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Piggy is a survival horror game created by MiniToon, IK3As, and Optikk. After the intermission is over, players are given the choice to vote on 12 different maps, however they can also go in-to Book 2 and vote for another 12 maps. Once the most voted map wins, players can vote for one of 6 modes available. There will only be shown 4/6 modes however, changing after every round. The game can be credited for inspiring the creation of numerous character-themed survival horror games, often with very similar mechanics and objectives. In commemoration of the game surpassing 200,000 concurrent players, Piggy but it's 100 Players was released in the same month. It was originally based on the British children's show Peppa Pig, as well as the horror game Granny. However, after a copyright strike happened to Piggy from the Peppa Pig show, MiniToon had to remodel almost all of the models in order to protect his game from being taken down.


Maps

Book 1:

  • Chapter 1 - House
  • Chapter 2 - Station
  • Chapter 3 - Gallery
  • Chapter 4 - Forest
  • Chapter 5 - School
  • Chapter 6 - Hospital
  • Chapter 7 - Metro
  • Chapter 8 - Carnival
  • Chapter 9 - City
  • Chapter 10 - Mall
  • Chapter 11 - Outpost
  • Chapter 12 - Plant

Book 2:

  • Chapter 1 - Alleys
  • Chapter 2 - Store
  • Chapter 3 - Refinery
  • Chapter 4 - Safe Place
  • Chapter 5 - Sewers
  • Chapter 6 - Factory
  • Chapter 7 - Port
  • Chapter 8 - Ship
  • Chapter 9 - Docks
  • Chapter 10 - Temple
  • Chapter 11 - Camp
  • Chapter 12 - Lab

Limited:

  • Chapter ? - Gurt
  • Distorted Memory
  • RB Battles Studio
  • Winter Holiday
  • Heist
  • Distraction

Game modes

Game modes are the different ways a Piggy round can be played. The current game modes available are Player, Bot, Player + Bot, Infection, Traitor, and Swarm.

Player

In the Player gamemode, a random player is chosen to be Piggy, with the proper skin applied, and the other players are survivors.

Bot

In the Bot gamemode, the "player" controlling Piggy is controlled via AI. They have a map-specific skin.

Player + Bot

In the Player + Bot gamemode, it is a mix of the Player and Bot gamemodes, respectively: a player's chosen as Piggy, and they are accompanied by a bot as well.

Infection

In the Infection gamemode, a player is randomly selected as Piggy. The twist is that when Piggy catches someone, they turn into a Piggy themselves, and have to infect the remaining survivors. The Piggies win if all survivors are infected or time runs out.

Traitor

In the Traitor gamemode, Piggy is a bot, and a random player becomes the Traitor. Similarly to Piggy's role, the Traitor needs to kill all Survivors, but Traitors have to not get caught, because if a Survivor has a loaded gun, a Survivor can shoot the Traitor, and they will die instead of being stunned. They can also die to Piggy if they're not careful. If a player is shot and is not the traitor, they will become a Piggy.

Swarm

In the Swarm gamemode, starting when the Piggy spawns at 9:30. Every minute after 9:30 a new Piggy will spawn, and will cap once there are 9 bots.

Items

Items are objects and tools that a player can carry around and use. They can be found throughout the map. Players can only carry one item at a time. If a player tries to grab another item while already carrying one, the player will swap the item they are currently holding in their inventory with the new one. If a player dies while carrying an item; the item will then be taken from their inventory and placed in its original spawn point. This causes items to overlap in the same spot. Below is a chart on all of the Piggy items, excluding the knife. It is not included due to being only available in one gamemode.

Items House Station Gallery Forest School Hospital Metro Carnival City Mall Outpost Distorted Memory Plant Alleys Store Refinery The Safe Place RBB Studio Winter Holiday Consumes after use?
Keys Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No
Hammer Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes Yes No No No Yes No No No
Wrench Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No No No Yes No No
Wood Plank Yes Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes No No No No No No Yes
KeyCode Yes No No No No No No Yes Yes No No Yes No No No No No No No No
Pistol Yes Yes No

(Yes on Traitor)

Yes No

(Yes on Traitor)

Yes No Yes Yes Yes Yes Yes Yes No

(Yes on Traitor)

No

(Yes on Traitor)

Yes No Yes No

(Yes on Traitor)

No
Bone No No Yes No No No No No No No No No No No No No No No No Yes
Ammo Yes Yes No

(Yes on Traitor)

Yes No

(Yes on Traitor)

Yes No Yes Yes Yes Yes Yes Yes No

(Yes on Traitor)

No

(Yes on Traitor)

Yes No Yes No

(Yes on Traitor)

Yes
Gear Yes No No No Yes No No No No No No No No No No No No No No Yes
Battery No Yes No No No No No No No No No No Yes Yes Yes Yes No Yes No Yes
Gas Can No Yes No No No No No No No No Yes No No No No No No No No Yes
Porcelain Eggs No No Yes No No No No No No No No No No No No No No No No Yes
Torch No No No Yes No No No No No No No No No No No No No No No Yes
Lit Torch No No No Yes No No No No No No No No Yes No No No No No No Yes
Carrot No No No No Yes Yes Yes No Yes No Yes No No No Yes Yes No No Yes Yes

(No on Winter Holiday, when used on SnowPiggy)

