter 10 you guys head out to go find a signal. This could lead to trap plotted by T.S.P.-

Note 23 reads: "She broke out, but she's somewhere. We need to find her and gather supporters." The person being talked about might possibly be Bunny. We know it is a female because they say "her". One theory could be that Bunny is behind all of this and you are the one that broke her out at the school. Bunny could possibly be TSP.

Note 24 reads: "We can take advantage of this situation for our own plans. Thanks, Mr. P - TSP" This might mean that Mr.P might be the one behind all this chaos and violence...or is it?
Note 25 reads: "I'm scared... Everyone's acting scary. I'm gonna find food and hide..."  This is most likely written by George Piggy when he was in the city and saw the infected. He wrote this note and probably went to Grandma's kitchen and retrieved some food. He probably put the note somewhere on him and hid. He later probably dropped it in the mall while sitting on the bench. He probably dropped this note when he found a bat and picked it up.
Note 26 reads: The note is decoded into "I was attacked by one of them, and now I am here, wandering, just like them." This was most likely written by one of the Infected before he/she was infected.
Note 27 reads: "I looked for her in the forest. She's gone, just as Bunny is... - Mr. P" This shows Mr.P was in the forest. This also shows Bunny is infected.This could also prove Mr. P's innocence.
Note 28 reads: "We are upgrading the mall security protocol droids to protect it against intruders and the infected." This could mean Robby (Ch.10 Piggy) was one of the Droids but he got infected and turned into a killer bot.This also explains the existence of the Metal Detector Alarms at Ch. 10 (Mall)
Note 29 read: “I don’t understand... I’ve only made 7 potions. Why is everyone turning just like them...? - Mr. P.” If Mr. P had made 7 potions which may include the characters infected by the potions drank: Doggy, Teacher, Beary, Foxy, Mummy Pig, Daddy Pig, and Peppa Pig but Bunny did not drink a potion. Bunny could be lying or drank something else. This comes from the YouTuber "KreekCraft". Although, Foxy never drank a potion. Bunny drank the 1st potion. Foxy was attacked by the infected confirmed by note 15. A lot of notes in metro confirm that Bunny drank the 1st potion. However this was later confirmed to be false as well within the true ending for Chapter 12, revealing that the Piggy family were the people who drank the 1st, 2nd, and 3rd potion, and that Mrs. P drank the 4th, but Bunny was confirmed to drink a potion, specifically the 5th one, and even if you don't get the true ending, you still know she was infected, as she is shown to have the Bunny skin when checking through scenes in the 1st 2 endings of Piggy Chapter 12. So the 5 people who had drank the potions have been confirmed to be the Piggys, Mrs. P, Bunny, Teacher, and Doggy, as the 1st 5 were confirmed to have drank potions, and through clues in chapters 4 and 5, it's clear that teacher and doggy drank potions as well.
Note 30 reads: “A state-wide evacuation has begun. I’ve been assigned to stay here and defend this place for as long as I can, along with a few others. Hopefully, the promised backup comes soon...” This was written by one of the soldiers, meaning that they were supposed the defend, but somehow failed their mission and became killer army men.
Note 31 reads: “Everyone’s turning. We need to evacuate now, it won’t be safe here for much longer.” This means the people/soldiers who left were safe and those who didn't got infected like zombies...
Note 32 reads: "They left you when they went to volunteer." This could simply mean they left George behind when they went to volunteer to test the Substance 128 (S128) but got infected.
Note 33 reads: "They were fine when they came back. But a few hours, while you were asleep... Something came over them. They weren't the same." This explains that S-128 has a delayed effect and will work after a few hours.
Note 34 reads: "Now you re-live that night every time you sleep." This could be talking about the fact that whenever George goes to sleep he re-lives the nightmare, making George thinking The Player, Zizzy and Pony are one of The Infected.
Note 35 reads: "Where to, George?" This might mean that The Infected tried to hunt George but he got away.
Note 36 reads: "We should have been careful when moving our equipment here. I may have come in contact with Substance 128..."
Note 37 reads: "Mrs. P, Sheepy, Bunny... Our initial group is gone. now the researchers are, too. I am truly alone. - Mr. P" The disappearance of the Initial Group is the main reason Mr. P went insane. This might also possibly confirm who TSP is, as it is referred to "the initial group", and several of the notes point towards TSP being a group.
Note 38 reads: "I am responsible for everything. I feel everyone's hatred - including my own - towards myself. - Mr. P"​ Mr. P starts to regret his actions as everyone hates him. This is why he'd risk his life to fight off the infected
Note 39 reads: "This is the perfect place to continue our research from the hospital, as this is the source of some of the ingredients we use." This means that Mr. P moved the base from Hospital to here in order to avoid the infected (e.g. Purple/Green Potions, Batteries, etc.
Note 40 reads: "I've failed everyone. Now I am a soulless body wandering without purpose, fight without reason. - Mr.P" This means that Mr. P cannot control himself and he might not be bad after all.
Note 41 reads: "HOTEL TEMPORARILY CLOSED AS PER REQUESTED BY THE LPD." This means that the Hotel was closed because of the Lucella Police Department, for some reason.
Note 42 reads: "Can K # come out and play today?" This means that someone wants “K”, to come out, and that a character who has the first letter with a “K”, exist’s.
Note 43 reads: "BREAKING: BILLIONAIRE FUNDS SEARCH FOR CURE, Mr. P, a successful billionaire based in the city of lucella has demoted over 40% of his bank funds to research facilities all over the nation to aid him for a search to find a cure to the linnaeoma disease." This means that there is a disease called “Linnaeoma”, that we’re sometimes in “Lucella”, and that Mr. P is rich.
Note 44 reads: "Dear Willow, please take care of William. I will be back soon - Daisy" This means that Daisy wanted someone named “William”, to be watched after.

