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ParticleEmitters, released in 2016, are special Instances which allow the creation of custom particles (e.g. Fire is an example of an internal Particle Emitter). This tutorial explains how to use particle emitters, and create amazing effects in your game.
To start, ParticleEmitters must be parented to a BasePart in order to be physically seen. If not parented to a BasePart, the ParticleEmitter will be disabled even with its Enabled property turned on.
Properties[]
- Enabled
- Whether or not the particle emitter can be seen.
- Texture
- The image of the ParticleEmitter
- Color
- The color of the Particle emitter. Similar to the ImageColor3 of a ImageLabel.
Usage[]
Lets start off usages with simple stuff. First, create the ParticleEmitter inside a BasePart.
Now, set the texture to whatever you want. In this example, I will use this fire made by petercoolman.