Armored Patrol is a game made by Wingman8. The game is about two teams, Bright Red and Bright Blue, fighting for control of flags using military vehicles and equipment. The game has over 68 million visits and over 730,000 favorites.
Gameplay[]
The game area is a flat land with forests and angular hills, some being hollow. They change position at the start of each match, starting a time limit of 60 minutes. Teams must capture flags located on hills around the map. A flag under control will give a number of points in a minute to the controlling team. Once the match ends, the team with most points wins. Players can use different weapons and vehicles in combat, and build defensive structures, towers, and gun emplacements with the build tool.
When you first spawn in, you will appear on a floating translucent platform with two large buttons, one red and one blue. By stepping on either one, you will join the team corresponding to the button's color. Between the two buttons is a blurb of yellow text reading "Choose a side; cannot unbalance teams".
If one team has fewer players than the other, it must be chosen. Attacking a teammate will display a text saying "Do not TK! (Username) is on your team". Players wear team-colored camo uniforms, as well as purchasable morphs and gear (some cosmetic, and others are not.)
How to play Armored Patrol[]
Both teams have their own base at the corners of the map. The base includes platforms that spawn vehicles when stepped on. Some vehicles require the Rank 2 or Rank 3 upgrade from the shop to be spawned and used.
How to use a vehicle[]
1. Stand on a button in your base to spawn one.
2. Get in the vehicle on the yellow seat.
3. Select the Control tool (if it is not already).
Now use these controls in order to move. Notice that you don't need to hold Accelerate or Reverse, one press is enough.
- W, Y, H - Accelerate
- S, X - Stop
- J - Reverse
- A, D, ←, →, Left mouse button - Steer
How to attack with a vehicle[]
Once you're on the yellow seat and have the Control tool selected, hover the crosshair over your target and press F or Mouse1 to fire the primary weapon. Some vehicles can fire an indirect shot by pressing B. All vehicles and guns have their respective controls listed in a box located in the bottom left of the screen.
- F - Fire primary weapon
- B, G, T - Fire indirect shot (T has higher elevation but shorter travel distance) (Not available on all vehicles)
- C - Fire 50 Cal gun
Some vehicles also have a green seat. This allows two players to control one vehicle. The other drives and other use primary weapons, or one does both.
Other vehicle controls[]
- R - Unhitch howitzer (Jeep)
- R - Dump cargo (Truck)
- P - Open & close hatch/rear door
- L - Change weapon control (If there are two players in the vehicle).
- V - Change view mode
Bullet weapons[]
Use these bullet-firing weapons (AK-47 and the 50 Cal) to fight infantry and detonate crates, damaging surroundings. They have no effect on all buildings but can deal small amounts of damage to unarmored vehicles (trucks and helicopters).
Fighting on foot[]
Infantry is at a notable disadvantage compared to the vehicles, since the player character is rather slow-moving without the run tool, and is more prone to weapons. Close hits fired by vehicles can often take out infantry in a single shot if they're not wearing armor.
The RPG can be effective against infantry but has a slow rate of fire and limited range. The Pistol has less ammunition than the AK-47 but does more damage per shot. Grenades are very effective against infantry.
If you encounter vehicles, try to hide behind hills and objects and occasionally bob out and back to land RPG shots on them, or throw a Molotov or a stick of dynamite at them. Against heavier vehicles the RPG is best at disabling their wheels, so try to land a stick of dynamite on them for huge damage. Jumping constantly is an easy way to dodge bullets. Building a Foxhole using the Foxhole tool and hiding in it is also a surefire way of avoiding incoming damage.
It is even possible to seat yourself inside an enemy vehicle, KO the current driver through using your rifle, then switch seats and take over control of the vehicle. This can only be used if the enemy driver hasn't closed the hatch of their vehicle. In even rarer occasions you can take over control of a helicopter, either by boarding an enemy helicopter when it is on the ground or even boarding it in mid-air.
If you manage to get to a close range with an enemy vehicle, try to throw a grenade through their hatch (in case it's open) in order to effectively take out the driver. If there are crates in or near them, detonate the crates with the AK-47 or Pistol.
