Hello editors,
We are happy to announce a huge change to the accessory, bundle, and clothing infoboxes that has been in the works the past few weeks. Buckle down, this is a long announcement.
As most of you are aware, Roblox has had a dynamic price floor for specific assets (accessories, clothing items, and bundles) for over a year now. This means that the minimum price of these items changes (usually daily). There are three main factors that go into determining the price of a price-floored item:
- The current price floor, set by Roblox ()
- The absolute minimum price of the item, set by the creator (). The price of the item will NEVER be below this amount.
- The price above the price floor, set by the creator (). As an example, if an item type's price floor is 50, and an item's is 5, the final price would be 55.
The final equation to decide the price of an item is . The 'max' function indicates to select the larger of the two outcomes. In other words, the price is either going to be the absolute minimum price, or the current price floor plus the amount above the floor, whichever is larger. There's more info about this on the price floor page if you are interested.
The Roblox Wiki has not adjusted to this new system, which means that the price of affected assets was mostly always wrong. Until now.
In the affected infoboxes (accessory, bundle, and clothing ONLY), the robux
parameter is now obsolete, as these asset types do not have any fixed prices anymore (we have yet to see an asset in these categories unaffected by the price floor). For ALL other infoboxes (emote, face, etc), the robux
parameter is still in use for the moment.
Instead, three new parameters have been introduced:
|minimum price = 123
- This determines the minimum price of the item ()|price above = 123
- This determines the price above the price floor the item will retain ()|original price = 123
- This documents the price of the item prior to the price floor implementation, the original price of limited/limited u items, OR the original price of items that are now off-sale.
It is important to note that there is no way to tell if an asset creator is using a minimum price, price above, or both, including directly with the Roblox API. The only way we can be certain is if the price changes with the price floor. However, every asset was set to use minimum price when the price floor was introduced, so for the moment this is the assumed case.
For an example, see the Rainbow Antlers item. This accessory has a minimum price () of 250 Robux. It is still affected by the price floor technically, but its price will never decrease below 250.
On the other hand, the Blizzard Wizard accessory has a minimum price () of 75 Robux (as that was its price before the price floor update). However, the price floor for that particular asset type (as of May 2, 2025) is 95 Robux, so its price is forced to be at 95 Robux. If the price floor for this particular accessory decreases below 75 Robux, this asset will remain at 75 Robux regardless, as that is its minimum.
Note: Limited and LimitedU item price floors are not documented for our purposes (nor the resale price). The only new parameter that should be used for these items is the original price
parameter.
At the time of writing this announcement, I am running my bot to update most pages automatically. As you can imagine, we have way too many pages to do so manually. However, bots are not perfect, especially in this case. Please keep an eye out for errors it may have made and feel free to correct them!
This bot is also programmed now to update the price floors on the wiki every morning, which means no editors will have to do so.
This is a very huge change to lots of our asset pages, so please feel free to direct any questions to my talk page or mentioning me on our Discord server (Thunder300).
Thanks for your time.