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Pressure is a horror comedy experience created by Urbanshade: Hadal Division . The experience is inspired by multiple other games, like DOORS, Iron Lung, ULTRAKILL and SCP – Containment Breach.
Gameplay[]
Pressure is a first-person horror experience with the goal of obtaining a crystal and reaching an extraction point. Players must progress through 115 doors whilst avoiding hazards and monsters. Progress is made through walking past doors, some requiring the use of keycards which must be found in the room leading to the door.
Entities[]
Node Monsters[]
The most common threat of the experience are called "Node Monsters". These share the trait of moving between designated nodes in a room and using ray casts to kill the player.
The Angler[]
The Angler, or primarily known as Z-283, is the most common threat that can be found in the game. It takes the appearance of a deformed, stereotypical anglerfish. Moreover, it appears sometime after the player progresses deep into a run, instantly killing anyone within it's line of sight and the lights spark out.
To know when will the monster approach, the lights may flicker either right after you open the door to the next room, or within a few minutes after, then a sound cue can be heard giving the player time to hide. The best methods of surviving against it is by either hiding in lockers on time, or by looking for safe spots that include fake doors and side rooms.
Blitz[]
Blitz, or Z-283-Blitz, is a gray variant of the Angler. It takes the appearance of a heavily malformed viperfish with three pupils in its left eye, being its jagged maw having sharper and taller teeth than the rest. Blitz has a trait of being considerably fast than Angler or most of the other variants, thus, requiring the player to hide in time.
It has a chance of spawning if the previous or current room has a valid hiding spot. However, the lights will flicker twice, making it easier to understand that Blitz is approaching. Then a sound cue can be heard before it starts screeching, as it quickly rushes through the room. Hiding in lockers on time or on safe spots far from it can spare you.
Pinkie[]
Pinkie, or Z-283-Pinkie, is a pink variant of the Angler. It takes appearance of a heavily malformed anglerfish with numerous sharp, thin teeth pointing inwards and two pupils in both eye sockets, distorted features, with its open mouth that takes majority of its face. Exceptionally, Pinkie does not flicker the lights, thus, the player will have to listen for a sound cue.
She has a chance of spawning if the previous or current room has a valid hiding spot. The players must listen for distant sound cues as a sign of her approach. She will then begin advancing behind emitting a loud, high-pitched sound resembling screaming. Once she gets closer, she will screech loudly signaling players to hide or get out of her way, and instantly killing anyone in her path.
Froger[]
Froger, or Z-283-Froger, is a brown variant of the Angler. Taking the appearance of an heavily malformed frogfish but with some characteristics of a deep-sea fish. With her big protruding eyes, and an open mouth with many large, thin, and sharp teeth pointing inward that takes majority of her face.
Like her other Angler counterparts, it has a chance of spawning if the previous or current room has a valid hiding spot. The lights will flicker briefly, and players must listen for a slightly, low-pitched gasping scream. She will then advance from behind whilst emitting a loud, low-pitched scream, and before going back to the beginning. After a period of silence, she will advance again to catch players off-guard. However, if a player is in a split-type room, she will go to your general direction before going back to the current room.
Chainsmoker[]
Chainsmoker, or Z-283-Chainsmoker, is a green variant of the Angler. It takes the appearance of a heavily malformed green blobfish with a bulbous green nose, black eye sockets, and green smoke from his mouth. His features are distorted, with his open mouth covering most of his face. It is also constantly enveloped in green smoke emanating from its gaping mouth. It sound is that of whistling and Chain's moving on the ground.
Chainsmoker will emit a green gas similar to the Paranoia's Box, causing Cleithrophobia to appear much quicker than normal. Chainsmoker is also incredibly slow, being the slowest entity in the game. Because of the Cleithrophobia and Chainsmoker's slow movement, players will need to time getting into a locker, as going in too early could cause you to die to him.
In multiplayer, Chainsmoker is most likely abbreviated to "Chain" in the chat, due to the Roblox moderation system moderating the word "smoke" and anything related to it.
Main Monsters[]
These monsters usually have some sort of unique gimmick or mechanic to them and are frequently encountered in gameplay.
Sebastian Solace[]
Sebastian holds a shop for research, which can be found around the blacksite. His shop appears at around door 50. However, it isn't guaranteed to spawn at exactly door 50.
Eyefestation[]
Big bull shark with many eyes. Forces you to look at it. Simply resist the urge to look at it, it goes away when you get to the door. Can be enraged if flashed with a Flash Beacon (and outraged if done so twice).
Squiddle[]
A black squid-like entity, that appears in dark rooms. Holding a light source (other than the Flash Beacon) and standing too close will provoke it and attack you. It will disappear when backup lights turn on.
Good People[]
Z-779 & Z-96 duo, Z-96 takes appearance of a large blob of flesh with a mask as its face, it spawns behind fake doors. If a player falls for its trap, the player deals 40 damage. Static or flickering Navi-Path, breathing and growling behind the doors, or if the Navi-Path glows in dark rooms, are all potential signs of Z-96 hiding behind a fake door.
Wall Dweller[]
Humanoid entity that sneaks up on you. Insta-kill if not noticed. To survive it, listen for it's footsteps (it is more noticeable if you're playing in singleplayer), If you hear its footsteps, look back and it will run away, but it can return in certain cases.
Puddles of Void-Mass[]
Spawns in lockers. If a player falls for its trap, the entity grabs the player and slowly damages. The locker with a trapped player is highlighted in purple so others can help. Puddles of Void-Mass insta-kills on solo runs.
The p.AI.nter[]
The p.AI.nter is harmless by itself but combined with Good People (being the software that changes the door number), Eyefestation (locking the doors and making it enraged), or having access to the turrets in the room (hacking the security system) makes it a big threat.
Grand Encounters[]
These monsters only appear in a certain interval and require the player to complete a task before progressing.
Searchlights[]
Searchlights are lemon-shaped creatures that don't have a Z-Classification, due to being a wild creature. They appear once at around door 60-80 and once again at the final door. They have bioluminescent eyes that produce light, and if they spot prey, they will hesitate for the prey to try to run, then hooking the prey and dragging them into their mouth, swallowing them and killing them.
Gallery[]
a dusty trip · Adopt Me! · Banana Eats · Blair · Color or Die · DOORS · Dragon Adventures · Dress To Impress · Horse Life · Keys · Murder Mystery 2 · Pet Simulator 99 · Piggy · Pressure · Pull a Sword · Royale High · Scary Sushi · Slap Battles · Survive the Killer! · The Mimic · Toilet Tower Defense · Tower Defense Simulator |