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|id = 534701013 |
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+ | |owner = Nitenity Studios |
|month created = October 2014 |
|month created = October 2014 |
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|place visits = 14,528,803 |
|place visits = 14,528,803 |
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+ | |group place = yes |
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− | '''The Labyrinth''' (formerly '''The Maze Runner''') is a game originally created by a user called {{Player link|Puckmonster}}, owner of Revolution Games. The original game was [https://web.roblox.com/games/182781154/The-Maze-Runner here], with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being {{Player link|Nitefal}}. |
+ | '''The Labyrinth''' (formerly '''The Maze Runner''') is a game originally created by a user called {{Player link|Puckmonster}}, owner of Revolution Games. The original game was [https://web.roblox.com/games/182781154/The-Maze-Runner here], with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being {{Player link|Nitefal}}. Nitefal and Puckmonster currently develop The Maze Runner together. |
== Interview == |
== Interview == |
Revision as of 01:55, 14 November 2018
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Template:Infobox place The Labyrinth (formerly The Maze Runner) is a game originally created by a user called Puckmonster, owner of Revolution Games. The original game was here, with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being Nitefal. Nitefal and Puckmonster currently develop The Maze Runner together.
Interview
The following interview was between Thundermaker300 and Nitefal on Error: Page "User blog:RBLXDeveloperInterviews/Nitefal: The Labyrinth" does not exist., as part of the Developer Connections Project.
- What was it like developing The Labyrinth?
- Developing The Labyrinth has been a challenge a lot of times. It’s been a project of me and Puckmonster since we became a team, we always wanted it to be the best as it could possibly be.
- What challenges did you have to overcome while developing? What was the most challenging?
- The biggest challenge with The Labyrinth is lag, the maze is huge, so making the game playable on almost every device has been the biggest challenge.
- What did you enjoy most while developing The Labyrinth?
- I love the freedom we have with the game, I love the fact that I can basically make anything. There isn’t much that doesn’t fits the theme of the game, you can let your own imagination and creativity lead the way.
- Is there anything else you'd like to share?
- The Labyrinth has been a part of our studio since the beginning, we will never stop updating and improving it.