Use the smoke grenade to prevent enemies from seeing certain spots. Place pillboxes for a good cover. Forests also make a good cover.
Capturing flags[]
To capture a flag, stand near its base. The flag will now flicker between white and your team color and produce a ticking noise. Once it stops, you've captured it. If you move too far away, or an enemy moves at the flag while capturing, it will reset.
In rare occasions, the enemy team will not have any vehicle guarding the flag. In these situations, it is critical to erect structures to defend and to deny access to the flag when large groups of tanks start heading towards you. Ensure you do have someone to support you. Artillery and Bofors AA guns are very helpful.
Fighting in vehicles[]
When fighting enemy vehicles, try to usually aim for the spot where their driver is, near the front. Tanks have stronger frontal armor, so try to hit their sides or front-end. Helicopters can be shot down by destroying a propellor or the tail. Once you knock out their driver you've defeated them. Try to retreat to cover after firing to reload safely. When fighting with a helicopter, it is important to protect the propellers and tail, otherwise, you can get shot down.
When attacking moving enemies, try placing the crosshair slightly ahead of them and firing, because it will take time for your shot to reach them.
Structures[]
To build structures select the build tool and view the window to the left to select what you wish to build. To place a building part or a structure, hover the crosshair over a nearby spot and left click.
The parts will appear in a translucent form and will disappear if hit by enemy fire. After a moment they will turn to a solid form, meaning that they're ready.
To build prefabricated buildings you'll need to have the upgrade from the equip menu and 1-2 nearby crates.
Use these controls to change building angle and rotation.
B - Next part/Structure
R - Rotate 45 degrees
E - Rotate 5 degrees
T - Tilt by 45 degrees
Y - Tilt by 5 degrees
G - Change grip position
U - Delete part
If you have at least 20 building parts nearby you can set up a howitzer there for a good defense weapon.
Hardware[]
Equipment[]
Players receive points for knocking out enemy players, being on patrol and damaging their structures. Points are needed to access equipment. The game will save a max of 3000 points for each player (Leaving the game with more than 3000 points will reset points to 3000). Notice that the game points (earned by capturing flags) aren't associated with player points.
Each player has an "Equip Open" button to the left of the screen. It opens a menu showing different upgrades, weapons, and tools that can be equipped or unequipped. The amount of the player's points depends on how many things can be equipped at a time. Some of the equipment is automatically given when the player joins the game. Equipment can be modified only near the player's spawn point.
A player building a silo.
Equipment is split into three tiers. The player must gather 500 points to unlock tier 2, and 1000 to tier 3.
Weapons that have limited ammunition can be restocked by touching a crate (Smoke grenade can't be restocked). They will restock automatically when your character resets or is wiped out.
| Equipment | Description | Quantity | Tier |
|---|---|---|---|
| RPG (Rocket Propelled Grenade launcher) |
Launches a direct explosive projectile which can damage armored targets. However, it's ineffective against heavier vehicles or fortifications. Having the RPG equipped and touching a crate will give you 5 long-range shots, allowing you to hit targets from further distances. If the RPG is fired at something at point-blank range, the projectile won't explode. Very useful against helicopters as they have no maximum angle and can be used by infantry hiding in bushes. |
Infinite/5 shots |
1 |
| Rifle (AK-47) |
A semi-automatic rifle with infinite ammunition. With machine gun upgrade: An automatic rifle with limited ammunition and overheat if you fire it for too long. |
Infinite/90 shots | 1 |
| Pistol (Walther P99) | Lower rate of fire and smaller clip than of the AK, but more powerful. | 9 shots per clip, 2 extra clips | 1 |
| Grenade |
Use B (Low arc) and T (High arc) to change the elevation you will throw the grenade. Throws a fused high explosive grenade. Highly effective against infantry, but very weak against armor. |
Infinite | 1 |
| Dynamite |
