The Living Dead is a zombie-survival role-playing adventure game created by RoyStanford on August 8, 2015. The main goal of the game is to survive the post-apocalyptic world.

The game's icon.
Roles[]
There are four roles in the game.
Leader[]
The leader is the person who leads the fighters and the keepers. The leader gets the ability to make group shouts, which all players, except those in the rogue team can read. The leader is the one who handles situations,such as lack of food or rogue attacks. There can only be one leader per server.
The avatar clothing for leaders is a brown sheriff shirt with black pants.
Fighter[]
Fighters are the ones responsible for killing most of the enemies you face. They can take care of zombie and rogue attacks. They have increased health, making them last longer against attacks. A fighter's avatar clothing is a black shirt under a black leather jacket. They have jeans as pants.
Keeper[]
The keepers can be seen as farmers to the group. They are the only ones to have a garden hoe, which they can use to get food for the group, storing 100 food at a time. Keepers are not supposed to fight rogue attacks, since the main job of a keeper is to get food for the group. But, they still have access to weapons. Keepers are necessary since they are the only ones that can get food. A keeper's clothing is a reddish square patterned shirt with beige pants.
Rogue[]
A rogue is a player who is not a part of the other group. They spawn outside the prison in the forest. Rouges don't need to attack other players, but doing so will give them a bounty that can be seen above their head. They don't need to replenish hunger, too. Rogues have a white shirt under a gray hoodie, with black pants.
Food[]
In the cafeteria, there is a large table of food. Pressing the eat button will decrease your hunger, but deplete some food. Keepers have to manage the table and supply more constantly.
Ammo, Weapons[]
Across the map, you can find ammo crates. Clicking on these will refill your gun. In the cell room, you can also find two shops. One is for weapons. Another is for crates. Crates contain weapons but cost Robux to open.
Controversy[]
The game was considered pay-to-win amongst the community due to crates from around the game costing Robux and the grind elements in the game. There was also an instance where the custom chat bypassed the filter, meaning players can swear or set their names as something inappropriate, at its earlier years but it now follows the filter system.