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Piggy is a survival horror experience created by MiniToon, IK3As, and Optikk. After the intermission is over, players are given the choice to vote on different maps.

Once the most voted map wins, players can vote for one of the modes available. Only six out of the seven modes will be shown, as they change after every round. In the most basic game modes, survivors need to escape the map by using different keys and tools, while the Piggy has the objective of finding and killing all of the survivors.

The game can be credited for inspiring the creation of numerous character-themed survival horror games, often with very similar mechanics and objectives. It was originally based on the British children's show Peppa Pig, as well as the horror game Granny. However, after fear for a copyright strike to Piggy from the Peppa Pig show on October 2020, MiniToon had to remodel almost all of the characters from Peppa Pig in order to prevent his game and his merchandise store website from being taken down and the upcoming merchandise to get cancelled of copyright.

In commemoration of the game reaching 100K visits, Piggy but it's 100 Players was released in the same month. On September 12, 2020, a sequel to Piggy known as Piggy: Book 2 was released, which would be updated overtime to include more chapters.

On October 24, 2021, the final chapter of Book 2 was released, ending the game's main storyline. On November 24, 2022, MiniToon announced that Piggy would no longer be receiving updates. This is excluding Build Mode, bug fixes, and the upcoming game, Piggy: Intercity. Despite this, the game still has received new badges and skins.

Maps[]

Book 1[]

  • House - Chapter 1
  • Station - Chapter 2
  • Gallery - Chapter 3
  • Forest - Chapter 4
  • School - Chapter 5
  • Hospital - Chapter 6
  • Metro - Chapter 7
  • Gurt - Chapter ?
  • Carnival - Chapter 8
  • City - Chapter 9
  • Mall - Chapter 10
  • Outpost - Chapter 11
  • Distorted Memory
  • Plant - Chapter 12

Book 2[]

  • Alleys - Chapter 1
  • Store - Chapter 2
  • Refinery - Chapter 3
  • The Safe Place - Chapter 4
  • Winter Holiday
  • Sewers - Chapter 5
  • Factory - Chapter 6
  • Port- Chapter 7
  • Ship - Chapter 8
  • Docks - Chapter 9
  • Temple - Chapter 10
  • Camp - Chapter 11
  • Heist
  • Distraction
  • Lab - Chapter 12
  • Breakout
  • Mansion

Extra[]

  • RB Battles Studio
  • RB Battles Spaceship
  • Metallica X Piggy Event
  • The Hunt: First Edition Event

Game modes[]

Game modes are the different ways a Piggy round can be played. The current game modes available are Player, Bot, Player + Bot, Infection, Traitor, Swarm and Tag.

Bot[]

In the Bot gamemode, the "player" controlling Piggy is controlled via AI. They have a map-specific skin.

Player[]

In the Player gamemode, a random player is chosen to be Piggy, with the proper skin applied, and the other players are survivors.

Player + Bot[]

In the Player + Bot gamemode, it is a mix of the Player and Bot game modes, respectively: a player's chosen as Piggy, and they are accompanied by a bot as well.

Infection[]

In the Infection gamemode, a player is randomly selected as Piggy. The twist is that when Piggy catches someone, they turn into a Piggy themselves, and have to infect the remaining survivors. The Piggies win if all survivors are infected or time runs out.

Traitor[]

In the Traitor gamemode, Piggy is a bot, and a random player becomes the Traitor. Similarly to Piggy's role, the Traitor needs to kill all Survivors, but Traitors have to not get caught, because if a Survivor has a loaded gun, a Survivor can shoot the Traitor, and they will die instead of being stunned. They can also die to Piggy if they're not careful. If a player is shot and is not the traitor, they will become a Piggy.

Swarm[]

In the Swarm gamemode, starting when the Piggy spawns at 9:30. Every minute after 9:30 a new Piggy will spawn, and will cap once there are 9 bots.

Tag[]

In the Tag gamemode, when the timer reaches 9:30 all but one of the survivors will turn into a crawling Piggy. If the survivor is caught by one of the Piggies, they will be turned into a Piggy, and the tagger will turn into a survivor. The objective of the survivors is to escape the map while not being tagged by the Piggies.

Items[]

Items are objects and tools that a player can carry around and use. They can be found throughout the map. Players can only carry one item at a time. If a player tries to grab another item while already carrying one, the player will swap the item they are currently holding in their inventory with the new one. If a player dies while carrying an item; the item will then be taken from their inventory and placed in its original spawn point. This causes items to overlap in the same spot.

There are several types of items. Most are used to unlock doors, clear obstacles or open the exit, such as colored keys, colored keycards, the wrench, etc. Some items are used as methods to stun the Piggy, such the pistol and its ammunition, and the crossbow and its carrot ammunition. Other items can only be given to friendly NPCs for them to unlock certain part of the map or to stun the Piggy, such as carrots, grass and apples. The knife is a special item that is only given to the traitor in the Traitor gamemode, and is used to kill others. Unlike every other item, the knife is placed in the player's inventory and cannot be swapped or removed.

Story[]

Spoilers present below. Read at your own risk.

House - Chapter 1[]

The player is a police officer going to investigate the disappearance of Georgie Piggy. They drive to the house where he was last seen. Upon leaving the car the player hears a weird noise and gets hit in the head. They then wake up in the house and has to escape. Upon doing so they drive back to the police station to report what happened.

Station - Chapter 2[]

After escaping the house, the player goes back to the station for backup. As soon as they get there, an announcement is announced by Doggy warning the player of another monster (we know it's Doggy because of his signature purple font). After solving the puzzles, the player then enters the Garage and escapes with Doggy.

Gallery - Chapter 3[]

After running out of gas the player and Doggy become surrounded by monsters similar to Piggy. So then the player decides that they're going to have to escape through the gallery. Doggy seems to remember them. Then, one of the Piggy monsters manage to get into the gallery. When the player escapes, Doggy and the player go to the nearest forest.

Forest - Chapter 4[]

4 weeks after the previous events, the player and Doggy are at a campsite. No monster is nearby until they go to sleep. When they wake up, Doggy has been told to drink a monster potion by the monsters so he drinks it and turns into a monster. After escaping the player finds an old radio, and someone is on the other side asking if anyone is out there. It is later confirmed through Chapter Five that it is Mr. P.

School - Chapter 5[]

The player finds out the radioman is called Mr. P. He asks for the player's help to rescue his friend Bunny. The player finds out that the teacher is there as well, so the player manages to help Bunny and heads to the sewers. The player meets Mr. P and suddenly starts to get dizzy. The player faints, so Bunny takes them to a hospital to heal.

Hospital - Chapter 6[]

After waking up Bunny informs the player that Mr. P is waiting on the roof and that the hospital isn't safe anymore, because Beary (the doctor) had become infected. The player must escape once more. Around the hospital, there are notes about an experiment involving "the majority of a family". It is questioned whether or not the family was the Pigs and if it was, which family member wasn't there. Through Chapter Seven, we are led to believe that Mr. P botched the mission and created the virus. After escaping, the player and Bunny find out Mr. P left without them. They then have to find another way out. As the player turn to leave, Bunny stays where she is. The player asks if she is coming and she replies yes, but she is distracted by a note left by Mr. P saying that it is for their own good.

Metro - Chapter 7[]

The player and Bunny are almost out of the city. All the player needs to do is unlock the train to escape. However, Bunny tells the player that she needs to rest. The player needs to get out. After the player unlock and gets on the train, Bunny tells the player that Mr. P gave her a potion and she would become a monster. The player insists for her to get on but she refuses, fearing that the potion will consume her soon. She tells the player that she will stay and try to hold off Zompiggy for as long as she can. Then the player leaves without her. Also just an observation, but when the final scene is playing once the player has escaped, Bunny's theme can be heard in the background. The same theme is heard as her Piggy skin.

