Places can be added to a game via the Game Explorer window accessible through Studio's View menu, as shown by the picture to the right.
Game developers can transport players from one place in a game to another using TeleportService. Furthermore, servers in a universe can communicate with each other using MessagingService. Saved data using DataStoreService is also accessible throughout all places in the game.
As of September 2017, all users are allotted 200 active games. Before, the limit was dependent on the user's membership or previous membership status. The removal of this limitation allows users to create more games and reach a wider audience.
- Changing the start/main place in a game used to be permitted in a game's "Configure Game" page on the website. However, this feature was removed and all games that were missing a start place had one automatically generated.
- Improved teleportation that no longer prompts users to change place, but instead, teleports the player without an option.
- New places can be created in-game through the "CreatePlaceAsync" method.