A horror game involving doors.
Game description, [1]
Doors (stylized in all upper-case) is a first-person horror experience created by Lightning_Splash and RediblesQW with additional help by GhostlyWowzers and Jasper_Creations, released on August 10, 2022.[2] The game was published under the group LSPLASH. DOORS is currently on Floor 1 (Hotel) and Floor 2 (Mines) and has two subfloors: The Rooms, and The Backdoor.
Gameplay[]
DOORS is a first-person horror experience with the goal of reaching Door 100 while avoiding entities that will attempt to kill the player. Within the lobby, players can enter elevators in groups of up to 4. Progress is made by opening numbered doors to rooms to the following rooms until Door 100. Most rooms are randomly generated, with a set of predetermined rooms appearing in a different order in every game. Rooms will comprise interactable furniture like shelves containing coins, items, keys, or nothing, as well as wardrobes and beds that allow players to hide from certain entities.
Entities[]
The experience consists of main enemies called entities. Generally, entities try and act as an obstacle for the player with each varying in occurrence intended to jumpscare the player, which will play when the player interacts with, gets harmed, or killed by said entity.
Recurring Entities[]
Screech[]
Screech jumpscares users in dark rooms if they don't look at it. One of the users attracted by Screech will be notified by a 'psst' sound and must find the Screech to scare it off, otherwise it will damage the user, inflicting 40 hp of damage.
Hide[]
Hide is an obscure entity hiding in both types hiding spots, closets and beds alike. It will attack you if you stay too much time in a hidding spot. The time you can spend hidden decreases as you open doors.
Rush[]
Rush resembles a low contrast smiling face. It would go and zoom around the hotel and break the lights in each room it goes through. Its arrival is indicated by flickering the lights instantly or shortly after the door has opened, with its low-pitched screaming that gets louder as it gets closer. Any user caught within Rush's radius would be instantly killed.
Eyes[]
The Eyes have a random chance of spawning every time the user enters a new room. It is a floating entity of purple smoke with 37 eyes. They rapidly take away the user's health if said user is viewing them.
Halt[]
Halt is an entity that represents a typical sheet ghost. It has blue glowing eyes, and would inhabit a dining hall. It appears after the light flickers, although the lights flick much longer than Rush. When the user enters the next room, they will be taken to a blue ambient ballroom.
Ambush[]
Ambush functions in the same fashion to Rush, it flies through the rooms and the user must find a hiding spot before it passes by. However, Ambush glows green and pink instead of the black fog that Rush has. It also features a different scream and will rebound up and down the hallway a minimum of two times and maximum of six before disappearing. The lights also do not flicker to signal its arrival, meaning that the user must rely on sound only.for when it arrives.
Dupe[]
Dupe is an entity that tricks the user by using fake doors, which are numbered incorrectly from the door the user previously entered. It would also scribble out the number of the door to confuse the user. It is not an instant kill unlike most of the other entities, and along with Screech, both deal damage overtime and will kill you if you can deplete to 0 health as you're damaged.
Timothy[]
Timothy is a spider that will rarely attack in containers the user opens (each opened container having a chance), jumping onto the user's face and taking 5% of their health. Timothy can also be found on a web in the lobby. Timothy is one of the four entities found in the lobby.
Jack[]
Jack has a chance to appear inside a wardrobe when trying to enter one, and very rarely it will spawn behind the door of a room ( chance). When spawning in a Wardrobe, Jack jumpscares the user without dealing any damage whatsoever.
Glitch[]
Glitch is activated when the experience's room generation fails, or an unknown occurrence happens, for example if a user falls into the Void. It is much rarer than before the Hotel+ update, especially since Glitch's main purpose was replaced with Void in the Hotel+ update. It also used to damage users if they were left behind by other users.
Window[]
Window is a harmless entity that does not interact with the user in any way. It is a very rare occurrence and can occasionally be spotted when lightning strikes outside any of the small windows in any room. In the lobby, Window can be formally found outside the Hotel in a "window" near the Backdoor Entrance, where it stays idly and does nothing else. Window is one of the four entities found in the old lobby. Window can also be found after Seek Chase or so. Another name for Window is Sally. As of the end of The Hunt, Window is no longer in the lobby.
Shadow[]
Shadow is a slightly transparent entity that appears randomly and has about a chance of spawning. It is a very minor jumpscare, only flickering the room it is present in.