Book No No No No Yes No No No No No No No No No No No No No Yes Yes
Tubes (empty) No No No No No Yes No No No No No No No No No No No No No Yes
Tubes (full) No No No No No Yes No No No No No No Yes No No No No Yes No Yes
Keycards No No No No No Yes Yes No Yes Yes Yes No Yes No No Yes No No No No
Crossbow No No No No No No Yes No No No No No No No No No No No No No
Coin No No No No No No Yes No No Yes No No Yes No No No No Yes No Yes
Mallet No No No No No No No Yes No No No No Yes No No No No No No Yes
Squirt Gun No No No No No No No Yes No No No No No No No No No No No Yes
Grass No No No No No No No No Yes Yes No No No No Yes No Yes No No Yes
Dynamite No No No No No No No No Yes No No No Yes No No No No No No Yes
Fire Extinguisher No No No No No No No No Yes No Yes No No No No No Yes No No No
Crowbar No No No No No No No No No Yes No No No No No No No No No No
Mirror No No No No No No No No No Yes No No No No No No No No No Yes
Tank Shell No No No No No No No No No No Yes No No No No No No No No Yes
Dinosaur No No No No No No No No No No No Yes No No No No No No No Yes
Robot No No No No No No No No No No No Yes No No No No No No Yes Yes
Ms. P. Picture No No No No No No No No Yes (Only in Player + Bot) No No No Yes No No No No No No Yes
Scissors No No No No No No No No No No No No No Yes Yes Yes No No No No
Mop No No No No No No No No No No No No No Yes No No No No No No
Screwdriver No No No No No No No No No No No No No Yes No Yes Yes No No No
Ladder No No No No No No No No No No No No No No Yes No Yes No No Yes
Remote No No No No No No No No No No No No No No Yes No No No No No
Smoke Grenade No No No No No No No No No No No No No No No Yes No No No Yes
Ticket No No No No No No No No No No No No No No No No No Yes No Yes
Elevator Key No No No No No No No No No No No No No No No No Yes No No No
Blowtorch No No No No No No No No No No No No No No No No Yes No No Yes
Shovel No No No No No No No No No No No No No No No No No No Yes No
Dreidel No No No No No No No No No No No No No No No No No No Yes Yes
Fencing Foil No No No No No No No No No No No No No No No No No No Yes Yes
Present No No No No No No No No No No No No No No No No No No Yes Yes


Keys are used to open doors or safes with locks on them. For example, the green key opens a green lock. There are 7 different variations of keys: blue, red, green, orange, purple, yellow, and white. The blue, red, green, and orange keys are used to open doors. The yellow and purple keys are used to open safes. Additionally, the purple safe always contains a pistol or some ammunition The white key is always used to unlock the exit (with the exception of Chapter 12, in which case it opens a white safe).s

Have the same use as keys, only they are used for card scanners, and only have four colors: blue, red, green and orange.r

The hammer is used to remove wooden parts, such as planks, boards, and even entire walls in some cases.h

The wrench is used to activate two mechanisms: electric panels and power generators. Some locked doors can be unlocked using the wrench.k

The wooden plank is used to access parts of the map which would otherwise be unreachable, by using it to fill gaps. Please take note that this item is consumed once used.o

The pistol is a firearm used to knock out piggy for 20 seconds. It requires ammo, and the maps: House, Station, Forest, Carnival, City, Mall, Outpost, Plant, and Port contain it. There are three rounds of ammo in each of these maps (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo).e

These items have the same function as the pistol but instead of shooting the Piggy, the player would give the bone to Doggy, the carrot to Bunny in chapters 5 and 6, or to Pony in chapter 11. (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo), the grass to Zizzy or the apple to George. Once given, they will find Piggy and knock them out for 20 seconds. The Carrot in Chapter 9 is used instead to unlock the exit gate.s



Coins are used throughout chapters 7, 10, and 12 (in chapter 12 the coins are found in the Carnival and School zones and are used in the Metro zone). The map contains two coins that players would have to use on either a Vending Machine or an Arcade Machine. The coins aren't available on build mode as of yet.

The house contains the gears. There are two in the map and are used in the backyard shed to operate the well (the blue key is required to do so). Doing so grants the white key. They are consumed once used. There's also a code, that can be found in the carnival and in the city. They can also be found in the school. The gears and the code aren't available on build mode.2

The station contains the batteries. There are two in the map and are used in the yard to power the generator (the blue key is required to do so). Doing so grants the gas can which is used to power the car in the garage and escape. The batteries and the gas can are consumed once used. The batteries and the gas can aren't available in build mode.3

The gallery contains the porcelain or fabergé eggs, there are three in the map with one already in place, making it two eggs and are used to obtain the silver key (the green key is required to do so). It also contains the bone which is given to Doggy. Doggy then finds Piggy and smacks it in the head, leaving Piggy unconscious for 20 seconds. They're consumed once used. The porcelain eggs aren't available in build mode.4

The forest contains the torch and the lit torch, there is only one torch in the map and it is used to obtain the lit torch, which is then used to obtain the silver key (hammer is required to do so) by unfreezing it with the fire. They're consumed once used. The torch and the lit torch aren't available in build mode.5

