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A simple Apple Pie texture.


Raw Bacon Hair, an example of re-texture items made by users.

Notice: This article should teach you the basics of how to retexture on Roblox. You'll want to have an image editing program; an item in mind you want to edit; and an active imagination.

A re-texture, retexture, reskin, or re-skin is a mesh texture that has been altered by a user and reapplied to the mesh. Re-texturing alters the surface of a mesh but not its shape, due to the fact that it's the same mesh, but a different texture. Re-texturing is no longer supported by the administrators of Roblox. There is are two official retexture groups - the Retexture Artists Official Channel and the Retexture Apprentices.

Getting the Original Texture of an Object

For the purposes of this tutorial, we'll be using the Flaming Dragon Slayer Bo Staff's texture. The steps are as follows:

1: Either by owning the item or getting it from free models, insert the model into Studio (Roblox Studio). To insert the model to Studio, enter this into the Command Bar:

game:GetService("InsertService"):LoadAsset(73232786).Parent = game.Workspace

2: Open up the properties window (View>Properties) if it isn't already open. Click on the Mesh in the Explorer. The mesh is a child of the handle.

3: Type into the 'Search Properties' bar: "TextureId". A single result should appear.

4: Highlight only the numbers in the web address at the end (in this case, 72008530) and copy it (with either CTRL + C or by right-clicking and selecting 'Copy' from the list.).

ID template

An example of the Id you need to copy.

5: You're done with Studio for now. Open up your internet browser and go to the Catalog on Roblox.

6: Click on any item that isn't a Bundle (package). Then look at the address bar at the top of the page. Highlight the numbers at the end of the address and hit CTRL + V or right-click and select 'Paste'. Hit enter.

7: You should now see the template of the object you want. If not, review the steps to see where you went wrong. Then click the download button, and you have your texture! (You might need to change the file type to a png if it isn't already. You can do this by simply changing the name of the file and adding ".png" to the end)

So now you have the template. Now, what do you do with it? The possibilities are endless: the colors can be changed, designs can be slapped on... just about anything. Just remember: Do not draw on the white part of the image. Anything that isn't wrapped properly onto the mesh is ignored, so don't waste time making some elaborate texture for it in anticipation of adding new stuff to the mesh.

This is the part where you get in and get dirty. Right-click on the image and select copy, and open up your favored image editing program (Paint.NET, Photoshop, GIMP, and more). Press CTRL + V to paste the image. It may look like just a bunch of random parts, but Roblox will 'wrap' it around the mesh. You may wish to compare the texture with the actual mesh to see where what lines up with whatever. Image editing programs usually have their own sites with tutorials for achieving specific effects, and as such, actually designing the retexture will not be discussed here.

​Applying the Re-texture

Great, you have your retexture all set up! It's time to get back to Roblox and upload the retexture.

1: Go to the Build page listed on the banner and click on the 'Build New' button, and select 'Decal'.

2: Click on the 'Browse' button and find where you saved the retexture. Once you've found it, click on it, and then click on 'Create Decal'.

3: Click on your Inventory in the toolbar beneath the banner. Once you're in your inventory, click on 'Decals' in the list to the left.

4: Find the decal you have just uploaded. It will be grey with a black and white Roblox logo on it. That means it's pending review from a moderator. Don't worry about it for now. Click on it and look at the address bar. Highlight the numbers on the address and-- you guessed it-- hit CTRL + C (or the alternative).

5: Open up Studio. You'll need to insert the model you were creating a texture for.

6: Attach the texture you created to the model you inserted as a decal. Swap out the model's TextureId, which can be found in the model's mesh, for your texture's TextureId and remove the decal. If the model you inserted is a MeshPart, the TextureId is in the MeshPart itself; if the inserted model is an Accessory or Gear, the TextureId is in the Handle.

7: Observe the results. Don't be discouraged if it doesn't look that great: retexturing takes practice to get down.

Strawberry Pie

Re-textured Apple Pie "Strawberry Pie Texture" by RangeMeludE


This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • Users often criticize retextures when they are used as Roblox hats because the community wants Roblox to make new hats with different meshes.
  • Unless one of the Roblox staff takes interest in your re-texture and officially publishes it, the re-texture will be only for your game/model. Even if you can't take your sleek-looking futuristic crossbow into other places, it still looks cool on its own.
    • However, as of recently, Roblox has discontinued publishing user-made retextures, causing the retexturing community to fade away. It is now extremely unlikely that a Roblox staff member will publish your re-texture.
  • The above instructions also apply to hats as well.
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