Clues

Although there are many notes hidden throughout the chapters, other objects found in many of the chapters provide a hint towards the overall story of the game.

Theories
Clue 1 is a picture of George in the house. All of George's picture has a huge red "X" drawn over it, implying that somebody purposely kidnapped him. This couldn't have been an accident. If George is telling the truth when found in the mall, possibly his family marked out his pictures.
Clue 2 is a blank wall. There was a missing poster of George. George is shown to have red eyes. Minitoon completely changed the lure of out nowhere though and flip flopped the entire thing to George not being infected.

Showing George has red eyes, meaning he's already infected.

Showing the missing poster that was there

Clue 3 shows a potion behind a bench in the Forest. If you listen to the sound effects Doggy drinks this potion. This is what infected Doggy.
Clue 4 shows a potion in the science room. This is the potion the Teacher drank. This is proven by the note that reads "The teacher was fine when we got here to rescue her... What happened?"
Clue 5 shows Mrs. Potato. Maybe she is the one behind this all?
Clue 6 is about what T.S.P means. This T.S.P is on various notes and leaves a lot of questions remaining unanswered. People think its The Super Potato, people Think its The Safe Place, people also think its The Sweet Potato. People have also thought of it being a group name such as Tigry, Sheepy, Pony. Sheepy was in the forest when Doggy was infected, and collected information from the comments shows that in a Peppa Pig episode, Pony was wearing a CLOWN costume. Could this be him in the carnival? If (Alex2112X) is correct, then we may see more of tiger in the future chapters. It could also be Teacher, Sheepy, Pony. Further proving this theory is that a note found in City shows that T.S.P is a group.
Clue 7 shows Mrs. P's silhouette in the window of the building in Chapter 9. Maybe they could be spying on the player and collecting information for Mr. P?
Clue 8 shows a shadow that has the shape of Bunny in a tower in Chapter 11. Many theories lead that this shadow could possibly be the ghost of Bunny which means that she could've died somewhere between chapters 8-10.
Clue 9 shows a shadow that has the shape of Bunny in a tower in Chapter 11. Many theories lead that this shadow could possibly be the ghost of Bunny which means that she could've died somewhere between chapters 8-10.

Alternate game

MiniToon created an alternate game named Piggy with 100 players. It has the same storyline as Piggy but has with 100 players as its maximum player limit per server. If you choose to play Bot Mode, there will be ten bots. And if you choose to play player and bot, there will be 1 player and 9 bots. Suggested by the name, each server can hold 100 players, meaning it starts to lag very quickly, so if you want to play Piggy but with 100 players, you'll have to have a pretty good device, or you may crash or freeze for a long time.

Build Mode

Added in a recent update, Build Mode is a mode that players can build in his/her server and can save up 5 maps.

Exclusive features

Yellow and Purple lock color doors, normal hitbox soldiers and escape door with white padlock.

Sequel

A sequel called Piggy: Book 2 is currently in development and was released on September 12, 2020.

Trivia

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • There are four avatar shop items based on the game: the Piggy Head, the Bunny Head, the Zizzy Head, and the Doggy Head.
  • Piggy gained popularity after many YouTubers reviewed it.
  • Piggy reached 1 billion place visits on April 15, 2020, 83 days after being created, making it the fastest Roblox game to reach 1 billion visits.
    • To celebrate this, the Traitor gamemode was added.
  • Piggy is the second horror game to reach 1B visits, with the first being Murder Mystery 2.
    • In addition, it hit 2 billion place visits about a month later (May 12, 2020). It is the 8th game to reach 2B.
    • In yet again about another month later (June 4, 2020), the game hit 3 billion visits. It is the 5th game to reach 3B.
  • Piggy partnered with Jailbreak in May 2020. Piggy awarded the Poley skin, while Jailbreak awarded Piggy Rims. To learn how to get them, click here for the Poley Skin, or here for the Piggy Rims.
  • Piggy will no longer have specified times or dates for updates unless MiniToon is 100% certain that it will be out by then, due to the incident during the release of Chapter 11, Outpost; a 2-hour delay was caused by a game-breaking glitch, and eventually, the Discord server even had to go into multiple lockdowns. MiniToon and the moderators were even sent threats (although MiniToon had no idea; he was chilling away from social media at the time with the bug), and the entire thing ended up with staff leaving, some temporarily inactive, and some seem to have left permanently due to the toxicity. 
  • On April Fools' Day 2020, the game Treacherous Tower was renamed "Treacherous Piggy" for one day. There is also a map that you can't play called Gurt, possibly being a reference to the Roblox item and Egg Hunt 2018 character with the same name.
  • Shortly after the release of the highly anticipated Chapter 12, Piggy surpassed Adopt Me in concurrent players for a few hours. The game reached upwards to 510K players until the spot was retaken.
  • MiniToon and IK3AS were the first two people to obtain the True Ending badge.
  • There was an intentional bug with the Mr. P skin, where when you spawn as this skin, you fall off the map then die. This is because hackers tried to play as the skin early before anyone could get the True Ending.
  • Piggy has an official merchandise store. It can be found here.
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