Use B (Low arc) and T (High arc) to change the elevation you will throw the dynamite. Use C to change between Lit and Sticky mode. On Lit mode: Throws a fused charge which explodes and causes heavy damage to armored targets. On Sticky mode: Throws a charge which sticks on vehicles and structures, and explodes once hit by a bullet. Less powerful than in Lit mode. Can be safely removed by firing an explosive projectile at it. |
5 | 2 |
| Molotov |
Use B (Low arc) and T (High arc) to change the elevation you will throw the Molotov. Throws a flaming bottle which sets vehicles, structures, and forests on fire. Burning parts will slowly corrupt and can spread the fire. Players take damage from touching the fire. Burning wheels will prevent a vehicle from moving. You can use the extinguisher to fix it. |
5 | 2 |
| Smoke grenade | Throws a charge creating a team-colored smoke, covering everything in it. Can be used three times a match. | 3 | 2 |
| Howitzer |
Stand near an unhitched howitzer and select the tool to control the howitzer. Pressing F will fire a direct projectile. Most effective against armored targets. Pressing B will fire an indirect high explosive projectile. Most effective against infantry. The colored rectangle on the howitzer will tell its state. Green: Ready to fire, White: Not ready. If there are at least 20 building parts nearby, you can select the tool to place a new howitzer. |
1 | |
| Vehicle/Arrow | Operate a vehicle. | 1 | |
| Build |
Place building parts to form structures. With Build prefabbed structures: Allows you to place prefabricated structures. They require and consume 1-2 nearby crates. Each wall can take two to three shots from a tank before crumbling. |
1 | |
| Carry | Have the tool selected and touch a crate to pick it up. | 1 | |
| Extinguisher | Select the tool, target a burning part and hold the left mouse button to extinguish it. If the spray appears white, the part is burning. | 2 | |
| Jack | Creates a small ascending plate. Use it to lift vehicles. | 1 | |
| Repair |
Get on a seat and select the tool to start repairing the vehicle. Once finished, you must wait a moment before you can use the vehicle. You can stop repairing by jumping off or deselecting the tool. If you're out of parts, you must repair when there are crates nearby. |
Max 30 parts | 3 |
| Pillbox |
Places a small bunker providing full coverage to the player character. After building one you'll have to wait 10 minutes to build another. |
3 | |
| Run! | Select the tool and hold the left mouse button to run. The player character will eventually exhaust and must wait a moment to run again. The less equipment you have the faster you can run. | 2 | |
| Thermal imaging | Adds a button to the left of the screen which activates a view mode where colored marks are drawn over player characters. Works only on close distance. | 2 | |
| Drive rank 2/rank 3 vehicles | Access to spawn and use higher rank vehicles. | 2/3 | |
| Body armor | Reduces damage taken from bullets and explosions on the player character. | 2 | |
| Helmet | Reduces damage taken from bullets and explosions on the player character. | 1 | |
| Fire 30 Cal as a machine gun | The 50 Cal gun on vehicles can be fired continually by holding the fire button. | 3 | |
| Fire AK-47 as a machine gun | AK-47 can be fired continually by holding the fire button. It can now overheat and has limited ammunition. | 3 | |
| Build prefabbed structures | Ability to construct prefabricated structures. They require and consume 1-2 nearby crates. | 3 |
Tips & Tactics[]
Combat[]
- Never shoot teammates, you'll find out why. So, be careful at firing at enemies near your teammates. Teammates do not lose health when shot by a player in the same team.
- Resetting during a match is not recommended since it will double your Wipeouts score.
- The bushes in the forests provide a good place to hide. You can't be spotted easily when you lie in the bushes. If you are attacking vehicles while in the forest, always hide in the trees, then get down to shoot.
- Zoom out periodically to view the entire map to get a better vision of it, allowing you to see hidden enemies.
- Vehicles are capable of flipping over, making them an easy target for the enemy.
- ALWAYS keep the hatch of your vehicle closed, but open when you need to get a teammate in.
- If the enemy appears to carelessly leave crates near their structures or vehicles, shoot the crates with bullets to detonate them, damaging the surroundings.
- If a vehicle's wheels are set on fire, they can't move.
- Vehicles and howitzers can shoot through nearby walls providing they are shooting through the transparent side.