The school contains the carrot, which has the same function as a bone. It is given to Bunny, who then finds Piggy and shoots it, leaving Piggy unconscious for 20 seconds. It also contains the book. It has a similar function to keys, as it's only use is to open a door. This Chapter also contains two gears (red and green) which are used to gain access to the sewers. The gears can also be found in Chapter 1. They're all consumed once used. The book isn't available in build mode.6

The hospital contains 2 Tubes which the player needs to fill up with Purple/Green Liquid. to access the room where these tubes are placed the hammer is required. They're used to obtain the white 'key. This chapter also contains keycards, (red, green, orange, and blue). These have a similar function to keys. The tubes aren't available in build mode.7

The metro contains the coins which are used in a vending machine to obtain the blue keycard. It is used to open a gate and obtain the silver key. The crossbow replaces the gun and uses carrots for ammo. The coins are consumed once used.8

The carnival contains the mallet. This item is taken to the High Striker carnival game. It is then used to obtain the hammer. It also contains a squirt gun, which is placed at one of the carnival stands. When placed the player obtains the code. The mallet and the squirt gun aren't available in build mode.9

The city contains the grass which is given to Zizzy. Zizzy will find Piggy and knock it out for 20 seconds. It also contains a carrot which instead of using for a crossbow, is given to Pony. Pony will then break off a piece of wood beside him. It also includes the dynamite which is used to get into the Grandmother's shop. Inside is a fire extinguisher. This is used to get the code and to remove the fire from the exit.0

The mall contains a crowbar that is used on an ATM beside the entrance to collect one of the coins. It also contains a mirror, which is used to obtain the second coin. The crowbar is also used to remove wooden boards. The crowbar and the mirror aren't available in build mode.1

The outpost contains a tank bullet that is used to shoot down some cracked stone blocking the entrance to a building near the exit. This building contains the blue keycard and Note 26 as seen below in the notes and theories. The tank bullet isn't available in build mode.y

Distorted Memory contains a Dinosaur which is owned by George. It also contains a robot toy. Both are used to collect the white key. The dinosaur and the robot aren't available in build mode.2

The plant contains 2 Tubes filled with green or pink liquid, the Flaming Torch which is used to melt the ice containing the white key, coins which are put in the vending machine to get the Mallet. That item is taken to a High Striker carnival game which is used to get a Photo of Ms. P. The Photo is used to give to Mr. P to get the good or bad ending. The Photo of Ms. P isn't available in build mode1

Alleys contains some scissors which are used to cut the yellow and black tape, the screwdriver used to open doors, the mop which is used to clean the water, and the batteries which are given to Doggy and stun Piggy/Rash. The screwdriver, mop, and scissors aren't available in build mode. These items, introduced in Book 2, have so far been used in other maps since, with the exception of the mop.2

Store introduces a remote for the numerous display screens, and a ladder which is to be placed and used like stairs, rather than a ladder. The batteries are once again given to an NPC, and the scissors are once again seen in this chapter. None of these items are available in build mode.3

Refinery once again sees the use of the screwdriver and scissors, for opening doors and cutting a wired fence, respectively. A smoke grenade is introduced and used to prevent Kitty from seeing the player, and the battery returns to be given to an NPC once more, this time to Pony, in order to power a toy car and distract a guard.4

The screwdriver is once again used in The Safe Place, this time to open the door to the staircase. There's also a ladder, used to replace a broken staircase. This map also sees the use of an elevator key, used to unlock the elevator on the top and third floors. You also get Mimi's blowtorch from a safe, and you give it to Mimi so she can help unlock the exit door.5

Sewers, like many before it, uses the screwdriver, but this time to open up the machine panels on either side of the map. It can also be used to help unlock the escape ladder. Sewers also employs gears, which can be placed into the opened machine. Once both are placed, the flooded portion of the map drains. This map also uses a broom, used by Zee and Zuzy to retrieve the white key from a vent.6

Factory uses several special items, including the shovel, used to save Kitty from underneath a pile of bricks. The special items also include yet another screwdriver, used to rescue Filip from a crate, and another ladder, used to rescue Pandy from a ledge. Scissors are employed once more to save Felix from behind a fence. An axe is also found and can be used to save Baren from behind some wooden planks. Factory also has three toy wooden swords, which can be given to Pony to defeat Willow.



When playing as the Traitor in the Traitor game mode, surviving for thirty seconds will grant the Traitor the knife. It is used to kill other players.

Story

Spoilers present below. Read at your own risk.

House - Chapter 1

The player is a police officer going to investigate the disappearance of Georgie Piggy. They drive to the house where he was last seen. Upon leaving the car the player hears a weird noise and gets hit in the head. They then wake up in the house and has to escape. Upon doing so they drive back to the police station to report what happened.

Station - Chapter 2

After escaping the house, the player goes back to the station for backup. As soon as they get there, an announcement is announced by Doggy warning the player of another monster (we know it's Doggy because of his signature purple font). After solving the puzzles, the player then enters the Garage and escapes with Doggy.

Gallery - Chapter 3

After running out of gas the player and Doggy become surrounded by monsters similar to Piggy. So then the player decides that they're going to have to escape through the gallery. Doggy seems to remember them. Then, one of the Piggy monsters manage to get into the gallery. When the player escapes, Doggy and the player go to the nearest forest.