Carnival - Chapter 8[]

The player arrives at the carnival, hoping to get revenge on Mr. P. After the player unlocks the exit, the player talks but gets cut off because Pony and Zizzy are seen there. Pony thought the player was infected and asked Zizzy. Zizzy tells Pony the infected can't talk. The player introduces themselves and asks them what are they doing here. Zizzy replied that they were looking for survivors, and she has a safe place. Then Pony sees Foxy behind and thinks he is a friend. Then Zizzy tells Pony he is infected, so he hits Foxy's head with his wooden sword. Then they take the player with them to a place they call a "safe place".

City - Chapter 9[]

The player arrives on a rooftop. Pony says that he sees a safe place. It's confirmed by Zizzy there are other people inside of the building. The player, Pony, and Zizzy need to find a way in. Once getting past the gate Zizzy asks what the player were doing before all this. The player confirms that they were a police officer. Pony was trying to become an optometrist like his father and Zizzy was a fencing coach. Zizzy has sisters she also taught fencing. It's confirmed that her sisters are in the safe place too. Zizzy asks how the player ended up in the Carnival and they tell her that they were looking for Mr. P to stop him because he has been giving out potions that turn people into the infected. Zizzy tells the player to stay at the safe place for a while. From the trash bin, they all hear noises. Assuming someone is watching them, Zizzy and the player check it out. Pony stays behind saying: "Stay Safe".

Mall - Chapter 10[]

The person in the trash can is not seen by the camera. The person runs into the mall to hide. The player questions why the person would hide in the mall. The player then walks in. After getting past the locked door on the second floor, Zizzy tells the person who ran from the trash can to show themselves. Georgie Piggy pops out behind a counter with an afraid look on his face. He is wielding a bat as a weapon in case someone tries to attack him. He asks how the player knows who he is. The player tell him their name. The player also lets him know he was the person they were looking for when going to the house. He says after his family visited the hospital, they acted all strange and scary. He went to the city to find grandma but everyone looked scary so he hid in the trash can. Zizzy tells him to come with her and the player. Georgie asks if he can see his family again and the player tell him that they will find the person behind all this. The player goes to the safe place and one of the people say that Zizzy is back with friends. One of them says the player looks pretty funny and Pony says that they tracked a helicopter signal nearby. The player suspects that it is Mr. P and that the player wants to see him. Pony says he and Zizzy will come with the player to find Mr. P. Zizzy says that she will be back soon and to take care of Georgie Piggy. Zizzy, Pony, and the player head out to go find Mr. P and to stop him.

Outpost - Chapter 11[]

The player arrives at the Outpost where the signal came from. The player needs to get access to a base. Once the player unlocks the base's door, Georgie runs up to Pony, Zizzy, and the player. He says he tricked the two sisters into playing hide and seek so he could come and find out who hurt his family. Behind him is an abundance of infected Soldiers so Georgie and the player head inside while Pony and Zizzy defend. Once inside, the player can see Mr. P is missing some of his skin which is replaced with mechanized parts and says he tried to help make things better but made them worse. He doesn't notice that the player is there until they say they are going to stop him. He thinks his mind is playing tricks on him because he believes that Georgie and the player are dead. He thinks the two people he let down are haunting him now. He runs away so Georgie and the player chase after him.

Distorted Memory[]

Georgie has a memory while sleeping. He wakes up after a nightmare to find out that Penny is gone. He soon finds out that the house has changed into a nightmare itself and now he has to find a way to escape. After he gets out of the house to find Penny, Penny runs away from him. Georgie then turns into one of the infected. He wakes up in the mall after the dream.

Plant - Chapter 12[]

After entering the plant, Mr. P is still insane and is trying to kill the player. After showing him a picture of his wife, he regains his sanity and reveals he abandoned Bunny and the player in the hospital with researchers because he thought the player were infected. Those researchers gave him the cyborg parts. Georgie gets angry at Mr. P for taking his family away from him and wants to attack Mr. P but the player stops him, reminding him that if he attacks Mr. P, he will become the one thing he hates the most. Mr. P offers to stay in the plant and fight off the infected. What comes after, is chosen by the player.

Good Ending[]

In the good ending, the player leaves the plant with Georgie to find out Zizzy and Pony successfully fought off the infected. Georgie suggests working on a cure. In a post-credits scene, Mr. P's hat is left inside the plant, with his location and fate unknown.

Bad Ending[]

In the bad ending, the player tries and convince Mr. P to come with them. Sadly, the player isn't paying attention and an infected Badgy sneaks up on them and attacks the player. In a post-credits scene, Mr. P's hat is left inside the plant, with his location and fate unknown.

True Ending[]

In the true ending, the player tells Mr. P to reveal his story. He explains that he was trying to create a cure to the unknown illness his wife, Mrs. P, had caught. Having spent all his time and money on it, he even rushed the doctors and researchers to create the cure. Despite their warnings of the cure's unstability, he did not care and desperately needed test subjects. Then came the kind Piggy family, barring Georgie. They all took the cure and the results showed that all of them became stronger. Overjoyed, Mr. P gave the cure to his wife. She was getting better, until reports came in that the Piggy family started becoming hostile, which Mr. P thought had nothing to do with him. However, Mrs. P eventually became hostile too, with red eyes. Unable to put her down, Mr. P decided to let her go and try again to make cures to the disease he created. then came the player, who had symptoms of the infection within, but still lived. Soon however, their Hospital was raided by the infected, resulting in Bunny attacked and Mr. P giving her another rushed cure. Mr. P finishes his story and the player thanks him for telling him. He then leaves with Georgie to see that Pony and Zizzy have successfully fought off the infected. Georgie suggests working on a cure. In the post-credits scene however, all the infected that were supposed to appear are gone, and Mr. P's hat is gone too, hinting that he could still be alive.

Alleys - Book 2: Chapter 1[]

This is a flashback of when the player and Doggy arrested two burglars, Willow and Rash. Willow states that she only stole to provide for her family, but the player is forced to arrest her. Doggy and the player feel empathy for Willow but there is nothing to be done now. Meanwhile, the player is brought back to the real world, where Mimi suggests that the player got batteries to get a radio working, so that other survivors may be contacted. Pony and Zizzy agree so the player heads with them to the store to get some.

Store - Book 2: Chapter 2[]

Batteries are needed for the radio, so Zizzy, Pony, and the player all look for some in the Store. The player eventually finds the batteries they were looking for, and they use the radio. Mimi contacts the radio, the radio picks up, with the "Settlement Six" asking the player to meet up with them. Pony is unsure at first, but the player agrees to meet up, and the three of them head to the location of it. The player doesn't find anyone at first, but then a group of bandits appear, with Willow as their leader. Willow addresses Pony and the player first, as she has history with them. Pony was an ex-member of their group before he left. Then she talks to Zizzy, who reveals that Pony had already told her all about the group. Willow decides to take away Zizzy for questioning. We decide to go after the group, (who are called the Silver Paw) and save Zizzy.

Refinery - Book 2: Chapter 3[]

Pony and the player stumble upon Settlement 6, the Lucella Oil Refinery, which Pony is oddly not familiar with, despite being an ex-member. They decide to enter, certain that Zizzy is inside. Once the player opens a specific enclosed room, Zizzy is found inside, brawling with an infected Poley. Zizzy states that she has fought so many that she is starting to enjoy it, and once Pony and the player ask her to leave with them, she feels as if she has pulled a muscle in her arm. As she lifts it, she reveals that the infected must have scratched her, and begs the player and Pony to leave without her, promising that she'll fend off as much as possible before she turns. The duo return to the Safe Place silently, and the rest of the survivors share the mutual silence, understanding that Zizzy is no longer with them.

The Safe Place - Book 2: Chapter 4[]

Georgie wakes the player from their room in The Safe Place upon hearing a loud explosion. Neither are aware of the source, but both know that they should escape. Another bang is heard, and the player unlocks different rooms around the building, freeing Pony, Mimi, and Giraffy in the process. Pony finds that Zee and Zuzy are not present, assuming and hoping that they have used the vent to escape safely. Following the survivors’ escape, The Silver Paw (Willow and all of Settlement 6, bar Tigry) are outside, and capture every survivor (bar Zee and Zuzy), locking them up. Once captured, Giraffy and Mimi apologise to Pony for meeting up with T.S.P in the first place.

