Before an update in late 2012, players used to be able to click on a solid area and a green dot would appear where the player clicked while not wielding a tool, notifying the player where he/she would move. Some Obstacle Courses, which are colloquially referred to as "Obbies" in Roblox, have an obstacle named "Invisible Path" which uses this. The behavior has been changed, and now, it has to be enabled under the control scheme via settings, requiring the player to manually enable this control scheme. It is useful for when the player should not move away when the character is not holding any tool, such as when talking to an NPC via Dialog. When Click-to-Move is used today, it shows a glowing blue cloud where clicked; WASD or arrow key controls can't be used while Click-to-Move is enabled.
VehiclesOn Roblox, players can drive various vehicles, such as a car, a plane, or a boat. Most vehicles follow a standard control format so that players will not have to constantly learn how to drive new vehicles. Such formats are displayed down below:
- Automobiles - Cars/Trains: Cars and trains can usually be controlled in the same way as the player walk system: by using WASD or Arrow Keys. Older cars (from 2006-2009) can only be controlled by a specifically scripted "drive" tool. To use the drive tool, the "drive" tool must first be equipped. Then, the player would press Y to start the engine. Moving the mouse around while holding the click button down caused the vehicle to turn in the direction of the mouse. While moving, if such a feature was available, the speed could be adjusted by the player by pressing a button, commonly Q or E. Certain cars were also equipped with weapons, such as fully automatic machine guns and rocket launchers. Generally, the key to activate the weapon was F. To stop the engine, players needed to press X. Newer cars can be driven simply by sitting in the driver's seat and pressing the WASD keys.
- Flyables - Planes: Older planes could only be flown via tool while newer ones have an interface already implemented when a player sits in the pilot's seat. For older planes, Y was used to start the engine, and if a feature to adjust the speed was available, the keys used were normally Q or E, and X was used to stop the engine; if the plane had weapons, they could usually be fired with the F key; G could also sometimes could be pressed to perform a barrel roll; T could be used to turn the plane 180 degrees on all axis; the plane may have additional controls to adjust banking (usually the I, O, P, K, and/or L keys). Newer planes can have the same controls, except the tool can be exempted from use since people have figured out how to implement HUDs into new planes without the need for a tool.
- Floatable Machines - Boats: Boats can usually be controlled via the standard WASD format or via the use of a tool (the same one from the standard format for the 2006-2009 cars).
- In some flying or driving tools and newer implemented planes and cars without the need of a tool, the controls are significantly changed, and if the tool is selected, a GUI may appear showing information regarding the vehicle's controls, speed, and/or remaining health of the vehicle before it breaks down.
- Some flying/driving tools can be given to the player when it sits in the pilot/driver seat.
- Before 2009, it was possible to control models that have been built in a way that was supported by the control feature. However, the control feature was removed during the square stud update and has not surfaced since.
- Players possessing a Plane Tool while driving a car before 2009 were able to make the car fly.
- Most old vehicles that required a drive tool no longer work.
- Some in-game actions/motions cannot be performed in the Mobile version of Roblox due to the actions requiring the player to press keys on their keyboard. This can be solved by putting a button for the action in the GUI for mobile users.