- If an enemy is awkwardly hiding in a pillbox, try throwing a grenade in it, or a Molotov on the hatch.
- Dynamite and C-4 explosives are very effective against vehicles and buildings if you get them to explode near them.
- Remember that sticky dynamites are less powerful than lit non-sticky ones.
- Try to destroy the tails on helicopters, ultimately making the helicopter unable to maneuver.
Buildings[]
- Building parts in progress are translucent and disappear if shot by the opposite team. Prevent enemies from building stuff by quickly shooting at them.
- Build obstacles to prevent enemy vehicles from entering areas and infantry from reaching flags.
- Have a roof on your outpost, so artillery can't hit you in the first place.
Other[]
has had several game thumbnails over the years. Due to how game thumbnails worked at the time, some early thumbnails were made by putting images on a board, then lining the camera up with the board. It is possible there are more thumbnails that are lost to time.
Bugs, Glitches & Notes[]
- Sometimes when you get on a seat and select the vehicle tool, you can't use weapons on the vehicle but can drive still.
- Sometimes when you get to a tank or vehicle, the control will sometimes disappear.
- If you fire a weapon inside an enclosed vehicle, the vehicle might bounce in the air and flip over. This happens due to the solid projectile getting stuck between your character.
Version History[]
| This is not a complete timeline. Things could be missing. This timeline was created through searching through the Wayback Machine. Not even close to all of the unlisted changes are listed here.
September 10, 2008 - Invasion City June 13, 2009 - Armored Patrol v1.0 June 28, 2009 - Armored Patrol v1.1 (Beta) July 26, 2009 - Armored Patrol v3.0 (beta) Build Fortifications August 20, 2009 - Armored Patrol v4.1 August 22, 2009 - Armored Patrol v4.2 September 12, 2009 - Armored Patrol v5.0 November 9, 2009 - Armored Patrol v5.2 November 10, 2009 - Armored Patrol v5.3 November 26, 2009 - Armored Patrol v5.4 November 28, 2009 - Armored Patrol v5.4a December 11, 2009 - Armored Patrol v5.5 (Added Truck!) February 27, 2010 - Armored Patrol v5.6 August 8, 2010 - Armored Patrol v5.7 August 27, 2010 - Armored Patrol v5.8 October 21, 2010 - Armored Patrol v5.9 May 27, 2011 - Armored Patrol v6.0 June 18, 2011 - Armored Patrol v6.1 June 25, 2011 - Armored Patrol v6.2 August 20, 2011 - Armored Patrol v6.3 August 22, 2011 - Armored Patrol v6.3a September 2, 2011 - Armored Patrol v6.3a September 2, 2011 - Armored Patrol v6.3b October 23, 2011 - Armored Patrol v6.4 (new vehicles!) November 29, 2011 - Armored Patrol v6.5 December 22, 2011 - Armored Patrol v6.6 January 27, 2012 - Armored Patrol v6.7 February 1, 2012 - Armored Patrol v6.7 March 3, 2012 - Armored Patrol v6.8 March 27, 2012 - Armored Patrol v6.8 April 6, 2012 - Armored Patrol v6.8b August 6, 2012 - Armored Patrol v6.8b August 24, 2012 - Armored Patrol v6.8c (Open again!) October 6, 2012 - Armored Patrol v6.8d (still broken) October 13, 2012 - Armored Patrol v6.8e October 14, 2012 - Armored Patrol v6.8f June 17, 2013 - Armored Patrol v6.8f November 16, 2013 - Armored Patrol v6.9 July 7, 2014 - Armored Patrol v7.0 (Helis!) I know about the vehicle genning without wheels. I will be adding save but may take a couple weeks. Also, about the name hiding: enemy names are only visible if the enemy is seated or for 2 seconds after enemy is hit by fire. Sorry I cannot answer all the PMs individually, there are just too many. As always, have fun! July 15, 2014 - Armored Patrol v7.0 (Shut down for maintenance) July 16, 2014 - Armored Patrol v7.1 July 10, 2014 - Armored Patrol v7.2 August 15, 2014 - Armored Patrol (v7.3) 1) Still no save, coming soon, I promise. I had to move all the player data to the server to use the new Data Stores (that was part of last week problem), and make sure it works w/o bugs before I can turn on saving. 