A place is a type of instance data that can be loaded into the engine's data model. Models share the same data structure but are intended to be inserted into the data model rather than being loaded in full.
On Roblox, places are an asset type and are the fundamental component of an experience (connecting multiple places). Users can visit a place run by a Roblox server. Users can also publish places under an experience. The term "place" is commonly confused with "experience". A place can also be unclocked, allowing other users to access its file.
In Roblox Studio, the data model can be uploaded to a Roblox place or saved in a place file in either binary (.rbxl) or XML (.rbxlx) format. Roblox provides templates including a default one known as a starter place which will be used when the "New" button is clicked or when a place is created on Roblox.
History[]
- See also: Experience § HistoryThis section is currently incomplete.
2005[]
- Between June and April, places were referred to as "games" on the homepage and in-game URLs, while being called "levels" in the URL of the Games page.[1]
2006[]
- On March 23, users could now edit the name and description of their games.[2]
- In April, places were now referred to as such in the URL of the Browse page.[3]
- On June 5, multiplayer was announced on the forums but was only seen in places made by Roblox admins.[4] These multiplayer games were displayed in their self-titled tab on the website instead of the Browse tab.
- The first multiplayer place, Brick Battle (later named Brick Battle: Crossroads, then sometime later Classic: Crossroads), was released on July 14, 2006.[5]
- On September 28, all users could now make their places multiplayer[6] and all multiplayer games were now on the Browse page.
- On October 25, place names can now be searched with the new search function.[7]
2007[]
- On January 1, Telamon calls places "levels", which may suggest that players or admins around this time still called them such.[8]
- On February 17, the copy locking feature is added. This feature allowed users to set their places to "copylocked" so other users could not copy them.[9]
- On May 1, places are now displayed on the Games page, have an 8-player cap limit, and create different copies (later known as servers) of itself.[10]
- On May 14, users can now gain 1 Robux from other players joining their place.[11]
- Sometime before or in June, the max player cap was increased to 20 and users could now have multiple places.[12]
2017[]
- Before September 27, the amount of active places one could have was limited based on their Builder's Club membership. The amount goes as follows.
- Free users - 1 active experience
- Former BC (users whose BC membership has expired) - 5 active experiences
- BC - 10 active experiences
- TBC - 25 active experiences
- OBC - 100 active experiences
2018[]
- Historically, experiences were created in experimental mode, signifying that FilteringEnabled was disabled. However, in 2018, experimental mode was disabled. All places are now created with Experimental Mode off and all existing places have transitioned to normal mode. During this transition, <13 users were unable to join Experimental Mode experiences for a short time.
2019[]
- At RDC 2019, David Baszucki said that "it might be possible to run 600-player games with no additional cost."
Creating places[]
To create a place, developers must go to the Create page on the Roblox website (as shown in the picture) on the Experience page. When clicking on the Create page, the user can see all of their places by clicking "Experiences" on the left side of the page. This allows the user to quickly open any place for any experience in Studio. Every experience automatically creates a starter place. A starter place's thumbnail, name, and description are used on the website page for an experience. More places can be added to the experience through Roblox Studio.
Configuration[]
To configure a place, simply select the gear icon on the right side of their experience's entry, then select "Configure Place" from the drop-down box. Configuring a place allows the user to:
- Change the place's name/description.
- Change the place's icon.
- Change the place's thumbnail image/video. Video thumbnails cost 500 Robux.
- Choose whether or not experience access is sold for Robux (toggle paid access).
- Change the amount of visitors allowed on one server. The maximum amount of visitors is 200. (Users in the Roblox Beta program can set Server Size to 700)
- Change place access privileges.
- Change the place's copy lock protection (Disabling this allows people to copy the user's experience and edit it for their own needs.)
- Change the experience's genre (as seen by the public)
- Reset the place to a starting template.
- Revert the place to a previous version.
Before they can configure they own place, they must publish it first.
Templates[]
The user can choose to start building on one of 15 starting templates, many of which lay the framework for a potential experience:
These templates can be used as starter templates to begin to make your own Roblox experiences.
- "Baseplate" (formerly "Baseplate 2021"), consisting of a very large gray block (2048, 16, 2048) with a simple grid texture to serve as the ground and a spawn in the center as well as some basic lighting effects with ShadowMap technology. This is the most-commonly-used template.