Sewers - Book 2: Chapter 5[]

Zee and Zuzy break into the survivors' cell via the Sewers, and the player goes with them to get the cell unlocked. Several notes around the map indicate that these sewers were once the meeting place of a group called the Insolence, enemies of T.S.P., worshippers of the Eye, theorized to belong to Mr. Stitchy, and that T.S.P. flooded the sewers to kill them, likely due to an infection outbreak. Another note presumably by Alfis says he is devoted to the Eye and will stay no matter what, which is likely what led to his infection. After escaping the sewers and getting the cell unlocked, Tigry almost kills Pony but holds back, so Willow tries to shoot Pony. Giraffy jumps in the way of the bullet and asks if it's enough to forgive him for Zizzy, to which Pony replies that it's "more than enough." Pony and the player then challenge Willow to a duel in their captive habitat, the factory.

Factory - Book 2: Chapter 6[]

Willow gives the player and Pony a head start for the duel, considering she has a gun and there's something coming from the sewers that doesn't sound friendly. There are various notes around the map referring to the disaster Pony caused and William's disappearance. Pony ultimately wins the duel with a toy wooden sword and he and the player escape, meeting with the others.

Worst Ending[]

You can get this ending by not saving any TSP members.

Willow sneaks up behind the player. Zee and Zuzy try to warn them, but it's too late, and Willow shoots the player, killing them.

Survivor Ending[]

You can get this ending by saving between 1 and 5 TSP members.

Willow sneaks up behind the player and gets ready to shoot them. One of the TSP members (depending on which ones you saved) tells her to stop because the player saved their lives, to which Willow responds "and they destroyed mine," referencing the arrest in the alleys. Zee and Zuzy then walk up, and Willow finds out Zizzy had sisters. She gives in and tells the player that the Military moved up north to work on the cure, and Mimi says she will stay with Giraffy at the factory so he can heal. Meanwhile, Willow has a flashback about her time with William. Both their parents had been arrested by the police, and the two were on their own until Daisy found them, who became their foster mother. Soon however she had to leave for mandatory military service, which made William upset and stubborn. Willow came back with a pie one day, only to find that William was missing, his scarf sitting in the middle of the room. Willow hugs the said scarf, which she wears till now.

Savior Ending[]

You can get this ending by saving all 6 TSP members.

Willow sneaks up behind the player and gets ready to shoot them. Katie tells her to stop because the player saved their lives, to which Willow responds "and they destroyed mine," referencing the arrest in the alleys. Zee and Zuzy then walk up, and Willow finds out Zizzy had sisters. She gives in and tells the player that the military moved up north to work on the cure, and Mimi says she will stay with Giraffy at the factory so he can heal. However, Katie says they will take care of Giraffy as a thanks. Meanwhile, Willow has a flashback about her time with William. Both their parents had been arrested by the police, and the two were on their own until Daisy found them, who became their foster mother. Soon however she had to leave for mandatory military service, which made William upset and stubborn. Willow came back with a pie one day, only to find that William was missing, his scarf sitting in the middle of the room. Willow hugs the said scarf, which she wears till now.

Port -Book 2: Chapter 7[]

Willow, the player, Pony, Zuzy, Zee, Georgie, and Mimi (if the player most recently completed the Savior Ending on Factory) arrive at the Lucella Port. It is revealed that Tigry has stolen Willow's boat, so the player turns on the lighthouse to attract a boat. Budgey sees the lighthouse turn on and docks her ship at the port, using up the last of her fuel.

Savior Ending[]

You can get this ending by saving all 6 TSP members in Factory then completing Port. After they finally convince Budgey to let them ride, Budgey reveals that one of her crewmates got infected, and that over time, the rest of her crew fell, too. She locked them up in the lower levels of the ship, which meant the spare fuel was inaccessible. Willow offers to go down there and get it, which she then fights with Pony and the player about, considering they need her alive because only she knows where the military is moving. Eventually, Willow decides to let them come with her. Mimi then asks where they'd be landing if they do manage to get the fuel. Budgey says they will be landing in Doveport. Mimi says she knows an engineer there, and she wonders if they could still be there.

Survivor Ending[]

You can get this ending by saving between 1 and 5 TSP members in Factory then completing Port. After they finally convince Budgey to let them ride, Budgey reveals that one of her crewmates got infected, and that over time, the rest of her crew fell, too. She locked them up in the lower levels of the ship, which meant the spare fuel was inaccessible. Willow offers to go down there and get it, which she then fights with Pony and the player about, considering they need her alive because only she knows where the military is moving. Eventually, Willow decides to let them come with her.

Ship - Book 2: Chapter 8[]

Savior Ending[]

Budgey first says that they need to find gasoline. Thus, both the player and Willow decide to head down beneath the Medora to retrieve the fuel. The player is then ambushed by an infected crew member named Archie, along with Pepper, Bobby, and Kenneth. After opening the green crate where the fuel is, the player and Willow conversate about the amount of fuel left when suddenly, Kenneth comes from behind as the player warns Willow. Willow angrily bangs on the door, then complaining about being stuck with the player in the fuel crate. The player argues with her and conversate about their separate lives, and eventually she asks where her parents are. The player says that they don't have their records on Willow's parents, and after more arguments, the rest of the Safe Place group eventually finds them locked up. Pony says that Georgie was the one who managed to find them after hearing them fighting down below deck. Zuzy jokes about him being helpful for once in finding you. Mimi also says that they can't waste time, as they have got a friend to meet, and that they have got a mission to follow. There is then a loud gunshot/boom noise coming from above. Pony suggests that everyone checks it out. Budgey, saying they surprisingly made it, eventually has the screen turn to a sky view, in which there are explosions and sparks in the sky as the screen fades into black.

Docks - Book 2: Chapter 9[]

With the group having managed to access the fuel reserves, Budgey manages to dock the ship into Doveport, where Willow's stolen tugboat can be seen. Pony and the player volunteer to go ahead first to look for an exit. They come across an Insolence infected which slaps Pony and gives the duo headaches.

Savior Ending[]

The player finds an exit and soon catches up to Tigry on an opposite platform. After asking who he was, Tigry introduces himself and then apologises for his hunt on the player back at the Refinery, which the player accepts. Tigry was attempting to reach the cure so that he could save an old friend of his, and when he asks the player about Willow however (which the player says she is around), he warns the player that she is simply using the group so she can betray them all and have the cure all to herself. He then offers the player to join him, although he did not accept it. Tigry leaves saying that he is still keeping his offer open while Pony catches up. The duo then brings the group to the surface, which is under heavy bombardment from the military. A Robby with blue eyes and without a chainsaw suddenly jumps in front of the player to shield him from a blast, which socks him in the process. Kona then calls out from the distance, telling the group to get to his house to avoid getting blown to pieces. There, he introduces himself as the inventor of the Mall Security Droids and recognises Mimi, as both were revealed to have gone to the same school of engineering. When the infection started, he shifted his focus from robotics to studying the infected, and that the military had evacuated everyone further up north after a bunch of them and apparently appeared without warning, leading to the bombings. He advises the group to continue their journey through an exit in a temple he dug into, and sends Robby along with the group along with an old radio for Mimi to keep in touch.

