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Roblox_Death_Sound_(Oof)

Roblox Death Sound (Oof)

A player resetting.

Health is a property of Humanoid light iconHumanoid dark iconHumanoid that determines the current health of a character. Whenever the health becomes zero or below, the character dies. If a player's character die, the player respawns after a certain amount of time. The MaxHealth property specifies the maximum health. Like other Humanoid properties, the health properties, along with other health-related properties, can be manipulated by a script or through StarterPlayer light iconStarterPlayer dark iconStarterPlayer.

Roblox uses a health bar to show how much health a character has. There are two main health bars that are shown: the GUI within the HUD that displays the health of the player's character (along with the red flashes around the screen that appear whenever the player is hurt), and the health bar shown above other characters. Both can be changed through the Roblox API.

Property[]

Health is a property of Humanoid light iconHumanoid dark iconHumanoid that determines the current health of a character. By default, characters spawn with one hundred health. Whenever the health becomes zero or below, all the joints in the model that houses the humanoid breaks (controlled by BreakJointsOnDeath), the Humanoid's Died event is fired and the Humanoid's state is set to Dead. If the head is detached from the torso, the Humanoid's Health is automatically set to zero. The range of health is limited by the MaxHealth property which specifies the maximum health, preventing characters from gaining too much health.

Player[]

When a player's character dies with the root part still existing in the Workspace light iconWorkspace dark iconWorkspace, the humanoid will make an "ouch" sound, or what is mostly referred as the Roblox Death Sound. Once a player dies, they must wait a certain amount of seconds to respawn specified by Players light iconPlayers dark iconPlayers.RespawnTime, which is by default five seconds. There is an occasional glitch where the player's body parts do not break apart upon losing all of their health.

Along with other Humanoid properties, most properties of a player's health can be changed by parenting a Humanoid named "StarterHumanoid" to the StarterPlayer light iconStarterPlayer dark iconStarterPlayer service and then changing its health properties. A script is added by Roblox that causes the health of player characters to regenerate automatically, restoring one percent of the maximum health every second, which can be removed automatically by using another script.

Resetting[]

Players have the ability to set their character health to zero through the "respawn"/"reset" feature in the menu. This feature can be controlled by developers through "ResetButtonCallback" used in SetCore of StarterGui light iconStarterGui dark iconStarterGui. The value may be either a bool value (to disable or enable the feature) or a BindableEvent light iconBindableEvent dark iconBindableEvent (to override the feature's function). If a value of false is given, the feature will be grayed out. The following example code can be used to disable the feature:

game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)

GUI[]

NewHealthBarMay2020

The current rendition of the health bar used since May 2020.

HUD[]

The health bar within the HUD shows the current health (the size of the green or red bar) and the maximum health (the size of the current health bar is determined in the proportion of MaxHealth) of a player's character. The health bar went through a few design processes throughout its history. Along with the health bar, the red flashes around the screen also appear whenever the player is hurt.

Previously, the HUD elements were a GUI that could be edited and removed by scripts as it was created in the PlayerGui light iconPlayerGui dark iconPlayerGui. As of 2015, they were no longer a separate GUI but are integrated into the Roblox's in-game interface as a core GUI with the CoreGuiType "Health". The core GUI can be toggled through SetCoreGuiEnabled of StarterGui light iconStarterGui dark iconStarterGui.

Characters[]

Health bars are also shown above other characters below their names to indicate how much health they have. This is controlled by the HealthDisplayType and HealthDisplayDistance properties. Health bars only appear when the characters have less health than their maximum health (i.e. not at full health).

Design[]

Since 2006, there has been a hard-coded GUI for the health bar (as in one which could not be modified by the user). As of the introduction to the Lua interface, the current health GUI now appears instead.

At first, the health bar was on the right side of the screen, which is a green bar that turns red when health lowers. Also, blue text saying "Health" is under it, in the font, "Eras Demi ITC". In the 3rd version, it was made taller. The font "Comic Sans" was also replaced with a different font, called "Arial Black".

In the fourth version, it changed completely, it is now on the bottom and white text saying "HEALTH" is inside it in the font “Visitor TT1 BRK”. Also, when a large amount of health is reduced, a certain area of the health bar flashes red and white, when the player's health was low, the health bar turned red. A notable change is what looks like blood when the player dies instantly or loses a large amount of health appears on the corners of the screen.

Around March 2011, the health bar kept its same design, but it was moved to the bottom center of the screen, below the backpack, instead of being on the slight bottom left, next to a couple menu buttons. The health bar was also slightly shrunken and horizontally squished. When the player lost a large amount of health, the health bar will simply flash white once, instead of repeatedly flashing red and white.

In the fifth version, some rather minor changes were made to the health bar. The health bar no longer blinks when a large amount of health is lost, the edges of the health bar were sharpened instead of rounded like the previous variant, the health bar now empties to the left side of the health bar instead of the right, and the font was also changed. The only detail that carried over to the fifth version is the green shaded texture used for the health bar.

For the sixth version, first implemented on August 27, 2014, the health bar was simplified with a lighter green color and with rounded edges. The word "Health" was removed, and the bar will now look white when a player loses all of their health.

In 2015, the seventh version made it so that the health bar was put in the leaderboard, below the player's name, with square edges and is thinner than before.

In 2017, the eighth version made it so that no health bars will appear when the health is equal to the maximum health of a Humanoid, this includes the default health bar that shows the player's health and the health bar that appears above humanoids.

In 2020, the ninth and current version of the health bar was placed outside of the leaderboard, appearing in the top left corner of the screen when taking damage. The health bar is now thicker and has a black outline on the outside of it. It also has rounded edges, like the sixth version of the health bar.

Gallery[]

Trivia[]

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • The color of the health bar varies on the amount of health the player has. The more health one has, the more green it will become. The less health one has, the more red it becomes.
  • In various games (such as Jailbreak), players are scripted to walk slower when they have low health.
  • If a player dies when they are lagging, then half of the Roblox "oof" sound plays instead of the whole death sound playing.
  • If a player explodes with a high blast pressure, then half of the Roblox "oof" sound plays as well due to the head of the player being flung.
  • The health bar is located at "content/textures/ui/TopBar" in the Roblox Files.
    • Trying to make the size larger doesn't work. However editing the icon in height can increase the health GUI by 2 pixels.
  • When taken damage, there is a brief frame of red around the edges of the screen. The file of this is located at "content/textures/ui/TopBar" named "WhiteOverlayAsset.png" but appears to be white instead of red.
  • The current health bar sometimes takes more damage than the original player has. This results in the health bar going negative and the red filler clipping through and ending up on the left side.


External links[]

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