- "Classic Baseplate" (formerly "Baseplate"), similar to Baseplate, but the block is smaller (512, 20, 512), and there's no post-proccesing effects. This was the most-commonly-used template in the older versions of Roblox being overtaken by Baseplate.
- "Flat Terrain", consisting of a large empty stretch of a flat grass terrain (2048, 64, 2048) with earth under it, similar to Baseplate, but with terrain instead.
These templates can be used to create experiences, including types of landscapes, or theme purposes. * Indicates that the template includes instructions and hints for designing the experience
- "Village" *, consisting of a small medieval village featuring cottages, houses, a mill, and a smithy, surrounded by rivers and a lake. There can be seen several static NPCs around the map that say things about how to use Studio, with old Studio screenshots featured on speech bubbles above them.
- "Castle" *, consisting of a large castle surrounded by hills and mountains, featuring banners with the 2018-2022 Roblox logo on them. Like in Village, there can also be seen several static NPCs around the map that also say things about how to use Studio. The house (called "Barracks" in the experience code), and the smithy from Village are also featured near the keep building.
- In the game files, the NPCs are called Aland, Garrett, Manfield, Silas, and Upton. They all have the exact appearance.
- "Suburban", consisting of a small suburban town, complete with streets, 3 houses (2 are empty), 2 garage buildings near the empty houses, a gas station with a convenience store, a school, and a drivable jeep. Players can also interact with the props seen inside of the house, such as the light switches or the cupboards. A billboard saying about the Move tool can be seen near the house mentioned before.
- "Pirate Island" *, consisting of an ocean, 4 tropical islands, and a pirate ship. A volcano can be also seen on one of the islands, which does not harm the player.
- "Starting Place" *, consisting of a cabin and a yard incomplete for sake of building surrounded by hills and mountains, including some other cabins. This is the default place every experience created has. Billboards featuring guides of how to use Roblox Studio with old screenshots on them can be seen around the map. This also includes a "welcome" billboard near the spawn featuring the 2017–2021 Roblox Studio logo on it.
- "Modern City", consisting of a small modern city with inaccesible buildings, a grassy square with trees, and a pair of drivable cars, one white, and another red. There is also a Modular City Building Kit so you can easily construct your own buildings. In the city, only the pizza shop on one of the buildings can be accessed.
- The pizza shop also has an uninteractable piano and drawers, despite them having a ClickDetector.
These templates are mostly used for gameplay, similar to how public experiences work.
- "Platformer, consisting of a tall tower with obstacles, coins, moving platforms, and one-way wireframe platforms where the player can phase from. The player can double jump , roll forward by pressing Shift, dash in the air, or do long jumps by jumping while rolling. The tower also resuses the yellow, green and pink aesthetics from Laser Tag. On the sky, there can be also seen a floating pink Roblox logo cube called "RoBlonk" and giant green metallic sphere called "RoSphere", including several floating ball-shaped lights around the map. The platformer has no finish, meaing the player can roam freely in this place. This place also includes a template library in ServerStorage. Works as a 3D Platformer game.
- There's a total of 13 coins in this game.
- "Laser Tag", consisting of a futuristic lab structure composed of 2 safezones, plant decorations around it, ceiling windows where the player can see the sky, and an outside with a rocky and grassy terrain, featuring the Roblox logo on the back. Players have 2 future-styled blaster guns with plug-like magazines, one automatic, and one semi-automatic. They are separate in 2 teams called "Green" and "Pink". Each round in the game has 5 minutes. There are forcefields that prevent players from the opposite team to enter their safezone. Some parts of the map are blocked by invisible walls called "playerContainments" to prevent players from falling to the void, or accessing the ceiling of the map. There is also a template library that the player can find in ServerStorage which if placed on the Workspace, the player can expand the map or construct their own map. Works as a FPS (First-Person Shooter) styled game.
- This template requires a group of players to work more successfully.
- "FPS System", consisting of a small, simplistic structure with slopes and "target" dummies on them put over a baseplate, mostly used to test the gun system Laser Tag has.
- "Racing", consisting of a short circuit on a desertic ambient with a garage that has spawnable and drivable offroad buggies (called "cars" in the game files). Far from the circuit, "palettes" of pieces of the map can be seen, which the player can use them to create their custom circuit.
- "Classic Obby", consisting of a short, simple obby with conveyors, killbricks, and a trampoline.