Forest - Chapter 4

4 weeks after the previous events, the player and Doggy are at a campsite. No monster is nearby until they go to sleep. When they wake up, Doggy has been told to drink a monster potion by the monsters so he drinks it and turns into a monster. After escaping the player finds an old radio, and someone is on the other side asking if anyone is out there. It is later confirmed through Chapter Five that it is Mr. P.

​​​​School - Chapter 5

The player finds out the radioman is called Mr. P. He asks for the player's help to rescue his friend Bunny. The player finds out that the teacher is there as well, so the player manages to help Bunny and heads to the sewers. The player meets Mr. P and suddenly starts to get dizzy. The player faints, so Bunny takes them to a hospital to heal.

Hospital - Chapter 6

After waking up Bunny informs the player that Mr. P is waiting on the roof and that the hospital isn't safe anymore, because Beary (the doctor) had become infected. The player must escape once more. Around the hospital, there are notes about an experiment involving "the majority of a family". It is questioned whether or not the family was the Pigs and if it was, which family member wasn't there. Through Chapter Seven, we are led to believe that Mr. P botched the mission and created the virus. After escaping, the player and Bunny find out Mr. P left without them. They then have to find another way out. As the player turn to leave, Bunny stays where she is. The player asks if she is coming and she replies yes, but she is distracted by a note left by Mr. P saying that it is for their own good.

Metro - Chapter 7

The player and Bunny are almost out of the city. All the player needs to do is unlock the train to escape. However, Bunny tells the player that she needs to rest. The player needs to get out. After the player unlock and gets on the train, Bunny tells the player that Mr. P gave her a potion and she would become a monster. The player insists for her to get on but she refuses, fearing that the potion will consume her soon. She tells the player that she will stay and try to hold off Zompiggy for as long as she can. Then the player leaves without her. Also just an observation, but when the final scene is playing once the player has escaped, Bunny's theme can be heard in the background. The same theme is heard as her Piggy skin.

Carnival - Chapter 8

The player arrives at the carnival, hoping to get revenge on Mr. P. After the player unlocks the exit, the player talks but gets cut off because Pony and Zizzy are seen there. Pony thought the player was infected and asked Zizzy. Zizzy tells Pony the infected can't talk. The player introduces themselves and asks them what are they doing here. Zizzy replied that they were looking for survivors, and she has a safe place. Then Pony sees Foxy behind and thinks he is a friend. Then Zizzy tells Pony he is infected, so he hits Foxy's head with his wooden sword. Then they take the player with them to a place they call a "safe place".

City - Chapter 9

The player arrives on a rooftop. Pony says that he sees a safe place. It's confirmed by Zizzy there are other people inside of the building. The player, Pony, and Zizzy need to find a way in. Once getting past the gate Zizzy asks what the player were doing before all this. The player confirms that they were a police officer. Pony was trying to become an optometrist like his father and Zizzy was a fencing coach. Zizzy has sisters she also taught fencing. It's confirmed that her sisters are in the safe place too. Zizzy asks how the player ended up in the Carnival and they tell her that they were looking for Mr. P to stop him because he has been giving out potions that turn people into the infected. Zizzy tells the player to stay at the safe place for a while. From the trash bin, they all hear noises. Assuming someone is watching them, Zizzy and the player check it out. Pony stays behind saying: "Stay Safe".

Mall - Chapter 10

The person in the trash can is not seen by the camera. The person runs into the mall to hide. The player questions why the person would hide in the mall. The player then walks in. After getting past the locked door on the second floor, Zizzy tells the person who ran from the trash can to show themselves. Georgie Piggy pops out behind a counter with an afraid look on his face. He is wielding a bat as a weapon in case someone tries to attack him. He asks how the player knows who he is. The player tell him their name. The player also lets him know he was the person they were looking for when going to the house. He says after his family visited the hospital, they acted all strange and scary. He went to the city to find grandma but everyone looked scary so he hid in the trash can. Zizzy tells him to come with her and the player. Georgie asks if he can see his family again and the player tell him that they will find the person behind all this. The player goes to the safe place and one of the people say that Zizzy is back with friends. One of them says the player looks pretty funny and Pony says that they tracked a helicopter signal nearby. The player suspects that it is Mr. P and that the player wants to see him. Pony says he and Zizzy will come with the player to find Mr. P. Zizzy says that she will be back soon and to take care of Georgie Piggy. Zizzy, Pony, and the player head out to go find Mr. P and to stop him.

Outpost - Chapter 11

The player arrives at the Outpost where the signal came from. The player needs to get access to a base. Once the player unlocks the base's door, Georgie runs up to Pony, Zizzy, and the player. He says he tricked the two sisters into playing hide and seek so he could come and find out who hurt his family. Behind him is an abundance of infected Soldiers so Georgie and the player head inside while Pony and Zizzy defend. Once inside, the player can see Mr. P is missing some of his skin which is replaced with mechanized parts and says he tried to help make things better but made them worse. He doesn't notice that the player is there until they say they are going to stop him. He thinks his mind is playing tricks on him because he believes that Georgie and the player are dead. He thinks the two people he let down are haunting him now. He runs away so Georgie and the player chase after him.

Distorted Memory

Georgie has a memory while sleeping. He wakes up after a nightmare to find out that Penny is gone. He soon finds out that the house has changed into a nightmare itself and now he has to find a way to escape. After he gets out of the house to find Penny, Penny runs away from him. Georgie then turns into one of the infected. He wakes up in the mall after the dream.

