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− | {{Notice|content = This topic has a category assigned to it, to view it, go to [https://roblox.fandom.com/wiki/Category:UGC_items UGC items].|color = white}} |
+ | {{Notice|content = This topic has a category assigned to it, to view it, go to [https://roblox.fandom.com/wiki/Category:UGC_items UGC items].|color = white}}[[File:FRBC.png|thumb|[[Catalog:Fresh Red Baseball Cap|Fresh Red Baseball Cap]], the first user-generated accessory.]] |
⚫ | '''[[Wikipedia: User-generated content|User Generated Content]]''' (UGC for short) is a [[catalog]] feature that allows [[players|users]] to publish their own items and sell them. The feature was initially announced at RDC 2015{{Cite}}, but its confirmation was announced at [[RDC 2019]]<ref>https://devforum.roblox.com/t/thoughts-on-rdcs-ugc-announcement/327646</ref>. It released on August 16, 2019 to certified users on the site. Before its release, [[Roblox]] had confirmed that this feature will only be allowed to certain users at first, many had suspected that popular [[YouTube celebrities|Roblox content creators]] in the official [[Roblox Video Stars Program]] will have access to it, although that is not the case. |
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− | {{Notice|This page is about an upcoming feature. Please cite sources when adding details to this page.}} |
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+ | Roblox have reached out to reveal that they will sometime in the future depend on content created by eligible users rather than prioritizing [[Asset types|assets]] made by the official{{Player link|ROBLOX}} account, managed my admins to publish items as default. |
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− | [[File:FRBC.png|thumb|[[Catalog:Fresh Red Baseball Cap|Fresh Red Baseball Cap]], the first user-generated accessory.]] |
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⚫ | '''[[Wikipedia: User-generated content|User Generated Content]]''' (UGC for short) is |
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==Trivia== |
==Trivia== |
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{{Trivia section}} |
{{Trivia section}} |
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− | *In order to properly create User Generated Content on Roblox, users would |
+ | *In order to properly create User Generated Content on Roblox, users would need to practice the many skills required to form [[retexture]]s of the many [[hat]]s, [[gear]]s, and [[face]]s present on the catalog. This can be efficiently done by using a computer graphics software tool named [[Wikipedia: Blender (software)|Blender]] which is the most common program used to create customized items. Likewise, creators need to have a clear understanding of applying a [[texture]] to a [[mesh]]. |
− | **Though this entire concept is not new, [[players]] have been brainstorming and sharing ideas of their own of retextures through uploading [[models]] and meshes onto the [https://roblox.fandom.com/wiki/Create#Library_Section Library section] of the catalog. |
+ | **Though this entire concept is not new, [[players]] have been brainstorming and sharing ideas of their own of retextures through uploading [[models]] and meshes onto the [https://roblox.fandom.com/wiki/Create#Library_Section Library section] of the catalog over many years. |
==References== |
==References== |
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<references> |
<references> |
Revision as of 00:42, 16 August 2019
Template:Notice
User Generated Content (UGC for short) is a catalog feature that allows users to publish their own items and sell them. The feature was initially announced at RDC 2015[citation needed], but its confirmation was announced at RDC 2019[1]. It released on August 16, 2019 to certified users on the site. Before its release, Roblox had confirmed that this feature will only be allowed to certain users at first, many had suspected that popular Roblox content creators in the official Roblox Video Stars Program will have access to it, although that is not the case. Roblox have reached out to reveal that they will sometime in the future depend on content created by eligible users rather than prioritizing assets made by the officialROBLOX account, managed my admins to publish items as default.
Trivia
This section is a trivia section. Please relocate any relevant information into other sections of the article.
- In order to properly create User Generated Content on Roblox, users would need to practice the many skills required to form retextures of the many hats, gears, and faces present on the catalog. This can be efficiently done by using a computer graphics software tool named Blender which is the most common program used to create customized items. Likewise, creators need to have a clear understanding of applying a texture to a mesh.
- Though this entire concept is not new, players have been brainstorming and sharing ideas of their own of retextures through uploading models and meshes onto the Library section of the catalog over many years.
References
<references>