These templates were used in older versions of Roblox Studio, but they are no longer used.
- "Capture the Flag", which consisted of two competing camps (one red, one blue) separated by a river, works as a round-based "Capture the Flag" PvP experience.
- "City", which consisted of streets and 4 empty urban buildings. This was replaced by "Modern City" as its an updated version of this template.
- "Classic Racing", (formerly "Racing"), which consisted of 4 drivable cars and a landscape-decorated race course. This was replaced by "Racing" as its an updated version of this template.
- "Combat", which consisted of an empty flat desert with a sword, a pistol (rifle in the thumbnail), and a healing medkit giver.
- "Concert", consisting on randomly generated Terrain with a configured concert with events. There are a varitety of maps with, and they have their own music.
- If the place is not running, its instead a large island over an ocean, with a billboard saying that the template uses EventSequencer.
- "Infinite Runner", which consisted of several platforms with obstacles, and worked as a 3D Temple-Run-style endless runner. It was mostly replaced by Line Runner.
- "Line Runner", consisting of several platforms with obstacles, and coins with the old Roblox "R" logo on it. If the player dies, the game inmediately ends, before starting a new one. Works as a linear 2.5D endless runner. The coin sound is taken from New Super Mario Bros. Wii.
- If the place is not running, it will instead be instead a baseplate with a set of the game's sections on it. There are a total of 9 sections in the game sorted in alphabetical order according to the game files:
- Bridge:A wooden bridge with some parts of it broken, with 2 coins above the pits.
- JumpPad:A short underground cave with a pair of torches for a light source, and a wall with wooden spikes at the end that kill the player if touched. There is a jump pad behind the underground cave, which the player must jump on it to overpass the cave and continue the game.
- Ladder:An underground tunnel with torches, with a ladder on a wall behind it with a coin on it which the player can climb it to go above and continue by the upper ground. If they not, they can continue by passing the tunnel.
- MineAndSpikes:A small pit with a mine that causes an explosion killing the player if touched, followed by wooden spikes that also kill the player.
- Mines:A straight path with three mines on it which cause an explosion killing the player if touched, and a coin.
- SpikesGoingDown:A pair of spikes that kill the player if touched with a coin on it, followed by a downwards slope.
- SpikesGoingUp:Similar to above, but starting with an upwards slope followed by the same pair of spikes and the coin.
- Trapdoor:A pit with a bridge made of a pair of wooden planks which break in half if the player steps on them, followed by a straight path. If the player falls into the pit, they continue in an underground tunnel illuminated by torches.
- A straight path with a zombie that kills the player instantly (deals 1000 damage in the game files) if touched.
- If the place is not running, it will instead be instead a baseplate with a set of the game's sections on it. There are a total of 9 sections in the game sorted in alphabetical order according to the game files:
- "Mansion of Wonder", which consisted of a magical mansion, where players could ride a cart and defeat monsters during the ride, meant for Build It, Play It: Mansion of Wonder. The music that played in the lobby was Solar Flares by Bruton.
- "Move It Simulator", which consisted of a walking simulator set in a realm, meant for Build It, Play It: The Island of Move.
- "Team/FFA Arena", which consisted of a military camp next to a cargo yard and a forest, and worked as a round-based PvP game.
- "Western", which consisted of a small antique Western town and a long railroad track located in a desert and woodland. Ridable horses could be found in the houses.
These templates were only meant for Roblox Creator Challenge events.
- "Create and Destroy", which consisted of an ocean with a lobby island, the main island during rounds, and an island with pieces meant to design the second aforementioned island, works as a competitive round-based experience, themed after the Godzilla franchise and meant for Roblox Creator Challenge (2019).
- "Galactic Speedway", which consisted of an extraterrestrial landscape with dissembled pieces to build an aircraft from and floating rings to fly the aircraft through, themed after Star Wars and meant for Galactic Speedway Creator Challenge.
- "Story Game", which consisted of a library with a pedestal holding a book, meant for Roblox Winter Creator Challenge.
- "Volcanic Island", which consisted of Isla Nublar in-midst of a volcanic explosion, themed after Jurassic World: Fallen Kingdom and meant for Roblox Creator Challenge (2018).
All templates, excluding the Creator Challenge places, can be viewed on the official Templates account, linked here.
Old templates[]
- These were the old templates:
- "Happy Home in Robloxia", consisting of a stamper-made house along with terrain, received strong criticism.