Plant - Chapter 12

After entering the plant, Mr. P is still insane and is trying to kill the player. After showing him a picture of his wife, he regains his sanity and reveals he abandoned Bunny and the player in the hospital with researchers because he thought the player were infected. Those researchers gave him the cyborg parts. Georgie gets angry at Mr. P for taking his family away from him and wants to attack Mr. P but the player stops him, reminding him that if he attacks Mr. P, he will become the one thing he hates the most. Mr. P offers to stay in the plant and fight off the infected. What comes after, is chosen by the player.

Good Ending

In the good ending, the player leaves the plant with Georgie to find out Zizzy and Pony successfully fought off the infected. Georgie suggests working on a cure. In a post-credits scene, Mr. P's hat is left inside the plant, with his location and fate unknown.

Bad Ending

In the bad ending, the player tries and convince Mr. P to come with them. Sadly, the player isn't paying attention and an infected Badgy sneaks up on them and attacks the player. In a post-credits scene, Mr. P's hat is left inside the plant, with his location and fate unknown.

True Ending

Alleys - Book 2: Chapter 1

This is a flashback of when the player and Doggy arrested two burglars, Willow and Rash. Willow states that she only stole to provide for her family, but the player is forced to arrest her. Doggy and the player feel empathy for Willow but there is nothing to be done now. Meanwhile, the player is brought back to the real world, where Mimi suggests that the player got batteries to get a radio working, so that other survivors may be contacted. Pony and Zizzy agree so the player heads with them to the store to get some.

Store - Book 2: Chapter 2

Batteries are needed for the radio, so Zizzy, Pony, and the player all look for some in the Store. The player eventually finds the batteries they were looking for, and they use the radio. Mimi contacts the radio, the radio picks up, with the "Settlement Six" asking the player to meet up with them. Pony is unsure at first, but the player agrees to meet up, and the three of them head to the location of it. The player doesn't find anyone at first, but then a group of bandits appear, with Willow as their leader. Willow addresses Pony and the player first, as she has history with them. Pony was an ex-member of their group before he left. Then she talks to Zizzy, who reveals that Pony had already told her all about the group. Willow decides to take away Zizzy for questioning. We decide to go after the group, (who are called the Silver Paw) and save Zizzy.

Refinery - Book 2: Chapter 3

Pony and the player stumble upon Settlement 6, the Lucella Oil Refinery, which Pony is oddly not familiar with, despite being an ex-member. They decide to enter, certain that Zizzy is inside. Once the player opens a specific enclosed room, Zizzy is found inside, brawling with an infected Poley. Zizzy states that she has fought so many that she is starting to enjoy it, and once Pony and the player ask her to leave with them, she feels as if she has pulled a muscle in her arm. As she lifts it, she reveals that the infected must have scratched her, and begs the player and Pony to leave without her, promising that she'll fend off as much as possible before she turns. The duo return to the Safe Place silently, and the rest of the survivors share the mutual silence, understanding that Zizzy is no longer with them.

The Safe Place - Book 2: Chapter 4

Georgie wakes the player from their room in The Safe Place upon hearing a loud explosion. Neither are aware of the source, but both know that they should escape. Another bang is heard, and the player unlocks different rooms around the building, freeing Pony, Mimi, and Giraffy in the process. Pony finds that Zee and Zuzy are not present, assuming and hoping that they have used the vent to escape safely. Following the survivors’ escape, The Silver Paw (Willow and all of Settlement 6, bar Tigry) are outside, and capture every survivor (bar Zee and Zuzy), locking them up. Once captured, Giraffy and Mimi apologise to Pony for meeting up with T.S.P in the first place.

Sewers - Book 2: Chapter 5

Zee and Zuzy break into the survivors' cell via the Sewers, and the player goes with them to get the cell unlocked. Several notes around the map indicate that these sewers were once the meeting place of a group called the Insolence, enemies of T.S.P., worshippers of the Eye, theorized to belong to Mr. Stitchy, and that T.S.P. flooded the sewers to kill them, likely due to an infection outbreak. Another note presumably by Alfis says he is devoted to the Eye and will stay no matter what, which is likely what led to his infection. After escaping the sewers and getting the cell unlocked, Tigry almost kills Pony but holds back, so Willow tries to shoot Pony. Giraffy jumps in the way of the bullet and asks if it's enough to forgive him for Zizzy, to which Pony replies that it's "more than enough." Pony and the player then challenge Willow to a duel in their captive habitat, the factory.

Factory - Book 2: Chapter 6

BVWillow gives the player and Pony a head start for the duel, considering she has a gun and there's something coming from the sewers that doesn't sound friendly. There are various notes around the map referring to the disaster Pony caused and William's disappearance. Pony ultimately wins the duel with a toy wooden sword and he and the player escape, meeting with the others.

You can get this ending by not saving any TSP members. Willow sneaks up behind the player. Zee and Zuzy try to warn them, but it's too late, and Willow shoots the player, killing them.

Survivor Ending

You can get this ending by saving between 1 and 5 TSP members. Willow sneaks up behind the player and gets ready to shoot them. One of the TSP members (depending on which ones you saved) tells her to stop because the player saved their lives, to which Willow responds "and they destroyed mine," referencing the arrest in the alleys. Zee and Zuzy then walk up, and Willow finds out Zizzy had sisters. She gives in and tells the player that the Military moved up north to work on the cure, and Mimi says she will stay with Giraffy at the factory so he can heal. Meanwhile, Willow has a flashback about her time with William.

