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The Superball is a BrickBattle ranged weapon gear, added in August 2006. When held, the Superball appears as a slightly reflective sphere part with the BrickColor bright red. The projectile, which appears as a randomly colored ball, deals 25 damage on direct hits and is thrown at a velocity of 200 studs per second. Just like the Slingshot's projectiles, Superballs lose half their damage on each collision with a non-player object. Due to its high elasticity, the superball is prone to bouncing off of solid objects or players. Upon hitting an enemy, they can be knocked away, temporarily being unable to move for some time due to the ball's strength. The Superball was originally from the 'reset place option': Starting BrickBattle Map.

Tips[]

  • The force of the superball can occasionally knock down and temporarily stun enemy targets if it successfully hits the target. The player can take advantage over the target by finishing the target off with a rocket launcher, since the rocket launcher could kill or severely damage the target in its radius.
  • Direct hits deal more damage than hits that involve a few bounces; as the superball bounces more, damage is reduced drastically, so no damage would be dealt if it hits the target after a certain amount of bounces.
  • The player can use the superball's bouncing abilities by shooting it at any solid objects such as walls and floors. The player could make bank shots by having the ball bounce at the object and possibly land at its target. Placement of the shot is a vital key for damaging the target, since an unwisely placed bank shot could render the shot as useless.
  • Unlike the slingshot, the superball does not automatically hit the area under the mouse. Instead, the mouse cursor informs the player about the angle that the superball would be shot at. When aimed at a direction higher than the target, the superball would fly with a high arc, along with longer range. Some practice with long range can help the player shoot from afar. Using high arcs is a good way to make direct shots from long distances, making the superball more deadly than the rocket at medium range if executed properly.
  • By dropping a timebomb and hitting it with a superball, the player could create a fast and powerful weapon similar to the Rocket Launcher, since the bomb has a larger explosion radius than the rocket launcher and can easily be moved by many moving objects, such as the superball projectile, albeit with low accuracy.
  • One brutal strategy - Sometimes the force of getting hit with a superball will knock a figure over. If you knock someone else down with a superball, you should immediately follow up with a rocket - often the other player will take several seconds to stand up, and in the meantime will be completely unable to dodge the missile.
  • The superball can take out you opponents in one shot very easily. To kill in one blow, you must aim towards the cross point between the head, torso, and arms, if you can do this correctly you can become an offensive wreaking ball.

Components[]

Audio[]

Name File ID Description
Short spring sound rbxasset://sounds//short spring sound.wav (12222124) Plays when colliding with an object

Graphics[]

Name Photo ID Description
Superball Bouncyball2 rbxasset://Textures/Superball.png (12224172) Icon

Games[]


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