- "Starting Brick Battle", consisting of two opposing walled towers, two different teams and a baseplate. Visitors would get all of the standard Roblox fighting tools.
- "Baseplate", consisting of a large stretch of Terrain.
- Personal Server Starting Place.
Visiting places[]
Users can visit a place on Roblox, which is run by a Roblox server, through the Roblox Player client. The "start place" of an experience is the place that users visit first, as other places of the experience cannot be visited directly. To visit other places of the experience, TeleportService may be used.
Hierarchy[]
The data structure of a place is based on the tree model, in which the DataModel is the root and each node is an instance. This is known as the hierarchy. A place hierarchy data can be edited in Roblox Studio. In Roblox Studio, the hierarchy can be viewed from the Explorer window. The DataModel object serves as the root of the hierarchy, accessed by a game in Lua, which houses services. An object that shares the same data structure but functions as a modular component of a place is known as a model.
The data may be stored in a file, in either binary (.rbxl) or XML (.rbxlx) format, both of which Roblox Studio can open.
Services[]
The DataModel houses services, each of which represents an internal service. Services cannot be instantiated through Instance.new. Some services are mostly used:
- The Workspace is used to contain descendant instances of 3D-related classes such as parts for rendering and physics simulation.
- Lighting is used to change how lighting works.
- The ReplicatedStorage is used to store instances. Parts are stored here to prevent them from being simulated or rendered.
- Similar to ReplicatedStorage, the ServerStorage is used to store instances that can only be accessed from the server.
- Similar to ServerStorage, the ServerScriptService is used to house server-sided Scripts which are executed automatically when the place runs.
- Players serve as a container for Players, each of which represents a client (of a user) that is connected.
- StarterPlayer changes how a Player and the character are loaded.
- StarterPlayerScripts and StarterCharacterScripts act as containers for the Player's PlayerScripts and the character, respectively, in which LocalScripts are executed as soon as they are cloned and parented.
- StarterPack acts as a Tool container for the Player's Backpack.
- StarterGui acts as a GUI container for the Player's PlayerGui.
- StarterPlayer changes how a Player and the character are loaded.
Trivia[]
This section is a trivia section. Please relocate any relevant information into other sections of the article.
- New Gear Test, created by the Roblox administrator Soggoth, is the only place known on Roblox to go past 700 max visitors, with a server size of 123456789. Only Roblox employees can set Server Size past 700.
- Despite their removal, City and Western can appear as "default" thumbnails and icons of an experience if the owner hasn't made one, or their icon doesn't load along with Pirate Island and Starting Place.
- However, in the Windows app, while hovering over an experience that doesn't have a thumbnail, it will be instead a "stretched" version of the game icon.
- Most of the tools from the convenience store in Suburban only work on R6 avatars.
- Despite their removal, Tix still appears on the cash drawer in Suburban's convenience store.
- The previously removed templates (except for the ones meant for Roblox events) can be accesed as regular experiences from the Templates account.
Gallery[]
References[]
- ↑ https://web.archive.org/web/20050629083321/http://www.roblox.com/
- ↑ https://web.archive.org/web/20060622105129/http://roblox.com/Forum/ShowPost.aspx?PostID=150
- ↑ https://web.archive.org/web/20060402232250/http://roblox.com
- ↑ https://web.archive.org/web/20060622105205/http://roblox.com/Forum/ShowPost.aspx?PostID=161
- ↑ https://web.archive.org/web/20070104030740/http://www.roblox.com/Forum/ShowPost.aspx?PostID=164
- ↑ https://web.archive.org/web/20070104030811/http://www.roblox.com/Forum/ShowPost.aspx?PostID=3402
- ↑ https://web.archive.org/web/20061216120554/http://www.roblox.com/Forum/ShowPost.aspx?PostID=5463
- ↑ https://web.archive.org/web/20070104163047/http://blog.roblox.com:80/
- ↑ https://web.archive.org/web/20070217171430/http://blog.roblox.com:80/
- ↑ https://web.archive.org/web/20070503222824/http://blog.roblox.com:80/
- ↑ https://web.archive.org/web/20070516065212/http://blog.roblox.com:80/
- ↑ https://web.archive.org/web/20070701210509/http://blog.roblox.com:80/
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Marketplace (avatar shop) |
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Creator Marketplace (library) |
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