Survivor Ending[]

The player finds an exit and soon catches up to Tigry on an opposite platform. After asking who he was, Tigry introduces himself and then apologises for his hunt on the player back at the Refinery, which the player accepts. Tigry was attempting to reach the cure so that he could save an old friend of his, and when he asks the player about Willow however (which the player says she is around), he warns the player that she is simply using the group so she can betray them all and have the cure all to herself. He then offers the player to join him, although he did not accept it. Tigry leaves saying that he is still keeping his offer open while Pony catches up. The duo then brings the group to the surface, which is under heavy bombardment from the military. A Robby with blue eyes and without a chainsaw suddenly jumps in front of the player to shield him from a blast, which socks him in the process. Kona then calls out from the distance, telling the group to get to his house to avoid getting blown to pieces. There, he introduces himself as the inventor of the Mall Security Droids. He then fills in the group on what was going on; a bunch of the infected had appeared without warning, resulting in an evacuation further up north and a series of bombings to halt the advancing infected. He advises the group to continue their journey through an exit in a temple he dug into, and sends Robby along with the group.

Temple - Book 2: Chapter 10[]

Robby and the player went ahead first to clear the temple of any traps and hazards that may pose a risk to their journey, as well as to unlock the exit first.

Savior Ending[]

The player and Robby unlock the exit, and the group manages to exit the temple and back out onto the surface. The player starts to feel off, and is soon teleported to an unknown location. There, he sees Bunny, but refuses to accept the fact that she is truly there, and begs for the hallucinations to stop. Even though she replied and Doggy and Zizzy appeared soon after behind him, the player knows it is a trick and begs for it to stop again. That is when the hallucinations disappear and a mysterious entity appears in front of the player, dressed in a dark purple suit, an eye of Insolence and a dark purple top hat with a flower resembling the eye of Insolence too. The player asks who the entity was, but he simple showed the player a scene of the school sewers, and then a scene of the Plant. He then reveals that the two are in the players mind and memories, and that he had brought the player to this place back at the Plant. The entity proceeded to reveal he was the one responsible for all the flashbacks, hallucinations and whispers, and on top of that he was fascinated by the player for quite some time as he was unique, which the player does not accept and asks the entity to look at himself. The entity however states that the player was supposed to be infected, and that he was attacked by one back at the Piggy residence. Instead, the player was standing right in front of him, and the entity reveals that the player is immune to the infection, and that he had much potential to do things beyond his understanding. He then offers the player to join him in return of being able to see his friends again, but the player rejects. having failed to convince the player, the entity tells the player to stop his groups' journey of the cure and that they should stay out of his business. The player tries to punch the entity, but is soon brought back to the real world in front of Pony, with Willow saying that he put up quite a show. Pony then asks the player if he met the entity too, and he also said that he appeared in his mind after he did certain things back when he was in TSP, offering to help him see his family but was rejected. Willow ushers Pony to tell the player what he did, but Pony refuses, saying that she forced him to do it. Mimi breaks them up before they could start arguing. Robby offers to stay behind with the children to protect them, but Georgie protests along with the sisters. The group then decides to bring them along, and proceeded on their journey. Kona then comes in on the radio however, wanting to tell Mimi about something.

Survivor Ending[]

The player and Robby unlock the exit, and the group manages to exit the temple and back out onto the surface. Robby offers to stay behind along with the children, which the player thanks him for that. Pony exclaims in disbelief that they are actually going to find a cure to the whole infection, though the player asks why the world isn't back to normal if the military had already developed a cure, which Willow suggests that the military are producing copies of it until there is enough. Pony brings up the idea that something or someone could be pulling the strings, which Willow thought it was stupid, but the player says that he could be right, further stating that the infected have been coordinating further pushes up north, and that they are also headed to wear the supposed cure was. After the short conversation, Willow tells them to stop wasting time and continue their journey for the cure.

Camp - Book 2: Chapter 11[]

After travelling through the snow, the group comes across a military camp.

Savior Ending[]

Kona tells Mimi that the camp ahead had been radio silent for quite some time, and advises the group to exercise extra caution when exploring. Pony, Willow and the player went ahead search the camp, with Pony and Willow dealing with the infected soldiers and the player finding anything worth of value. Soon after, he finds and manages to get a working elevator which leads into an underground location. Pony pulls the player aside, having wanting to chat with him a little bit. He then reveals that he was the one responsible for Doggy's infection back at the Forest, as well as his (failed) attempt of infecting the player, which was why he asked the player if they were infected back at the Carnival. The player, in disbelief, felt betrayed, and even though Pony tried to make amends with him, the player refuses to accept the reality. Georgie cuts in, saying that somebody had once told him to forgive those who tried to hurt him, as hurting them won't make him better than them. He states that it was the player back at the Plant, and he comes to his sense. Although he does not accept Pony's apology, they are still friends, which Pony states that it means the world to him. Willow, seemingly looking at something, says that it was nothing when the player asks, and states that they should go and grab the cure now and get out. Down at the laboratory, Pony tells the group to split up and that if anyone finds the cure, they should yell to the others. Willow then encounters Tigry who had been planting explosives to stop her from getting the cure. Tigry told her that she had done nothing but boss him around, and that she was a bully, which offends Willow as she provided him food and shelter. The player tries to break them up, but the argument grows out of control and the two break into a fight. After a few seconds, Willow seemingly gains the upper hand, but some of Tigry's explosives go off and the two look up. The roof collapses, with the rubble having separated the player from the others. Behind a nearby door a shadow silhouette of Penny peeps out behind the small window.

Survivor Ending[]

Pony, Willow and the player went ahead search the camp, with Pony and Willow dealing with the infected soldiers and the player finding anything worth of value. Soon after, he finds and manages to get a working elevator which leads into an underground location.Down at the laboratory, Pony tells the group to split up and that if anyone finds the cure, they should yell to the others. Willow then encounters Tigry who had been planting explosives to stop her from getting the cure. Tigry told her that she had done nothing but boss him around, and that she was a bully, which offends Willow as she provided him food and shelter. The player tries to break them up, but the argument grows out of control and the two break into a fight. After a few seconds, Willow seemingly gains the upper hand, but some of Tigry's explosives go off and the two look up. The roof collapses, with the rubble having separated the player from the others. Behind a nearby door a shadow silhouette of Penny peeps out behind the small window.

Heist[]

Willow explains to her friends Rash, Pony, and Billy that William feels very upset, that he hasn't even been talking to her lately, and that she doesn't know what to do. Thus, the group agrees to steal something nice for William. Willow eventually obtains the pie and goes back home. She enters William's room with her eyes closed and tells him that she brought him something to cheer him up. When she gets no response, she opens her eyes and calls out to William, but all she sees is William's scarf laying on the floor. In dismay, Willow drops the pie and falls on the floor, saddened by the fact that her brother left her. Then the screen cuts through multiple flashbacks: Willow gets arrested by Doggy and the Player in the Alleys, then we see Willow in a jail cell at the Station, which is where we see Poley heading out, infected. He also unknowingly drops a key, which Willow uses to escape from her cell. The next memory shows Willow visiting Rash, who is revealed to also be infected and is being held within a barricaded room above the Leo's Laundromat.

Distraction[]

After Zizzy is left alone, she attempts to sabotage and cause a distraction at The Silver Paw's Refinery in order to help the Player and Pony escape successfully. While doing that, she starts getting hallucinations and the Refinery turns distorted, including hallucinations of her sisters, Zee and Zuzy, infected and chasing her. After planting three dynamites and blowing up the entire Refinery, Zizzy escapes, but then meets TIO. TIO and Zizzy converse about Zizzy joining TIO, TIO's past, and how he relates to Zee. Zizzy starts to get angry, but TIO says that Zee will never speak a word in her life, and is mute forever. In an effort to convince Zizzy to join him, TIO lets her see Pony. Pony exclaims how he misses Zizzy and promises to get her back. Zizzy apologizes for wanting to meet the group, explaining that she hasn't seen any other survivors in months and was desperate. Pony then says he doesn't mind not seeing other faces again, as long as the face he gets to see is hers. Zizzy says TIO is awful for playing such tricks on her. Pony is surprised to know that Zizzy met TIO, and asks if she met him before, but fades away before Zizzy can answer. TIO appears in his place, reaching his hand out to her. Zizzy moves forward to accept TIO's offer but is then abruptly dragged into a portal behind her by a mysterious black arm.

