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Joritochip (talk | contribs) m (Fix links) |
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+ | [[File:GameExplorerAddPlace.png|thumb|Add a new Place to a Game by right-clicking "Places" in the Game Explorer (View -> Game Explorer)]] |
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− | [[File:Game Creation page.jpg|thumb|A '''Game''' being created.]][[File:ROBLOX WInter Games Lodge.jpeg|thumb|'''The ROBLOX 2014 Winter Games''' place, an example of '''Game universes'''.]] |
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− | :''"Games" redirects here. For information about a user place, see [[Place]]. For the user, see |
+ | :''"Games" redirects here. For information about a user place, see [[Place]]. For the user, see {{Player link|Games}}.'' |
− | A |
+ | A '''game''' or '''universe''' is a group of [[place]]s linked together that are designed to constitute a game as a whole. The release of games coincided with the release of the [[ROBLOX 2014 Winter Games]]. |
+ | Places can be added to a game via the Game Explorer window accessible through Studio's View menu, as shown by the picture to the right. |
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− | * As long as the game is within the universe, inactive places can be teleported to without the place taking up an active place slot of its creator. |
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− | * Centralized [[Data store|Datastores]], the superseded version of [[Data Persistence]], allows for saved data to be shared across all places in a single game. |
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+ | Game developers can transport players from one place in a game to another using {{Class link|TeleportService}}. Furthermore, servers in a universe can communicate with each other using {{Class link|MessagingService}}. Saved data using {{Class link|DataStoreService}} is also accessible throughout all places in the game. |
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− | {{stub}} |
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− | [[Category:Universes]] |
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+ | Places using [https://roblox.fandom.com/wiki/Class:AssetService#SavePlaceAsync SavePlaceAsync] and [https://roblox.fandom.com/wiki/Class:AssetService#CreatePlaceAsync CreatePlaceAsync] are shown in the "Created Place" menu of the game's Configure page on the website. |
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+ | As of September 2017, all users are allotted 200 active games. Before, the limit was dependent on the user's membership or previous membership status. The removal of this limitation allows users to create more games and reach a wider audience. |
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+ | * Changing the start/main place in a game used to be permitted in a game's "Configure Game" page on the website. However, this feature was removed and all games that were missing a start place had one automatically generated. |
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[[Category:Features]] |
[[Category:Features]] |
Revision as of 05:37, 7 July 2020
A game or universe is a group of places linked together that are designed to constitute a game as a whole. The release of games coincided with the release of the ROBLOX 2014 Winter Games.
Places can be added to a game via the Game Explorer window accessible through Studio's View menu, as shown by the picture to the right.
Game developers can transport players from one place in a game to another using TeleportService. Furthermore, servers in a universe can communicate with each other using MessagingService. Saved data using DataStoreService is also accessible throughout all places in the game.
Places using SavePlaceAsync and CreatePlaceAsync are shown in the "Created Place" menu of the game's Configure page on the website.
As of September 2017, all users are allotted 200 active games. Before, the limit was dependent on the user's membership or previous membership status. The removal of this limitation allows users to create more games and reach a wider audience.
Features
- Changing the start/main place in a game used to be permitted in a game's "Configure Game" page on the website. However, this feature was removed and all games that were missing a start place had one automatically generated.
- Improved teleportation that no longer prompts users to change place, but instead, teleports the player without an option.
- New places can be created in-game through the "CreatePlaceAsync" method.