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"Obby" sort on the Discover page (formerly the games page) on July 2020

The Super Mega Fun Obstacle Course by SinisterAlex

Obstacle courses, also known as obbies or obbys, are a genre of experiences in which players must complete various obstacles in order to win. Typically, obstacle courses include checkpoints at each stage or level. A room for winners can normally be found at the end.

Obstacle courses can vary in difficulty, length, or decor depending on the experience played. Each stage or level typically requires the player to use controls to complete it. More difficult obstacle courses may require extremely precise movements to complete.

Varieties

There are many different formats to the obstacle course genre:

  • Classic obbies - Classic obbies typically have very little decoration and an indistinct storyline. The levels themselves often feature generic platforms over a large void.
  • Story-based obbies - Story-based obbies typically have a unique storyline to it, while giving the player obbies and sometimes minigames.
  • Escape obbies - Escape obbies were typically much more detailed in decoration with a defined storyline compared to classic obbies. The main premise was to escape a building or object, like "Escape the Bank Obby", "Escape School Obby", and more.
  • Clickbait obbies - Clickbait obbies typically abuse the search bar behavior by spamming the word "Obby" in the title and description to bring their experience to the top of the results. Each experience is typically just a republished version of an already existing obby. The experiences will often try to persuade the player into buying passes. Additionally, some of these experiences will teleport the player to another obby or completely unrelated experience upon completion.
  • Difficulty chart obbies - Difficulty chart obbies are designed to gradually increase in difficulty. There are checkpoints every stage and players are, instead of aiming for the end, to go as far as possible and assess their skill. These obbies are almost always based off some version of Juke's Towers of Hell's difficulty chart.
  • Tiered obbies - Tiered obbies are based off the no checkpoint (some tiered obbies have checkpoints, while most do not) or server sided parts principle. The tier system was created by IceNsalt to rank the difficulty of these obbies. This system goes from tier 1 to 25. Anything above 25 is not evaluable as the community has not progressed that far yet. The system was originally based off the idea that each each tier ascended meant a 2x difficulty boost. This idea was abandoned after the tiered obby community neglected the rule and branched obby difficulties off more opinion based ideals. The new system is based off difficulty in jumps.
  • Tower-type obbies - These obstacle courses take the form of a (sometimes randomly generated) tower, and the goal is to travel from the bottom to the top. These often feature little to no checkpoints or safety nets, and as such are considered notoriously difficult. The origin of this trend, despite popular belief, is Obren's Inferno: Reborn (used to be known as Kiddie's Towers of Hell, which changed ownership and became Juke's Towers of Hell).

Criticism

Around 2013, Builders Club members created obstacle courses which claimed to award free Robux, tickets, or Builders Club. However, these experiences were scams as it is not possible to gain free currency or membership. These experiences were typically built using the building tools included in personal servers.

Obby experiences have also been the culprit of deceptive advertising, with misleading thumbnails and other assets since their conception. Generally, the quality of obbies in recent years have gotten better due to developers putting effort into the detail and gameplay of their experiences. However, clickbait still runs rampant.

Reoccurring obstacles

There are many types of obstacles that occur frequently across most obby experiences.

Common obstacles

  • Lava jumps

    Jumps

    - In these stages, players must jump over strips, usually made of lava/killbricks, without touching them.
  • Tightropes - Narrow/curved parts players must walk over without falling.
  • Platform jumps - Basic jumps from one part to another.
  • Mazes- Trying to find right path to exit maze.
  • Choose a path/door - A series of paths where the player must choose one of a series of paths or doors. Usually, only one path has the CanCollide property on.
    • Sometimes the correct path is found using the camera on the part to see if CanCollide is on or not.
    • Sometimes the incorrect paths kill the player instead of turning CanCollide off to avoid cheating by using the camera on the part.
    • Sometimes the player can simply wraparound the doors instead of guessing.
  • Climbing - Simple obstacles which require the player to climb up the ladder, usually a truss.
  • Slide - Obstacles which require players to slide through them, to either bring players to another level, or teleport them to other experiences.
    • Using slides to teleport players into other experiences are mostly used by developers to get more place visits. Obbies with these kind of slides are referred to as teleport places.
  • Speedrun - Course in which player speed is highly increased.
  • Tree jumps - Platforms wrapping around a tall, central pillar.
  • Wraparounds - Walls that must be jumped around (wrapped around).
  • Rock climbing - Large and tall wall with small, randomly scattered ledges.

Uncommon/complex obstacles

(Some techniques in this category are suited for mobile users) Obstacles that occur in more complex and difficult obstacle courses include:

  • Long wraparounds - 8 to 12 stud walls that must be jumped around
  • Wallhopping - Jumping on two horizontally touching bricks repeatedly (stopping will result in a funny fall).
  • Deep wallhop - Jumping on two horizontally touching bricks, except the higher brick sticks out up to about 0.3 studs.
  • Ladder flicking - Similar to wallhops but on a truss or ladder, so the player will not jump repeatedly.
  • Wall hugging - Walking on some kind of truss.
  • Emote clipping - Use of Roblox Emotes to clip through 0.1-1.5 stud walls.
  • Emote gliding - Use of Roblox Emotes to glide through walls. Laugh gliding usually allows 40 stud wall glides. The player can glide on walls of any length, but this requires skill.
  • Spinner clipping - Clipping through a wall while standing on a 0.5 velocity spinner.
  • Lava wraparound - Wraparounds, except the wall is lava.
  • Complex wraparound - Wraparounds with two or more mid-air rotations. Common in more difficult obbies.
  • Corner clipping - Clipping through a corner on a wall or part to pass through it
  • Book clipping - It is the same as corner clipping, but it is more complex.
  • Flat wall clipping - Ditto.
  • Long jump - Jumps that are longer than 12 studs wide.
  • Head hitters - Vertically aligned part blocks which requires the player to Jump and move backwards, then forwards to get on the next part. They are often seen in Tower of Hell experiences.
  • Wallwalking - Same as wallhopping, but without jumping, it is common in obbies that are made to be impossible.
  • Long wrap tunnels - Wraparounds that are long and go through a 2 stud wide space.
  • Glitch Wrapping - Wraparounds that are impossible to do normally, so instead of doing it normally, the player will have to perform a quick corner glitch and jump. Long distance glitch wraps are possible due to unknown reasons.
  • Walkarounds - Wraparounds, but there is a part on the top making it impossible to fully jump. In no-jump sections where jumping is prohibited, there may not be a part on the top.
  • Wraparound wallhop - Wallhop with a wraparound.
  • Wraparound wallwalk - Wallwalk with a wraparound, these are borderline impossible and are generally only found in obbies that are made to be impossible.
  • Ledge jumps - Whenever there is a ledge and there is a ceiling making it impossible to do the jump normally, the player will have to grab on the ledge, turn back, and then move forward to the platform the player is aiming to go to. 
  • Lodging - When in a 1.7 to 1 stud gap, the player must turn their camera if their avatar's legs touch the colored parts.
  • Wall lodging -  When in a 1.5 stud gap, the player must make their character face 45 degrees left or right, and hold W and D. If right, W and A, if left, then the player will slowly start floating.
  • Lag clipping - Hold down the top of their window and then walking forward. 
  • Truss clipping - Basically corner clipping, but the player has to do it fast, since the player is on a truss and if the player fails, they will fall down. 
  • Emote jumping - Without jumping, the farthest the player can get up a platform at once is two studs. With a technique similar to dance clipping, the player can go up a 3 stud thick platform. All emotes, except /e point, can be used for this technique.
  • Kill brick jumping- The player has to flick their cam left to center or right to center, and if the player is lucky, they will not die.
  • Luck clipping - Same as lag clipping, but without holding the window. It is also possible with broken physics, although this was apparently patched.
  • Fling control - The player has to fling themselvs but use any form of loophole in Roblox physics to control where the fling sends them to.
  • Wedge flinging - Jump off a high platform onto the edge of a wedge facing sideways. This will fling the player forward.
  • Wedge fling wrap - Same as wedge flinging, but while the player is flung forward, the player has to do a wrap in mid-air.
  • Emote jumping - The use of emotes to get a button. This does not seem to have any use on "purist" obbies.
  • Dance jumping - This technique that uses /e dance3 is similar to /e salute clipping on R15. It allows an 11-stud high wall jump, even if there is a two-stud stickout jumparound.
  • Mid-air corner clip - Same as corner clipping, but the player has to do it mid-air. It is common in obbies that are made to be impossible.
  • Mid-air book clip - Same as book clipping, but the player has to do it mid air. It is common in obbies that are made to be impossible.
  • Mid-air luck clip - Same as luck clipping, but the player has to do it mid air. It is common in obbies that are made to be impossible.
  • Mid-air flat wall clip - Same as flat wall clipping, but the player has to do it mid air and it is luck-based.
  • Mid-air lag clip - Same as lag clipping, but the player has to do it mid air and it is luck-based.
  • Moon wall hop - Similar to wallhopping, but the player gets flinged 100 studs. This technique is luck-based.
  • Natural wall hop - Similar to wallhopping without flicking. It is luck-based.
  • Natural deep wall hop - Similar to wallhopping without flicking, but it is a deep wall hop. This technique is luck-based.
  • CanCollide-False Jumps - Similar to platform jumps, but the platform is CanCollide-false. It is extremely luck-based.

Winner Area

Each obby typically has a special Winners area that can include prizes like tools, character customization, and more:

  • Tools:
    • Path tools can be used to be transported from one area of the game to another quickly. They are activated by holding the left mouse button and moving the camera and player to navigate. Historically, paths could be used to interfere with other players completing the obby, but this is no longer possible due to recent Roblox updates.
    • Superjump tools allow the player to jump abnormally high. These tools are less frequent in modern obby games as Roblox updates have broken them.
    • Teleport tools allow the player to teleport where they click. Similarly to Superjump, they are less frequent in modern obby games as Roblox updates have broken them.
    • Social tools are occasionally given, including gear like Bloxy Cola, Teddy Bloxpin, and more.
  • Avatar customization - An avatar customization area can sometimes be found at the end of an obby. This area includes parts that change the player's character's face upon touch, skin color changers, various hairs and hats that can be put on, and more. These changes do not save if the player dies or leaves the game, however.
  • Speed squares - In some obbies, in the end, colored squares that say 50% Speed would make the player's character walk faster when stepped on.
  • Badges - Most obbies have badges at the end of the obstacle course or every few stages. Most obbies can give these badges for essentially free by hacking.

Trivia

  • Difficulty chart obbies usually have a low like-dislike ratio because most players are tired of cliché trends or being too difficult.
  • Searching "obby" on Roblox will likely give results for escape and clickbait obbies.
  • Tower of Hell is the most popular obby, with over eleven billion visits.