Roblox Wiki
Advertisement
Roblox Wiki
Stub
This article is a stub. You can help the Roblox Wiki by expanding it.
Discontinued
This article is about a discontinued feature.

ImPlicitNgine was the name of the physics engine that ran on Roblox during its early stages.

History[]

ImPlicitNgine was created by David Baszucki in the programming language C++ in 2004 and allows the accurate simulation of hundreds of rigid bodies, such as cubes, in real time. It also allows a place to run without any type of geometry. However, the ImPlicitNgine is quite simplistic and can only calculate collisions for rectangular and spherical objects. This means that Shedletsky's attempts at creating custom collisions on meshes would not work unless the engine was modified. This engine was replaced later on.

Advertisement