Lab - Book 2: Chapter 12[]

Alone and separated from the group, the player must find the cure first before attempting to find the others. Roaming the halls however was none other than Penny, mutated and possessed by a mysterious entity, and having a red eye of Insolence.

Willow Ending (Savior)[]

The player manages to unlock the door leading to the cure and is then teleported to his mind, with flashbacks of the Alleys, Sewers, Factory and the Docks. Willow and Tigry are fighting in the middle, and the player ultimately decides to help Willow out by knocking out Tigry. Willow thanks the player, but says she didn't need their help anyways, although the player said that she looked like she needed it. Both start to argue, but they eventually settle it out. The player leaves Willow to think and reminds her to grab the cure on her way out. Outside, the player finds a weakened Pony sitting under a tree. He then reveals that he was infected back at the docks. In disbelief, the player thinks that this was a prank, and tells Pony to admit it, although he says he is telling the truth, and also saying that Willow is never coming back with the cure. He then tells the player to take care of the kids for him and to cheer up even after when he is gone. Suddenly, Willow appears with the cure in hand and gives it to Pony. Knowing that she had others to save, Pony asked her why she did it, to which she says that she felt he was necessary. Mimi and the kids then appear along with Giraffy, who was feeling much better now and contacted Mimi over the radio. With the help of the Silver Paw, he managed to make his way over. Georgie asks if the trio had found the cure, to which Willow quickly concocted a story in which it was crushed under the rubble. Zuzy sadly asks if this meant that they won't be able to save Zizzy. Pony says that while it would be hard for her to move on, she would have wanted her to stay strong, which Zuzy agrees. Giraffy hopes that someday a new cure will be made, which Mimi think it will, given that the scientists were able to make one. The player suggests grabbing as many files as they can from the lab and give it to Kona, who was also studying the infected. Mimi wishes for a brighter future, then Georgie asks where is Willow. The credits start to roll in.

Willow Ending (Survivor)[]

The player manages to unlock the door leading to the cure and is then teleported to his mind, with flashbacks of the Alleys, Sewers, Factory and the Docks. Willow and Tigry are fighting in the middle, and the player ultimately decides to help Willow out by knocking out Tigry. Willow thanks the player, but says she didn't need their help anyways, although the player said that she looked like she needed it. Both start to argue, but they eventually settle it out. The player leaves Willow to think and reminds her to grab the cure on her way out. Outside, the player finds a weakened Pony sitting under a tree. He then reveals that he was infected back at the docks. In disbelief, the player thinks that this was a prank, and tells Pony to admit it, although he says he is telling the truth, and also saying that Willow is never coming back with the cure. He then tells the player to take care of the kids for him and to cheer up even after when he is gone. Pony then says that on the bright side, he won't be missing Zizzy anymore, which he considers himself lucky. The player says that he knows it and the two part ways, with the player back to square one; alone once again. The credits start to roll.

Tigry Ending (Savior)[]

The player manages to unlock the door leading to the cure and is then teleported to his mind, with flashbacks of the Alleys, Sewers, Factory and the Docks. Willow and Tigry are fighting in the middle, and the player ultimately decides to help Tigry out by knocking out Willow. Tigry thanks the player, saying that he did not think he could've beaten her. He then gives the cure to the player, saying that even though he came all this way to save his friend, a new one came and helped him out. He says that its only fair he repays the player, and agrees to go with the player and grabs the cure. The two meet up with Pony, who thinks that Mimi and the kids went back up to the surface since the elevator cart was not on their floor. An explosion can be heard, and Tigry realises his explosives are going off. The trio try to make to the elevator, but Tigry, holding the cure, gets separated by the rubble. More rubble blocks the elevator, and the player realises he and Pony were trapped. Pony breaks the news to the player that he was infected back at the Docks, which the player is in shock after hearing it. He forgives Pony, although he says its going to take much more for him to forgive himself than the player's. The player says he will miss him, which Pony replies that he will miss him too. The mysterious entity appears once again, and the player walks up to him, seemingly ready to accept his offer. The credits start to roll.

Tigry Ending (Survivor)[]

The player manages to unlock the door leading to the cure and is then teleported to his mind, with flashbacks of the Alleys, Sewers, Factory and the Docks. Willow and Tigry are fighting in the middle, and the player ultimately decides to help Tigry out by knocking out Willow. Tigry thanks the player, saying that he did not think he could've beaten her. He then gives the cure to the player, saying that even though he came all this way to save his friend, a new one came and helped him out. He says that its only fair he repays the player, and that coming to the lab made him realise he was better off alone. The two part ways, and the player exits the camp. An infected suddenly pops out of the ground behind the player and attacks him. Pony, sitting under a tree and weakened, shoots the infected with Willow's gun. He grimly says that the player was infected too, who was in shock. Pony tells the player to use the cure on himself instead, and reveals that he was responsible for infecting Doggy back at the forest, which shocks the player. Pony says that he didn't have a choice since Willow forced him to do it, and that today was the day he received payback for all the things he did, which he accepts. The player, stunned, walks away with the cure in hand, and Pony saying that they almost got the cure out and saved the world. The credits start to roll.

Hidden Ending[]

In order to do this ending, Pony must not be attacked at the Docks, which means he is not infected in this ending. Then, you have to enter 467854 in a keypad in Camp, playing on Swarm.

The player finds a radio in the lab and passes it to Mimi, telling her to do some of her magic on it and see if they can use it to their advantage. he then continues the search for the cure, and eventually find it with Willow and Tigry fighting as well. Tigry, severely beaten up, tells Willow to finish him off. The player yells at Willow to stop fighting, and that if she was truly angry she should take it out on the infected. He then goes on to recall how she was so focused on revenge that she did not even notice that her members were in trouble, and that if she wanted to make a different, she should start by stopping the infection. Tigry then mentions how the two of them were alike, as the two of them keep their pain buried inside, separated from friends and family. When the two first met, Tigry would talked endlessly about how he felt, but Willow never interrupted and listened. Tigry wishes that the two of them could go back to those times. Mimi then appears out of the blue, telling them and the player that something was happening outside.

Outside, a large military aircraft named the Osprey lands on the ground. Sgt. Monroe, a military officer, is confused on where to even start with the group, among then Willow, an infamous criminal, and Tigry, who was apparently once part of the military, but abandoned it for unknown reasons. The player says they have the cure, and Sgt. Monroe remarks that of all the outposts, this one was lost, as if something had tried to stop it. Suddenly, a bunch of the infected appear behind the group, and Sgt. Monroe orders his men to start shooting them, while the player is brought to their mind again.

The mysterious entity appears once again, and states that they are rather disappointed with the player. When the player tries to interrupt (still not knowing his name), the entity then reveals his true name; TIO, also called as 'The Entity', 'The Insolent' and 'The Iniquitous One'. he asks the player if he could even see that he was trying to save everyone from themselves. he then mentions about the destructive effects of free will, and that Mr P, with his freedom of money and fame, created the infection which destroyed the player's world. The cure will only make matters worse in his eyes, as a new war will be sparked, this time among the uninfected as everyone will be trying to get their hands on it to bring back their loved ones they lost. The player says that everything TIO said was wrong, and that the cure was a hope for all, to restore the world to its former self. Realising the player was too oblivious to see the destruction of the future, TIO decides he has no choice but to stop him and his comrades himself. He then transforms into his distorted self, and gives chase to the player who is having flashbacks of the Alleys, Ship, Temple and Camp. The player successfully cracks the puzzles put in place to stop him, and enters an Insolence temple.

