(Grammatical fixes and code cleanup. "FASTER AND BETTER THAN EVER" is a tactic in advertising.) |
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==Features== |
==Features== |
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+ | * Improved [[Teleporter|teleportation]] that no longer prompts users to change place. Inactive places in a game can be teleported to without the place taking up an active place slot of its creator. |
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− | * Improved [[Teleporter|Teleporters]] that are now more responsive. |
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− | * [[Data store|Datastores]], the |
+ | * Centralized [[Data store|Datastores]], the superseded version of [[Data Persistence]], allows for saved data to be shared across all places in a single game. |
+ | * New places can be created in-game through the "CreatePlaceAsync" method. |
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− | * Custom Places act as regular places in the game, but are created in real time. |
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Revision as of 21:29, 13 June 2014
- "Games" redirects here. For information about a user place, see Place. For the user, see Community:Games.
A game is a group of places linked together that are designed to constitute a game as a whole. Places in a game are able to communicate with other places in that same game, and place teleportation is used to bring players from one place in a game to another. Universes were suggested many years before their announcement, and its launch coincided with the release of The ROBLOX 2014 Winter Games.
Features
- Improved teleportation that no longer prompts users to change place. Inactive places in a game can be teleported to without the place taking up an active place slot of its creator.
- Centralized Datastores, the superseded version of Data Persistence, allows for saved data to be shared across all places in a single game.
- New places can be created in-game through the "CreatePlaceAsync" method.
Stub
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