Mad Paintball 2 is a first-person shooter game created by MAD STUDIO as the official sequel to Mad Paintball.
Gameplay[]
Mad Paintball 2 consists of two maps and three game modes to play in.
Unlike the first game, Mad Paintball 2 is based on a randomized crate unlocking system to collect items which can be equipped in the deploy menu, instead of a character select system; these crates can be purchased with rubies, which you only earn after paying or leveling up. You can use rubies to unlock the ability to have 2 or more classes equipped for a life, sniper-shotgun being the one of the most famous combination of classes until its shut down.
Game Modes[]
- Capture the Flag
- King of the Hill
- Domination
Maps[]
- Turbine 2 – Capture the Flag
- Tranquility 2 – King of the Hill or Domination
Crates[]
- Weapons – Tiers 1-4
- Clothing – Tiers 1-4
Weapon Classes[]
- Rifle
- Shotgun
- Heavy
- Sniper
Trivia[]
This section is a trivia section. Please relocate any relevant information into other sections of the article.
- This is the first MAD STUDIO game to lack an enigmatic intro, being a standard loading bar on a grey background.
- Servers of Mad Paintball 2 hold twenty-six players, six more than the first game.
- Mad Paintball 2 was mostly scripted by ScriptOn
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- The maps in Mad Paintball 2 are new versions of Turbine and Tranquility redesigned by OfficialAndrew.
- Mad Paintball 2 does not use a map voting system, but instead randomly chooses every round.
- Heavy weapon class was formerly Minigun
- Sniper weapon class was formerly Sniper Rifle
- Tier 4 weapons are the most desired due to their appealing futuristic designs and complex reloading animations.
- Along with The Mad Murderer 2, Mad Paintball 2 received a lot of criticism for abandoning the use of the characters used in their other popular games.
- Mad Paintball 2 only lasted until version 0.07 before being abandoned for the remastering of the original Mad Paintball.