Pony is attacked by his infected father, Peter, on the rooftops of the distorted City. Georgie, hanging on a ledge, is about to lose his grip and fall, with below him was his distorted sister, Penny. Zee is staring at an infected Zizzy in the distorted Safe Place, the only thing between them are some suitcases. The player, still chased by an aggressive TIO, acts quickly and hands the wooden sword, baseball bat and fencing épée to each of the respective animals, allowing them to fight off the hallucinations and return to the normal world. The player suddenly realises that if he is in his memories, then maybe he could use them to fight back against TIO as well. With this in mind, the player grabs the grass, carrot and bone to memories of Zizzy, Bunny and Doggy respectively, allowing them to attack and wound TIO. Once all items are given, TIO is severely injured and unable to keep the player in his mind anymore. He screams to the player why he did this, and the player is brought back to the normal world once again. Sgt. Monroe's men have successfully defeated the infected horde, and Pony and Georgie thank the player for stopping TIO and defeating him. Meanwhile, Willow apologises to Tigry for everyhing he had done which hurt him, which Tigry mentions that she did a lot of things which did that very well. Willow says that in her pursue of revenge, she wasn't thinking carefully of her actions and the impact left behind on those close to her, and that if she wants a better future she would have to let go of the past. Tigry is willing to forgive her, although he says that this was the last chance she was getting. As the military isn't letting them to follow them, Willow deicdes to let Tigry decide where to go next, but he says he does not want to be the leader, only to have a say. The player asks Willow if this was goodbye, which she replies that it was never goodbye, and thanks the player for making her realise that her quest for revenge only resulted in her pushing others away from her, although it was losing others that fueled the revenge in the first place. Willow and Tigry then leave, while Sgt Monroe and the rest leave to find Giraffy and continue the cure production. The credits start to roll.

In the post credits scene, the Safe Place members are all gathered at Kona's house, and the camera focuses on Pony, the player and an uninfected Zizzy at a table. Pony, reading something off a sheet of paper, complains about the rise of carrot prices. Zizzy suggests on growing a carrot farm, which makes Pony think twice about the price. The camera then zooms out however, into a mysterious void, suggesting that TIO may not be truly defeated at all and is recovering from his lost battle.

Breakout[]

Sgt. Monroe gives Tigry and Danny an order to invade the enemy's bunker. When Tigry is about to open the door, the floor falls beneath him and he lands inside a bunker. He has no weapons so he turns on a flashlight and starts exploring the place. He encounters Ombra, and after getting a code he obtains a knife and stabs Ombra. A series of flashbacks appears showing Tigry’s past, in which no one cared for or loved him. His parents were neglectful and were never proud of him, and he was bullied in school, especially by three boys named Dane, Leon, and Wally. One day, he had enough and runs away from home. After roaming the streets for a while, he sees a military poster ad which entices him to enlist. There, he proves his strengths while training and eventually becoming a soldier. The flashback ends and it shows Tigry realizing that he stabbed and killed Danny, and that's what caused him to leave the military. It cuts to present day, where Tigry notices the same military poster ad he saw before, now faded and on the ground. Willow tells him that it looks like he'd seen a ghost, to which Tigry responds that she could say that. He asks Willow why she helped him, to which she says that she didn't want to see someone else suffering. After a bit of discussion, they walk away into the distance, awaiting a new adventure. The final flashback appears which shows Willow discovering Tigry huddling for warmth in the same campfire included in one of the memories from the end cutscene of Heist and Lab in the end credits. Willow tries to help him, and though Tigry is scared of her at first, she shows that she's not a threat by giving him a purple scarf, to which he warms up to her and accepts her help.

Mansion[]

Zuzy convinces Zee to sneak into old man Eddy's mansion with her in order to "see if the rumors are true", the rumors being that Eddy can turn children into toys. She also says that if Zee will not come with her, she will go alone. Once they get into the mansion, they come face to face with a machine called Duocara that tries to attack them. After restoring power to the mansion, the two zebras escape, only to find Zizzy at the gate, who scolds them for leaving. Zuzy tries to frame Zee, saying that it was all her idea, but Zizzy doesn't believe her. Eddy arives, causing Zuzy to freak out and beg him not to turn them into toys. As Eddy asks her what she is talking about, Zizzy apologizes to Eddy for letting the twins run loose into his mansion. Zuzy then apologizes as well but tries for the second time to frame Zee as the one who came up with the idea. Eddy accepts the apology and tells the girls that he hopes they learned their lesson and that they won't break into people's homes without permission ever again. Then, the four part ways. Zizzy asks where Pony is, as he was supposed to be looking after them too, only to see him rise out of a bush, exclaiming that he found candy. Zizzy then says that she seems to have to watch over not just Zee and Zuzy, but Pony as well. She then says if anyone is up for some trick-or-treating, and they walk away, ignoring Pony who's still stuck in the bush and is asking for help. It then cuts to a scene where Eddy is in the basement in a secret room, where he has a crystal, a map, and a journal, seemingly investigating The Insolence. He then calls a friend, Finley, for help, saying that something big might happen soon, and he isn't too happy about it.

Currency and shop items[]

  • Piggy Tokens can be obtained in four different ways:
  • Escaping as a survivor or Traitor during a chapter, awarding 15 Piggy Tokens.
  • Killing a player as Piggy or Traitor, this will award 5 Piggy Tokens for each player killed.
  • Stopping the Traitor from killing the remaining survivors in Traitor Mode, awarding 5 Piggy Tokens.
  • Purchasing them from the Piggy Tokens Shop with Robux, which is accessible on the bottom right in the main menu.

Note that while using the double tokens game pass all earnings are doubled (except purchases) which means a win is 30 piggy tokens and a kill is 10 Piggy Tokens.

Skins[]

The player can buy different skins on Piggy, these are just for cosmetic changes and will not affect gameplay.

Shop section Skin name Price Piggy Token
Book 1 Piggy 0
Piggy (Distorted) Book 2 pages reward
Little Brother 50
Mother 75
Father 100
Grandmother 125
Sheepy 150
Pandy 160
Teacher 175
Memory 200
Kitty 225
Mimi 235
Dinopiggy 240
Daisy 245
Angel 250
Pony 260
Devil 270
Doggy 275
Giraffy 285
Beary 290
Foxy 300
Elly 310
Soldier 315
Zompiggy 325
Badgy 335
Badgy (Alternate) Season reward (No longer obtainable)
Bunny 350
Bunny (Alternate) Season reward (No longer obtainable)
Skelly 375
Clowny 385
Tigry 400
Parasee 425
Zizzy 450
Zizzy (Soldier) Season reward (No longer obtainable)
Ghosty 460
Robby 475
Billy 500
Budgey 525
Torcher 550
Mr. P True Ending quest
Book 2 Officer Doggy 275
Rash 300
Katie 325
Kona 335
Pandy (Uniform) 350
Dessa 375
Archie 385
Raze 400
Tigry (Uniform) 415
Markus 425
Kolie 425
Alfis 450
Dakoda 460
Tobi 465
Felix 475
Delta 485
Mari 500
Kamosi 550
Kamosi (Alternate) Season reward (No longer obtainable)
Spidella 625
Twins 650
Kraxicorde 700
Silzous 750
Willow Book 2 pages reward
??? Hidden Ending quest
Extras Pumpiggy 300
Reindessa 375
Crove 500
Crove (Alternate) Season reward (No longer obtainable)
Poley Event quest (No longer obtainable)
Mr. Stitchy Event quest (No longer obtainable)
Owell Event quest (No longer obtainable)
Frostiggy Event quest (Currently unobtainable)
Primrose Event quest (No longer obtainable)
Bess Event quest (No longer obtainable)
Gold Piggy Event quest (No longer obtainable)
Phenna Permanent quest
Anteo Season reward (No longer obtainable)
Laura Permanent quest
Bakari Season reward (No longer obtainable)
Sentinel Book 1 pages reward
Mr. Bliss Season reward (No longer obtainable)
Gryffyn Season reward (No longer obtainable)
Ombra Permanent quest
Fergus 500
Shardantus 500
Marley Russell 500
Glenn 500
Jakayla 500
Carver Season reward (No longer obtainable)
Duocara Event quest (Currently obtainable)
Bela Event quest (Currently obtainable)
Meisery Season reward (No longer obtainable)
Eelektra Event quest (No longer obtainable)
Blatt Event quest (Currently obtainable)
The Prototype Permanent Quest
User Exclusive Skins Pickle Rick 15 (Exclusive to MiniToon, Lsuleu and epic_tank)
Lisa 15 (Exclusive to IK3As)
Moonie 15 (Exclusive to Moonfallx, and MiniToon)
Moopy 15 (Exclusive to MiniToon)

Traps[]

Piggy or traitors can equip and use up to three different types of traps in order to further prevent the player(s) from escaping.

