FANDOM


m
(Features)
Line 9: Line 9:
 
* New places can be created in-game through the "CreatePlaceAsync" method.
 
* New places can be created in-game through the "CreatePlaceAsync" method.
   
{{stub}}
+
== False Games ==
  +
Sometimes someone might name their game: "Jump Down a 9999ft hole!" or "Bungee Jump Down a Cliff"
  +
[[File:False.jpg|thumb|220x220px|An example of a fake game '''(click image to zoom in)''']]
 
[[Category:Features]]
 
[[Category:Features]]

Revision as of 23:22, October 29, 2015

Game Creation page

A Game being created.

ROBLOX WInter Games Lodge

The ROBLOX 2014 Winter Games place, an example of Game universes.

"Games" redirects here. For information about a user place, see Place. For the user, see Community:Games.

A game is a group of places linked together that are designed to constitute a game as a whole. Places in a game are able to communicate with other places in that same game, and place teleportation is used to bring players from one place in a game to another. They also make sure you keep your things, such as EXP, items, gamepasses, etc, if that was what a developer wanted to do. Universes were suggested many years before their announcement, and its launch coincided with the release of The ROBLOX 2014 Winter Games.

Features

  • Improved teleportation that no longer prompts users to change place, but instead, teleports the player without an option.
  • As long as the game is within the universe, inactive places can be teleported to without the place taking up an active place slot of its creator.
  • Centralized Datastores, the superseded version of Data Persistence, allows for saved data to be shared across all places in a single game.
  • New places can be created in-game through the "CreatePlaceAsync" method.

False Games

Sometimes someone might name their game: "Jump Down a 9999ft hole!" or "Bungee Jump Down a Cliff"

False

An example of a fake game (click image to zoom in)

Community content is available under CC-BY-SA unless otherwise noted.