2) Made 25mm more effective against heli (especially Bofors). 3) Trying another algorithm to improve flag placement fairness so neither side has a geographic advantage. 4) Vehicle go non-operational after 50% damage. 5) Decreased hill steepness, increased vehicle wheel friction. 6) Faster upside-down re-orienting. 7) Fixed seats on T34, fixed heli keeps firing after crash, other small fixes. Let me know if something broken. As always, have fun! August 22, 2014 - Armored Patrol (v7.4) 2) I thought armor a bit too tough so I increased armor piercing for all shells and missiles. 3) Terrain now changes 4 times per day instead of once per day. 4) Speeded up repair time and made repair tool rank 1. Trying to encourage repair and heli roll as supply to damaged tanks. 5) Various fixes. Let me know what's broken. As always, have fun! November 1, 2014 - Armored Patrol v8.0 November 2, 2014 - Armored Patrol v8.0b ~ November 5, 2014 - Armored Patrol (rolled back to v7.4) November 22, 2014 - Armored Patrol (v8.1)
December 13, 2014 - Armored Patrol (v8.2) March 6, 2015 - Armored Patrol (v8.3) May 8, 2015 - Armored Patrol (Shutdown) May 12, 2015 - Armored Patrol v8.3 August 26, 2015 - Armored Patrol v8.4 September 9, 2015 - Armored Patrol v8.4 Maintenance update: hopefully fixed stuck vehicle problem! (let me know, I used the new SetNetworkOwner() functions), turn with vehicle camera mode should work now, used some of the new colors for the terrain, resetting now pegs WO. Let me know if problems. As always, have fun! November 6, 2015 - Armored Patrol v8.5 April 8, 2016 - Armored Patrol v8.5 April 9, 2016 - Armored Patrol v8.6 March 29, 2017 - Armored Patrol v8.6b (possibly ~August 4) July ?, 2017 - Armored Patrol v9.0 Let me know if I messed something up (I know about random sounds stopping). Much thanks to ################ for help debugging! As always, have fun! New in v9.0: PGS physics! Vehicles all have suspension now, and flexible (looking) treads. Easier, more realistic handling and less bouncy. M4 Sherman tank. New missile truck with guided and tracking missiles (must sit in back to work missiles, they constantly aim per your mouse cursor, not snap rotate like other vehicles). Chinook has them too. New camera handling, using Invisicam. Also, your vehical still partly visible when zoomed all the way in so you can check its status. New save system, all points earned this session (spent or not) are saved (up to max of 3000). Also, if you get disconnected and rejoin within an hour, all your prior points are restored. Improved targeting cursor for helis. New animations, should replicate to other players correctly now. September 4, 2018 - Armored Patrol v9.1 July 8, 2021 - Armored Patrol v9.1 August 9, 2021 - Armored Patrol v9.3 April 9, 2022 - Armored Patrol v9.3 |
Trivia[]
This section is a trivia section. Please relocate any relevant information into other sections of the article.
- The Hummer H2 once appeared in Checkpoint Racing, another game made by Wingman8. It was later removed.
- Wingman8 accidentally uncopylocked the v9.0 version of Armored Patrol in 2017. With a somewhat recent version of the game now out in the open, several people have taken matters into their own hands to keep the game playable, as Wingman8 has been less active. None of these new versions are quite as good as the real game.
Using the v9.0 version of Armored Patrol, a user known as ArmoredPatrolHero made his version of the game. Since then, he has had serious allegations against him, which have deterred many from playing his version.
Following ArmoredPatrolHero's allegations, several others made their own versions. Currently, the most popular restoration (in terms of concurrent players) is a version aiming to fix every bug in the original game, called ARMORED PATROL, made by M U G E N, amassing about 22.7 million visits as of October 2025. For now, this is still second to AP 9.5, with 35.2 million visits as of October 2025.



























