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</gallery>
 
</gallery>
 
|id = 534701013
 
|id = 534701013
|owner = Puckmonster
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|owner = Nitenity Studios
 
|month created = October 2014
 
|month created = October 2014
 
|place visits = 14,528,803
 
|place visits = 14,528,803
  +
|group place = yes
 
}}
 
}}
'''The Labyrinth''' (formerly '''The Maze Runner''') is a game originally created by a user called {{Player link|Puckmonster}}, owner of Revolution Games. The original game was [https://web.roblox.com/games/182781154/The-Maze-Runner here], with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being {{Player link|Nitefal}}. Nitefal and Puckmonster currently develop The Maze Runner together.
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'''The Labyrinth''' (formerly '''The Maze Runner''') is a game originally created by a user called {{Player link|Puckmonster}}, owner of Revolution Games. The original game was [https://web.roblox.com/games/182781154/The-Maze-Runner here], with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being {{Player link|Nitefal}}. Nitefal and Puckmonster currently develop The Maze Runner together.
   
 
== Interview ==
 
== Interview ==

Revision as of 01:55, 14 November 2018

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Template:Infobox place The Labyrinth (formerly The Maze Runner) is a game originally created by a user called Puckmonster, owner of Revolution Games. The original game was here, with over four million place visits. The game was moved to be owned by a group called Nitenity Studios with the owner being Nitefal. Nitefal and Puckmonster currently develop The Maze Runner together.

Interview

The following interview was between Thundermaker300 and Nitefal on Error: Page "User blog:RBLXDeveloperInterviews/Nitefal: The Labyrinth" does not exist., as part of the Developer Connections Project.

What was it like developing The Labyrinth?
Developing The Labyrinth has been a challenge a lot of times. It’s been a project of me and Puckmonster since we became a team, we always wanted it to be the best as it could possibly be.
What challenges did you have to overcome while developing? What was the most challenging?
The biggest challenge with The Labyrinth is lag, the maze is huge, so making the game playable on almost every device has been the biggest challenge.
What did you enjoy most while developing The Labyrinth?
I love the freedom we have with the game, I love the fact that I can basically make anything. There isn’t much that doesn’t fits the theme of the game, you can let your own imagination and creativity lead the way.
Is there anything else you'd like to share?
The Labyrinth has been a part of our studio since the beginning, we will never stop updating and improving it.