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Not to be confused with Object, the base class which shares the same name.

An object is an object that exists within Roblox's engine. Unlike instances, objects are not required to be located within the data model structure, and may not be exposable through the explorer hierarchy. Additionally, objects cannot be instantiated unless they are also instances. An array of instances is exposed through the engine's API with the Objects data type.

Each object is derived from a specific class, which can be determined by the ClassName property.