Savior Ending

You can get this ending by saving all 6 TSP members. Willow sneaks up behind the player and gets ready to shoot them. Katie tells her to stop because the player saved their lives, to which Willow responds "and they destroyed mine," referencing the arrest in the alleys. Zee and Zuzy then walk up, and Willow finds out Zizzy had sisters. She gives in and tells the player that the military moved up north to work on the cure, and Mimi says she will stay with Giraffy at the factory so he can heal. However, Katie says they will take care of Giraffy as a thanks. Meanwhile, Willow has a flashback about her time with William.

Bad Ending

Port -Book 2: Chapter 7

Willow, the player, Pony, Zuzy, Zee, Georgie, and Mimi (if the player most recently completed the Savior Ending on Factory) arrive at the Lucella Port. It is revealed that Tigry has stolen Willow's boat, so the player turns on the lighthouse to attract a boat. Budgey sees the lighthouse turn on and docks her ship at the port, using up the last of her fuel.

Savior Ending

You can get this ending by saving all 6 TSP members in Factory then completing Port. After they finally convince Budgey to let them ride, Budgey reveals that one of her crewmates got infected, and that over time, the rest of her crew fell, too. She locked them up in the lower levels of the ship, which meant the spare fuel was inaccessible. Willow offers to go down there and get it, which she then fights with Pony and the player about, considering they need her alive because only she knows where the military is moving. Eventually, Willow decides to let them come with her. Mimi then asks where they'd be landing if they do manage to get the fuel. Budgey says they will be landing in Doveport. Mimi says she knows an engineer there, and she wonders if they could still be there.

Survivor Ending

You can get this ending by saving between 1 and 5 TSP members in Factory then completing Port. After they finally convince Budgey to let them ride, Budgey reveals that one of her crewmates got infected, and that over time, the rest of her crew fell, too. She locked them up in the lower levels of the ship, which meant the spare fuel was inaccessible. Willow offers to go down there and get it, which she then fights with Pony and the player about, considering they need her alive because only she knows where the military is moving. Eventually, Willow decides to let them come with her.

Ship - Book 2: Chapter 8

Savior Ending

Budgey first says that they need to find gasoline. Thus, both the player and Willow decide to head down beneath the Medora to retrieve the fuel. The player is then ambushed by an infected crew member named Archie, along with Pepper, Bobby, and Kenneth. After opening the green crate where the fuel is, the player and Willow conversate about the amount of fuel left when suddenly, Kenneth comes from behind as the player warns Willow. Willow angrily bangs on the door, then complaining about being stuck with the player in the fuel crate. The player argues with her and conversate about their separate lives, and eventually she asks where her parents are. The player says that they don't have their records on Willow's parents, and after more arguments, the rest of the Safe Place group eventually finds them locked up. Pony says that Georgie was the one who managed to find them after hearing them fighting down below deck. Zuzy jokes about him being helpful for once in finding you. Mimi also says that they can't waste time, as they have got a friend to meet, and that they have got a mission to follow. There is then a loud gunshot/boom noise coming from above. Pony suggests that everyone checks it out. Budgey, saying they surprisingly made it, eventually has the screen turn to a sky view, in which there are (somewhat) loud gunshots and sparks in the sky as the screen fades into black.

Survivor Ending

Docks - Book 2: Chapter 9

Savior Ending

Survivor Ending

Temple - Book 2: Chapter 10

Savior Ending

Survivor Ending

Camp - Book 2: Chapter 11

Savior Ending

Survivor Ending

Currency and Shop Items

  • Piggy Tokens can be obtained in four different ways:
  • Escaping as a survivor or Traitor during a chapter, awarding 15 Piggy Tokens.
  • Killing a player as Piggy or Traitor, this will award 5 Piggy Tokens for each player killed.
  • Stopping the Traitor from killing the remaining survivors in Traitor Mode, awarding 5 Piggy Tokens.
  • Purchasing them from the Piggy Tokens Shop with Robux, which is accessible on the bottom right in the main menu.

Note that while using the double tokens game pass all earnings are doubled (except purchases) which means a win is 30 piggy tokens and a kill is 10 Piggy Tokens.

Skins

The player can buy different skins on Piggy, these are just for cosmetic changes and will not affect gameplay.

Skin name Price Piggy Token.png
Piggy 0
Little Brother 50
Mother 75
Father 100
Grandmother 125
Sheepy 150
Pandy 160
Teacher 175
Memory 200
Kitty 225
Mimi 235
Dinopiggy 240
Daisy 245
Angel 250
Pony 260
Devil 270
Doggy 275
Giraffy 285
Beary 290
Foxy 300
Elly 310
Soldier 315
Zompiggy 325
Badgy 335
Bunny 350
Skelly 375
Clowny 385
Tigry 400
Parasee 425
Zizzy 450
Ghosty 460
Robby 475
Billy 500
Budgey 525
Torcher 550
Mr. P True Ending
Officer Doggy 275
Rash 300
Katie 325
Kona 335
Pandy (Uniform) 350
Dessa 375
Archie 385
Raze 400
Tigry (Uniform) 415
Markus 425
Kolie 425
Alfis 450
Dakoda 460
Felix 475
Delta 485
Mari 500
Kamosi 550
Spidella 625
Kraxicorde 700
Pumpiggy 300
Reindessa 375
Crove 500
Poley Event quest (No longer obtainable)
Mr. Stitchy Event quest (No longer obtainable)
Owell Event quest (No longer obtainable)
Frostiggy Event quest (No longer obtainable)
Primrose Event quest (No longer obtainable)
Bess Event quest (No longer obtainable)
Gold Piggy Event quest (No longer obtainable)
Phenna Permanent quest

Traps

Piggy or traitors can equip and use up to three different types of traps in order to further prevent the player(s) from escaping.

