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An old picture of the iconic experience Lumber Tycoon by Defaultio from late 2008.

Tycoons are a genre of experiences on Roblox in which the player gets to own their own base, usually a business or a company of some kind, and must use their skills to earn cash, spend it on upgrades or "droppers", build parts of the "factory" or "business" and repeat until the tycoon is finished. These experiences often have purchasables in-game, which most often cost Robux.


In December 2007, a famous Roblox scripter, uberubert, created an experience called "Bread Factory Tycoon". This was extremely popular at the time for about over four months, estimating an outstanding total of over 500,000 visits for its time. Uberubert decided not to work on the experience anymore, so he uncopylocked it for other players to utilize. Robloxian scripters took advantage of this and started making their own tycoons. Users such as berezaa published a "tycoon kit", which allows players to create their own tycoons. By 2011, old tycoons began to decline and were ignored; however, in 2016 they made a return but as clickbait and usually themed around fast-food chains, YouTube, or other well-known companies.


Usually, a tycoon would be claimed by bumping into a door then to find something like a dropper, where you have to click a button attached to it in order to produce something. After producing that something you would somehow sell it to get cash and buy a dropper that automatically drops the same thing. The cycle continues and the more you buy the more you get to expand your base and or get more droppers from a store and possibly buy weapons to fight other players.



In most tycoons, There is a machine that produces bricks, called a dropper. Usually, the machines are automatic. A machine has three key parts: a brick producer, a conveyor belt, and a brick collector. The brick producer puts the bricks on the conveyor belt, the conveyor belt transports the bricks and the brick collector removes the bricks, giving money in exchange. Some buttons you may find near these are upgraders, a button that will make another machine, a button that will make the bricks move faster and a button that will give you more money per brick.

Manual Labor

In some tycoons, such as mining tycoons or lumber tycoons, they require the player to work manually. Usually, a tool is used to do this. This method usually involves going up to an object and ramming the tool into the object or stabbing the object.

Auto Cash

Another fairly common type of tycoon has cash that is automatically delivered to the player, and the more things the player buys the faster the cash goes.


Most tycoons have weapons to kill your opponents with. Usually, you start with a basic Linked Sword or nothing at all, and over time you buy more weapons and get stronger.


Rebirthing is the act of resetting, or restarting one's own current state/level on a tycoon, usually as a means to gain advantages or achievements which the tycoon offers.

Rebirths can mainly be found mainly around some parts of the allotted land which is built players from the player. When available and unlocked, once clicked on it, a player's current progress will disappear or will start again, but they will seem to have unlocked various advantages.

Sometimes, in order to purchase an advantage in Tycoons (which is not required in order to finish the tycoon, but rather to enhance the experience), it can be purchased without the use of Robux or to make it purchasable, rebirthing is an option. Although, a rebirth may be unavailable a new player, has a lower level or progress. Typically in Tycoons, these can be avoided by purchasing all of the available objects one needs in order to finish the tycoons.


Upgrades are customary to tycoons. The upgrades can either be for better money-making, for recreation or just for decoration. Getting an upgrade usually involves stepping on a button which removes the required money from the player, puts the upgrade into the experience and removing the button. In a few Tycoons, specifically Lumber Tycoon II, upgrades are bought in the form of boxes and taken to the player's lot.


There are three main types of a tycoon. The original two types of tycoons are the standard one-player tycoon and the 2-player tycoon, while a newer type of tycoon, consisting of the player placing down their own droppers/machinery, has appeared and gained popularity recently. The first instance of such game came from a developer named Ashpokeman when he created Company tycoon in 2010.

Clickbait and "fake" tycoons are the least welcome, as it may not be a tycoon at all. Tycoons with names such as "Freddy Tycoon" are (usually) not real tycoons. They may just be obbies. To find clickbait tycoons, just think whether this tycoon is possible or not. Usually, these are Teleport Places, named in order to trick the Roblox Search engine (for example, TYCOON TYCOON TYCOON TYCOON), and they usually have more "dislikes" than "likes".

There are more advanced types of tycoons that let users customize their own structures and gain experience. Examples of these tycoons are Restaurant Tycoon 2, Retail Tycoon and Theme Park Tycoon 2.

Completing the experience

The experience ends when the player purchases the last upgrade. The last upgrade that can be bought by the player is usually a very expensive statue or object, although, like every experience on Roblox, it continues until the player leaves, and this may take a long time as many tycoons offer weapons for purchase for in-game currency or Robux. At times, a badge may be given to a player for completing the tycoon.


Some users have various amounts of dislike against tycoons for a variety of reasons. Many dislike dropper-style tycoons for their overused, homogeneous, and often boring style. On the forums, users use them (rarely) to criticize Free Models. In commentaries for tycoon-related objects, users may post negative generalizing comments regarding tycoons, such as: "Tycoons are lazily made", or "All tycoons have Free Models." And some users find tycoons "boring" and "not worth visiting". Some users say that tycoons are used for clickbait experiences on Roblox, changing the thumbnail every hour/day. Examples are (they are most likely switched): Don't let Foxy out!, Trick or Treat and Parkour all lead to the same tycoon. Some tycoons are so poorly received that they have more dislikes than likes.