Controls are the interface between the user and the movement of the player on a video game, such as ROBLOX. The controls can apply to many methods of movement, including walking and driving. To move the player's character, the player should press the WASD keys to start walking about or use the arrow keys, although the left and right arrow keys move the camera left or right, respectively, and the up and down arrow keys move the player forward or backward relative to the camera. The camera can now be moved in all directions if you hold right click while moving your mouse around.
Prior to an update in late 2012, players used to be able to click on a solid area and a green dot will appear where the player clicked while not wielding a tool, so it notifies the player where he/she will move. This has been changed, and it now has to be enabled under control scheme via settings. some Obstacle Courses, which are colloquially called Obbies in ROBLOX, have an obstacle name "Invisible Path" which uses this. However, this change is useful for when the player should not move away when the character is not holding any tool, such as when talking to an NPC via Dialog. When Click-to-Move is used today, it shows a glowing blue cloud where clicked, and wasd or arrow key controls can't be used while CTM is enabled.
VehiclesOn ROBLOX, players can drive various vehicles, such as a car, airplane, and boat. Most vehicles follow a standard control format so that players will not have to constantly learn how to drive new vehicles, such formats are displayed below:
- Automobiles: Car/Train: Cars and trains can usually be controlled in the same way as the player walk: by using WASD or Arrow Keys. Older cars (cars from 2006-2009) can only be controlled by a specifically scripted "drive" tool. To use the drive tool, the "drive" tool must first be equipped. Then, the player should press Y to start the engine. Moving the mouse around while holdingthe click button down causes the vehicle to turn in the direction of the mouse. While moving, if such a feature is available, the speed can be adjusted by the player by pressing a button, commonly Q or E. Certain cars are also equipped with weapons, such as fully automatic machine guns and rocket launchers. Generally, the key to activate the weapon is F. To stop the engine, press X. Newer cars can be driven simply by sitting in the driver's seat and pressing the WASD keys.
- Flyable: Plane: Older planes can only be flown via tool while newer ones have an interface already implemented when you sit in the pilot's seat. For older planes, Y is used to start the engine, if a feature to adjust the speed is available, the keys used are normally Q or E, and X is used to stop the engine; if the plane has weapons, they can usually be fired with the F key; G can also sometimes be pressed to perform a barrel roll; T can be used to turn the plane 180 degrees on all axis; and the plane may have additional controls to adjust banking (usually the I, O, P, K, and/or L keys). Newer planes could have the same controls, except the tool could be exempted from use due to the fact people have figured out how to implement HUDs into new planes without need of a tool.
- Floatable Machine: Boat: Boats can usually be controlled via the standard WASD format or via the use of a tool (using the standard format for the 2006-2009 cars).
- In some flying or driving tools and newer implemented planes and cars without need of a tool, the controls are significantly changed and if the tool is selected, a GUI may appear, which can show information regarding the vehicle's controls, speed, and/or remaining health of the vehicle before it breaks down.
- Some flying/driving tools can be given to the player when the player sits in the pilot/driver seat.
- Before 2009, it was possible to control models which have been built in a way supported by the control feature. However, the control feature was removed during the square stud update and has not surfaced since.
- If you had a Plane Tool while driving a car before 2009, it would fly.