Trap Price Piggy Token Image Info Energy Needed
Default 0
Default Traps
Stuns the player for 4.5 seconds. 4
Small 75
Small Traps
A smaller trap which stuns the player for 5 seconds. 4
Big 125
Big Traps
A larger trap which stuns the player for 4 seconds. 8
Slow 150
Slow Traps
Slows the player down to crouching speed for 6 seconds. 3
Alarm 175
Alarm Traps
Stuns the player for 4.5 seconds and alerting the piggy. 6
Egg 200
Egg Traps Piggy
Blocks the player's view and slows them down for 6 seconds. 4
Black Hole 215
BlackHoleTraps2
If a player gets close they get pulled towards it. Stuns for 5 seconds if successfully trapping player when pulled. 8
Teleporter 300
Teleportation
When two traps are placed down, Piggy teleports from one trap to another after stepping on one of them. It stuns Piggy for 6 seconds, and it is also a liability that can backfire. Remember, this is only for Piggy. Normal players who step on it won't experience anything. 5
Tombstone Event quest (No longer obtainable)
MiniToon - Piggy - Tombstone
Summons a slow Zompiggy for 10 seconds to chase the nearest player once a player steps near.

(originally same speed as Piggy)

10
Snowpiggy Event quest (No longer obtainable)
Matching SnowPiggy Trap
Summons a Snowpiggy for the whole round, which will periodically throw a snowball at a nearby player, slowing their movement for 4 seconds. 9
Inflatable Event (Currently unobtainable)
Inflatable Trap
Inflates to obstruct the player for 4 seconds upon contact. 5
Mouse 250 Sends a mouse to tracks, follow and reveal the location of players for 1 minute. 7
Crawling Quest Summons a crawling monster to chase players. When it catches one, it will trap it take it to the Piggy. 9
Teleportation Chamber Season reward (No logner obtainable) Same as Teleporter. 5
Spider Season reward (No logner obtainable) Same as Mouse Trap. 7
Slow Storm Season reward (No logner obtainable) Same as Slow Trap. 3

Badges and passes[]

Badges[]

Badge Image Description Info
Completed House
Completed House
This badge is awarded to those who completed Chapter 1! Badge art by Denk0 Successfully escape Book 1 Chapter 1 - House.
Completed Station
Completed Station
This badge is awarded to those who completed Chapter 2! Badge art by Denk0 Successfully escape Book 1 Chapter 2 - Station.
Completed Gallery
Completed Gallery
This badge is awarded to those who completed Chapter 3! Badge art by Denk0 Successfully escape Book 1 Chapter 3 - Gallery.
Completed Forest
Completed Forest
This badge is awarded to those who completed Chapter 4! Badge art by Denk0 Successfully escape Book 1 Chapter 4 - Forest.
Completed School
Completed School
This badge is awarded to those who completed Chapter 5! Badge art by Denk0 Successfully escape Book 1 Chapter 5 - School.
Completed Hospital
Completed Hospital
This badge is awarded to those who completed Chapter 6! Badge art by Denk0 Successfully escape Book 1 Chapter 6 - Hospital.
Completed Metro
Completed Metro
This badge is awarded to those who completed Chapter 7! Badge art by Denk0 Successfully escape Book 1 Chapter 7 - Metro.
Completed Carnival
Completed Carnival
This badge is awarded to those who completed Chapter 8! Badge art by Denk0 Successfully escape Book 1 Chapter 8 - Carnival.
Completed City
Completed City
This badge is awarded to those who completed Chapter 9! Badge art by Denk0 Successfully escape Book 1 Chapter 9 - City.
Completed Mall
Completed Mall
This badge is awarded to those who completed Chapter 10! Badge art by Denk0 Successfully escape Book 1 Chapter 10 - Mall.
Completed Outpost
Completed Outpost
This badge is awarded to those who completed Chapter 11! Badge art by Denk0 Successfully escape Book 1 Chapter 11 - Outpost.
Completed Plant (Bad Ending)
Completed Plant (Bad Ending)
This badge is awarded to those who completed the bad ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and walk to Mr. P for this ending.
Completed Plant (Good Ending)
Completed Plant (Good Ending)
This badge is awarded to those who completed the good ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and walk with Georgie for this ending.
Completed Plant (True Ending)
Completed Plant (True Ending)
This badge is awarded to those who completed the true ending of Chapter 12! Badge art by Denk0 Successfully escape Book 1 Chapter 12 - Plant - and meet the true ending criteria, then walk to Mr. P for this ending.

Obtain all prior badges, find the Mrs. P photo in City - Player + Bot -, escape with it, and complete Plant normally, walking to Mr. P.

Piggy RB Battles Championship Badge
Piggy RB Battles Championship Badge
Congratulations! You've completed the RB Battles Championship event and came out victorious! Complete the exclusive RB Battles Championship map with the most points.

Points are awarded when a player opens a section of the map - 3 are awarded to the first to escape. Escaping was originally 5 points.

???
RB Battles
??? On traitor mode in Alleys, you must press three pink buttons, which appear at around 7 minutes, and, if not pressed, again at around 5 minutes. The first is in the café, the second on the side of the laundromat, and the third on a pillar next to where you put the code. The code should be 722. Then, move over to Infection on Store, collect three pink items - a device resembling a game boy, a teddy bear, and a potion, then place them on three different shelves. Afterwards, you use the green, purple, and blue keys on the crack in the wall of the room with the containers and ladders. Upon entering the unlocked room, all users obtain the badge, and the user who pressed the buttons and placed the items is granted the sword.

This also grants Sabrina’s Sword of Healing. You do not need to complete either map.

Completed Alleys
Completed Alleys
This badge is awarded to those who completed Book 2: Chapter 1! Successfully escape Book 2 Chapter 1 - Alleys.
Completed Store
Completed Store
This badge is awarded to those who completed Book 2: Chapter 2! Successfully escape Book 2 Chapter 2 - Store.
Completed Refinery
Completed Refinery
This badge is awarded to those who completed Book 2: Chapter 3! Successfully escape Book 2 Chapter 3 - Refinery.
Secret Badge
Secret Badge
You have discovered the Maple Donut's hideout! In Alleys, click on the middle door in the red key area at 5:00, change the number of a dice in the cafeteria to the number of knocks, then repeat for a dice in the laundromat and the green key area, click the middle door again, switch the levers to face the wall, click the torches around the Elephant until they are put out, pull the levers to face away from the wall, quickly run in, and click the tiles on the wall with the number of lines you needed the die to roll onto, in the order you set them, then escape the hideout.

This also grants the Crown of Madness, Robes of Madness, and Pants of Madness. You do not need to complete the map.