Void[]
Void is an abstract entity that will teleport users that are left behind in a lobby of at least 2 people. It doesn't have an actual appearance, only its shade being present. When the previous rooms are unloaded, it'll teleport all users that are left behind to the users ahead, preventing them from falling off the experience.
It works similar to the Glitch from before the "Hotel+ update". It damages the user, although the amount it deals seems to be inconsistent or otherwise unknown.
Dread[]
Dread appears as a white and light blue bacteria-shaped entity that has a sponge-like texture. If a clock strikes midnight (Takes 10 minutes or 7 if the player is wielding the alarm clock), Dread will begin chasing the players. In order to escape Dread, players either have to open the door to the next room or use the crucifix on Dread. If Dread catches up to a player, the player will be stunned and killed by Dread.
Guaranteed Entities[]
The following Entities are guaranteed to spawn throughout The Hotel.
Figure[]
The Figure appears to be a monstrous humanoid entity with a ribcage sticking out of its column and its face being a mouth. It seems to have 18 sharp teeth. The Figure is guaranteed to spawn in doors 50 and 100. The Figure is blind and will use its hearing in order to track the user. Producing noise or being in close proximity with it will attract the Figure, encouraging the user to crouch and stay away from it. The user can escape from the Figure by hiding in a closet or crouching in a corner. If the Figure comes close to the closet that the user is hiding in, it will trigger a heartbeat minigame where the user has to time their heartbeat using either the Q and E keys or the left and right mouse buttons for desktop, LB and RB for controllers, or the left and right side of the screen for mobile. Failing this minigame will kill the user.
Seek[]
Seek is an entity resembling a humanoid composed with an unknown black substance, and has a chase scene which starts somewhere after room 20 and stretches 6 doors ahead. It is found a second time somewhere after room fifty, being 8 doors long. Seek makes everything fall down such as; bookshelves, closets, or couches. The first Seek chase has a very small chance of not happening, but the second chase will always happen.
Guiding Light[]
The Guiding Light is an entity that resides in the Hotel. Its main purpose is to help users by emitting a blue light in certain areas and doors. Although it does not have a physical appearance, the Guiding Light is capable of assisting the user with its glow, and its advice when the user dies.
Jeff[]
Jeff is an entity that resides in the Hotel. Its purpose is to sell items to the user in a shop in Door 51. If Rush spawns few doors after Jeff's Shop, Jeff will close his shop, hiding all items and turning the music off.
El Goblino[]
El Goblino is a harmless entity in Jeff's Shop. El Goblino is a red goblin like figure with a gold ear piercing and cargo shorts. El Goblino has many voicelines. If Rush spawns a few doors after Jeff's Shop, El Goblino will hide behind a box, giving a special voiceline when approached.
Bob[]
Bob is an interactable entity in Jeff's shop. He appears as a human skeleton with a blue baseball cap. Nothing happens if he is interacted with.
Gallery[]
Trivia[]
This section is a trivia section. Please relocate any relevant information into other sections of the article.
- The concept of DOORS is inspired by a similar experience, Rooms, by nicorocks5555, an experience where users go through infinite doors hiding in lockers to survive from the entities. It is also inspired by the indie horror game Spooky's Jump Scare Mansion. DOORS is also an inspiration for the experience Pressure, by Urbanshade: Hadal Division.
- DOORS is the first major experience to be made by LSPLASH, after their previous project Ragdoll Universe.
- You can get a booth in PLS DONATE if you tip Jeff 10 times for the first time.[3]
- According to the developers, the entities were canonically named by the person the player represents. The entities do not have any actual names.
- The experience attracted large crossover following among many Roblox communities, countries, and ages, with being considered the largest since Piggy in 2020. It even attracted new users (alongside Rainbow Friends, and Evade) to the platform in August 2022 and the return of some popular Roblox YouTubers to the platform.[4]
- DOORS was a part of The Hunt: First Edition.
- DOORS was originally invited to participate in The Classic but due to the entire development team currently working on Floor 2, LSPLASH decided to not make DOORS part of The Classic.
- The experience won the "Builderman Award of Excellence" award during the Roblox Innovation Awards 2023.
- Seek was the first entity to be created by LSPLASH.
- The experience won the "Best Horror" category in the Roblox Innovation Awards 2024.
- Screech was added less than a week prior to the experience's release. This is because one of the developers, RediblesQW, got the idea from a nightmare he had the night before.