Trap Price Piggy Token.png Image Info Amount
Default 0
Default Traps.PNG
Stuns the player for 4.5 seconds. 8
Small 75
Small Traps.png
A smaller trap which stuns the player for 5 seconds. 8
Big 125
Big Traps.png
A larger trap which stuns the player for 4 seconds. 4
Slow 150
Slow Traps.png
Slows the player down to crouching speed for 6 seconds. 10
Alarm 175
Alarm Traps.png
Stuns the player for 4.5 seconds and alerting the piggy. 6
Egg 200
Egg Traps Piggy.png
Blocks the player's view and slows them down for 6 seconds. 8
Black Hole 215
BlackHoleTraps2.png
If a player gets close they get pulled towards it. Stuns for 5 seconds if successfully trapping player when pulled. 4

(originally 2)

Teleporter 300
Teleportation.png
When two traps are placed down, Piggy teleports from one trap to another after stepping on one of them. It stuns Piggy for 6 seconds, and it is also a liability that can backfire. Remember, this is only for Piggy. Normal players who step on it won't experience anything. 2
Tombstone Event quest (No longer obtainable)
CBB7F526-DE66-4AEF-9A8A-D6703F2394A4.webp
Summons a slow Zompiggy for 10 seconds to chase the nearest player once a player steps near.

(originally same speed as Piggy)

2
Snowpiggy Event quest (No longer obtainable)
Matching SnowPiggy Trap.jpeg
Summons a Snowpiggy for the whole round, which will periodically throw a snowball at a nearby player, slowing their movement for 4 seconds. 1
Inflatable Event (No longer obtainable)
Inflatable Trap.jpeg
Inflates to obstruct the player for 4 seconds upon contact. 4

Badges and Gamepasses

Badges

Badge Image Description Info
Completed House
Completed House.png
This badge is awarded to those who completed Chapter 1! Badge art by Denk0 Successfully escape Book 1 Chapter 1 - House.
Completed Station
Completed Station.png
This badge is awarded to those who completed Chapter 2! Badge art by Denk0 Successfully escape Book 1 Chapter 2 - Station.
Completed Gallery
Completed Gallery.png
This badge is awarded to those who completed Chapter 3! Badge art by Denk0 Successfully escape Book 1 Chapter 3 - Gallery.
Completed Forest
Completed Forest.png
This badge is awarded to those who completed Chapter 4! Badge art by Denk0 Successfully escape Book 1 Chapter 4 - Forest.
Completed School
Completed School.png
This badge is awarded to those who completed Chapter 5! Badge art by Denk0 Successfully escape Book 1 Chapter 5 - School.
Completed Hospital
Completed Hospital.png
This badge is awarded to those who completed Chapter 6! Badge art by Denk0 Successfully escape Book 1 Chapter 6 - Hospital.
Completed Metro
Completed Metro.png
This badge is awarded to those who completed Chapter 7! Badge art by Denk0 Successfully escape Book 1 Chapter 7 - Metro.
Completed Carnival
Completed Carnival.png
This badge is awarded to those who completed Chapter 8! Badge art by Denk0 Successfully escape Book 1 Chapter 8 - Carnival.
Completed City
Completed City.png
This badge is awarded to those who completed Chapter 9! Badge art by Denk0 Successfully escape Book 1 Chapter 9 - City.
Completed Mall
Completed Mall.png
This badge is awarded to those who completed Chapter 10! Badge art by Denk0 Successfully escape Book 1 Chapter 10 - Mall.
Completed Outpost
Completed Outpost.png
This badge is awarded to those who completed Chapter 11! Badge art by Denk0 Successfully escape Book 1 Chapter 11 - Outpost.
Completed Plant (Bad Ending)
Completed Plant (Bad Ending).png
This badge is awarded to those who completed the bad ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and walk to Mr. P for this ending.





SPOILER : You will see Badgy cutting of u'r head.

Completed Plant (Good Ending)
Completed Plant (Good Ending).png
This badge is awarded to those who completed the good ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and walk with Georgie for this ending.
Completed Plant (True Ending)
Completed Plant (True Ending).png
This badge is awarded to those who completed the true ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and meet the true ending criteria, then walk to Mr. P for this ending.

Obtain all prior badges, find the Mrs. P photo in City - Player + Bot -, escape with it, and complete Plant normally, walking to Mr. P.

Piggy RB Battles Championship Badge
Piggy RB Battles Championship Badge.png
Congratulations! You've completed the RB Battles Championship event and came out victorious! Complete the exclusive RB Battles Championship map with the most points.

Points are awarded when a player opens a section of the map - 3 are awarded to the first to escape. Escaping was originally 5 points.