Completed Safe Place
Completed Safe Place
This badge is awarded to those who completed Book 2: Chapter 4! Successfully escape Book 2 Chapter 4 - Safe Place.
Completed Sewers
Sewers
This badge is awarded to those who completed Book 2: Chapter 5! Successfully escape Book 2 Chapter 5 - Sewers.
Completed Factory (Savior Ending)
Factory Savior
This badge is awarded to those who completed Book 2: Chapter 6! Rescue all 6 Silver Paw members and successfully escape Book 2 Chapter 6 - Factory.
Completed Factory (Survivor Ending)
Factory Survivor
This badge is awarded to those who completed Book 2: Chapter 6! Rescue between 1-5 Silver Paw members and successfully escape Book 2 Chapter 6 - Factory.
Completed Port
Port
This badge is awarded to those who completed Book 2: Chapter 7! Successfully escape Book 2 Chapter 7 - Port.
Completed Ship
PiggyBadges-Ship
This badge is awarded to those who completed Book 2: Chapter 8! Successfully escape Book 2 Chapter 8 - Ship.
Completed Docks
PiggyBadges-Docks
This badge is awarded to those who completed Book 2: Chapter 9! Successfully escape Book 2 Chapter 9 - Docks.
Completed Temple
PiggyBadges-Temple
This badge is awarded to those who completed Book 2: Chapter 10! Successfully escape Book 2 Chapter 10 - Temple.
Completed Camp
PiggyBadges-Camp
This badge is awarded to those who completed Book 2: Chapter 11! Successfully escape Book 2 Chapter 11 - Camp.
Completed Lab (Tigry-Savior Ending)
PiggyBadges-LabTigrySavior
This badge is awarded to those who completed Book 2: Chapter 12! Successfully help Tigry and escape Book 2 Chapter 12 - Lab in the Savior continuity.
Completed Lab (Tigry-Survivor Ending)
PiggyBadges-LabTigrySurvivor
This badge is awarded to those who completed Book 2: Chapter 12! Successfully help Tigry escape Book 2 Chapter 12 - Lab in the Survivor continuity.
Completed Lab (Willow-Survivor Ending)
PiggyBadges-LabWillowSurvivor
This badge is awarded to those who completed Book 2: Chapter 12! Successfully help Willow escape Book 2 Chapter 12 - Lab in the Survivor continuity.
Completed Lab (Willow-Savior Ending)
PiggyBadges-LabWillowSavior
This badge is awarded to those who completed Book 2: Chapter 12! Successfully help Willow escape Book 2 Chapter 12 - Lab in the Savior continuity.
Completed Lab (Hidden Ending)
PiggyBadges-HiddenEnding
This badge is awarded to those who completed Book 2: Chapter 12! Successfully escape Book 2 Chapter 12 - Lab with the Hidden Ending criteria.

Escape Docks without Pony getting hit, put a code in Camp during Swarm, and solve the code in Lab during Bot. Then complete the final section by defeating TIO.

???
PiggyRBB 1
mom says its my turn on the xbox Complete the exclusive RB Battles Season 3 map before anyone else
???
PiggyRBB 2
(No description) On any mode Plant, put the dynamite on the orange room's wall, search though the map and fins a code that you'll use to unlock a safe that inside has a crowbar that's used to break the emaralds of the sewers. After that, use the gun to shoot at the pillars on the center of the map and type the code "ABCDEFGH" in the now accecible door. Behind, a lever is found, if you pull it you get the badge

It was originally one of the badges needed to get DJ's Dynamic Dasher, but it was made unnecessary a while after the event started

Metallica Event
PiggyMetallicaBadge
This is certainly one of the badges of all time. Successfully escape the exclusive Metallica map
Time
PiggyHuntBadge Big
Caught a glimpse of what's occurred and what's to come. Complete the exclusive map made for the event

The badge pertains to The Hunt event, it's not mandatory to get any specific item, like all the other badges in the event

Time (Post-Hunt)
Time (Post-Hunt)
You completed the Hunt event! ... After it ended! Congratulations!

You can access the Hunt event by playing in a VIP server. This badge awards the Blatt skin and the Scry Build Mode NPC.

Escape The Hunt map after it was readded to private servers.
Keymaster
Keymaster
Unlock the mystery of the glitch. Select Mall on Bot mode. Play the map until you unlock the escape. Go through the lasers to the vault, similarly to how you could get Poley in the Piggy-Jailbreak Collaboration. You will encounter a prototype version of Robby at the end of the lasers.

Activate the prototype and escape the lasers quickly. Use the purple key to unlock the gun and shoot the prototype, or have Zizzy stun it. Grab the chip item that spawns upon shooting the prototype and escape the map. Select Plant on Bot mode. Open both the green and orange keycard rooms. Grab any key (except for blue) from the orange or green keycard rooms. Use any key (except for blue) on the blue key door located in the green keycard room. This will trigger a glitch effect on the door and a glitched key will spawn. Use the glitch key on the 4 pillars with orbs in them located in the orange keycard Room. This will open the center pillar, which will contain a computer and a cylinder. Go back to the green keycard room and grab the chip item in the purple safe room, next to a shelf on the ground. Insert the chip in the computer in the bottom floor. This will open the cylinder, revealing a Teleportation Chamber inside of it. Insert the glitch key inside the Teleportation Chamber.

Passes[]

Pass Price Robux Image Description
x2 Piggy Chance 150
X2 Piggy Chance
Your chances of being selected as Piggy are doubled with this game pass! Joining a new server for this to work may be needed.
x2 Piggy Tokens 300
X2 Piggy Tokens
All values of the Piggy Tokens that you earn are doubled with this game pass!Joining a new server for this to work may be needed.
Build Map Slot 3 100
Build Map Slot 3
You can use Map Slot 3 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 4 100
Build Map Slot 4
You can use Map Slot 4 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 5 100
Build Map Slot 5
You can use Map Slot 5 in the build mode with this game pass! Joining a new server for this to work may be needed.
Build Map Slot 6 100
Build Map Slot 6
You can use Map Slot 6 in the build mode with this game pass! Joining a new server for this to work may be needed.

Alternate experiences[]

MiniToon created an alternate experience named Piggy but it's 100 players. It has the same storyline as the main game, but each server can hold 100 players. If players vote to play the Bot gamemode, there will be ten bots. If players vote to play the Player + Bot gamemode, there will be 1 player and 9 bots.

On January 16, 2021, Piggy: Intercity was released as a demo. It is a survival game based on Piggy. It will eventually fully release and intertwine with the main game of Piggy and its sequel.

MiniToon created a copy of the main Piggy called 暴走小猪 (translated to Runaway Pig), with some changes made to fit China's laws so Chinese people can play Piggy. In 暴走小猪, Book 2 is removed, the bot in the Metro map is Piggy, the Skelly, Ghosty, and Budgey skins are removed, the experience has no badges, Zompiggy is renamed to Risen Piggy, the Skelly prop in the School map is removed, and the main menu of the experience has no blood on it.

Gallery[]

Images[]


Trailers[]

Milestones[]

  • Piggy reached one billion visits on April 15, 2020, 83 days after being created and 78 days after releasing, making it the third fastest Roblox experience to reach one billion visits, behind Doors at 63 days and Blade Ball with 62.
  • Piggy is the third horror experience to reach one billion visits, with the first being Murder Mystery 2 and the second being Flee the Facility.
    • In addition, it hit two billion visits about a month later on May 12, 2020. It is the eighth experience to reach two billion visits.
    • Nearly a month later on June 4, 2020, the experience hit 3 billion visits, making it the fifth experience to reach three billion visits.
  • Shortly after the release of the highly anticipated Book 1: Chapter 12, Piggy surpassed Adopt Me! in concurrent players for a few hours. The game reached upwards of 510K players before Adopt Me! surpassed Piggy again.

Trivia[]

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • There are eight officially-arranged marketplace items based on the experience: the Piggy Head, the Bunny Head, the Zizzy Head, the Doggy Head, the Pony Head, the Willow Wolf Head, Piggy Got You, and the Insolence Hat.
  • Piggy partnered with Jailbreak in May 2020.
  • When the many Piggy redesigns were coming up, MiniToon had hosted Twitter polls and published sneak peaks of the redesigns.
    • An example of this was a fan-inspired Mousy winning over the previously shown Mousy redesign.
  • The experience's title has periodically been changed for April Fools jokes:
    • On April Fools 2021, the experience was renamed from "Piggy" to "Gurty".
    • On April Fools 2022, the experience was renamed from "Piggy" to "Perfectly Normal Piggy game".
    • On April Fools 2023, the experience was renamed from "Piggy" to "Piggy [100% MORE FUN!]".
    • On April Fools 2024, the experience was renamed from "Piggy" to "Piggy.EXE".

External links[]

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