Roblox Wiki
Roblox Wiki
Tags: Visual edit apiedit
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* It is possible that the studio options don't actually work, due to no known difference when having them enabled and the debug console implying its never on.
 
* It is possible that the studio options don't actually work, due to no known difference when having them enabled and the debug console implying its never on.
 
* Old graphic options included resolution for each separate material, and some sort of extension from graphics 1–10 to 1–21.{{Cite}}
 
* Old graphic options included resolution for each separate material, and some sort of extension from graphics 1–10 to 1–21.{{Cite}}
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[[Category:In-game features]]
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[[Category:Features]]

Revision as of 20:06, 27 January 2017

Graphics settings are a 10-level adjustable bar for the looks (and performance) of ROBLOX.

Graphics Info
1 Basic, fastest settings
2 More assets showing far away
3 Textures become 3D
4 Increased texture lighting
5 Increased 3D texture/shadow/lighting
6 Neon gets a glow effect, Slight lighting difference, blur, and bloom
7 Texture/Lighting increases
8 Graphics set to full visuals, terrain gets a realistic look and feel, and more texture/lighting increases, sun rays
9 More texture/lighting increases, Anti-Aliasing shows to fix jagged lines. Slight full visuals increases.
10 Graphics 10 - More texture/lighting increases, Dynamic Shadows. Slight full visuals increases.

Note: Only fast PCs can handle 10, but it is recommended to set graphics to 1 to play ROBLOX at 60 fps.

Studio Options

Previously, ROBLOX had most of the graphic changes done in a studio menu. Now the only graphics options are:

AA-Sampling: Mixes pixels (settings: none, 4, 8)

Anti-aliasing: Smooths the edges of bricks (for 9 or higher)

GraphicsMode (see next heading)

GraphicsMode

The GraphicsMode drop-down box shows a list of all graphics mode for ROBLOX to work. There are currently 6 graphic modes available.

Automatic

The default graphics mode, this option chooses the best graphics mode for your computer.

Direct3D11

The 11th generation of the DirectX series as an API Framework. It supports for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM preload, require 8-bits of subtexel and sub-mip precision on texture filtering, 16K texture limits, Gather4(support for multi-component textures, support for programmable offsets), DrawIndirect, conservative oDepth, Depth Bias, addressable stream output, per-resource mipmap clamping, floating-point viewports, shader conversion instructions, improved multithreading.

Direct3D9

The 9th generation of the DirectX series as an API Framework. It added a new version of the High Level Shader Language support for floating-point texture formats, Multiple Render Targets(MRT), Multiple-Element Textures, texture lookups in the vertex shader and stencil buffer techniques.

Metal

Apple's 3D graphics API framework, This graphics mode was added recently in November 5, 2016. Metal further improves the capabilities of GPGPU programming by introducing compute shaders.

NoGraphics

An unknown graphics option. When selected, this leads to a game crash when starting a game. Users reported that bunch of numbers show up while using this graphics mode in-game.

OpenGL

OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Users reported that games run smoothly while using this graphics mode.

Trivia

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • It is unknown if the options for graphics modes are the same for every computer setup.
  • It is shown in one video that one of the graphics mode options makes the game look like the traditional very old graphics (Comic Sans text, rainbow outline type forcefield).⁠[citation needed]
  • The debug console tracks if you have anti-aliasing.
  • It is possible that the studio options don't actually work, due to no known difference when having them enabled and the debug console implying its never on.
  • Old graphic options included resolution for each separate material, and some sort of extension from graphics 1–10 to 1–21.⁠[citation needed]