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Amount of users joining Roblox (2004-2020)

All times in this board are measured in EST.

Roblox skipped 132 million[1] user IDs on December 7, 2020 at 9:12 PM UTC in order to prevent the system from hitting the 32 bit interger limit. This change was not announced by the staff.

Year Amount of users who joined Roblox ID of the first user joined in this year ID of the last user joined in this year Frequency of user joining (does not count when sign-up is closed)
2004 12 1 (Admin) 12 1 user every 4 days
2005 143 13 154(Could be lower) 1 user every 24.6 hours
2006 11,253 155 11,408 1 user every 36 minutes
2007 130,488 11,409 141,897 1 user every 4 minutes
2008 1,750,413 141,898 1,892,311 1 user every 10 seconds
2009 3,988,978 1,892,312 5,881,290 1 user every 8 seconds
2010 8,020,653 5,881,291 13,901,944 1 user every 4 seconds
2011 8,895,695 13,901,945 22,797,640 1 user every 3 seconds
2012 13,549,593 22,797,641 36,347,234 1 user every 2 seconds
2013 17,183,160 36,347,235 53,530,395 1 user every 1.8 seconds
2014 21,993,734 53,530,396 75,524,130 1 user every 1.4 seconds
2015 28,007,418 75,524,131 103,531,549 1 user every 1.1 seconds
2016 101,909,582 103,531,550 205,441,132 3 users every second
2017 272,708,793 205,441,133 478,149,926 8.6 users every second
2018 437,117,199 478,149,927 915,267,126 14 users every second
2019 475,527,374 915,267,127 1,390,794,501 15 users every second
2020 736,481,377 1,390,794,502 2,127,275,879 23 users every second

Percentage/Number of growth in the amount of Roblox users

Years Percentage of growth Number of growth
2004-2005 ~1091% 131
2005-2006 ~686% 11,110
2006-2007 ~1060% 119,235
2007–2008 ~1241% 1,619,925
2008–2009 ~128% 2,238,565
2009–2010 ~101% 4,031,675
2010–2011 ~11% 875,042
2011–2012 ~52% 4,653,898
2012–2013 ~27% 3,633,567
2013–2014 ~28% 4,810,574
2014–2015 ~27% 6,013,684
2015–2016 ~263% 73,902,164
2016–2017 ~167% 170,799,211
2017–2018 ~60% 164,408,406
2018–2019 ~8.7% 38,410,175
2019–2020 ~54% 260,954,003

Trivia

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • The reason why 2015-2016 and 2016-2017 grew so sharply is because a lot of modern Roblox YouTubers started to play Roblox, and the audiences also started playing as well.
  • 132,127,249 exactly
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