The Vector3int16 data type is composed of three numerical components: X, Y, and Z. It shares arithmetic operations with Vector3 but lacks vector functions. Unlike Vector3, the components are stored as 16-bit signed integers, meaning that the coordinates must be in the range of -32768 to 32767. Vector3int16 is exclusively used for creating a Region3int16, which is used in some of the Terrain object's methods.
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