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(Features)
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==Features==
 
==Features==
* Improved [[Teleporter|teleportation]] that no longer prompts users to change place. Inactive places in a game can be teleported to without the place taking up an active place slot of its creator.
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* Improved [[Teleporter|teleportation]] that no longer prompts users to change place, but instead, teleports the player without an option.
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* As long as the game is within the universe, inactive places can be teleported to without the place taking up an active place slot of its creator.
 
* Centralized [[Data store|Datastores]], the superseded version of [[Data Persistence]], allows for saved data to be shared across all places in a single game.
 
* Centralized [[Data store|Datastores]], the superseded version of [[Data Persistence]], allows for saved data to be shared across all places in a single game.
 
* New places can be created in-game through the "CreatePlaceAsync" method.
 
* New places can be created in-game through the "CreatePlaceAsync" method.

Revision as of 00:04, June 14, 2014

Game Creation page

A Game being created.

ROBLOX WInter Games Lodge

The ROBLOX 2014 Winter Games place, an example of Game universes.

"Games" redirects here. For information about a user place, see Place. For the user, see Community:Games.

A game is a group of places linked together that are designed to constitute a game as a whole. Places in a game are able to communicate with other places in that same game, and place teleportation is used to bring players from one place in a game to another. Universes were suggested many years before their announcement, and its launch coincided with the release of The ROBLOX 2014 Winter Games.

Features

  • Improved teleportation that no longer prompts users to change place, but instead, teleports the player without an option.
  • As long as the game is within the universe, inactive places can be teleported to without the place taking up an active place slot of its creator.
  • Centralized Datastores, the superseded version of Data Persistence, allows for saved data to be shared across all places in a single game.
  • New places can be created in-game through the "CreatePlaceAsync" method.
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