???
RB Battles.png
??? On traitor mode in Alleys, you must press three pink buttons, which appear at around 7 minutes, and, if not pressed, again at around 5 minutes. The first is in the café, the second on the side of the laundromat, and the third on a pillar next to where you put the code. The code should be 722. Then, move over to Infection on Store, collect three pink items - a device resembling a game boy, a teddy bear, and a potion, then place them on three different shelves. Afterwards, you use the green, purple, and blue keys on the crack in the wall of the room with the containers and ladders. Upon entering the unlocked room, all users obtain the badge, and the user who pressed the buttons and placed the items is granted the sword.

This also grants Sabrina’s Sword of Healing. You do not need to complete either map.

Completed Alleys
Completed Alleys.png
This badge is awarded to those who completed Book 2: Chapter 1! Successfully escape Book 2 Chapter 1 - Alleys.
Completed Store
Completed Store.png
This badge is awarded to those who completed Book 2: Chapter 2! Successfully escape Book 2 Chapter 2 - Store.
Completed Refinery
Completed Refinery.png
This badge is awarded to those who completed Book 2: Chapter 3! Successfully escape Book 2 Chapter 3 - Refinery.
Secret Badge
Secret Badge.png
You have discovered the Maple Donut's hideout! In Alleys, click on the middle door in the red key area at 5:00, change the number of a dice in the cafeteria to the number of knocks, then repeat for a dice in the laundromat and the green key area, click the middle door again, switch the levers to face the wall, click the torches around the Elephant until they are put out, pull the levers to face away from the wall, quickly run in, and click the tiles on the wall with the number of lines you needed the die to roll onto, in the order you set them, then escape the hideout.

This also grants the Crown of Madness, Robes of Madness, and Pants of Madness. You do not need to complete the map.

Completed Safe Place
Completed Safe Place.png
This badge is awarded to those who completed Book 2: Chapter 4! Successfully escape Book 2 Chapter 4 - Safe Place.
Completed Sewers
Sewers.png
This badge is awarded to those who completed Book 2: Chapter 5! Successfully escape Book 2 Chapter 5 - Sewers.
Completed Factory (Savior Ending)
Factory Savior.png
This badge is awarded to those who completed Book 2: Chapter 6! Rescue all 6 Silver Paw members and successfully escape Book 2 Chapter 6 - Factory.
Completed Factory (Survivor Ending)
Factory Survivor.png
This badge is awarded to those who completed Book 2: Chapter 6! Rescue between 1-5 Silver Paw members and successfully escape Book 2 Chapter 6 - Factory.
Completed Port
Port.png
This badge is awarded to those who completed Book 2: Chapter 7! Successfully escape Book 2 Chapter 7 - Port.

Gamepasses

Gamepass Price Robux Image Description
x2 Piggy Chance 150
X2 Piggy Chance.png
Your chances of being selected as Piggy are doubled with this game pass! Joining a new server for this to work may be needed.
x2 Piggy Tokens 300
X2 Piggy Tokens.png
All values of the Piggy Tokens that you earn are doubled with this game pass!Joining a new server for this to work may be needed.
Build Map Slot 3 100
Build Map Slot 3.png
You can use Map Slot 3 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 4 100
Build Map Slot 4.png
You can use Map Slot 4 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 5 100
Build Map Slot 5.png
You can use Map Slot 5 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 6 100
Build Map Slot 6.png
You can use Map Slot 6 in the build mode with this game pass! Joining a new server for this to work may be needed.

Alternate Games

MiniToon created an alternate game named Piggy but it's 100 players. It has the same storyline except for Plant as Piggy but has with 100 players as its maximum player limit per server. If players vote to play Bot Mode, there will be ten bots. And if the players voted to play player and bot, there will be 1 player and 9 bots. Suggested by the name, each server can hold 100 players, meaning it may start to lag very quickly.

On January 16th, 2021, Piggy: Intercity was released. It is a survival game based around Piggy, it will eventually intertwine with the main game of Piggy & It's sequel.

in January 24th, 2021, There is a Test Game Of Piggy, If you Click The Game The Game Is Like OG Piggy, And Later The Test Game Shutdown And Later Became Into China Ver.

Gallery


Criticism

The game itself was criticized for winning the 8th Bloxys award for Game of the Year and also the Builderman Award of Excellence, leading the game itself to be mass disliked by many people, commonly from the Royale High and Adopt Me! fanbase. This mass dislike was seen in the Piggy Twitter account Piggy News' post[1].

Milestones

  • Piggy reached 1 billion place visits on April 15, 2020, 83 days after being created, making it the fastest Roblox game to reach 1 billion visits.
  • Piggy is the third horror game to reach 1B visits, with the first being Murder Mystery 2 and the second being Flee the Facility.
    • In addition, it hit 2 billion place visits about a month later (May 12, 2020). It is the 8th game to reach 2B.
    • In yet again about another month later (June 4, 2020), the game hit 3 billion visits. It is the 5th game to reach 3B.
  • Shortly after the release of the highly anticipated Book 1: Chapter 12, Piggy surpassed Adopt Me in concurrent players for a few hours. The game reached upwards to 510K players until the spot was retaken.

Trivia

This section is a trivia section. Please relocate any relevant information into other sections of the article.

References

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